Clark(KOFXI): Unterschied zwischen den Versionen

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(37 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 4: Zeile 4:
| portrait = [[Image:KOFXI clark full.png]]
| portrait = [[Image:KOFXI clark full.png]]
|tier_rank = B
|tier_rank = B
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points
|health = 116
|health = 0.97
|stun_gauge = 100
|stun_gauge = 1.03
|crouch_tier = C
|crouch_tier = C
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI Clark S.jpg]]
|square=[[Datei:KOFXI Clark S.png]]
|[[Datei:KOFXI Clark X.jpg]]
|cross=[[Datei:KOFXI Clark X.png]]
|[[Datei:KOFXI Clark T.jpg]]
|triangle=[[Datei:KOFXI Clark T.png]]
|[[Datei:KOFXI Clark C.jpg]]
|circle=[[Datei:KOFXI Clark C.png]]
|R1+square=[[Datei:KOFXI Clark R1S.png]]
|R1+cross=[[Datei:KOFXI Clark R1X.png]]
|R1+triangle=[[Datei:KOFXI Clark R1T.png]]
|R1+circle=[[Datei:KOFXI Clark R1C.png]]
|L1+square=[[Datei:KOFXI Clark L1S.png]]
|L1+cross=[[Datei:KOFXI Clark L1X.png]]
|L1+triangle=[[Datei:KOFXI Clark L1T.png]]
|L1+circle=[[Datei:KOFXI Clark L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!!  Hit!! Blk!! Note
|-
| 5A(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
|-
| 5A(f)|| 6 || 3||<span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>||
|-
| 5B(c)|| 4 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|-
| 5B(f)|| 5 || 4|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|-
| 5C(c)|| 5 ||4+6 || <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
| 5C(f)|| 11 || 8|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
| 5D(c)|| 10 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||F1-14 invul on legs
|-
| 5D(f)|| 13 || 4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||
|-
| 5E|| 17 || 5|| KD|| <span style="color: blue;">+3</span>||
|-
| GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>||
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 6B || 16 || 6|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Overhead
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 6B(can) || 12 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
| Saving Shift|| ? || n*|| /|| /||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|-
|}
| 2A|| 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
 
