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| portrait = [[Image:KOFXI duck full.png]] | | portrait = [[Image:KOFXI duck full.png]] | ||
|tier_rank = A+ | |tier_rank = A+ | ||
|ratio_rank = 5 | |ratio_rank = 5 Points | ||
|health = | |health = 1.04 | ||
|stun_gauge = | |stun_gauge = 1.03 | ||
|crouch_tier = E | |crouch_tier = E | ||
}} | }} | ||
== Quick Guide == | |||
:Duck King is a strong, rushdown-based character with strong pressure. | |||
:His defensive options and attack range are limited. | |||
:He has good synergy for stun combos due to his chain combos, but is generally bad for juggle combos. | |||
'''Neutral'''<br> | |||
:On range, try to approach with smalljump or normal jump D, or use Duck Feint (dashing 3C), which is completely invulnerable, except to throws. | |||
:j.B is fast and has a strong air-to-air hitbox, making it a useful tool to approach against opponents who you expect to jump or smalljump at you. | |||
:To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air. | |||
== | '''Offense'''<br> | ||
{| | :Once close, attack with a mix of j.D, 2A, the 2A>5B string and the occasional 2B>2A (since you need to throw low hits in). 2A gives massive frame advantage and enables further pressure. | ||
|[[Datei:KOFXI duck | :The 2A>5B chain gives ~+0 on guard, but since Duck's 2A is so fast, the chain can be repeated right after again. | ||
|[[Datei:KOFXI duck | :3B can be used at the very end of blockstrings, once Duck has pushed himself away enough for the opponent to act again. Even then 3B is unsafe, so use it sparingly. | ||
|[[Datei:KOFXI duck | :instant (small-)j.A can be used to stop opponents from jumping out as you end a blockstring, since it is nicely angled downwards and very fast. | ||
|[[Datei:KOFXI duck | :The bnb combo of choice from 2A is 2A>5B>6C> then 214B or Beat Rush (632146P) or Quick Shift. | ||
:On 2P-side only, make sure to use 236C on block, it gives at least +1 and guarantees an uninterrupted 2A, unless the opponent reversals. | |||
:Duck's Break Spiral command throw has a difficult input (12369,2+K), but is useful in opening up the opponent. Use it from an empty small jump, or with a delay after blocked 2A>5B chain, or after short sliding (eg 2A>3C,grab) | |||
'''Defense'''<br> | |||
:Use 2A & 5A mash to break free of pressure. | |||
:5A and sometimes even 5C(c) can be used against small jumps. | |||
:5D(f) is a passable anti-air against obvious jump-in attempts. | |||
:3B can be used as anti air as it low profiles. | |||
:Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided. | |||
:If all else fails, remember, P-chan is there to cheer you on[[P-Chan(KOFXI)|.]] | |||
== Colors == | |||
{{KOF XI Colors | |||
|square=[[Datei:KOFXI duck S.png]] | |||
|cross=[[Datei:KOFXI duck X.png]] | |||
|triangle=[[Datei:KOFXI duck T.png]] | |||
|circle=[[Datei:KOFXI duck C.png]] | |||
|R1+square=[[Datei:KOFXI duck R1S.png]] | |||
|R1+cross=[[Datei:KOFXI duck R1X.png]] | |||
|R1+triangle=[[Datei:KOFXI duck R1T.png]] | |||
|R1+circle=[[Datei:KOFXI duck R1C.png]] | |||
|L1+square=[[Datei:KOFXI duck L1S.png]] | |||
|L1+cross=[[Datei:KOFXI duck L1X.png]] | |||
|L1+triangle=[[Datei:KOFXI duck L1T.png]] | |||
|L1+circle=[[Datei:KOFXI duck L1C.png]] | |||
}} | |||
==Frame Data== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |- | ||
| | | 5B(c) || 5 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Low Hit | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 5B(f) || 7 || 28|| <span style="color: red;">-23</span>/<span style="color: blue;">+3</span>*|| <span style="color: red;">-24</span>/<span style="color: blue;">+0</span>* ||Can be cancelled into j.22 or j.214P. *=close/max range. | ||
| | |- | ||
| | | 5C(c) || 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | ||
| | |- | ||
| | | 5C(f) || 14 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Whiffs against crouching opponents. | ||
|- | |||
| 5D(c) || 6 || 3+2|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||Both hits have cancel. | |||
| | |- | ||
| | | 5D(f) || 12 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||F3-8 Invul on feet. | ||
| | |- | ||
| | | 5E || 17 || 5|| KD|| <span style="color: blue;">+0</span> || | ||
|- | |||
| GC || 7 || 3|| KD|| <span style="color: red;">-13</span> || | |||
|- | |||
| 6A || 23 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Overhead, Kara-Cancel into Super works | |||
|- | |||
| Saving Shift || ? || n*|| /|| / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| 2A || 4 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || | |||
|- | |||
| 2B || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 2C || 9 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 2D || 8 || 3+3|| KD|| <span style="color: red;">-1</span> ||First hit has cancel | |||
|- | |||
| 3B || 7 || 15|| KD|| <span style="color: red;">-11</span>/<span style="color: blue;">+1</span>* ||*close/max range | |||
