Whip(KOFXI): Unterschied zwischen den Versionen

18.868 Bytes hinzugefügt ,  15. Oktober 2023
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Keine Bearbeitungszusammenfassung
 
(69 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) ||5 || 4 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> ||Chains into lights, including 5A(f)
|-
| 5A(f) ||7 || 12 || <span style="color: red;">-15</span>* || <span style="color: red;">-16</span>* ||Special Cancel. *=first hit, see full frame data for individual advantages/disadvantages of each hit.
|-
| 5B(c) ||5 || 3 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Hits low. Special Cancel. Chains into 5B(C) & 2B.
|-
| 5B(f) ||11 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||
|-
| 5C(c) ||9 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||
|-
| 5C(f) ||13/28 || 12+7 || <span style="color: red;">-5/-20</span>* || <span style="color: red;">-6/-21</span>* ||First hit has no pushback. *1=first/second hit. *2&3=both hits/only first hit connects.
|-
| 5D(c) ||11 || 3 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||
|-
| 5D(f) ||11 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||
|-
| 5E ||17 || 7 || KD || <span style="color: red;">-1</span> ||
|-
| GC ||8 || 4 || KD || <span style="color: red;">-13</span> ||
|-
| 6A ||16/20* || 2+2 || <span style="color: red;">-22/-18</span>* || <span style="color: red;">-23/-19</span>* ||*=first/second hitbox.
|-
| 6AA ||32/35* || 3+3 || <span style="color: red;">-14/-11</span>* || <span style="color: red;">-15/-12</span>* ||*1=counting from F1 of 6A. *2&3=first/second hitbox.
|-
| 6AAA ||45/49* || 2+2 || <span style="color: red;">-25</span>/KD* || <span style="color: red;">-26/-22</span>* ||Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox.
|-
| Saving||? || N* || KD || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A||11 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
|-
| 2B||7 || 6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||Special Cancel.
|-
| 2C||7/13/18* || 3+3+13 || KD || <span style="color: red;">-22</span> ||Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs.
|-
| 2D||11 || 4 || KD || <span style="color: blue;">+5</span> ||Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox).
|-
| small A||8 || 10 || / || / ||Same hitbox as j.A.
|-
| up A||9/12/15* || 3+3+3 || / || / ||Unique attack. *=First, second, third hit.
|-
| j.A||8 || 10 || / || / ||Same hitbox as smalljump A.
|-
| small B||7 || 18 || / || / ||Same hitbox as j.B.
|-
| j.B||7 || 18 || / || / ||Same hitbox as smalljump B.
|-
| small C||14/18* || 4+4 || / || / ||Same hitbox as j.C. *=First/second hit.
|-
| up C||16 || 3+3 || / || / ||Unique attack.
|-
| j.C||14/18* || 4+4 || / || / ||Same hitbox as smalljump C. *=First/second hit.
|-
| small D||11/15* || 2+2 || / || / ||Same hitbox as j.D. *=First/second hit.
|-
| up D||11 || 7 || / || / ||Unique attack.
|-
| j.D||11/15* || 2+2 || / || / ||Same hitbox as smalljump D. *=First/second hit.
|-
| small E||17 || 9* || / || / ||Same hitbox as j.E. *=active until landing, 9F at most. Unblockable when done meaty (tourney-banned)
|-
| up E||18 || 10 || / || / ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned).
|-
| j.E||18 || 9 || / || / ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned).
|-
| 41236A||7/24* || 3+4 || KD || <span style="color: red;">-55/-46</span>* ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit. Same damage as 41236C (20).
|-
| 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. Same damage as 41236A (20).
|-
| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.
|-
| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit.
|-
| 63214C||24/39* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit.
|-
| 63214X>D||17* || 14 || / || / ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17.
|-
| 421P||23 || 7 || KD || <span style="color: red;">-29</span> ||Pistol holds 7 rounds. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
|-
| >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span>* ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included.
|-
| j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C.
|-
| j.214C||6 || 28 || KD || <span style="color: red;">-</span> ||F1-46 in counterhit-state. 16F landing recovery. Travels further than j.214A.
|-
| 2141236P||4 || 5 || KD || <span style="color: red;">-35</span> ||F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled.
|-
| 236236P||13 || 3*6+3 || KD || <span style="color: blue;">+2</span> ||F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F).
|-
| 2141236E||4 || 5 || KD || <span style="color: red;">-35</span> ||F1-6 invul. F7-13 upper feet invul & in counterhit-state. F14-64 recovery.
