Vanessa(KOFXI): Unterschied zwischen den Versionen

Zeile 52: Zeile 52:
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Dmg!! Stn!! G-Dmg!! Gauge!! Note
! Move !! S!! A!! Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| 5A(c) || 7 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4 || 6 || 5 || 6
 
| 5A(c) || 7|| 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
|-
|-
| 5A(f)|| 8 || 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 4 || 6 || 5 || 6
| 5A(f)|| 8|| 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
|-
|-
| 5B(c)|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4 || 6 || 5 || 6
| 5B(c)|| 8|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
|-
|-
| 5B(f)|| 7 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 4 || 6 || 5 || 6
| 5B(f)|| 7|| 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
|-
|-
| 5C(c)|| 5 || 2+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 10 || 14 || 12 || 12 ||Short activation range, but fast. 2nd hit has special cancel.
| 5C(c)|| 5|| 2+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 10|| 14|| 12|| 12|| F+L|| JA|| F1-14F||Short activation range, but fast. 2nd hit has special cancel.
|-
|-
| 5C(f)|| 7 || 2+3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>/<span style="color: red;">-15</span>*|| 12 || 14 || 12 || 14 ||2nd hit has special & kara cancel. *=if first hit connects only.
| 5C(f)|| 7|| 2+3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>/<span style="color: red;">-15</span>*|| 12|| 14|| 12|| 14|| F+L|| JA|| F1-14F||2nd hit has special & kara cancel. *=if first hit connects only.
|-
|-
| 5D(c)|| 7 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 12 || 14 || 12 || 12 ||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.
| 5D(c)|| 7|| 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 12|| 14|| 12|| 12|| F+L|| JA|| F1-14F||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.
|-
|-
| 5D(f)|| 6 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 16 || 14 || 12 || 14
| 5D(f)|| 6|| 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 16|| 14|| 12|| 14|| F+L|| JA|| F1-14F||
|-
|-
| 5E|| 19 || 7|| KD|| <span style="color: blue;">+1</span>|| 14 || 12 || 14 || 16
| 5E|| 19|| 7|| KD|| <span style="color: blue;">+1</span>|| 14 || 12 || 14 || 16|| F+L|| N|| F1-8F,<br>F9-28 L||
|-
|-
| GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0
| GC|| 7|| 6|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0|| ?|| N||F1-8F,<br>F9-28L||
|-
|-
| 6A|| 7/17* || 2+3|| KD|| <span style="color: red;">-5</span>|| 14 || 10 || 10 || 10 ||2nd hit overhead & hard kockdown. *=if 1st hit whiffs.
| 6A|| 7/17*|| 2+3|| KD|| <span style="color: red;">-5</span>|| 14|| 10|| 10|| 10|| x|| x|| x||2nd hit overhead & hard kockdown. *=if 1st hit whiffs.
|-
|-
| 6A(can)|| 6 || 2+3|| KD|| <span style="color: red;">-5</span>|| 10 || 4 || 6 || 6 ||1st hit special cancel. 2nd hit hard kockdown.
| 6A(can)|| 6|| 2+3|| KD|| <span style="color: red;">-5</span>|| 10|| 4|| 6|| 6|| x|| x|| x||1st hit special cancel. 2nd hit hard kockdown.
|-
|-
| Saving Shift|| ? || n*|| /|| /|| 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ?|| n*|| /|| /|| 0 || 0 || / || 0 || ?|| N|| F1-8F,<br>F9-end L||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 21|| /|| /|| / || / || / || / ||F5-17 invul on feet. F18-21 recovery.
| Backdash|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||F5-17 invul on feet. F18-21 recovery.
|-
|-
| 2A|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4 || 6 || 5 || 6
| 2A|| 8|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
|-
|-
| 2B|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 4 || 6 || 5 || 6
| 2B|| 6|| 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
|-
|-
| 2C|| 7 || 3+6|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||10 || 14 || 11 || 12 ||Special Cancel. Kara cancel.
| 2C|| 7|| 3+6|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||10 || 14|| 11|| 12|||| F+L|| JA|| F1-14F||Special Cancel. Kara cancel.
|-
|-
| 2D|| 9 || 4|| KD|| <span style="color: red;">-4</span>|| 14 || 14 || 11 || 12 ||Special Cancel. Kara cancel.
| 2D|| 9|| 4|| KD|| <span style="color: red;">-4</span>|| 14|| 14|| 11|| 12|||| x|| JA|| x||Special Cancel. Kara cancel.
|-
|-
| 3B|| 11 || 12|| KD|| <span style="color: red;">-15</span>/<span style="color: red;">-4</span>*||12 || 12 || 10 || 12 ||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.
