Clark(KOFXI): Unterschied zwischen den Versionen

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(36 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 4: Zeile 4:
| portrait = [[Image:KOFXI clark full.png]]
| portrait = [[Image:KOFXI clark full.png]]
|tier_rank = B
|tier_rank = B
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points
|health = 116
|health = 0.97
|stun_gauge = 100
|stun_gauge = 1.03
|crouch_tier = C
|crouch_tier = C
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI Clark S.jpg]]
|square=[[Datei:KOFXI Clark S.png]]
|[[Datei:KOFXI Clark X.jpg]]
|cross=[[Datei:KOFXI Clark X.png]]
|[[Datei:KOFXI Clark T.jpg]]
|triangle=[[Datei:KOFXI Clark T.png]]
|[[Datei:KOFXI Clark C.jpg]]
|circle=[[Datei:KOFXI Clark C.png]]
|R1+square=[[Datei:KOFXI Clark R1S.png]]
|R1+cross=[[Datei:KOFXI Clark R1X.png]]
|R1+triangle=[[Datei:KOFXI Clark R1T.png]]
|R1+circle=[[Datei:KOFXI Clark R1C.png]]
|L1+square=[[Datei:KOFXI Clark L1S.png]]
|L1+cross=[[Datei:KOFXI Clark L1X.png]]
|L1+triangle=[[Datei:KOFXI Clark L1T.png]]
|L1+circle=[[Datei:KOFXI Clark L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!!  Hit!! Blk!! Note
|-
| 5A(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
|-
| 5A(f)|| 6 || 3||<span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>||
|-
| 5B(c)|| 4 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|-
| 5B(f)|| 5 || 4|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|-
| 5C(c)|| 5 ||4+6 || <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
| 5C(f)|| 11 || 8|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
| 5D(c)|| 10 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||F1-14 invul on legs
|-
| 5D(f)|| 13 || 4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||
|-
| 5E|| 17 || 5|| KD|| <span style="color: blue;">+3</span>||
|-
| GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>||
|-
| 6B || 16 || 6|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Overhead
|-
| 6B(can) || 12 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
|-
| Saving Shift|| ? || n*|| /|| /||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|-
| 2A|| 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|-
| 2B|| 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
|-
| 2C|| 9 || 7|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+0</span>||
|-
| 2D|| 10 || 6|| KD|| <span style="color: blue;">+0</span>||
|-
| small bck A|| 8 || 4|| /|| /||
|-
| small up A|| 6 || 4|| /|| /||
|-
| small fwd A|| 5 || 4|| /|| /||
|-
| bck A|| 10 || 4|| /|| /||
|-
| up A|| 6 || 4|| /|| /||
|-
| fwd A|| 6 || 6|| /|| /||
|-
| small bck B|| 5 || 4|| /|| /||Same Hitbox as smalljump up B
|-
| small up B|| 4 || 4|| /|| /||Same Hitbox as smalljump back B
|-
| small fwd B|| 4 || 4|| /|| /||Unique Hitbox
|-
| j.B|| 5 || 4|| /|| /||
|-
| j. up B|| 6 || 5|| /|| /||
|-
| small C|| 7 || 5|| /|| /||
|-
| j.C|| 7 || 5|| /|| /||
|-
| small bck D|| 5 || 4|| /|| /||All smalljump D same Hitbox
|-
| small up D|| 5 || 6|| /|| /||All smalljump D same Hitbox
|-
| small fwd D|| 5 || 6|| /|| /||All smalljump D same Hitbox
|-
| j. bck D|| 5 || 7|| /|| /||
|-
| j. up D|| 12 || 5|| /|| /||Unique hitbox
|-
| j. fwd D|| 5 || 7|| /|| /||
|-
| small E|| 13 || 4|| /|| /||
|-
| j.E|| 11 || 6|| /|| /||
|-
| Air Throw|| 1 || 1|| /|| /||Hitbox is 52x72 pixel.
|-
| 41236K|| 1 || 1|| KD|| /||F1-10 Counterhit-State. Duration on whiff: ~32F.
|-
| 623B|| 9 || 3|| KD|| /||F1-11 invul. F12-29 invul on legs. F30+31 invul on feet.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 623D|| 14 || 3|| KD|| /||F1-16 invul. F17-34 invul on legs. F35-37 invul on feet.
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 623A|| 7 || 10|| KD|| /||F1+2 upper body invul. Airborne from F3. 14F landing recovery. Different hitbox than 623C.
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
| 623C|| 9 || 13|| KD|| /||Airborne from F3. 16F landing recovery. Different hitbox than 623A.
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|-
|}
| >214P|| * || ?|| KD|| /||*=active once Clark reaches the opponent.
 