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
Zeile 42: Zeile 137:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |Chains into lights, including 5A(f)
| style="background-color:#F9F9F9;" |Chains into lights, including 5A(f)
|-
|-
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_5A(f)_1.png]][[bild:kofxi_whip_5A(f)_2.png]][[bild:kofxi_whip_5A(f)_3.png]][[bild:kofxi_whip_5A(f)_4.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_5A(f)_2.png|200px]][[bild:kofxi_whip_5A(f)_3.png|200px]][[bild:kofxi_whip_5A(f)_4.png|200px]][[bild:kofxi_whip_5A(f)_5.png|200px]][[bild:kofxi_whip_5A(f)_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |1+2+6+3
| style="background-color:#F9F9F9;" |1+2+6+3
| style="background-color:#F9F9F9;" |-15/-14/-12/-6*
| style="background-color:#F9F9F9;" |<span style="color: red;">-15/-14/-12/-6</span>*
| style="background-color:#F9F9F9;" |-16/-15/-13/-7*
| style="background-color:#F9F9F9;" |<span style="color: red;">-16/-15/-13/-7</span>*
| style="background-color:#F9F9F9;" |Special Cancel. *=Depending on which hitbox connects (one to four).
| style="background-color:#F9F9F9;" |Special Cancel. *=Depending on which hitbox connects (one to four).
|-
|-
Zeile 58: Zeile 153:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |Hits low
| style="background-color:#F9F9F9;" |Hits low. Special Cancel. Chains into 5B(C) & 2B.
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
Zeile 66: Zeile 161:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 74: Zeile 169:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 82: Zeile 177:
| style="background-color:#F9F9F9;" |13/28*
| style="background-color:#F9F9F9;" |13/28*
| style="background-color:#F9F9F9;" |12+7
| style="background-color:#F9F9F9;" |12+7
| style="background-color:#F9F9F9;" |-5/-20*
| style="background-color:#F9F9F9;" |<span style="color: red;">-5/-20</span>*
| style="background-color:#F9F9F9;" |-6/-21*
| style="background-color:#F9F9F9;" |<span style="color: red;">-6/-21</span>*
| style="background-color:#F9F9F9;" |First hit has no pushback. *1=first/second hit. *2&3=both hits/only first hit connects.
| style="background-color:#F9F9F9;" |First hit has no pushback. *1=first/second hit. *2&3=both hits/only first hit connects.
|-
|-
Zeile 90: Zeile 185:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |<span style="color: red;">-9</span>
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |<span style="color: red;">-10</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 98: Zeile 193:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |<span style="color: red;">-5</span>
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |<span style="color: red;">-6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 107: Zeile 202:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |Crouched hurtbox F8-29.
| style="background-color:#F9F9F9;" |Crouched hurtbox F8-29.
|-
|-
Zeile 115: Zeile 210:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-?
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_6A_1.png]][[bild:kofxi_whip_6A_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_6A_1.png|200px]][[bild:kofxi_whip_6A_2.png|200px]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16/20
| style="background-color:#F9F9F9;" |2+2?
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-22/-18</span>*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-23/-19</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |*=first/second hitbox.
|-
|-
| style="background-color:#F9F9F9;" |'''6AA'''
| style="background-color:#F9F9F9;" |'''6AA'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_6AA_1.png]][[bild:kofxi_whip_6AA_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_6AA_1.png|200px]][[bild:kofxi_whip_6AA_2.png|200px]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |32/35*
| style="background-color:#F9F9F9;" |3+3?
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-14/-11</span>*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-15/-12</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |*1=counting from F1 of 6A. *2&3=first/second hitbox.
|-
|-
| style="background-color:#F9F9F9;" |'''6AAA'''
| style="background-color:#F9F9F9;" |'''6AAA'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_6AAA_1.png]][[bild:kofxi_whip_6AAA_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_6AAA_1.png|200px]][[bild:kofxi_whip_6AAA_2.png|200px]][[bild:kofxi_whip_6AAA_gif.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |45/49*
| style="background-color:#F9F9F9;" |2+2?