|- | |||
| OTG 2C || 5 || 30||<span style="color: blue;">+</span>*|| <span style="color: blue;">+</span>* ||OTG hit. Can also hit normally if delayed. *=enough advantage to link an attack if done meaty. | |||
|- | |||
|dash 3C || / || 27|| /|| / ||Fully invulnerable, but can be thrown. | |||
|- | |||
| 5B(chain) || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 2B(chain) || 5 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> || | |||
|- | |||
| 5C(chain) || 9 || 3|| KD|| <span style="color: blue;">+0</span> ||Launch (no juggle possible) | |||
|- | |||
| 6C(chain) || 10 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-9</span> || | |||
|- | |||
| 3D(chain) || 7 || 4|| KD|| <span style="color: red;">-12</span> ||Launch (juggle possible) | |||
|- | |||
| 2A>3C || / || 17|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
|- | |||
| 2D(1)>3C || / || 27|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||27F invul (not against throws). Identical to dashing 3C. | |||
|- | |||
| j.A || 5 || 8|| /|| / ||All small jump & j.A the same. Special Cancel. | |||
|- | |||
| j.B || 7 || 8|| /|| / ||All small jump & j.B the same. | |||
|- | |||
| small C || 8 || 5|| /|| / ||Special cancel. Same hitbox as jump back C. | |||
|- | |||
| back C || 11 || 5|| /|| / ||No special cancel. Same hitbox as smalljump C. | |||
|- | |||
| up C || 11 || 5|| /|| / ||Special cancel. Unique animation. | |||
|- | |||
| fwd C || 11 || 5|| /|| / ||Special cancel. | |||
|- | |||
| small D || 7 || 6|| /|| / ||Same hitbox as jump back D. | |||
|- | |||
| back D || 7 || 6|| /|| / ||Same hitbox as smalljump D. | |||
|- | |||
| up D || 8 || 5|| /|| / ||Unique animation. | |||
|- | |||
| fwd D || 7 || 6|| /|| / || | |||
|- | |||
| j.E || 13 || 5|| /|| / ||All small jump E & j.E the same. | |||
|- | |||
| j.22 || 7* || 14*|| /|| / ||F1-18 counterhit-state. *Duck stops mid-air F7-F19. | |||
|- | |||
| j.22>6 || 19* || /|| /|| / ||Changes fall direction. *=forward momentum starts on F19 during j.22. | |||
|- | |||
| Air Throw || 1 || 1|| KD|| / ||Hitbox = 48x64 Pixel. Can be done with j.C or j.D. | |||
|- | |||
| 236A || 12 || 14|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| | |||
|- | |||
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*||*2=2P Duck has more guard advantage than 1P Duck with this attack | |||
|- | |||
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>|| | |||
|- | |||
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck | |||
|- | |||
| j.214C || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Flat angle. *2P Duck has more guard advantage than 1P Duck | |||
|- | |||
| 214B || 9 || 13|| KD|| <span style="color: red;">-13</span>/<span style="color: red;">-3</span>*||Can be cancelled into j.22. *=Close/max range. | |||
|- | |||
| 214D || 9 || 3+20|| KD|| <span style="color: red;">-12</span>/<span style="color: blue;">+6</span>*||First hit hits low. Can be cancelled into j.22. *=Close/max range. | |||
|- | |||
| 623B || 11 || 2+2|| KD|| <span style="color: red;">-28</span>||F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. | |||
|- | |||
| 623D || 9 || 23|| KD|| <span style="color: red;">-</span>||First hit hits low. F1-15 Low profile. | |||
|- | |||
| 632146P || 5 || 24|| <span style="color: red;">-24</span>|| <span style="color: red;">-25</span>||No invul. "Deadly Rave" starter (Chain combo). | |||
|- | |||
| 4123692K || 1 || 2|| KD|| /||Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. | |||
|- | |||
| 22C+D+E || 2 || 3*4|| KD|| <span style="color: red;">-</span>||Install Super. F1-6 invul. | |||
|- | |||
| dd236236P || 6 || 32|| <span style="color: red;">-44</span>|| <span style="color: red;">-53</span>||Duck Dance Followup. No invul. Airborne from F2. | |||
|- | |||
| dd j.214214P || 6 || n*|| <span style="color: red;">-51</span>|| <span style="color: red;">-52</span>||Duck Dance Followup. No invul. *=active until landing. Can crossup. | |||
|- | |- | ||
| | | dd214214K || 4 || 25|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. No invul. First hit hits low. Juggle anywhere. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | dd236236K || 5 || 34|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. No invul. First hit hits low. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | j.63214,63214E || 1 || 3|| KD|| /||Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. | ||
| | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
Zeile 83: | Zeile 190: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 91: | Zeile 198: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 99: | Zeile 206: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low Hit | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(f)''' | | style="background-color:#F9F9F9;" |'''5B(f)''' | ||
Zeile 107: | Zeile 214: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |28 | | style="background-color:#F9F9F9;" |28 | ||