| 3B|| 11|| 12|| KD|| <span style="color: red;">-15</span>/<span style="color: red;">-4</span>*|| 12|| 12|| 10|| 12|| x|| x|| x||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.
|-
|-
| small A|| 5|| 12|| /|| /|| 6 || 8 || 6 || 8
| small A|| 5|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-14F||
|-
|-
| up A|| 5|| 12|| /|| /|| 7 || 9 || 7 || 8
| up A|| 5|| 12|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-14F||
|-
|-
| j.A|| 5|| 6|| /|| /|| 7 || 9 || 7 || 8
| j.A|| 5|| 6|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-14F||
|-
|-
| small B || 4|| 12|| /|| /|| 6 || 8 || 6 || 8
| small B || 4|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-14F||
|-
|-
| up B || 5|| 9+3|| /|| /|| 7 || 9 || 7 || 8
| up B || 5|| 9+3|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-14F||
|-
|-
| j.B || 5|| 3+9|| /|| /|| 7 || 9 || 7 || 8
| j.B || 5|| 3+9|| /|| /|| 7|| 9||7 || 8|| F+L|| JA|| F1-14F||
|-
|-
| small C|| 6|| 3|| /|| /|| 11 || 13 || 10 || 12 ||Can crossup & instant overhead.
| small C|| 6|| 3|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-14F||Can crossup & instant overhead.
|-
|-
| j.C || 8|| 2+4|| /|| /|| 13 || 14 || 11 || 12 ||Can crossup.
| j.C || 8|| 2+4|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-14F||Can crossup.
|-
|-
| j.back C || 8|| 2+4|| /|| /|| 14 || 15 || 12 || 14 ||Same hitbox as j.C, but different dmg.
| j.back C || 8|| 2+4|| /|| /|| 14|| 15|| 12|| 14|| F+L|| JA|| F1-14F||Same hitbox as j.C, but different dmg.
|-
|-
| small D || 8|| 4|| /|| /|| 11 || 13 || 10 || 12
| small D || 8|| 4|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-14F||
|-
|-
| j.D || 10|| 5|| /|| /|| 13 || 14 || 11 || 12
| j.D || 10|| 5|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-14F||
|-
|-
| small E || 14|| 3|| /|| /|| 11 || 9 || 11 || 14
| small E || 14|| 3|| /|| /|| 11|| 9|| 11|| 14|| F+L|| N|| F1-8F,<br>F9-28 L||
|-
|-
| j.E || 16|| 4|| /|| /|| 12 || 10 || 12 || 14
| j.E || 16|| 4|| /|| /|| 12|| 10|| 12|| 14|| F+L|| N|| F1-8F,<br>F9-28 L||
|-
|-
| 236B|| /|| 21|| /|| /|| / || / || / || / ||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.
| 236B|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.
|-
|-
| 236D|| /|| 28|| /|| /|| / || / || / || / ||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.
| 236D|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.
|-
|-
| 214B|| /|| 17|| /|| /|| / || / || / || / ||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.
| 214B|| /|| 17|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.
|-
|-
| 214D|| /|| 23|| /|| /|| / || / || / || / ||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.
| 214D|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.
|-
|-
| 236K>6A|| 24/31|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16 || 26 || 20 || 6/12 ||Launcher, Special Cancel (2nd Hit).
| 236K>6A|| 24/31|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16|| 26|| 20|| 6/12|| x|| x|| x||Launcher, Special Cancel (2nd Hit).
|-
|-
| 214K>6A|| 32/38|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16 || 26 || 20 || 10/12 ||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. Conqueror's Guide lists gauge gain as 6/12 (mistake).
| 214K>6A|| 32/38|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16|| 26|| 20|| 10/12|| x|| x|| x||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. Conqueror's Guide lists gauge gain as 6/12 (mistake).
|-
|-
| 236/214K>4P|| 24/31|| 14|| /|| /|| / || / || / || / ||Same hitboxes & properties as 214P.
| 236/214K>4P|| 24/31|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same hitboxes & properties as 214P.
|-
|-
| 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)|| 18 || 26 || 265 || 6/12 ||Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
| 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)|| 18|| 26|| 265|| 6/12|| x|| x|| x||Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
|-
|-
| 214K>6C|| 24/30|| 2|| KD|| <span style="color: red;">-14</span>|| 16 || 13 || 12 || 10/8 ||Juggle Anywhere. F1-6 only vulnerable on the feet.
| 214K>6C|| 24/30|| 2|| KD|| <span style="color: red;">-14</span>|| 16|| 13|| 12|| 10/8|| x|| x|| x||Juggle Anywhere. F1-6 only vulnerable on the feet.
|-
|-
| 214P|| /|| 14|| /|| /|| / || / || / || / ||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.
| 214P|| /|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.
