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(29 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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|L1+circle=[[Datei:KOFXI yuri L1C.png]] | |L1+circle=[[Datei:KOFXI yuri L1C.png]] | ||
}} | }} | ||
== Quick Guide (WIP)== | |||
:Yuri is a character with particularly good normals, but overall low shift synergy. | |||
:She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that otherwise leads to nothing without the super. | |||
'''Neutral'''<br> | |||
:On range, either use charge 236P or approach with her good air normals (j.D & j.E). | |||
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game. | |||
:To gain distance, use backdash cancelled into j.4B. | |||
'''Offense'''<br> | |||
:2A gives good frame advantage and can be used for pressure | |||
:smalljump / jump D is slow but strong. The jumping version can cross up. | |||
:jump / smalljump C and smalljump (crossup) 4B can also be used to reset pressure and open up the opponent. | |||
:Whenever you use small / normal jump C or D, make sure to hold 1 to get an option select air throw. | |||
:You can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P. | |||
:Make sure to use her 63214K command grab occasionally, it is relatively fast if you are close. | |||
'''Defense'''<br> | |||
:2C has only 4F startup and is a good mash normal against smalljumps or just in general. | |||
:623A has invul during startup and is generally fine as a reversal. | |||
:5B(f) is a good poke that can be used to stop approaches, or end blockstrings with. | |||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
Zeile 59: | Zeile 81: | ||
| 2A|| 6 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| | | 2A|| 6 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| | ||
|- | |- | ||
| 2B|| | | 2B|| 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| | ||
|- | |- | ||
| 2C|| 4 || 3+3|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| | | 2C|| 4 || 3+3|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| | ||
|- | |- | ||
| 2D|| 11 ||5 || KD|| <span style="color: red;">-7</span>||Low Profile F11-23. | | 2D|| 11 ||5 || KD|| <span style="color: red;">-7</span>||Low Profile F11-23. Special Cancel. | ||
|- | |- | ||
| 3B|| 9 ||5 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||Special Cancel. Low Profile F1-26. | | 3B|| 9 ||5 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||Special Cancel. Low Profile F1-26. | ||
Zeile 105: | Zeile 127: | ||
| 236[C]|| 60 || ~|| KD|| <span style="color: blue;">+3</span>|| | | 236[C]|| 60 || ~|| KD|| <span style="color: blue;">+3</span>|| | ||
|- | |- | ||
| 214A|| 15 || 10|| KD|| <span style="color: blue;">+2</span>|| | | 214A|| 15 || 10|| KD|| <span style="color: blue;">+2</span>||Reflects projectiles. | ||
|- | |- | ||
| 214C|| 44 || 10|| KD|| <span style="color: blue;">+4</span>|| | | 214C|| 44 || 10|| KD|| <span style="color: blue;">+4</span>||Reflects projectiles. | ||
|- | |- | ||
| 623A|| 5 || 5+9|| KD|| <span style="color: red;">-28</span>||F1-4 invul. F5-9 low profile. Airborne F10. | | 623A|| 5 || 5+9|| KD|| <span style="color: red;">-28</span>||F1-4 invul. F5-9 low profile. Airborne F10. | ||
Zeile 115: | Zeile 137: | ||
| >623C|| 5 || 2+20|| KD|| <span style="color: red;">-43</span>|| | | >623C|| 5 || 2+20|| KD|| <span style="color: red;">-43</span>|| | ||
|- | |- | ||
| 63214K|| | | 63214K|| 6* || 1*|| KD|| /||*=activates on proximity, 6F is the fastest startup. | ||
|- | |- | ||
| j.236B|| 8 || | | j.236B|| 8 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Steep angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Can hit OTG. | ||
|- | |- | ||
| j.236D|| 10 || | | j.236D|| 10 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Can hit OTG. Juggle anywhere. | ||
|- | |- | ||
| 236236K|| 4 || 5+12|| KD|| <span style="color: red;">-38</span>/<span style="color: red;">-43</span>*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard. | | 236236K|| 4 || 5+12|| KD|| <span style="color: red;">-38</span>/<span style="color: red;">-43</span>*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard. | ||
Zeile 287: | Zeile 309: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |Low Profile F11-23. | | style="background-color:#F9F9F9;" |Low Profile F11-23. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B''' | | style="background-color:#F9F9F9;" |'''3B''' | ||
Zeile 404: | Zeile 426: | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style=" | ! style="background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Air Throw''' | | style="background-color:#F9F9F9;" |'''Air Throw''' | ||
Zeile 457: | Zeile 479: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" |Same Hitbox as 214C. | | style="background-color:#F9F9F9;" |Reflects projectiles. Same Hitbox as 214C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