| style="background-color:#F9F9F9;" |-23/+ | | style="background-color:#F9F9F9;" |-23/+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-24/+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Cancels into j.22 or j.214P, even on whiff. Frame Data close/far. The +3/+0 difference comes from the size difference of the regular & block hurtbox. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(c)''' | | style="background-color:#F9F9F9;" |'''5C(c)''' | ||
Zeile 115: | Zeile 222: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 123: | Zeile 230: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |can be crouched | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(c)''' | | style="background-color:#F9F9F9;" |'''5D(c)''' | ||
Zeile 131: | Zeile 238: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |2+3 | | style="background-color:#F9F9F9;" |2+3 | ||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | |||
| style="background-color:#F9F9F9;" |2 Hits, | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(f)''' | | style="background-color:#F9F9F9;" |'''5D(f)''' | ||
Zeile 139: | Zeile 246: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Anti-Air. F3-8 Invul on feet. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
Zeile 147: | Zeile 254: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |||
| style="background-color:#F9F9F9;" |'''GC''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_GC.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span> | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 154: | Zeile 269: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_6A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_6A.png]] | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |"Mad Spin Hammer". Overhead, Kara-Cancel into Super works | ||
| style="background-color:#F9F9F9;" | | |- | ||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
Zeile 175: | Zeile 298: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+6 | |||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 183: | Zeile 306: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C''' | | style="background-color:#F9F9F9;" |'''2C''' | ||
Zeile 191: | Zeile 314: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |+3 | |||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 199: | Zeile 322: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low hit. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(2)''' | | style="background-color:#F9F9F9;" |'''2D(2)''' | ||
Zeile 207: | Zeile 330: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low hit. Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B''' | | style="background-color:#F9F9F9;" |'''3B''' | ||
Zeile 215: | Zeile 338: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-11/+1* | ||
| style="background-color:#F9F9F9;" |Low Hit. Knockdown. Low Profile. Frame Data | | style="background-color:#F9F9F9;" |"Needle Low". Low Hit. Knockdown. Low Profile. Frame Data close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''OTG 2C''' | | style="background-color:#F9F9F9;" |'''OTG 2C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_OTG_2C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_OTG_2C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |30 | | style="background-color:#F9F9F9;" |30 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |"Shocking Ball". Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=enough advantage to link an attack if done meaty. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''dashing 3C''' | | style="background-color:#F9F9F9;" |'''dashing 3C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_663C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Hit Invul ( | | style="background-color:#F9F9F9;" |"Duck Feint". 27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | ||
|- | |- | ||
|} | |} | ||
Zeile 239: | Zeile 362: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Chain Combos | |+ Chain Combos | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(chain)''' | | style="background-color:#F9F9F9;" |'''5B(chain)''' | ||
Zeile 251: | Zeile 374: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Good for Pressure | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B(chain)''' | | style="background-color:#F9F9F9;" |'''2B(chain)''' | ||
Zeile 259: | Zeile 382: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low Hit | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(chain)''' | | style="background-color:#F9F9F9;" |'''5C(chain)''' | ||
Zeile 267: | Zeile 390: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Launch (no Juggle). | |||
| style="background-color:#F9F9F9;" |Launch ( | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6C(chain)''' | | style="background-color:#F9F9F9;" |'''6C(chain)''' | ||
Zeile 275: | Zeile 398: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. Unusual discrepancy between hit/guard data. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3D(chain)''' | | style="background-color:#F9F9F9;" |'''3D(chain)''' | ||