|-
{| cellpadding="0" style="text-align: center;"
| 41236P|| 17 || ?|| KD|| <span style="color: red;">-42</span>||Upper body invul from F8. Upper feet invul once Clark goes into tackle. C-version runs further.
|[[Datei:KOFXI Clark R1S.jpg]]
|-
|[[Datei:KOFXI Clark R1X.jpg]]
| >22A|| ? || ?|| KD|| /||Opponent can throw break with A.
|[[Datei:KOFXI Clark R1T.jpg]]
|-
|[[Datei:KOFXI Clark R1C.jpg]]
| >22C|| ? || ?|| KD|| /||Can use 214P as followup. Opponent can throw break with C.
|-
| >22K|| ? || ?|| KD|| /||Opponent can throw break with both B & D.
|-
| 63214P|| 6 || ?|| KD|| /||Invul on feet from F4. Only connects against crouching opponents.
|-
| 63214,63214P|| 1 || 1|| KD|| /||F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|-
| 41236,41236B|| 8 || 6|| KD|| /||Invul on the legs while running, with a shorter hurtbox than 41236,41236D (76 pixel gap to the ground)
|-
| 41236,41236D|| 15 || 6|| KD|| /||~F1-8 invul. Invul on the legs while running, with a taller hurtbox than 41236,41236B (64 pixel gap to the ground)
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
| 214214B|| 4 || 21|| KD|| <span style="color: red;">-8</span>||F1 invul. F2-3 upper body invul. Juggle anywhere.
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
| 214214D|| 10 || 21|| KD|| <span style="color: red;">-8</span>||F1 invul. F2-9 invul above legs. Juggle anywhere.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI Clark L1S.jpg]]
|[[Datei:KOFXI Clark L1X.jpg]]
|[[Datei:KOFXI Clark L1T.jpg]]
|[[Datei:KOFXI Clark L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 63214,63214E|| 1 || 1|| KD|| /||F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5A(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5A(c).png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 86: Zeile 169:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+7</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 93: Zeile 176:
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5B(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5B(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |3?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+5?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 102: Zeile 185:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 109: Zeile 192:
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5C(c)_1.png]][[bild:kofxi_clark_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5C(c)_1.png]][[bild:kofxi_clark_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4+6?
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |SC
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |1. Hit hat Cancel
| style="background-color:#F9F9F9;" |1st Hit has Cancel
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
Zeile 118: Zeile 201:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 125: Zeile 208:
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5D(c).png]][[bild:kofxi_clark_5D(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5D(c).png]][[bild:kofxi_clark_5D(c)_2.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |Unverwundbar auf den Beinen
| style="background-color:#F9F9F9;" |F1-14 invul on legs
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
Zeile 134: Zeile 217:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 142: Zeile 225:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_GC.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-14</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 150: Zeile 241:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |Overhead
| style="background-color:#F9F9F9;" |Overhead
|-
|-
Zeile 158: Zeile 249:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |Super Cancel
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |Super Cancel
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 179: Zeile 276:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 187: Zeile 284:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 195: Zeile 292:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 203: Zeile 300:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump back A|| [[bild:kofxi_clark_smalljump_back_A.png]]|| 8 || 4 ||  
| smalljump back A|| [[bild:kofxi_clark_smalljump_back_A.png]]|| 8 || 4 ||  
Zeile 226: Zeile 321:
| jump forward A|| [[bild:kofxi_clark_jump_forward_A.png]]|| 6 || 6 ||  
| jump forward A|| [[bild:kofxi_clark_jump_forward_A.png]]|| 6 || 6 ||  
|-
|-
| smalljump back B|| [[bild:kofxi_clark_smalljump_back_B.png]]|| 5 || 4 ||Gleiche Hitbox wie smalljump up B
| smalljump back B|| [[bild:kofxi_clark_smalljump_back_B.png]]|| 5 || 4 ||Same Hitbox as smalljump up B
|-
|-
| smalljump up B|| [[bild:kofxi_clark_smalljump_up_B.png]]|| 4 || 4 ||Gleiche Hitbox wie smalljump back B
| smalljump up B|| [[bild:kofxi_clark_smalljump_up_B.png]]|| 4 || 4 ||Same Hitbox as smalljump back B
|-
|-
| smalljump forward B|| [[bild:kofxi_clark_smalljump_forward_B.png]]|| 4 || 4 ||Eigene Hitbox
| smalljump forward B|| [[bild:kofxi_clark_smalljump_forward_B.png]]|| 4 || 4 ||Unique Hitbox
|-
|-
| jump B|| [[bild:kofxi_clark_jump_B.png]]|| 5 || 4 ||  
| jump B|| [[bild:kofxi_clark_jump_B.png]]|| 5 || 4 ||  
Zeile 238: Zeile 333:
| jump & smalljump C|| [[bild:kofxi_clark_smalljump_C.png]]|| 7 || 5 ||  
| jump & smalljump C|| [[bild:kofxi_clark_smalljump_C.png]]|| 7 || 5 ||  
|-
|-
| smalljump back D|| [[bild:kofxi_clark_smalljump_back_D.png]]|| 5 || 4 ||Alle smalljump D gleiche Hitbox
| smalljump back D|| [[bild:kofxi_clark_smalljump_back_D.png]]|| 5 || 4 ||All smalljump D same Hitbox
|-
|-
| smalljump up D|| [[bild:kofxi_clark_smalljump_up_D.png]]|| 5 || 6 ||Alle smalljump D gleiche Hitbox
| smalljump up D|| [[bild:kofxi_clark_smalljump_up_D.png]]|| 5 || 6 ||All smalljump D same Hitbox
|-
|-
| smalljump forward D|| [[bild:kofxi_clark_smalljump_forward_D.png]]|| 5 || 6 ||Alle smalljump D gleiche Hitbox
| smalljump forward D|| [[bild:kofxi_clark_smalljump_forward_D.png]]|| 5 || 6 ||All smalljump D same Hitbox
|-
|-
| jump back D|| [[bild:kofxi_clark_jump_back_D.png]]|| 5 || 7 ||  
| jump back D|| [[bild:kofxi_clark_jump_back_D.png]]|| 5 || 7 ||  
|-
|-
| jump up D|| [[bild:kofxi_clark_jump_up_D.png]]|| 12 || 5 ||  
| jump up D|| [[bild:kofxi_clark_jump_up_D.png]]|| 12 || 5 ||Unique hitbox
|-
|-
| jump forward D|| [[bild:kofxi_clark_jump_forward_D.png]]|| 5 || 7 ||  
| jump forward D|| [[bild:kofxi_clark_jump_forward_D.png]]|| 5 || 7 ||  
Zeile 255: Zeile 350:
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''Air Throw'''
| style="background-color:#F9F9F9;" |'''Air Throw'''