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-25</span>/KD*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-26/-22</span>*
| style="background-color:#F9F9F9;" |Knockdown. Gleiche Hitbox wie 6A.
| style="background-color:#F9F9F9;" |Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox.
|-
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |'''Saving Shift'''
Zeile 166: Zeile 261:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 174: Zeile 269:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |Special Cancel
| style="background-color:#F9F9F9;" |Special Cancel
|-
|-
Zeile 183: Zeile 278:
| style="background-color:#F9F9F9;" |3+3+13
| style="background-color:#F9F9F9;" |3+3+13
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |<span style="color: red;">-22</span>
| style="background-color:#F9F9F9;" |Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs.
| style="background-color:#F9F9F9;" |Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_2D.png]][[bild:kofxi_whip_2D_gif.gif]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward. Can beat Gato's 236236A as okizeme.
| style="background-color:#F9F9F9;" |Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato's 236236A as okizeme.
|-
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Jumping Attacks
! style="background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Hitbox
! style="background-color:#FFd800;" | Startup
! style="background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_smalljump_A.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Same hitbox as j.A.
|-
| style="background-color:#F9F9F9;" |'''jump up A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_up_A_1.png|200px]][[bild:kofxi_whip_jump_up_A_2.png|200px]][[bild:kofxi_whip_jump_up_A_3.png|200px]]
| style="background-color:#F9F9F9;" |9/12/15*
| style="background-color:#F9F9F9;" |3+3+3
| style="background-color:#F9F9F9;" |Unique attack. *=First, second, third hit.
|-
| style="background-color:#F9F9F9;" |'''j.A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_A.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Same hitbox as smalljump A.
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_smalljump_B.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |Same hitbox as j.B.
|-
| style="background-color:#F9F9F9;" |'''j.B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_B.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |Same hitbox as smalljump B.
|-
| style="background-color:#F9F9F9;" |'''smalljump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_smalljump_C_1.png]][[bild:kofxi_whip_smalljump_C_2.png]]
| style="background-color:#F9F9F9;" |14/18*
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |Same hitbox as j.C. *=First/second hit.
|-
| style="background-color:#F9F9F9;" |'''jump up C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_up_C_1.png|250px]][[bild:kofxi_whip_jump_up_C_2.png|250px]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |Unique attack.
|-
| style="background-color:#F9F9F9;" |'''j.C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_C_1.png]][[bild:kofxi_whip_jump_C_2.png]]
| style="background-color:#F9F9F9;" |14/18*
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |Same hitbox as smalljump C. *=First/second hit.
|-
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_smalljump_D_1.png]][[bild:kofxi_whip_smalljump_D_2.png]]
| style="background-color:#F9F9F9;" |11/15*
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |Same hitbox as j.D. *=First/second hit.
|-
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_up_D.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |Unique attack.
|-
| style="background-color:#F9F9F9;" |'''jump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_D_1.png]][[bild:kofxi_whip_jump_D_2.png]]
| style="background-color:#F9F9F9;" |11/15*
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |Same hitbox as smalljump D. *=First/second hit.
|-
| style="background-color:#F9F9F9;" |'''smalljump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_smalljump_E.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |Same hitbox as j.E. *=active until landing, 9F at most.
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_E.png]]
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |9/10*
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E. *=regular jump / jump up.
|-
|-
|}
|}
Zeile 198: Zeile 381:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''41236A'''
| style="background-color:#F9F9F9;" |'''41236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_41236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_41236A_1.png]][[bild:kofxi_whip_41236A_2.png]][[bild:kofxi_whip_41236A_3.png]][[bild:kofxi_whip_41236A_4.png]][[bild:kofxi_whip_41236A_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7/24*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-55/-46</span>*
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit).
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. *2=First/second hit. Same damage as 41236C (20).
|-
|-
| style="background-color:#F9F9F9;" |'''41236C'''
| style="background-color:#F9F9F9;" |'''41236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_41236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_41236C_1.png]][[bild:kofxi_whip_41236C_2.png]][[bild:kofxi_whip_41236C_3.png]][[bild:kofxi_whip_41236C_gif.gif]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11/35*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-51/-36</span>*
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit).
