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K (→vs Ryo) |
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(14 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 54: | Zeile 54: | ||
| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!). | | 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!). | ||
|- | |- | ||
| | | >6A|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 5 || 5 || 4 ||SC | ||
|- | |- | ||
| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead | | 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead | ||
Zeile 92: | Zeile 92: | ||
| j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 || | | j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 || | ||
|- | |- | ||
| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || | | 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || 15 || 13 || 8/6 ||No invul at all | ||
|- | |- | ||
| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul | | 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul | ||
Zeile 237: | Zeile 237: | ||
== Combos == | == Combos == | ||
*632146P > 5C(f) > 2363214A: | ===Basic Combos=== | ||
*[2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3 | |||
*632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.] | |||
===Misc Combos=== | |||
*j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block. | |||
*Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C | |||
== Matchups == | == Matchups == | ||
Zeile 247: | Zeile 254: | ||
:Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK) | :Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK) | ||
:You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out | :You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out | ||
===vs Ryo=== | |||
:Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f). | |||
== Videos == | == Videos == | ||
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival | [https://www.youtube.com/watch?v=epNPEEPpTXs Long file feat. KKong, probably the best overall Iori], here's a particularly nice match showing rekka pressure: [https://youtu.be/epNPEEPpTXs?t=3757 link]<br> | ||
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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