|-
{| cellpadding="0" style="text-align: center;"
| 2B|| 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
|[[Datei:KOFXI Clark R1S.jpg]]
|-
|[[Datei:KOFXI Clark R1X.jpg]]
| 2C|| 9 || 7|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+0</span>||
|[[Datei:KOFXI Clark R1T.jpg]]
|-
|[[Datei:KOFXI Clark R1C.jpg]]
| 2D|| 10 || 6|| KD|| <span style="color: blue;">+0</span>||
|-
| small bck A|| 8 || 4|| /|| /||
|-
| small up A|| 6 || 4|| /|| /||
|-
| small fwd A|| 5 || 4|| /|| /||
|-
| bck A|| 10 || 4|| /|| /||
|-
| up A|| 6 || 4|| /|| /||
|-
| fwd A|| 6 || 6|| /|| /||
|-
| small bck B|| 5 || 4|| /|| /||Same Hitbox as smalljump up B
|-
| small up B|| 4 || 4|| /|| /||Same Hitbox as smalljump back B
|-
| small fwd B|| 4 || 4|| /|| /||Unique Hitbox
|-
| j.B|| 5 || 4|| /|| /||
|-
| j. up B|| 6 || 5|| /|| /||
|-
| small C|| 7 || 5|| /|| /||
|-
| j.C|| 7 || 5|| /|| /||
|-
| small bck D|| 5 || 4|| /|| /||All smalljump D same Hitbox
|-
| small up D|| 5 || 6|| /|| /||All smalljump D same Hitbox
|-
| small fwd D|| 5 || 6|| /|| /||All smalljump D same Hitbox
|-
| j. bck D|| 5 || 7|| /|| /||
|-
| j. up D|| 12 || 5|| /|| /||Unique hitbox
|-
| j. fwd D|| 5 || 7|| /|| /||
|-
| small E|| 13 || 4|| /|| /||
|-
| j.E|| 11 || 6|| /|| /||
|-
| Air Throw|| 1 || 1|| /|| /||Hitbox is 52x72 pixel.
|-
| 41236K|| 1 || 1|| KD|| /||F1-10 Counterhit-State. Duration on whiff: ~32F.
|-
| 623B|| 9 || 3|| KD|| /||F1-11 invul. F12-29 invul on legs. F30+31 invul on feet.
|-
| 623D|| 14 || 3|| KD|| /||F1-16 invul. F17-34 invul on legs. F35-37 invul on feet.
|-
| 623A|| 7 || 10|| KD|| /||F1+2 upper body invul. Airborne from F3. 14F landing recovery. Different hitbox than 623C.
|-
| 623C|| 9 || 13|| KD|| /||Airborne from F3. 16F landing recovery. Different hitbox than 623A.
|-
| >214P|| * || ?|| KD|| /||*=active once Clark reaches the opponent.
|-
| 41236P|| 17 || ?|| KD|| <span style="color: red;">-42</span>||Upper body invul from F8. Upper feet invul once Clark goes into tackle. C-version runs further.
|-
| >22A|| ? || ?|| KD|| /||Opponent can throw break with A.
|-
| >22C|| ? || ?|| KD|| /||Can use 214P as followup. Opponent can throw break with C.
|-
| >22K|| ? || ?|| KD|| /||Opponent can throw break with both B & D.
|-
| 63214P|| 6 || ?|| KD|| /||Invul on feet from F4. Only connects against crouching opponents.
|-
| 63214,63214P|| 1 || 1|| KD|| /||F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|-
| 41236,41236B|| 8 || 6|| KD|| /||Invul on the legs while running, with a shorter hurtbox than 41236,41236D (76 pixel gap to the ground)
|-
| 41236,41236D|| 15 || 6|| KD|| /||~F1-8 invul. Invul on the legs while running, with a taller hurtbox than 41236,41236B (64 pixel gap to the ground)
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
| 214214B|| 4 || 21|| KD|| <span style="color: red;">-8</span>||F1 invul. F2-3 upper body invul. Juggle anywhere.
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
| 214214D|| 10 || 21|| KD|| <span style="color: red;">-8</span>||F1 invul. F2-9 invul above legs. Juggle anywhere.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI Clark L1S.jpg]]
|[[Datei:KOFXI Clark L1X.jpg]]
|[[Datei:KOFXI Clark L1T.jpg]]
|[[Datei:KOFXI Clark L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 63214,63214E|| 1 || 1|| KD|| /||F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5A(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5A(c).png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 86: Zeile 169:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+7</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 93: Zeile 176:
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5B(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5B(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |3?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+5?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 102: Zeile 185:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 109: Zeile 192:
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5C(c)_1.png]][[bild:kofxi_clark_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5C(c)_1.png]][[bild:kofxi_clark_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4+6?
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |SC
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |1. Hit hat Cancel
| style="background-color:#F9F9F9;" |1st Hit has Cancel
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
Zeile 118: Zeile 201:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 125: Zeile 208:
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5D(c).png]][[bild:kofxi_clark_5D(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_5D(c).png]][[bild:kofxi_clark_5D(c)_2.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |Unverwundbar auf den Beinen
| style="background-color:#F9F9F9;" |F1-14 invul on legs
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
Zeile 134: Zeile 217:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 142: Zeile 225:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_GC.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-14</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 150: Zeile 241:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |Overhead
| style="background-color:#F9F9F9;" |Overhead
|-
|-
Zeile 158: Zeile 249:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |Super Cancel
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |Super Cancel
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 179: Zeile 276:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 187: Zeile 284:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 195: Zeile 292:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 203: Zeile 300:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump back A|| [[bild:kofxi_clark_smalljump_back_A.png]]|| 8 || 4 ||  
| smalljump back A|| [[bild:kofxi_clark_smalljump_back_A.png]]|| 8 || 4 ||  
Zeile 226: Zeile 321:
| jump forward A|| [[bild:kofxi_clark_jump_forward_A.png]]|| 6 || 6 ||  
| jump forward A|| [[bild:kofxi_clark_jump_forward_A.png]]|| 6 || 6 ||  
|-
|-
| smalljump back B|| [[bild:kofxi_clark_smalljump_back_B.png]]|| 5 || 4 ||Gleiche Hitbox wie smalljump up B
| smalljump back B|| [[bild:kofxi_clark_smalljump_back_B.png]]|| 5 || 4 ||Same Hitbox as smalljump up B
|-
|-
| smalljump up B|| [[bild:kofxi_clark_smalljump_up_B.png]]|| 4 || 4 ||Gleiche Hitbox wie smalljump back B
| smalljump up B|| [[bild:kofxi_clark_smalljump_up_B.png]]|| 4 || 4 ||Same Hitbox as smalljump back B
|-
|-
| smalljump forward B|| [[bild:kofxi_clark_smalljump_forward_B.png]]|| 4 || 4 ||Eigene Hitbox
| smalljump forward B|| [[bild:kofxi_clark_smalljump_forward_B.png]]|| 4 || 4 ||Unique Hitbox
|-
|-
| jump B|| [[bild:kofxi_clark_jump_B.png]]|| 5 || 4 ||  
| jump B|| [[bild:kofxi_clark_jump_B.png]]|| 5 || 4 ||  
Zeile 238: Zeile 333:
| jump & smalljump C|| [[bild:kofxi_clark_smalljump_C.png]]|| 7 || 5 ||  
| jump & smalljump C|| [[bild:kofxi_clark_smalljump_C.png]]|| 7 || 5 ||  
|-
|-
| smalljump back D|| [[bild:kofxi_clark_smalljump_back_D.png]]|| 5 || 4 ||Alle smalljump D gleiche Hitbox
| smalljump back D|| [[bild:kofxi_clark_smalljump_back_D.png]]|| 5 || 4 ||All smalljump D same Hitbox
|-
|-
| smalljump up D|| [[bild:kofxi_clark_smalljump_up_D.png]]|| 5 || 6 ||Alle smalljump D gleiche Hitbox
| smalljump up D|| [[bild:kofxi_clark_smalljump_up_D.png]]|| 5 || 6 ||All smalljump D same Hitbox
