Iori Yagami(KOFXI): Unterschied zwischen den Versionen

K
 
(20 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 30: Zeile 30:
|+Short List
|+Short List
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! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! Stn!! G-Dmg!! Gauge!! Note
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| 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
| 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4 || 6 || 5 || 6 ||
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| 5A(f)|| 8 || 3|| <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||
| 5A(f)|| 8 || 3|| <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || 4 || 6 || 5 || 6 ||
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| 5B(c)|| 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Low Hit
| 5B(c)|| 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7 || 9 || 7 || 8 ||Low Hit
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| 5B(f)|| 8 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
| 5B(f)|| 8 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 9 || 7 || 8 ||
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| 5C(c)|| 4 || 2+5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
| 5C(c)|| 4 || 2+5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| 12 || 14 || 11 || 12 ||
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| 5C(f)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
| 5C(f)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 13 || 15 || 12 || 14 ||Special Cancel
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| 5D(c)|| 7 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
| 5D(c)|| 7 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 12 || 14 || 11 || 12 ||
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| 5D(f)|| 12 || 4+4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||
| 5D(f)|| 12 || 4+4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 14 || 15 || 12 || 14 ||
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| 5E|| 13 || 5|| KD|| <span style="color: red;">-8</span>||
| 5E|| 13 || 5|| KD|| <span style="color: red;">-8</span>|| 14 || 12 || 14 || 16 ||
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| GC|| 6 || 5|| KD|| <span style="color: red;">-?</span>||
| GC|| 6 || 5|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0 ||
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| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!).
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| 6AA|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
| >6A|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 5 || 5 || 4 ||SC
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| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||
| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead
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| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ? || n* || / || / || 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff).
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| 2A|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
| 2A|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 4 || 6 || 5 || 6 ||
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| 2B|| 7 || 3+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||Links into 5C()c on back hit despite the frame data
| 2B|| 7 || 3+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4 || 6 || 5 || 6 ||Links into 5C(c) as a crossup meaty, eg. when used as anti-air
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| 2C|| 10 || 2+5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
| 2C|| 10 || 2+5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 12 || 14 || 11 || 12 ||
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| 2D|| 7 ||6 || KD|| <span style="color: red;">-16</span>||
| 2D|| 7 ||6 || KD|| <span style="color: red;">-16</span>|| 13 || 14 || 11 || 12 ||
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| j.A|| 5|| 9|| /|| /||All j.A the same
| small A|| 5|| 9|| /|| /|| 6 || 8 || 6 || 8 ||
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| j.B || 6|| 7|| /|| /||All j.B the same
| j.A|| 5|| 9|| /|| /|| 7 || 9 || 7 || 8 ||All j.A same hitbox
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| small C|| 10|| 3|| /|| /||Different Hitbox than j.C
| small B|| 6|| 7|| /|| /|| 6 || 8 || 6 || 8 ||
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| j.C || 10|| 3|| || ||Different Hitbox than small C
| j.B || 6|| 7|| /|| /|| 7 || 9 || 7 || 8 ||All j.B same hitbox
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| small D || 7|| 3+2|| /|| /||Different hitboxes than j.D
| small C|| 10|| 3|| /|| /|| 11 || 13 || 10 || 12 ||Different Hitbox than j.C
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| j.D || 7|| 3+2|| /|| /||Different hitboxes than small D
| j.C || 10|| 3|| || || 12 || 14 || 11 || 12 ||Different Hitbox than small C
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| j.E || 14|| 4|| /|| /||
| j.back C || 10|| 3|| || || 13 || 15 || 12 || 14 ||Same hitbox as j.C
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| j.4B || 5|| 3|| /|| /||
| small D || 7|| 3+2|| /|| /|| 11 || 13 || 10 || 12 ||Different hitboxes than j.D
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| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>||No invul at all
| j.D || 7|| 3+2|| /|| /|| 12 || 14 || 11 || 12 ||Different hitboxes than small D
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| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>||F1-8 upper body invul
| j.back D || 7|| 3+2|| /|| /|| 13 || 14 || 11 || 12 ||Same hitbox as j.D
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| 236A|| 11||? || <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>*||=Point blank.
