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{{SS6 Character | |||
| charname = Andrew | |||
| jcharname = アンドリュー | |||
| portrait = [[Image:ss6_andrew.png]] | |||
|tier_rank = B | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Normals == | == Normals == | ||
:6B: Overhead, hard knockdown | :'''6B:''' Overhead, hard knockdown | ||
== Specials == | == Specials == | ||
:236S: Projectile. | :'''236S:''' Projectile. | ||
:>214S: Followup, dashes after the projectile and turns it into a multi-hit projectile. | :'''>214S:''' Followup, dashes after the projectile and turns it into a multi-hit projectile. | ||
:'''214S:''' Dash slash. A stays in place, B&C move forward. | |||
:'''623S:''' Shoryuken. Properties unknown. | |||
:'''>6S:''' Followup. | |||
:'''421S:''' Overhead launcher. Can be followed up with eg. 623S. | |||
:'''214D:''' A special hit with low damage that gives more bullets to Grand Cannon (632146C), permanently. | |||
:'''632146C:''' Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other. | |||
: | :'''6321464E (SS2):''' SD Transformation. | ||
: | == Supers == | ||
: | :'''Statue of Liberty: 236AB:''' Projectile Super. | ||
:'''Goldrush: 236BC / 21416BC (SS2):''' Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew. | |||
: | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
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