Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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:On range, either use charge 236P or approach with her good air normals (j.D & j.E).
:On range, either use charge 236P or approach with her good air normals (j.D & j.E).
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game.
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game.
:To gain distance, use backdash cancelled into j.4B.


'''Offense'''<br>
'''Offense'''<br>
:2A gives good frame advantage and can be used for pressure
:2A gives good frame advantage and can be used for pressure
:mix in smalljump D and smalljump (crossup) 4B to reset pressure
:mix in smalljump D (slow but strong) and smalljump (crossup) 4B to reset pressure
:you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P.
:you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P.
:make sure to use her 63214K command grab occasionally, it is relatively fast if you are close.
:make sure to use her 63214K command grab occasionally, it is relatively fast if you are close.
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