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[ | {{SS6 Character | ||
| charname = Sogetsu | |||
| jcharname = 風間蒼月 | |||
| portrait = [[Image:ss6_sogetsu.png]] | |||
|tier_rank = B+ | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Recommended Groove == | |||
'''Ten Groove.'''<br> | |||
Best combo options. | |||
== Notable Normals == | |||
:'''2A:''' good poke. | |||
:'''6B:''' overhead. | |||
:'''5B/2B:''' special cancel, good range. | |||
:'''66B:''' dashing overhead. | |||
:'''2C:''' sweep with absurd range. | |||
:'''j.3C:''' command air normal that can crossup and knocks down. | |||
== Specials == | |||
:'''Wall 3/9:''' Triangle Jump. | |||
:'''623A/B/C/D:''' Geyser. Good projectile. D is a fakeout. | |||
:'''236A/B/C/D:''' Water bubble. Stationary projectile. Using the move again pops the bubble. | |||
:'''214S:''' rush attack, ok chip damage. | |||
:'''22A/B/C/D:''' teleport. D is a fakeout. | |||
:'''214D:''' counter that triggers a teleport behind the opponent. | |||
:'''6464642E (SS2):''' SD Transformation. | |||
== Supers == | |||
:'''湖月・水鏡の陣: 236AB/AD:''' Fires a bubble that triggers the super on hit. AB angled downwards, AD upwards. | |||
:'''消波・風月斬: 236BC / 4632BC (SS2):''' rush super. Soft knockdown. | |||
== Strategie == | |||
meaty 5D > AB scheint eine combo zu sein, siehe [https://www.youtube.com/watch?v=fPywjfsycOg hier], irgendwo im turnier<br> | |||
[https://twitter.com/tekitogate/status/1292312461228437506 bubble setups mit wurf > mu mode]<br> | |||
[https://twitter.com/tekitogate/status/1315574390944264193 mu mode low > high unblockable in issen] | [https://twitter.com/tekitogate/status/1315574390944264193 mu mode low > high unblockable in issen] | ||
[https://youtu.be/9mQgcx4-7Mg?t=3766 bubble > circle strafe > wall down jump] | |||
== Videos == | |||
[https://youtu.be/-PUgYIZZ4PI?t=5396 ein Sogetsu bei Mikado] | |||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 1. Januar 2023, 13:33 Uhr
Sogetsu 風間蒼月 | |
![]() | |
Tiers & Ranking | |
Tier: | B+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Recommended Groove
Ten Groove.
Best combo options.
Notable Normals
- 2A: good poke.
- 6B: overhead.
- 5B/2B: special cancel, good range.
- 66B: dashing overhead.
- 2C: sweep with absurd range.
- j.3C: command air normal that can crossup and knocks down.
Specials
- Wall 3/9: Triangle Jump.
- 623A/B/C/D: Geyser. Good projectile. D is a fakeout.
- 236A/B/C/D: Water bubble. Stationary projectile. Using the move again pops the bubble.
- 214S: rush attack, ok chip damage.
- 22A/B/C/D: teleport. D is a fakeout.
- 214D: counter that triggers a teleport behind the opponent.
- 6464642E (SS2): SD Transformation.
Supers
- 湖月・水鏡の陣: 236AB/AD: Fires a bubble that triggers the super on hit. AB angled downwards, AD upwards.
- 消波・風月斬: 236BC / 4632BC (SS2): rush super. Soft knockdown.
Strategie
meaty 5D > AB scheint eine combo zu sein, siehe hier, irgendwo im turnier
bubble setups mit wurf > mu mode
mu mode low > high unblockable in issen
bubble > circle strafe > wall down jump