| j.E || 14|| 4|| /|| /|| 12 || 10 || 12 || 14 ||
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| 236C|| 10||? || <span style="color: red;">-11</span>*|| <span style="color: red;">-12</span>*||=Point blank.
| j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 ||
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| 214A|| 8|| 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || 15 || 13 || 8/6 ||No invul at all
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| 214Ax2|| 7|| 3|| KD|| <span style="color: red;">-10</span>||Launches.
| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul
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| 214Ax3|| 14|| 3|| KD|| <span style="color: red;">-12</span>||Overhead. Hard Knockdown.
| 236A|| 11||n || <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank.
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| 214C|| 10|| 3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>||
| 236C|| 10||n || <span style="color: red;">-11</span>*|| <span style="color: red;">-12</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank.
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| 214Cx2|| 10|| 3|| KD|| <span style="color: red;">-11</span>||Launches.
| 214A|| 8|| 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| 5 || 6 || 10 || 4/6 ||QS
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| 214Cx3|| 17|| 7|| KD|| <span style="color: red;">-18</span>||Overhead. Hard Knockdown.
| >214A|| 7|| 3|| KD|| <span style="color: red;">-10</span>|| 4 || 6 || 12 || 2/6 ||Launches. QS.
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| 632146P|| 8|| 4|| <span style="color: blue;">+10</span>|| /||Command Throw.
| >>214A|| 14|| 3|| KD|| <span style="color: red;">-12</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown.
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| 63214K|| 1+13|| ?|| KD|| <span style="color: red;">-15</span>||F7-29 invul on legs. *=13F startup once close, minium = 14F.
| 214C|| 10|| 3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>|| 5 || 6 || 10 || 4/6 ||
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| 2363214A|| 11|| 16|| KD|| <span style="color: red;">-23</span>||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time).
| >214C|| 10|| 3|| KD|| <span style="color: red;">-11</span>|| 4 || 6 || 12 || 2/6 ||Launches.
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| 2363214C|| 11|| 16|| KD|| <span style="color: red;">-23</span>||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
| >>214C|| 17|| 7|| KD|| <span style="color: red;">-18</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown.
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| 236236P || 12 || 13 || KD|| <span style="color: red;">-28</span>||F1-5 invul. Small hurtbox starting 4F before active time, until recovery.
| 632146P|| 8|| 4|| <span style="color: blue;">+10</span>|| /|| 0 || 0 || 0 || 4/0 ||Command Throw.
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| 2363214E || 21 || 3 || KD|| <span style="color: red;">-23</span>||Overhead. No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze).
| 63214K|| 1+13|| ?|| KD|| <span style="color: red;">-15</span>|| 20 || 8 || 10 || 8/14 ||F7-29 invul on legs. 13F startup once close, minium = 14F.
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| 2363214A|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time).
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| 2363214C|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
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| 236236P || 12 || 13 || KD|| <span style="color: red;">-28</span>|| 30 || 0 || 0 || 0 ||F1-5 invul. Small hurtbox starting 4F before active time, until recovery.
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| 2363214E || 21 || 3 || KD|| <span style="color: red;">-23</span>|| 59 || 0 || 0 || 0 ||Overhead (only on non-dreamcancel). No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze).
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Zeile 139: Zeile 147:
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || KD|| -8||
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || KD|| -8||
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| GC|| [[bild:kofxi_iori_GC.png]] || 6 || 5 || KD|| -?||
| GC|| [[bild:kofxi_iori_GC.png]] || 6 || 5 || KD|| -14||
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| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || +5|| +4||Cancel Version is the same. Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || +5|| +4||Cancel Version is the same. Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
Zeile 229: Zeile 237:


== Combos ==
== Combos ==
*632146P > 5C(f) > 2363214A: Punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.]
===Basic Combos===
*[2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3
*632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.]
 
 
===Misc Combos===
*j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block.
*Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C
 
== Matchups ==
===vs Oswald===
Slightly in favor of Iori.
:Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult.
 
===vs Kula===
:Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK)
:You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out
 
===vs Ryo===
:Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f).


== Videos ==
== Videos ==
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival, best Iori]
[https://www.youtube.com/watch?v=epNPEEPpTXs Long file feat. KKong, probably the best overall Iori], here's a particularly nice match showing rekka pressure: [https://youtu.be/epNPEEPpTXs?t=3757 link]<br>
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival]


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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