Zeile 283: | Zeile 406: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-12 | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |Launch (juggle). | | style="background-color:#F9F9F9;" |Launch (juggle). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>3C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_2A3C.png]][[bild:kofxi_duck_2A3C_gif.gif]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |17 | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | |||
| style="background-color:#F9F9F9;" |F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_663C.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |27 | |||
| style="background-color:#F9F9F9;" |-13 | |||
| style="background-color:#F9F9F9;" |-14 | |||
| style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | |||
|- | |||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.A''' | | style="background-color:#F9F9F9;" |'''j.A''' | ||
Zeile 303: | Zeile 441: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |All small jump & j.A the same. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.B''' | | style="background-color:#F9F9F9;" |'''j.B''' | ||
Zeile 310: | Zeile 448: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |All small jump & j.B the same. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump C''' | | style="background-color:#F9F9F9;" |'''smalljump C''' | ||
Zeile 318: | Zeile 456: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |S(air) | | style="background-color:#F9F9F9;" |S(air) | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. Same Hitbox as jump back C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump back C''' | | style="background-color:#F9F9F9;" |'''jump back C''' | ||
Zeile 324: | Zeile 462: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump C | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up C''' | | style="background-color:#F9F9F9;" |'''jump up C''' | ||
Zeile 331: | Zeile 469: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |S(air) | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 345: | Zeile 483: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Great Jump-In. Same Hitbox as jump back D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump back D''' | | style="background-color:#F9F9F9;" |'''jump back D''' | ||
Zeile 352: | Zeile 490: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up D''' | | style="background-color:#F9F9F9;" |'''jump up D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_up_D.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_up_D.png]] | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 366: | Zeile 504: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Great Jump-In. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.E''' | | style="background-color:#F9F9F9;" |'''j.E''' | ||
Zeile 373: | Zeile 511: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Knockdown | | style="background-color:#F9F9F9;" |All small jump E & j.E the same. Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.22''' | | style="background-color:#F9F9F9;" |'''j.22''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.22.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.22.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7* | ||
| style="background-color:#F9F9F9;" |14* | | style="background-color:#F9F9F9;" |14* | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |"Duck Feint". F1-18 counterhit-state. *Duck stops mid-air F7-F19. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.22>6''' | | style="background-color:#F9F9F9;" |'''j.22>6''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.226.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.226.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |19* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |changes fall direction. *=forward momentum starts on F19 during j.22. | ||
|- | |- | ||
|} | |} | ||
Zeile 394: | Zeile 532: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:100px;background-color:#D9D9D9;" | Input | ! style="width:100px;background-color:#D9D9D9;" | Input | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Air Throw''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_airthrow.png]] | |||
| style="background-color:#F9F9F9;" |'''j.6C/D''' | |||
| style="background-color:#F9F9F9;" |1 | |||
| style="background-color:#F9F9F9;" |1 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (L)''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (L)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236A.png]] | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12* | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*1= active on 12F, but usually hits a few frames later since Duck remains static for a moment. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C.png]] | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14* | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7/+1* | ||
