Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

 
(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 26: Zeile 26:
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== Quick Guide (WIP)==
== Quick Guide (WIP)==
:Yuri is an character with good normals but overall low shift synergy.
:Yuri is a character with particularly good normals, but overall low shift synergy.
:She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that otherwise leads to nothing without the super.
:She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that otherwise leads to nothing without the super.


Zeile 127: Zeile 127:
| 236[C]|| 60 || ~|| KD|| <span style="color: blue;">+3</span>||
| 236[C]|| 60 || ~|| KD|| <span style="color: blue;">+3</span>||
|-
|-
| 214A|| 15 || 10|| KD|| <span style="color: blue;">+2</span>||
| 214A|| 15 || 10|| KD|| <span style="color: blue;">+2</span>||Reflects projectiles.
|-
|-
| 214C|| 44 || 10|| KD|| <span style="color: blue;">+4</span>||
| 214C|| 44 || 10|| KD|| <span style="color: blue;">+4</span>||Reflects projectiles.
|-
|-
| 623A|| 5 || 5+9|| KD|| <span style="color: red;">-28</span>||F1-4 invul. F5-9 low profile. Airborne F10.
| 623A|| 5 || 5+9|| KD|| <span style="color: red;">-28</span>||F1-4 invul. F5-9 low profile. Airborne F10.
Zeile 479: Zeile 479:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Same Hitbox as 214C.
| style="background-color:#F9F9F9;" |Reflects projectiles. Same Hitbox as 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
Zeile 487: Zeile 487:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |Same Hitbox as 214A.
| style="background-color:#F9F9F9;" |Reflects projectiles. Same Hitbox as 214A.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 582: Zeile 582:
*2B>2A>3B>2363214K: Bread n Butter Combo
*2B>2A>3B>2363214K: Bread n Butter Combo


*5D/2C>3D>623C, then...
*5D/2C>3D> max delay 623C, then...
**623C
**623C
**236236K
**236236K
Zeile 590: Zeile 590:
**delay 623C(2 hits)>623C
**delay 623C(2 hits)>623C
**delay 623C link 26236K
**delay 623C link 26236K
== Team Combos ==
===Yuri & Oswald===
* Yuri midscreen combo into 2C>3D QS oswald > land > 5A(whiff), 3A>214A>236B>236E (ACE)
* Yuri corner combo into 2C>3D QS oswald j.A whiff > land > backdash > 3A>236B>236A>236B>236E (ACE)
* Yuri midscreen combo into 2C>3D, max delay 623C, link max delay 236236K, QS 2nd hit oswald > land > turn around 3A > max delay 214A,236B,236E (ACE): see [https://twitter.com/ATG213/status/1758791723092758843 here].
===Yuri & Vanessa===
*Yuri corner 2C>3D>214C, delay 623C(2)>623C QS Vanessa j.B,\/,236236E, 214B-6C... etc, see [https://twitter.com/ATG213/status/1758793292647379233 here]


==Videos==
==Videos==
19.105

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