|-
|-
| 214P>6K|| /|| 28|| /|| /|| / || / || / || / ||Same frame data & properties as 236D.
| 214P>6K|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data & properties as 236D.
|-
|-
| 214P>4K|| /|| 23|| /|| /|| / || / || / || / ||Same frame data & properties as 214D.
| 214P>4K|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data & properties as 214D.
|-
|-
| 214P>6P|| 8|| 3+3|| KD|| <span style="color: red;">-22</span>|| 12 || 15 || 13 || 10/8 ||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.
| 214P>6P|| 8|| 3+3|| KD|| <span style="color: red;">-22</span>|| 12|| 15|| 13|| 10/8|| F|| x|| x||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.
|-
|-
| 214P>4P|| 11|| 3|| KD|| <span style="color: red;">-15</span>|| 15 || 10 || 14 || 6/6 ||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
| 214P>4P|| 11|| 3|| KD|| <span style="color: red;">-15</span>|| 15|| 10|| 14|| 6/6|| x|| x|| x||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
|-
|-
| [4],6A|| 19|| 4|| KD|| <span style="color: blue;">+1</span>|| 13 || 13 || 10 || 6/6 ||Launcher. Better hitbox than [4],6C. 40F charge time.
| [4],6A|| 19|| 4|| KD|| <span style="color: blue;">+1</span>|| 13|| 13|| 10|| 6/6|| F|| x|| x||Launcher. Better hitbox than [4],6C. 40F charge time.
|-
|-
| [4],6C|| 31|| 4|| KD|| <span style="color: red;">-1</span>|| 18 || 13 || 10 || 6/6 ||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.
| [4],6C|| 31|| 4|| KD|| <span style="color: red;">-1</span>|| 18|| 13|| 10|| 6/6|| F|| x|| x||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.
|-
|-
| 623A|| 10|| 3+3|| KD|| <span style="color: red;">-7</span>|| 8+8 || 6+6 || 5+5 || 6/6+6 ||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26
| 623A|| 10|| 3+3|| KD|| <span style="color: red;">-7</span>|| 8+8|| 6+6|| 5+5|| 6/6+6|| x|| x|| x||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26
|-
|-
| 623C|| 21|| 3+3|| KD|| <span style="color: blue;">+7</span>|| 8+8 || 6+6 || 5+5 || 6/6+6 ||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37.
| 623C|| 21|| 3+3|| KD|| <span style="color: blue;">+7</span>|| 8+8|| 6+6|| 5+5|| 6/6+6|| x|| x|| x||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37.
|-
|-
| 41236P(x3)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 14 || 3*2+8 || 3*2+8 || 6/3*2+4 ||3-hit version. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.
| 41236P(x3)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 14|| 3*2+8|| 3*2+8|| 6/3*2+4|| x|| x|| x||3-hit version. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.
|-
|-
| 41236P(x6)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 18 || 5*2+8 || 5*2+8 || 6/5 *2+4 ||6-hit version. Same shift rule as above.
| 41236P(x6)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 18|| 5*2+8|| 5*2+8|| 6/5 *2+4|| x|| x|| x||6-hit version. Same shift rule as above.
|-
|-
| 2141236A|| 6|| 10|| KD|| <span style="color: red;">-15</span>|| 34 || 0 || 0 || 0 ||F1-5 invul.
| 2141236A|| 6|| 10|| KD|| <span style="color: red;">-15</span>|| 34|| 0|| 0|| 0|| x|| x|| x||F1-5 invul.
|-
|-
| 2141236C|| 16|| 15|| KD|| <span style="color: red;">-20</span>|| 34 || 0 || 0 || 0 ||F1-15 invul.
| 2141236C|| 16|| 15|| KD|| <span style="color: red;">-20</span>|| 34|| 0|| 0|| 0|| x|| x|| x||F1-15 invul.
|-
|-
| 236236P|| 4|| 4|| KD|| <span style="color: red;">-30</span>|| 36 || 0 || 0 || 0 ||F1-3 invul. Only triggers if enemy is close.
| 236236P|| 4|| 4|| KD|| <span style="color: red;">-30</span>|| 36|| 0|| 0|| 0|| x|| x|| x||F1-3 invul. Only triggers if enemy is close.
|-
|-
| 236236E|| 0|| /|| /|| /|| / || / || / || / ||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.
| 236236E|| 0|| /|| /|| /|| /|| /|| /|| /|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.
|-
|-
| 2141236P>236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 ||Dream Cancel only.
| 2141236P>236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 || ?|| JA|| /||Dream Cancel only.
|-
|-
| 236236P>236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 ||Dream Cancel only.
| 236236P>236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 || ?|| ?|| /||Dream Cancel only.
|-
|-
|}
|}
20.285

Bearbeitungen