| style="background-color:#F9F9F9;" |*= active on 12F, but usually hits a few frames later since Duck remains static for a moment. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]] | ||
| style="background-color:#F9F9F9;" |'''236C> | | style="background-color:#F9F9F9;" |'''236C>C''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-23 | |||
| style="background-color:#F9F9F9;" |Hard Knockdown. | | style="background-color:#F9F9F9;" |Hard Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(L)''' | | style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(L)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j. | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.214P.png]] | ||
| style="background-color:#F9F9F9;" |'''j.214A''' | | style="background-color:#F9F9F9;" |'''j.214A''' | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |~+6 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |~-3/~+5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |narrow angle. *=active until landing. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. *2+3=if 4 hits hit perfectly. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | | style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j. | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.214P.png]] | ||
| style="background-color:#F9F9F9;" |'''j.214C''' | | style="background-color:#F9F9F9;" |'''j.214C''' | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |~-3/~+5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Flat angle. *=active until landing. *2=2P Duck (has more guard advantage than 1P Duck with this attack, bug). *2+3=if 4 hits hit perfectly. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | ||
Zeile 462: | Zeile 600: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13*/-3* | ||
| style="background-color:#F9F9F9;" |*= close/far. Can be cancelled into j.22. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_214D_1.png]][[bild:kofxi_duck_214D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_214D_1.png|150px]][[bild:kofxi_duck_214D_2.png|150px]] | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |3+20 | | style="background-color:#F9F9F9;" |3+20 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-12*/~+6* | ||
| style="background-color:#F9F9F9;" |First hit hits low. *= close/max range + crouch guard. Can be cancelled into j.22. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(L)''' | | style="background-color:#F9F9F9;" |'''Break Storm(L)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_623B_1.png]][[bild:kofxi_duck_623B_2.png]][[bild:kofxi_duck_623B_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_623B_1.png|100px]][[bild:kofxi_duck_623B_2.png|100px]][[bild:kofxi_duck_623B_3.png|100px]] | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |2+2 | | style="background-color:#F9F9F9;" |2+2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Hard | | style="background-color:#F9F9F9;" |-28 | ||
| style="background-color:#F9F9F9;" |F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(H)''' | | style="background-color:#F9F9F9;" |'''Break Storm(H)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_623D_1.png]][[bild:kofxi_duck_623D_2.png]][[bild:kofxi_duck_623D_3.png]][[bild:kofxi_duck_623D_4.png]][[bild:kofxi_duck_623D_5.png]][[bild:kofxi_duck_623D_6.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_623D_1.png|100px]][[bild:kofxi_duck_623D_2.png|100px]][[bild:kofxi_duck_623D_3.png|100px]]<br>[[bild:kofxi_duck_623D_4.png|100px]][[bild:kofxi_duck_623D_5.png|100px]][[bild:kofxi_duck_623D_6.png|100px]] | ||
| style="background-color:#F9F9F9;" |'''623D''' | | style="background-color:#F9F9F9;" |'''623D''' | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |4+3+2+2+10 | | style="background-color:#F9F9F9;" |4+3+2<br>+2+2+10 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low Profile during Startup. First Hit hits low. Super / Dream Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Beat Rush''' | | style="background-color:#F9F9F9;" |'''Beat Rush''' | ||
Zeile 499: | Zeile 637: | ||
| style="background-color:#F9F9F9;" |24 | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" |-24 | | style="background-color:#F9F9F9;" |-24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-25 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |No invul. Deadly Rave Starter. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Spiral''' | | style="background-color:#F9F9F9;" |'''Break Spiral''' | ||
Zeile 507: | Zeile 645: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. Strict input, but can be put in as 1236(9/8/7),2. Unsafe on Hit in the corner vs front Ukemi > 1F Grab. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Duck Dance''' | | style="background-color:#F9F9F9;" |'''Duck Dance''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_22CDE_1.png]][[bild:kofxi_duck_22CDE_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_22CDE_1.png|100px]][[bild:kofxi_duck_22CDE_2.png|100px]][[bild:kofxi_duck_22CDE_3.png|100px]] | ||
