19.130
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(7 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 35: | Zeile 35: | ||
:3B can be used as anti air as it low profiles. | :3B can be used as anti air as it low profiles. | ||
:Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided. | :Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided. | ||
:If all else fails, remember, P-chan is there to cheer you on[[P-Chan(KOFXI)|.]] | |||
== Colors == | == Colors == | ||
{{KOF XI Colors | {{KOF XI Colors | ||
|square=[[Datei:KOFXI duck S. | |square=[[Datei:KOFXI duck S.png]] | ||
|cross=[[Datei:KOFXI duck X. | |cross=[[Datei:KOFXI duck X.png]] | ||
|triangle=[[Datei:KOFXI duck T. | |triangle=[[Datei:KOFXI duck T.png]] | ||
|circle=[[Datei:KOFXI duck C. | |circle=[[Datei:KOFXI duck C.png]] | ||
|R1+square=[[Datei:KOFXI duck R1S. | |R1+square=[[Datei:KOFXI duck R1S.png]] | ||
|R1+cross=[[Datei:KOFXI duck R1X. | |R1+cross=[[Datei:KOFXI duck R1X.png]] | ||
|R1+triangle=[[Datei:KOFXI duck R1T. | |R1+triangle=[[Datei:KOFXI duck R1T.png]] | ||
|R1+circle=[[Datei:KOFXI duck R1C. | |R1+circle=[[Datei:KOFXI duck R1C.png]] | ||
|L1+square=[[Datei:KOFXI duck L1S. | |L1+square=[[Datei:KOFXI duck L1S.png]] | ||
|L1+cross=[[Datei:KOFXI duck L1X. | |L1+cross=[[Datei:KOFXI duck L1X.png]] | ||
|L1+triangle=[[Datei:KOFXI duck L1T. | |L1+triangle=[[Datei:KOFXI duck L1T.png]] | ||
|L1+circle=[[Datei:KOFXI duck L1C. | |L1+circle=[[Datei:KOFXI duck L1C.png]] | ||
}} | }} | ||
Zeile 143: | Zeile 144: | ||
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*||*2=2P Duck has more guard advantage than 1P Duck with this attack | | 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*||*2=2P Duck has more guard advantage than 1P Duck with this attack | ||
|- | |- | ||
| 236C> | | 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>|| | ||
|- | |- | ||
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck | | j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck | ||
Zeile 569: | Zeile 570: | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]] | ||
| style="background-color:#F9F9F9;" |'''236C> | | style="background-color:#F9F9F9;" |'''236C>C''' | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 764: | Zeile 765: | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |-14 | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
Zeile 857: | Zeile 858: | ||
**Quick Shift on first Hit: the very high launch allows easy followups. | **Quick Shift on first Hit: the very high launch allows easy followups. | ||
*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty | *Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up. | ||
=== Shift Combos === | === Shift Combos === | ||
Zeile 870: | Zeile 870: | ||
*Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | *Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | ||
*Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM | *Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM | ||
*K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see [https://youtu.be/JbB_S4fNbbY?t=5978 here],from BZR. | |||
=== Other Combos === | === Other Combos === |
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