Iroha(SS6): Unterschied zwischen den Versionen
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{{KOF XI Character | |||
| charname = Iroha | |||
| jcharname = いろは | |||
| portrait = [[Image:ss6_iroha.png]] | |||
|tier_rank = S | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Notable Normals == | == Notable Normals == | ||
:'''4D:''' Launcher. | :'''4D:''' Launcher. |
Version vom 31. Dezember 2022, 14:01 Uhr
Iroha いろは | |
Tiers & Ranking | |
Tier: | S |
Ratio Cost: | {{{ratio_rank}}} |
Properties | |
Damage Modifier: | ? |
Stun Modifier: | {{{stun_gauge}}} |
Crouch height (Tier): | {{{crouch_tier}}} |
Notable Normals
- 4D: Launcher.
Specials
- Wall 3/9: Triangle Jump.
- Jump>7/8/9: Double Jump.
- 風斬 (j.)236A/B/C/D: Projectile. D-Version is diagonal.
- 風車 (j.)214S: Tatsumaki.
- 露時雨 (j.)623S: Shoryuken / downwards Shoryuken (air).
- 雨葵 646K: Parry.
- 321421E (SS2): SD Transformation.
Supers
- 夕鶴の舞: 236AB: Command grab super. Works on a waking up opponent if an OTG hit was done right before (bug, arcade / ps2 arcade setting mode only)
- 冬曙 雪月花: 236BC / 6463214BC (SS2): Anti-Air Super.