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. *2=First/second hit. Same damage as 41236A (20).
|-
|-
| style="background-color:#F9F9F9;" |'''63214A'''
| style="background-color:#F9F9F9;" |'''63214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214A_1.png]][[bild:kofxi_whip_63214A_2.png]][[bild:kofxi_whip_63214A_gif.gif]]
| style="background-color:#F9F9F9;" |27
| style="background-color:#F9F9F9;" |27/48*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214B_1.png]][[bild:kofxi_whip_63214B_2.png]][[bild:kofxi_whip_63214B_gif.gif]]
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |23/44*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+7</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit (a rare exception).
|-
|-
| style="background-color:#F9F9F9;" |'''63214C'''
| style="background-color:#F9F9F9;" |'''63214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214C_1.png]][[bild:kofxi_whip_63214C_2.png]][[bild:kofxi_whip_63214C_gif.gif]]
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24/39*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-11</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.*=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''63214X>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214X_D_gif.gif]]
| style="background-color:#F9F9F9;" |17*
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17.
|-
|-
| style="background-color:#F9F9F9;" |'''421P'''
| style="background-color:#F9F9F9;" |'''421P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_421P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_421P.png]][[bild:kofxi_whip_421P_gif.gif]]
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-29</span>
| style="background-color:#F9F9F9;" |Juggle anywhere.
| style="background-color:#F9F9F9;" |Pistol holds 7 bullets. Firing the 7th bullet will trigger a reload animation. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
|-
| style="background-color:#F9F9F9;" |'''>5xP'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_421Px6_gif.gif]]
| style="background-color:#F9F9F9;" |10*
| style="background-color:#F9F9F9;" |5*7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-83*</span>
| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Will reload if done 6 times even if there are 7 rounds in the gun. Low hit. Juggle anywhere.  Can hit OTG. *=each additional shot after the first. *2=with reloading included.
|-
| style="background-color:#F9F9F9;" |'''j.214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_214A_1.png]][[bild:kofxi_whip_jump_214A_2.png]][[bild:kofxi_whip_jump_214A_3.png]][[bild:kofxi_whip_jump_214A_gif.gif]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4+1+14
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span>
| style="background-color:#F9F9F9;" |F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C.
|-
|-
| style="background-color:#F9F9F9;" |'''j.214P'''
| style="background-color:#F9F9F9;" |'''j.214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_214P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_214C_1.png]][[bild:kofxi_whip_jump_214C_2.png]][[bild:kofxi_whip_jump_214C_3.png]][[bild:kofxi_whip_jump_214C_4.png]][[bild:kofxi_whip_jump_214C_gif.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5+2+18+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1-46 in counterhit-state. 16F landing recovery. Travels further than j.214A.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236P'''
| style="background-color:#F9F9F9;" |'''2141236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_2141236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_2141236P.png]][[bild:kofxi_whip_2141236P_gif.gif]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-35</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled.
|-
|-
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_236236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_236236P_1.png]][[bild:kofxi_whip_236236P_2.png]][[bild:kofxi_whip_236236P_3.png]][[bild:kofxi_whip_236236P_4.png]][[bild:kofxi_whip_236236P_gif.gif]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6+6+6+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F).
|-
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_236236P.png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''2141236E'''
| style="background-color:#F9F9F9;" |'''2141236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_2141236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_2141236E.png]][[bild:kofxi_whip_2141236E_gif.gif]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-35</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1-6 invul. F7-13 upper feet invul & in counterhit-state. F14-64 recovery.
|-
|-
|}
|}
'''Special Data'''<br>
'''Special Data'''<br>
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 304: Zeile 502:
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f,1st hit)>AB'''
| style="background-color:#F9F9F9;" |'''5C(f,1st hit)>AB'''
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |<span style="color: red;">-4</span>
|style="background-color:#F9F9F9;" |Combos into 5B(c)
|style="background-color:#F9F9F9;" |Combos into 5B(c)
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f,2nd hit)>AB'''
| style="background-color:#F9F9F9;" |'''5C(f,2nd hit)>AB'''
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
|style="background-color:#F9F9F9;" |Combos into 5B(c)
|style="background-color:#F9F9F9;" |Combos into 5B(c)
|}
|}


Zeile 318: Zeile 515:
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has no collision on back Ukemi (can run through)
*Has no collision on back Ukemi (can run through)
*j.E is unblockable when done meaty. Bug, tournament banned.
