Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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'''Neutral'''<br>
'''Neutral'''<br>
:On range, either use charge 236P or approach with her good air normals (j.D & j.E).
:On range, either use charge 236P or approach with her good air normals (j.D & j.E).
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game.
:To stop your opponent from approaching, use Yuri's jump up j.D & j.C - they are among the best air normals in the game.
:To gain distance, use backdash cancelled into j.4B.
:To gain distance, use backdash cancelled into j.4B.


'''Offense'''<br>
'''Offense'''<br>
:2A gives good frame advantage and can be used for pressure
:2A gives good frame advantage and can be used for pressure.
:smalljump / jump D is slow but strong. The jumping version can cross up.
:smalljump / jump D is slow but strong. The jumping version can cross up.
:jump / smalljump C and smalljump (crossup) 4B can also be used to reset pressure and open up the opponent.
:jump / smalljump C and smalljump (crossup) 4B can also be used to reset pressure and open up the opponent.
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