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*Throw > 421P: OTG hit. Most useful when Throwing the opponent in the corner, since you are close afterwards. | *Throw > 421P: OTG hit. Most useful when Throwing the opponent in the corner, since you are close afterwards. | ||
*63214A > 5B(f) whiff > 421A (OTG): unscale setup. See [https://youtu.be/K119BF4Te6g?t=2394 here], from u-rasia. | |||
*2C > 41236A: Juggle anywhere anti-air. Needs to hit both close and relatively high to connect reliably. | *2C > 41236A: Juggle anywhere anti-air. Needs to hit both close and relatively high to connect reliably. | ||
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