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:On range, either use charge 236P or approach with her good air normals (j.D & j.E). | :On range, either use charge 236P or approach with her good air normals (j.D & j.E). | ||
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game. | :To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game. | ||
:To gain distance, use backdash cancelled into j.4B. | |||
'''Offense'''<br> | '''Offense'''<br> | ||
:2A gives good frame advantage and can be used for pressure | :2A gives good frame advantage and can be used for pressure | ||
:mix in smalljump D and smalljump (crossup) 4B to reset pressure | :mix in smalljump D (slow but strong) and smalljump (crossup) 4B to reset pressure | ||
:you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P. | :you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P. | ||
:make sure to use her 63214K command grab occasionally, it is relatively fast if you are close. | :make sure to use her 63214K command grab occasionally, it is relatively fast if you are close. |
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