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:(Small-)j.B is an extremely strong air-to-air that can be used preemptively, if you expect your opponent to (small-)jump. Likewise, j.E can be used preventively against jump attempts - it has a nice hitbox upwards. | :(Small-)j.B is an extremely strong air-to-air that can be used preemptively, if you expect your opponent to (small-)jump. Likewise, j.E can be used preventively against jump attempts - it has a nice hitbox upwards. | ||
:Once your opponent is closer and is waiting for Venom Strikes they can jump over, you can start using 6B>6D from mid distance, which is an overhead and causes hard knockdown. 63214D from max range is also a good choice to stop approaches from the ground. | :Once your opponent is closer and is waiting for Venom Strikes they can jump over, you can start using 6B>6D from mid distance, which is an overhead and causes hard knockdown. 63214D from max range is also a good choice to stop approaches from the ground. | ||
:2363214K can be used to go through some projectiles on reaction, eg. Jazu's projectile super or his normal fireball. | |||
'''Offense'''<br> | '''Offense'''<br> | ||
:To get in, you can use 236B, | :To get in, you can use 236B, then run after it. 236B travels very slowly and is a low hit. If your opponent jumps, anti-air them with 63214B, otherwise use a smalljump to start your pressure. | ||
:Once you are close, use any chain (eg. 5D(2) or 2B>2A) into 3D, then cancel the 3D - or don't, this is a guessing game, since the 3D is safe on block even if not cancelled. | :Once you are close, use any chain (eg. 5D(2) or 2B>2A) into 3D, then cancel the 3D - or don't, this is a guessing game, since the 3D is safe on block even if not cancelled. | ||
:Your preferred cancels off of 3D(cancel) are delay 421K (bread n butter combo), or 236B (big gap but very + on block) or 236236K (blockstring /combo). | :Your preferred cancels off of 3D(cancel) are delay 421K (bread n butter combo), or 236B (big gap but very + on block) or 236236K (blockstring /combo). |
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