Zeile 270: Zeile 364:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Hitbox ist 52x72 pixel.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Hitbox is 52x72 pixel.
|-
|-
| style="background-color:#F9F9F9;" |'''41236K'''
| style="background-color:#F9F9F9;" |'''41236K'''
Zeile 277: Zeile 372:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-10 im Counterhit-State. Dauer auf Whiff: ~32F.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-10 Counterhit-State. Duration on whiff: ~32F.
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
Zeile 284: Zeile 380:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-11 unverwundbar. F12-29 auf den Beinen unverwundbar. F30+31 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-11 invul. F12-29 invul on legs. F30+31 invul on feet.
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
Zeile 291: Zeile 388:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-16 unverwundbar. F17-34 auf den Beinen unverwundbar. F35-37 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-16 invul. F17-34 invul on legs. F35-37 invul on feet.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 298: Zeile 396:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1+2 Oberkörper unverwundbar. Ab F3 in der Luft. Andere Hitbox als 623C.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1+2 upper body invul. Airborne from F3. 14F landing recovery. Different hitbox than 623C.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 305: Zeile 404:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Ab F3 in der Luft. Andere Hitbox als 623A.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Airborne from F3. 16F landing recovery. Different hitbox than 623A.
|-
|-
| style="background-color:#F9F9F9;" |'''>214P'''
| style="background-color:#F9F9F9;" |'''>214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214P_followup.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214P_followup.gif]]
| style="background-color:#F9F9F9;" |*
| style="background-color:#F9F9F9;" |*
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |*=wird aktiv, sobald Clark am Gegner ist.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |*=active once Clark reaches the opponent.
|-
|-
| style="background-color:#F9F9F9;" |'''41236P'''
| style="background-color:#F9F9F9;" |'''41236P'''
Zeile 319: Zeile 420:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Ab F8 Oberkörper unverwundbar. Oberhalb der Füße unverwundbar, sobald Clark in die Tackle-Animation geht. C-Version rennt weiter.
| style="background-color:#F9F9F9;" |<span style="color: red;">-42</span>
| style="background-color:#F9F9F9;" |Upper body invul from F8. Upper feet invul once Clark goes into tackle. C-version runs further.
|-
|-
| style="background-color:#F9F9F9;" |'''>22A'''
| style="background-color:#F9F9F9;" |'''>22A'''
Zeile 326: Zeile 428:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von A gekontert werden.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Opponent can throw break with A.
|-
|-
| style="background-color:#F9F9F9;" |'''>22C'''
| style="background-color:#F9F9F9;" |'''>22C'''
Zeile 333: Zeile 436:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von C gekontert werden. Danach geht 214P Als Followup.  
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Can use 214P as followup. Opponent can throw break with C.  
|-
|-
| style="background-color:#F9F9F9;" |'''>22K'''
| style="background-color:#F9F9F9;" |'''>22K'''
Zeile 340: Zeile 444:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von K gekontert werden.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Opponent can throw break with both B & D.  
|-
|-
| style="background-color:#F9F9F9;" |'''63214P'''
| style="background-color:#F9F9F9;" |'''63214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_63214P.png]][[bild:kofxi_clark_63214Pgif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_63214P.png]][[bild:kofxi_clark_63214Pgif.gif]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Ab F4 auf den Füßen unverwundbar. Geht nur gegen geduckte Gegner.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Invul on feet from F4. Triggers on proximity & only connects against crouching opponents.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214P'''
| style="background-color:#F9F9F9;" |'''63214,63214P'''
Zeile 354: Zeile 460:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1 unverwundbar. Trifft sofort. Unverwundbar auf der Hit-Frame. Danach Counterhit-State.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236Bgif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236B_2.png]][[bild:kofxi_clark_4123641236Bgif.gif]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Unverwundbar auf den Beinen beim Rennen.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Invul on the legs while running, with a shorter hurtbox than 41236,41236D (76 pixel gap to the ground)
|-
|-
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |'''41236,41236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236Dgif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236D_2.png]][[bild:kofxi_clark_4123641236Dgif.gif]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |~F1-8 unverwundar. Unverwundbar auf den Beinen beim Rennen.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |~F1-8 invul. Invul on the legs while running, with a taller hurtbox than 41236,41236B (64 pixel gap to the ground)
|-
|-
| style="background-color:#F9F9F9;" |'''214214B'''
| style="background-color:#F9F9F9;" |'''214214B'''
Zeile 375: Zeile 484:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1 unverwundbar. F2-3 Oberkörper unverwundbar.
| style="background-color:#F9F9F9;" |<span style="color: red;">-8</span>
| style="background-color:#F9F9F9;" |F1 invul. F2-3 upper body invul. Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''214214D'''
| style="background-color:#F9F9F9;" |'''214214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214214D.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214214D.gif]]
| style="background-color:#F9F9F9;" |19(10?)
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1 unverwundbar. F2-9 unverwundbar oberhalb der Beine.
| style="background-color:#F9F9F9;" |<span style="color: red;">-8</span>
| style="background-color:#F9F9F9;" |F1 invul. F2-9 invul above legs. Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_6321463214E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_6321463214E.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|-
|-
|}
|}


