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'''Neutral'''<br> | '''Neutral'''<br> | ||
:On range, either use charge 236P or approach with her good air normals (j.D & j.E). | :On range, either use charge 236P or approach with her good air normals (j.D & j.E). | ||
:To stop your opponent from approaching, use Yuri's jump up | :To stop your opponent from approaching, use Yuri's jump up j.D & j.C - they are among the best air normals in the game. | ||
:To gain distance, use backdash cancelled into j.4B. | :To gain distance, use backdash cancelled into j.4B. | ||
'''Offense'''<br> | '''Offense'''<br> | ||
:2A gives good frame advantage and can be used for pressure | :2A gives good frame advantage and can be used for pressure. | ||
:smalljump / jump D is slow but strong. The jumping version can cross up. | :smalljump / jump D is slow but strong. The jumping version can cross up. | ||
:jump / smalljump C and smalljump (crossup) 4B can also be used to reset pressure and open up the opponent. | :jump / smalljump C and smalljump (crossup) 4B can also be used to reset pressure and open up the opponent. |
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