|-
|-
| smalljump forward D|| [[bild:kofxi_clark_smalljump_forward_D.png]]|| 5 || 6 ||Alle smalljump D gleiche Hitbox
| smalljump forward D|| [[bild:kofxi_clark_smalljump_forward_D.png]]|| 5 || 6 ||All smalljump D same Hitbox
|-
|-
| jump back D|| [[bild:kofxi_clark_jump_back_D.png]]|| 5 || 7 ||  
| jump back D|| [[bild:kofxi_clark_jump_back_D.png]]|| 5 || 7 ||  
|-
|-
| jump up D|| [[bild:kofxi_clark_jump_up_D.png]]|| 12 || 5 ||  
| jump up D|| [[bild:kofxi_clark_jump_up_D.png]]|| 12 || 5 ||Unique hitbox
|-
|-
| jump forward D|| [[bild:kofxi_clark_jump_forward_D.png]]|| 5 || 7 ||  
| jump forward D|| [[bild:kofxi_clark_jump_forward_D.png]]|| 5 || 7 ||  
Zeile 255: Zeile 350:
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''Air Throw'''
| style="background-color:#F9F9F9;" |'''Air Throw'''
Zeile 270: Zeile 364:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Hitbox ist 52x72 pixel.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Hitbox is 52x72 pixel.
|-
|-
| style="background-color:#F9F9F9;" |'''41236K'''
| style="background-color:#F9F9F9;" |'''41236K'''
Zeile 277: Zeile 372:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-10 im Counterhit-State. Dauer auf Whiff: ~32F.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-10 Counterhit-State. Duration on whiff: ~32F.
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
Zeile 284: Zeile 380:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-11 unverwundbar. F12-29 auf den Beinen unverwundbar. F30+31 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-11 invul. F12-29 invul on legs. F30+31 invul on feet.
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
Zeile 291: Zeile 388:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-16 unverwundbar. F17-34 auf den Beinen unverwundbar. F35-37 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-16 invul. F17-34 invul on legs. F35-37 invul on feet.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 298: Zeile 396:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1+2 Oberkörper unverwundbar. Ab F3 in der Luft. Andere Hitbox als 623C.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1+2 upper body invul. Airborne from F3. 14F landing recovery. Different hitbox than 623C.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 305: Zeile 404:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Ab F3 in der Luft. Andere Hitbox als 623A.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Airborne from F3. 16F landing recovery. Different hitbox than 623A.
|-
|-
| style="background-color:#F9F9F9;" |'''>214P'''
| style="background-color:#F9F9F9;" |'''>214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214P_followup.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214P_followup.gif]]
| style="background-color:#F9F9F9;" |*
| style="background-color:#F9F9F9;" |*
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |*=wird aktiv, sobald Clark am Gegner ist.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |*=active once Clark reaches the opponent.
|-
|-
| style="background-color:#F9F9F9;" |'''41236P'''
| style="background-color:#F9F9F9;" |'''41236P'''
Zeile 319: Zeile 420:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Ab F8 Oberkörper unverwundbar. Oberhalb der Füße unverwundbar, sobald Clark in die Tackle-Animation geht. C-Version rennt weiter.
| style="background-color:#F9F9F9;" |<span style="color: red;">-42</span>
| style="background-color:#F9F9F9;" |Upper body invul from F8. Upper feet invul once Clark goes into tackle. C-version runs further.
|-
|-
| style="background-color:#F9F9F9;" |'''>22A'''
| style="background-color:#F9F9F9;" |'''>22A'''
Zeile 326: Zeile 428:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von A gekontert werden.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Opponent can throw break with A.
|-
|-
| style="background-color:#F9F9F9;" |'''>22C'''
| style="background-color:#F9F9F9;" |'''>22C'''
Zeile 333: Zeile 436:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von C gekontert werden. Danach geht 214P Als Followup.  
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Can use 214P as followup. Opponent can throw break with C.  
|-
|-
| style="background-color:#F9F9F9;" |'''>22K'''
| style="background-color:#F9F9F9;" |'''>22K'''
Zeile 340: Zeile 444:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von K gekontert werden.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Opponent can throw break with both B & D.  
|-
|-
| style="background-color:#F9F9F9;" |'''63214P'''
| style="background-color:#F9F9F9;" |'''63214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_63214P.png]][[bild:kofxi_clark_63214Pgif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_63214P.png]][[bild:kofxi_clark_63214Pgif.gif]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Ab F4 auf den Füßen unverwundbar. Geht nur gegen geduckte Gegner.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Invul on feet from F4. Triggers on proximity & only connects against crouching opponents.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214P'''
| style="background-color:#F9F9F9;" |'''63214,63214P'''
Zeile 354: Zeile 460:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1 unverwundbar. Trifft sofort. Unverwundbar auf der Hit-Frame. Danach Counterhit-State.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236Bgif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236B_2.png]][[bild:kofxi_clark_4123641236Bgif.gif]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Unverwundbar auf den Beinen beim Rennen.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Invul on the legs while running, with a shorter hurtbox than 41236,41236D (76 pixel gap to the ground)
|-
|-
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |'''41236,41236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236Dgif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236D_2.png]][[bild:kofxi_clark_4123641236Dgif.gif]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |~F1-8 unverwundar. Unverwundbar auf den Beinen beim Rennen.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |~F1-8 invul. Invul on the legs while running, with a taller hurtbox than 41236,41236B (64 pixel gap to the ground)
|-
|-
| style="background-color:#F9F9F9;" |'''214214B'''
| style="background-color:#F9F9F9;" |'''214214B'''
Zeile 375: Zeile 484:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1 unverwundbar. F2-3 Oberkörper unverwundbar.
| style="background-color:#F9F9F9;" |<span style="color: red;">-8</span>
| style="background-color:#F9F9F9;" |F1 invul. F2-3 upper body invul. Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''214214D'''
| style="background-color:#F9F9F9;" |'''214214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214214D.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_214214D.gif]]
| style="background-color:#F9F9F9;" |19(10?)
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1 unverwundbar. F2-9 unverwundbar oberhalb der Beine.
| style="background-color:#F9F9F9;" |<span style="color: red;">-8</span>
| style="background-color:#F9F9F9;" |F1 invul. F2-9 invul above legs. Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_6321463214E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_6321463214E.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1+2 invul. F3-8 in counterhit-state. F9-30 regular recovery.
|-
|-
|}
|}