Zeile 465: | Zeile 487: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |Same Hitbox as | | style="background-color:#F9F9F9;" |Reflects projectiles. Same Hitbox as 214A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' | ||
Zeile 479: | Zeile 501: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |4+9 | | style="background-color:#F9F9F9;" |4+9 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-26 | | style="background-color:#F9F9F9;" |-26 | ||
| style="background-color:#F9F9F9;" |F1-11 above feet invul. Airborne F16 (with start of second hit). | | style="background-color:#F9F9F9;" |F1-11 above feet invul. Airborne F16 (with start of second hit). | ||
Zeile 490: | Zeile 513: | ||
| style="background-color:#F9F9F9;" |Startup starts on 1st landing-Frame. | | style="background-color:#F9F9F9;" |Startup starts on 1st landing-Frame. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214K''' | | style="background-color:#F9F9F9;" |'''63214K''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_63214K_1.png]][[bild:kofxi_yuri_63214K_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_63214K_1.png]][[bild:kofxi_yuri_63214K_2.png]] | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6* | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1* | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=activates on proximity, 6F is the fastest startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.236B''' | | style="background-color:#F9F9F9;" |'''j.236B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_jump_236B_1.png|200px]][[bild:kofxi_yuri_jump_236B_2.png|200px]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_jump_236B_1.png|200px]][[bild:kofxi_yuri_jump_236B_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n+4 | ||
| style="background-color:#F9F9F9;" |-4* | | style="background-color:#F9F9F9;" |-4* | ||
| style="background-color:#F9F9F9;" |-5* | | style="background-color:#F9F9F9;" |-5* | ||
| style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. | | style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. Can hit OTG. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.236D''' | | style="background-color:#F9F9F9;" |'''j.236D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_jump_236D_1.png|200px]][[bild:kofxi_yuri_jump_236D_2.png|200px]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_jump_236D_1.png|200px]][[bild:kofxi_yuri_jump_236D_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n+4 | ||
| style="background-color:#F9F9F9;" |-4* | | style="background-color:#F9F9F9;" |-4* | ||
| style="background-color:#F9F9F9;" |-5* | | style="background-color:#F9F9F9;" |-5* | ||
| style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. Juggle anywhere. | | style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. Can hit OTG. Juggle anywhere. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236K''' | | style="background-color:#F9F9F9;" |'''236236K''' | ||
Zeile 555: | Zeile 576: | ||
*Bug: doing Yuri's 623C on the first frame of landing after a quick shift puts her below the ground. Performing any action that puts her above ground resets the bug. [https://twitter.com/SenseiEnrique98/status/1359603734075031555 Source: Sensei Enrique]<br> | *Bug: doing Yuri's 623C on the first frame of landing after a quick shift puts her below the ground. Performing any action that puts her above ground resets the bug. [https://twitter.com/SenseiEnrique98/status/1359603734075031555 Source: Sensei Enrique]<br> | ||
[[bild:kofxi_yuri_623C_bug.gif|300px]] | [[bild:kofxi_yuri_623C_bug.gif|300px]] | ||
*Yuri's backdash is invul on the feet from F1.<br> | |||
[[bild:kofxi_yuri_backdash.gif]] | |||
==Combos== | |||
*2B>2A>3B>2363214K: Bread n Butter Combo | |||
*5D/2C>3D> max delay 623C, then... | |||
**623C | |||
**236236K | |||
*Corner Combo in 3D>214C, then... | |||
**delay 214A, link j.236C | |||
**delay 623C(2 hits)>623C | |||
**delay 623C link 26236K | |||
== Team Combos == | |||
===Yuri & Oswald=== | |||
* Yuri midscreen combo into 2C>3D QS oswald > land > 5A(whiff), 3A>214A>236B>236E (ACE) | |||
* Yuri corner combo into 2C>3D QS oswald j.A whiff > land > backdash > 3A>236B>236A>236B>236E (ACE) | |||
* Yuri midscreen combo into 2C>3D, max delay 623C, link max delay 236236K, QS 2nd hit oswald > land > turn around 3A > max delay 214A,236B,236E (ACE): see [https://twitter.com/ATG213/status/1758791723092758843 here]. | |||
===Yuri & Vanessa=== | |||
*Yuri corner 2C>3D>214C, delay 623C(2)>623C QS Vanessa j.B,\/,236236E, 214B-6C... etc, see [https://twitter.com/ATG213/status/1758793292647379233 here] | |||
==Videos== | |||
[https://youtu.be/zDHPHM9K9aA?t=9582 Kentucky using Yuri] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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