| style="background-color:#F9F9F9;" |'''22CDE''' | | style="background-color:#F9F9F9;" |'''22CDE''' | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |4+4+4 | | style="background-color:#F9F9F9;" |4+4+4 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-6 invul. Activation. | ||
| style="background-color:#F9F9F9;" | | |- | ||
| style="background-color:#F9F9F9;" |'''Rolling Punisher''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236236P.png]] | |||
| style="background-color:#F9F9F9;" |'''dd.236236P''' | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |32 | |||
| style="background-color:#F9F9F9;" |-44 | |||
| style="background-color:#F9F9F9;" |-53 | |||
| style="background-color:#F9F9F9;" |Duck Dance Followup. F1 invul. Airborne from F2. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''Diving Punisher''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_214214P.png]] | ||
| style="background-color:#F9F9F9;" |'''dd. | | style="background-color:#F9F9F9;" |'''dd.j.214214P''' | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-51 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-52 | ||
| style="background-color:#F9F9F9;" |Duck Dance Followup. | | style="background-color:#F9F9F9;" |Duck Dance Followup. F1 invul. *=active until landing. Can crossup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Caliber''' | | style="background-color:#F9F9F9;" |'''Dancing Caliber''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck__214214K_1.png|100px]][[bild:kofxi_duck__214214K_2.png|100px]][[bild:kofxi_duck__214214K_3.png|100px]]<br>[[bild:kofxi_duck__214214K_4.png|100px]][[bild:kofxi_duck__214214K_5.png|100px]][[bild:kofxi_duck__214214K_6.png|100px]][[bild:kofxi_duck__214214K_7.png|100px]] | ||
| style="background-color:#F9F9F9;" |'''dd. | | style="background-color:#F9F9F9;" |'''dd.214214K''' | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4+2+2<br>2+2+2+11 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |Duck Dance Followup. First hit hits low. Juggle anywhere. | |||
| style="background-color:#F9F9F9;" |Duck Dance Followup. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Hurricane''' | | style="background-color:#F9F9F9;" |'''Break Hurricane''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_dance_236236K_1.png|100px]][[bild:kofxi_duck_dance_236236K_2.png|100px]][[bild:kofxi_duck_dance_236236K_3.png|100px]]<br>[[bild:kofxi_duck_dance_236236K_4.png|100px]][[bild:kofxi_duck_dance_236236K_5.png|100px]][[bild:kofxi_duck_dance_236236K_6.png|100px]][[bild:kofxi_duck_dance_236236K_7.png|100px]] | ||
| style="background-color:#F9F9F9;" |'''dd. | | style="background-color:#F9F9F9;" |'''dd.236236K''' | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4+10+4<br>2+2+2+10 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |Duck Dance Followup. First hit hits low. | |||
| style="background-color:#F9F9F9;" |Duck Dance Followup. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''High Bound Spiral''' | | style="background-color:#F9F9F9;" |'''High Bound Spiral''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.6321463214E.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.6321463214E.png]] | ||
| style="background-color:#F9F9F9;" |'''j.63214,63214E''' | | style="background-color:#F9F9F9;" |'''j.63214,63214E''' | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. | |||
| style="background-color:#F9F9F9;" |Air Command Grab. | |||
|- | |- | ||
|} | |} | ||
'''Blockstring & Chain Combo Frame Data'''<br> | |||
'''Chain | |||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>214D''' | | style="background-color:#F9F9F9;" |'''2D(1)>214D''' | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9/+1,+3 | ||
| style="background-color:#F9F9F9;" |Frame Data | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Frame Data for Block = close/far, stand/crouch opponent | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B''' | | style="background-color:#F9F9F9;" |'''2A>5B''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=5B(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B>5C''' | | style="background-color:#F9F9F9;" |'''2A>5B>5C''' | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9* | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Launch ( | | style="background-color:#F9F9F9;" |Launch (no Knockdown, no followup possible). *=5C(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B>6C''' | | style="background-color:#F9F9F9;" |'''2A>5B>6C''' | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10* | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |-9 | |||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. *=6C(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>2B''' | | style="background-color:#F9F9F9;" |'''2B>2B''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=2B(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>2B>3D''' | | style="background-color:#F9F9F9;" |'''2B>2B>3D''' | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7* | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-12 | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. *=3D(chain) startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>3C''' | | style="background-color:#F9F9F9;" |'''2A>3C''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | |||
