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| jcharname = 如月 影二 | | jcharname = 如月 影二 | ||
| portrait = [[Image:KOFXI eiji full.png]] | | portrait = [[Image:KOFXI eiji full.png]] | ||
|tier_rank = A | |tier_rank = A | ||
|ratio_rank = 5 Points | |ratio_rank = 5 Points | ||
|health = 1.02 | |health = 1.02 | ||
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}} | }} | ||
== Quick Guide == | == Quick Guide == | ||
:Eiji is a very fast character with very strong pressure but very short range and | :Eiji is a very fast character with very strong pressure but low damage, very short range and below average defense. | ||
:He has | :He has limited defensive capabilities with only situational reversals, with the teleports being the only decent option. | ||
:He is | :He is not great for shift combos, both to and from, and should therefore be played solely as a point "battery" type of character. | ||
'''Neutral'''<br> | '''Neutral'''<br> | ||
:In neutral, Eiji can poke with 236A/C, which has a strong hitbox and leads to a wall bounce on counter hit. | :In neutral, Eiji can poke with 236A/C, which has a strong hitbox and leads to a wall bounce on counter hit. | ||
: Approaching the opponent is somewhat difficult due to Eiji's limited normal range, but j.E should be used from far away, in combination with his teleports, which have upper / lower body invulnerability (see frame data). | : Approaching the opponent is somewhat difficult due to Eiji's limited normal range, but j.E should be used from far away, in combination with his teleports, which have upper / lower body invulnerability (see frame data). | ||
:If Eiji has | :If Eiji has super stock available, he can constantly threaten using his projectile super to punish jumps, even from full screen. | ||
'''Offense'''<br> | '''Offense'''<br> | ||
:(Small)jump j.B is a brutally fast and strong jump | :(Small)jump j.B is a brutally fast and strong jump in that can also crossup, and a mainstay of Eiji's pressure. | ||
:2A gives massive frame advantage and links both into 5C and 2D(1). It is frequently used in blockstrings. | :2A gives massive frame advantage and links both into 5C and 2D(1). It is frequently used in blockstrings. | ||
:Reflector (623P) has no pushback and gives massive frame advantage on block, which makes it great for blockstrings, eg. 2A,2A,reflector, walk forward, 2A, reflector, smalljump B... etc, up to a point where this is pseudo-infinite pressure against some characters in the corner (they have to roll, guard cancel or backdash & take the hit) | :Reflector (623P) has no pushback and gives massive frame advantage on block, which makes it great for blockstrings, eg. 2A,2A,reflector, walk forward, 2A, reflector, smalljump B... etc, up to a point where this is pseudo-infinite pressure against some characters in the corner (they have to roll, guard cancel or backdash & take the hit) | ||
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'''Defense'''<br> | '''Defense'''<br> | ||
:Use 5A(f) to stop smalljumps - at only 4F startup, the attack is extremely fast. | |||
:Eiji's 2D is a very strong anti-air that unfortunately does not lead to much damage, but can be canceled into teleport to immediately cross the opponent up. | :Eiji's 2D is a very strong anti-air that unfortunately does not lead to much damage, but can be canceled into teleport to immediately cross the opponent up. | ||
:2C can also be used as an anti-air for slightly more damage, the same cancel opportunity but a weaker hitbox | :2C can also be used as an anti-air for slightly more damage, the same cancel opportunity but a weaker hitbox | ||
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|- | |- | ||
| 5E|| 9 || 8|| KD|| +2|| | | 5E|| 9 || 8|| KD|| +2|| | ||
|- | |||
| GC|| 8 || 8|| KD|| -18|| | |||
|- | |||
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
| 2A|| 4 || 3|| +6|| +5|| | | 2A|| 4 || 3|| +6|| +5|| | ||
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| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |||
| style="background-color:#F9F9F9;" |'''GC''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_GC.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-18 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
|} | |} | ||
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*'''421K (air Hit) > j.E''' | *'''421K (air Hit) > j.E''' | ||
*''' | *'''Saving Shift to Eiji (Counter Hit) > 2363214P''' | ||
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== Videos == | == Videos == | ||
[https://youtu.be/_eOPwjk01VU?t=707 Kyuntakuya vs u-rasia & others]<br> | [https://youtu.be/_eOPwjk01VU?t=707 Kyuntakuya vs u-rasia & others]<br> | ||
[https://www.youtube.com/watch?v=b5SoMYoV0q8&feature=youtu.be&t=4117 Kyuntakuya going crazy] | [https://www.youtube.com/watch?v=b5SoMYoV0q8&feature=youtu.be&t=4117 Kyuntakuya going crazy]<br> | ||
[https://www.youtube.com/watch?v=V1GtSJ_kyjE Kyuntakuya vs team AGEO] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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