Eiji(KOFXI): Unterschied zwischen den Versionen

987 Bytes hinzugefügt ,  19. Juli 2023
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| jcharname = 如月 影二
| jcharname = 如月 影二
| portrait = [[Image:KOFXI eiji full.png]]
| portrait = [[Image:KOFXI eiji full.png]]
|tier_rank = A+
|tier_rank = A
|ratio_rank = 5 Points
|ratio_rank = 5 Points
|health = 1.02
|health = 1.02
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}}
}}
== Quick Guide ==
== Quick Guide ==
:Eiji is a very fast character with very strong pressure but very short range and sub-par defense.
:Eiji is a very fast character with very strong pressure but low damage, very short range and below average defense.
:He has generally bad defense due to his short-ranged normals & bad reversals, with his teleports being the only decent option.
:He has limited defensive capabilities with only situational reversals, with the teleports being the only decent option.
:He is terrible for shift combos, both to and from, and should therefore be played solely as a point "battery" type of character.
:He is not great for shift combos, both to and from, and should therefore be played solely as a point "battery" type of character.


'''Neutral'''<br>
'''Neutral'''<br>
:In neutral, Eiji can poke with 236A/C, which has a strong hitbox and leads to a wall bounce on counter hit.
:In neutral, Eiji can poke with 236A/C, which has a strong hitbox and leads to a wall bounce on counter hit.
: Approaching the opponent is somewhat difficult due to Eiji's limited normal range, but j.E should be used from far away, in combination with his teleports, which have upper / lower body invulnerability (see frame data).
: Approaching the opponent is somewhat difficult due to Eiji's limited normal range, but j.E should be used from far away, in combination with his teleports, which have upper / lower body invulnerability (see frame data).
:If Eiji has meter, he can constantly threaten using his projectile super to punish jumps, even from full screen.
:If Eiji has super stock available, he can constantly threaten using his projectile super to punish jumps, even from full screen.


'''Offense'''<br>
'''Offense'''<br>
:(Small)jump j.B is a brutally fast and strong jump-in that can also crossup, and a mainstay of Eiji's pressure
:(Small)jump j.B is a brutally fast and strong jump in that can also crossup, and a mainstay of Eiji's pressure.
:2A gives massive frame advantage and links both into 5C and 2D(1). It is frequently used in blockstrings.
:2A gives massive frame advantage and links both into 5C and 2D(1). It is frequently used in blockstrings.
:Reflector (623P) has no pushback and gives massive frame advantage on block, which makes it great for blockstrings, eg. 2A,2A,reflector, walk forward, 2A, reflector, smalljump B... etc, up to a point where this is pseudo-infinite pressure against some characters in the corner (they have to roll, guard cancel or backdash & take the hit)
:Reflector (623P) has no pushback and gives massive frame advantage on block, which makes it great for blockstrings, eg. 2A,2A,reflector, walk forward, 2A, reflector, smalljump B... etc, up to a point where this is pseudo-infinite pressure against some characters in the corner (they have to roll, guard cancel or backdash & take the hit)
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'''Defense'''<br>
'''Defense'''<br>
:Use 5A(f) to stop smalljumps - at only 4F startup, the attack is extremely fast.
:Eiji's 2D is a very strong anti-air that unfortunately does not lead to much damage, but can be canceled into teleport to immediately cross the opponent up.
:Eiji's 2D is a very strong anti-air that unfortunately does not lead to much damage, but can be canceled into teleport to immediately cross the opponent up.
:2C can also be used as an anti-air for slightly more damage, the same cancel opportunity but a weaker hitbox
:2C can also be used as an anti-air for slightly more damage, the same cancel opportunity but a weaker hitbox
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|-
|-
| 5E|| 9 || 8|| KD|| +2||
| 5E|| 9 || 8|| KD|| +2||
|-
| GC|| 8 || 8|| KD|| -18||
|-
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2A|| 4 || 3|| +6|| +5||
| 2A|| 4 || 3|| +6|| +5||
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| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|}
|}


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*'''421K (air Hit) > j.E'''
*'''421K (air Hit) > j.E'''


*'''Safety Shift to Eiji (Counter Hit) > 2363214P'''
*'''Saving Shift to Eiji (Counter Hit) > 2363214P'''




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== Videos ==
== Videos ==
[https://youtu.be/_eOPwjk01VU?t=707 Kyuntakuya vs u-rasia & others]<br>
[https://youtu.be/_eOPwjk01VU?t=707 Kyuntakuya vs u-rasia & others]<br>
[https://www.youtube.com/watch?v=b5SoMYoV0q8&feature=youtu.be&t=4117 Kyuntakuya going crazy]
[https://www.youtube.com/watch?v=b5SoMYoV0q8&feature=youtu.be&t=4117 Kyuntakuya going crazy]<br>
[https://www.youtube.com/watch?v=V1GtSJ_kyjE Kyuntakuya vs team AGEO]
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