|- | |||
|} | |} | ||
'''Frame Data for specific situations'''<br> | |||
'''Frame Data | |||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C''' | | style="background-color:#F9F9F9;" |'''632146A/C''' | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |-24 | | style="background-color:#F9F9F9;" |-24 | ||
| style="background-color:#F9F9F9;" |-25 | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-10 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-11 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |-13 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D>C>623E''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D>C>623E''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |||
|} | |} | ||
==Special Attributes & Bugs == | |||
*Duck has no throw invulnerability during his GC-Rolls (front & back). | |||
*2P Duck has different frame data on 236C & j.214P: +1F advantage on guard after 236C and +5F advantage on guard after j.214P. | |||
*Duck's throw has unique window to break (14F, which is between the 11/12F and 16F tiers, see [https://wiki.hardedge.org/wiki/The_King_of_Fighters_XI:_Advanced_System_Mechanics#Advanced_Throw_Rules here]) | |||
*Duck has 10F landing recovery from Quick Shifts, instead of the usual 4F. Cancelling into attacks or special moves cuts recovery to 9F. Whiffing an air attack cuts recovery to 1F. | |||
== Combos == | |||
===Basic Combos === | |||
*(j.D,) 2A,2A-5B-6C, then: | |||
**214B | |||
**Quick Shift | |||
**632146P | |||
*Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner. | |||
**Quick Shift on first Hit: the very high launch allows easy followups. | |||
*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up. | |||
=== Shift Combos === | |||
'''Universal''' | |||
*Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa. | |||
'''Oswald''' | |||
*Duck Crossup j.D,2A,2A,2A,5A,5B,6C, QS Oswald j.D,\/,5D(c),3A,214C(2 hits),236C,214B. Stuns all characters in Kyo tier and below. | |||
= | '''K''' | ||
*Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | |||
*Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM | |||
*K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see [https://youtu.be/JbB_S4fNbbY?t=5978 here],from BZR. | |||
* | === Other Combos === | ||
*Meaty 5C(c) combos into 2A on back hit, [https://youtu.be/5VddaATerYY?t=1242 see here] | |||
* | ==Strategy & Okizeme== | ||
*Standing Break Spiral: input as 4123632,8,2B. Source: BZR. | |||
* | ==Matchups== | ||
*'''Advantage:''' Maxima | |||
*'''Even:''' Kula (according to Kyuntakuya)<br> | |||
*'''Disadvantage: ''' Kim*1, Kula*1, K'*1, Griffon*2, Yuri*2, Clark*2, Ryo*2 | |||
<nowiki>*</nowiki>1: Source: Sawakoro, Serio & Nori, c~ 5:15<br> | |||
<nowiki>*</nowiki>2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins. | |||
=== Vs Kula === | |||
According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."<br> | |||
Based on Kyuntakuya & [https://www.youtube.com/watch?v=kRmghAACEic tests done just for us by Sawakoro & Rock] there is evidence however that the matchup might very well be somewhat even. Particularly Duck's 2A is very useful to pressure Kula. | |||
=== Vs Gato === | |||
'''Okizeme''' | |||
:Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction. | |||
:Timing smalljump attacks at the apex of the jump will make them go over 236236A. | |||
:Duck Feint (dashing 3C) can also be used to bait 236236A. | |||
'''Incoming''' | |||
:Corner Superjump up, j.214C is a crossup. Duck's j.214C trades with Gato's 236236B in this situation, to the advantage of Duck. | |||
=== Vs Ralf === | |||
:Punishing Ralf's Upper: 3B or walk forward > 5A(f)>Beat Rush. To get the walk forward A, use 6,A+D (that way 6A doesn't come out). After 3B you can eg. Quick Shift to K' > j.214B/D etc ([https://www.youtube.com/watch?v=rJOdVi8fmZg BZR uses this]) | |||
===Vs Maxima=== | |||
Good matchup for Duck. Maxima has massive problems escaping from Duck's 2A pressure. | |||
== Links & Videos == | == Links & Videos == | ||
[http://seesaawiki.jp/w/givingleaf1/d/%a5%c0%a5%c3%a5%af%a1%a6%a5%ad%a5%f3%a5%b0 | [http://seesaawiki.jp/w/givingleaf1/d/%a5%c0%a5%c3%a5%af%a1%a6%a5%ad%a5%f3%a5%b0 Japanese Duck King Wiki]<br> | ||
[https://youtu.be/idkQKnCUDM4?t=1203 wtf] | [https://youtu.be/idkQKnCUDM4?t=1203 wtf] | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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