Iori Yagami(KOFXI): Unterschied zwischen den Versionen

K
 
(14 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 54: Zeile 54:
| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!).
| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!).
|-
|-
| 6AA|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 6+8 || 4+5 || 4+5 || 4+4 ||SC
| >6A|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 5 || 5 || 4 ||SC
|-
|-
| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead
| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead
Zeile 92: Zeile 92:
| j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 ||
| j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 ||
|-
|-
| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || 5 || 13 || 8/6 ||No invul at all
| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || 15 || 13 || 8/6 ||No invul at all
|-
|-
| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul
| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul
Zeile 237: Zeile 237:


== Combos ==
== Combos ==
*632146P > 5C(f) > 2363214A: Punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.]
===Basic Combos===
*[2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3
*632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.]
 
 
===Misc Combos===
*j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block.
*Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C


== Matchups ==
== Matchups ==
Zeile 247: Zeile 254:
:Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK)
:Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK)
:You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out
:You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out
===vs Ryo===
:Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f).


== Videos ==
== Videos ==
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival, best Iori]
[https://www.youtube.com/watch?v=epNPEEPpTXs Long file feat. KKong, probably the best overall Iori], here's a particularly nice match showing rekka pressure: [https://youtu.be/epNPEEPpTXs?t=3757 link]<br>
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival]


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