== Strategie ==
==Special Attributes & Bugs==
*Wakes up 4F faster on face up knockdown
*Has no collision on back ukemi (can run through)
*Clark's Back Ukemi takes 24+1F instead of the regular 22+1F
*Clark's 2A cannot be used to punish rolls (it whiffs)
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F


== Combos ==
*2A/5B link 5C>41236K
*2A/5B link 5C>6B> QS
*(2B,)2B,214214B
*(2B,)2B,214214B DC LDM, see [https://youtu.be/IIMFJtCfN5A?t=770 here]
*41236P (anti-air) super cancel 41236,41236K
== Strategy ==
===Okizeme===
===Okizeme===
*623B/D>236P in die Ecke Rein > Corner Crossup j.P>\/>5B(c)>5C(1)>41236K
*623B/D>236P into corner > Corner Crossup j.P>\/>5B(c)>5C(1)>41236K


*41236K> mini dash, Rolle, links/rechts Okizeme (je nach Rolltiming)
*41236K> mini dash, roll, left/right okizeme


*'''(TOURNEY BANNED):''' Garantierter Meaty 41236,41236K bei Incoming: geht nicht gegen Griffon, Kula, Ryo, Jenet, Hayate (diese müssen framegenau springen, danke für die Info an Sawakoro)
*'''(TOURNEY BANNED):''' Meaty 41236,41236K during incoming: can be escaped by Griffon, Kula, Ryo, Jenet, Hayate (have to jump with frame perfect timing, thanks to Sawakoro for this info)
 
{{KOFXI_Navi}}


==Matchups==
==Matchups==
'':VS Ralph:'''
=== Vs Ralf ===
Zitat Rock, bester Clark Japans:
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
As you can see from the game with Mr NORI
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
Clark is also a Ralph killer
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
I think Clark is advantageous at 6,5: 3,5
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
So if you do n’t want Ralf to be your opponent
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."<br>
I think there is an option to use Clark


Ralf's jumps are all killed after seeing in Clark's JD
=== Vs Oswald ===
Ralf is quite painful just by shaking 2C properly nearby
Since Clark wakes up 4F faster on face-up knockdown, he can punish Oswald's ACE on hit, with 214214B.
Use Clark when you don't want to fight Ralf.


In Japan, Ralph has been increasing recently.
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The next time you come to Japan, it ’s possible that you ’ll be unavoidable.
It may be better to take measures
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