*Juggling with 236236P and shifting the 2nd to last hit will result in the opponent standing in the air:<br>
[[bild:kofxi_whip_236236P_bug.png]]
== Combos ==
===Basic Combos===
*5B(C)x1-2 > 2B > 41236A: BnB combo, hard knockdown and sets up okizeme.
*(5D(1)>) 63214B > 5B>5B>2B>41236A: Useful combo from 63214B.
*Throw > 421P: OTG hit. Most useful when Throwing the opponent in the corner, since you are close afterwards.
*63214A > 5B(f) whiff > 421A (OTG): unscale setup. See [https://youtu.be/K119BF4Te6g?t=2394 here], from u-rasia.
*2C > 41236A: Juggle anywhere anti-air. Needs to hit both close and relatively high to connect reliably.
*5A > 41236A: Juggle anywhere anti-air. quite situational, see it in action [https://youtu.be/u2E7_tlPH2Q?t=2044 here], from u-rasia.
===QS Combos===
*2C(1)>6Ax3>QS: basic QS setup
*QS to Whip > j.C>\/>2C(1)>...: basic combo from QS
== Strategy ==
*There is an infinite blockstring when Whip is cornered, see [https://youtu.be/mnzXYU-4jpQ?t=2214 u-rasia vs Shingo]
== Okizeme ==
*Throw > short backwalk > 2B whiff > superjump j.C: Crossup. See [https://youtu.be/pPYzRcvT078 u-rasia]
===DOWN! Okizeme===
*Corner hyperhop j.C (crossup), 2C(1)>6Ax3 > whip pull > 5B(c)>5B(c)>2B>41236P. See [https://youtu.be/u2E7_tlPH2Q?t=556 u-rasia]
==Matchups==
:Tall crouched characters cannot crouch Whip's 5A(c), which gives massive advantage. Linking a 2C afterwards serves as a frame trap. 5A(c) can be used eg. after her pull-in move on guard, see [https://youtu.be/pPYzRcvT078?t=1839 u-rasia]
Note from ATG: I asked u-rasia for whip matchups, he provided the following, based on his experience using all of those characters against Kentucky (strong Whip player).
:30:70 K' Kura
:35:65 Yuri Gato Adelheid
:40:60 Ash Shen Terry Ryo King Griffon Clark
:45:55 Oswald Benimaru Jenet  Athena Kensou Vanessa Mary Eiji Kyo Iori Jazu Silber
:50:50 Elisabeth Kim Ralf Malin Maxima Gai Hayate Duck
:55:45 Duolon Momoko Ramon  Kasumi Shingo
===Duck===
:As of Sawakoro Festival, Duck has changed from a 35:65 to a 50:50 since u-rasia and others discovered that Whip's 2D beats all of Duck's jump attacks except j.E.
:If 2D is not used to its full extent, the matchup is very difficult due to Duck's pressure.
===Vs Gato===
:Cannot crouch Whip's 5A(c)
:Due to its disjointed hurtbox, 2D can beat Gato's 236236A and make his LDM whiff when used as okizeme. Example from [https://youtu.be/rkRTqSzVtLo?t=484 u-rasia]
===Vs Kula===
:2D as Okizeme will make Ray Spin whiff, enabling a Punish with 5B(c)>2B>41236P etc, see [https://youtu.be/rkRTqSzVtLo?t=1526 u-rasia]
===Vs Ryo===
:Cannot crouch Whip's 5A(c)
===Vs Oswald===
Punish Oswald's standard Rekka Chain (>214P>214B) with 5A(f)>41236A, see [https://youtu.be/u2E7_tlPH2Q?t=2053 here], from u-rasia


== Videos ==
== Videos ==
[https://www.youtube.com/watch?v=HXjwVeXv99A u-rasia and kentucky playing lots of whip @ game spot big one, 2022]<br>
[https://www.youtube.com/watch?v=nLTwoJ2oktQ Kentucky (best Whip) vs good day 21 players, several matches]<br>
[https://www.youtube.com/watch?v=nLTwoJ2oktQ Kentucky (best Whip) vs good day 21 players, several matches]<br>
[https://youtu.be/6t1T24GGcKk Kentucky vs Ryumi @ 01 playland carnival 2019]<br>
[https://youtu.be/6t1T24GGcKk Kentucky vs Ryumi @ 01 playland carnival 2019]<br>
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