== Strategie ==
==Special Attributes & Bugs==
*Wakes up 4F faster on face up knockdown
*Has no collision on back ukemi (can run through)
*Clark's Back Ukemi takes 24+1F instead of the regular 22+1F
*Clark's 2A cannot be used to punish rolls (it whiffs)
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
 
== Combos ==
*2A/5B link 5C>41236K
*2A/5B link 5C>6B> QS
 
*(2B,)2B,214214B


*(2B,)2B,214214B DC LDM, see [https://youtu.be/IIMFJtCfN5A?t=770 here]
*41236P (anti-air) super cancel 41236,41236K
== Strategy ==
===Okizeme===
===Okizeme===
*623B/D>236P in die Ecke Rein > Corner Crossup j.P>\/>5B(c)>5C(1)>41236K
*623B/D>236P into corner > Corner Crossup j.P>\/>5B(c)>5C(1)>41236K
 
*41236K> mini dash, roll, left/right okizeme
 
*'''(TOURNEY BANNED):''' Meaty 41236,41236K during incoming: can be escaped by Griffon, Kula, Ryo, Jenet, Hayate (have to jump with frame perfect timing, thanks to Sawakoro for this info)


*41236K> mini dash, Rolle, links/rechts Okizeme (je nach Rolltiming)
==Matchups==
=== Vs Ralf ===
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."<br>


*'''(TOURNEY BANNED):''' Garantierter Meaty 41236,41236K bei Incoming: geht nicht gegen Griffon, Kula, Ryo, Jenet, Hayate (diese müssen framegenau springen, danke für die Info an Sawakoro)
=== Vs Oswald ===
Since Clark wakes up 4F faster on face-up knockdown, he can punish Oswald's ACE on hit, with 214214B.


{{KOFXI_Navi}}
{{KOFXI_Navi}}
19.117

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