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K (→Quick Guide) |
(→Combos) |
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(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 23: | Zeile 23: | ||
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A. | :Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A. | ||
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab. | :(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab. | ||
:The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure. | |||
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo. | :3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo. | ||
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe. | :236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe. | ||
Zeile 470: | Zeile 471: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''641236A''' | | style="background-color:#F9F9F9;" |'''641236A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]][[bild:kofxi_adelheid_641236A_charge.png]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-14* | | style="background-color:#F9F9F9;" |-14* | ||
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Invul F1-8. *=Point Blank. | | style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''641236C''' | | style="background-color:#F9F9F9;" |'''641236C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]][[bild:kofxi_adelheid_641236C_charge.png]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-14* | | style="background-color:#F9F9F9;" |-14* | ||
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank. | | style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214E''' | | style="background-color:#F9F9F9;" |'''2363214E''' | ||
Zeile 579: | Zeile 580: | ||
*3A > LDM | *3A > LDM | ||
*3A > delay 236236D | |||
*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun. | *Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun. | ||
Zeile 589: | Zeile 592: | ||
*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup. | *'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup. | ||
== Strategy == | == Strategy == | ||
Zeile 621: | Zeile 623: | ||
* [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll | * [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll | ||
== | == Videos == | ||
[https://youtu.be/cez5patcmcA?t=8718 very strong Adel play on point vs Yanjirou]<br> | |||
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br> | [https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br> | ||
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki] | [http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki] | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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