Momoko(KOFXI): Unterschied zwischen den Versionen

25.231 Bytes hinzugefügt ,  4. November 2022
 
(74 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 5 || 3+3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Cannot be cancelled into command normals.
|-
| 5A(f) || 6 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
|-
| 5B(c) || 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5B(f) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5C(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Chain combo starter. No Special Cancel, but has Super Cancel.
|-
| 5C(f) || 15 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Airborne F9-20. F21-47 standing recovery (& 2nd hit).
|-
| 5D(c) || 6 || 2|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> ||
|-
| 5D(f) || 16 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||Small hurtbox F7-25. F26-38 recovery.
|-
| 5E || 14 || 3|| KD|| <span style="color: blue;">+2</span> ||Invul on legs F5-22. F23-33 recovery.
|-
| GC || 6 || 6|| KD|| <span style="color: red;">-14</span> ||
|-
| Saving || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A || 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 2B || 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
|-
| 2C || 7 || 3|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || Chain Combo starter. No Special Cancel, but has Super Cancel.
|-
| 2D || 14 || 4|| KD|| <span style="color: red;">-9</span> ||
|-
| 6A || 15 || 10|| KD|| <span style="color: red;">-14</span> ||F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
|-
| 6B || 22 || 5|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
|-
| 3B || 17 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
|-
| 6D || 25 || 3+5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
|-
| 6D>D || 19 || 4+4|| KD|| <span style="color: red;">-15</span> ||Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
|-
| 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
|-
| doublejump || / || /|| /|| / ||6F Landing recovery if no air attack is used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup).
|-
| small A|| 5 || 12 || / || / ||Same hitbox as j.A
|-
| j.A|| 5 || 12 || / || / ||Same hitbox as smalljump A
|-
| small B|| 6 || 10 || / || / ||Same hitbox as j.B
|-
| up B|| 6 || 10 || / || / ||Unique hitbox
|-
| j.B|| 6 || 10 || / || / ||Same hitbox as smalljump B
|-
| small C|| 9 || 4 || / || / ||Same hitbox as j.C
|-
| up C|| 9 || 4 || / || / ||Unique hitbox
|-
| j.C|| 9 || 4 || / || / ||Same hitbox as smalljump C
|-
| small D|| 12 || 2 || / || / ||Same hitbox as j.D
|-
| up D|| 10 || 2 || / || / ||Unique hitbox
|-
| j.D|| 10 || 2 || / || / ||Same hitbox as smalljump D
|-
| small E|| 14 || 4 || / || / ||Same hitbox as j.E
|-
| j.E|| 14 || 4 || / || / ||Same hitbox as smalljump E
|-
| j.2B|| 7 || 4 || / || / ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.
|-
| j.2D|| 7 || 4 || / || / ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.
|-
|Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||All hits can be chain cancelled. F1-6 low profile.
|-
|Chain 4P|| 22/37* || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
|-
|Chain 2K|| 22/28* || 3+3 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
|-
|Chain 8K|| 18/31* || 4+4 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
|-
|Chain 6P|| 21/27* || 3+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
|-
|Chain 236P|| 16 || 1+10 || KD || <span style="color: red;">-15</span> ||F17-38 airborne. F39-52 recovery (14F).
|-
|Chain 236B|| 21 || 3+3+3 || KD || <span style="color: blue;">+2</span> ||F13-37 airborne. F38-54 recovery (17F).
|-
|Chain 236D|| 21/25* || 4+4 || KD || <span style="color: red;">-15</span> ||Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
|-
|Chain 214K|| 5 || 3 || KD || / ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
|-
|623B|| 10/23* || 4+4 || KD || <span style="color: red;">-10</span> ||Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit.
|-
|623D|| 18/31* || 4+4 || KD || <span style="color: red;">-10</span> ||Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
|-
|236B|| 17 || 3+3,3 || KD || <span style="color: blue;">+2</span> ||Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
|236D|| 17 || 3+3,3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
|214B|| 10* || 12 || <span style="color: red;">-7</span> || <span style="color: red;">-14</span>* ||F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
|-
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery.
|-
|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit.
|-
|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|-
|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|-
|236236P|| 4 || 2 || KD || / ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|-
|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* ||Chain Super starter. *=drastically more disadvantage on guard than on hit.
|-
|236236E|| 50 || ~4 || KD || / ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery.
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
Zeile 44: Zeile 165:
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Cannot be cancelled into command normals.
|-
|-
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |'''5A(f)'''
Zeile 76: Zeile 197:
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Chain combo starter. No Special Cancel, but has Super Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
Zeile 100: Zeile 221:
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Small hitbox F7-25. F26-38 recovery.
| style="background-color:#F9F9F9;" |Small hurtbox F7-25. F26-38 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |'''5E'''
Zeile 134: Zeile 255:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
Zeile 142: Zeile 263:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 150: Zeile 271:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 158: Zeile 279:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Chain Combo starter. No Special Cancel, but has Super Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
Zeile 166: Zeile 287:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Command Normals
|+ Command Normals
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6A.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |15*
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Airborne
| style="background-color:#F9F9F9;" |F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
|-
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6A(cancel).png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Airborne
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
Zeile 202: Zeile 314:
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
|-
|-
| style="background-color:#F9F9F9;" |'''3B'''
| style="background-color:#F9F9F9;" |'''3B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3B.png]][[bild:kofxi_momoko_3B_gif.gif]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
|-
| style="background-color:#F9F9F9;" |'''3B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3B(cancel).png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''6D'''
| style="background-color:#F9F9F9;" |'''6D'''
Zeile 226: Zeile 330:
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
|-
|-
| style="background-color:#F9F9F9;" |'''6D(cancel)'''
| style="background-color:#F9F9F9;" |'''6D>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6D(cancel)_1.png]][[bild:kofxi_momoko_6D(cancel)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6DD_1.png]][[bild:kofxi_momoko_6DD_2.png]][[bild:kofxi_momoko_6DD_gif.gif]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3D_1.png]][[bild:kofxi_momoko_3D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3D_1.png]][[bild:kofxi_momoko_3D_2.png]]
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |4+5?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Airborne
|-
| style="background-color:#F9F9F9;" |'''3D(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3D(cancel)_1.png]][[bild:kofxi_momoko_3D(cancel)_2.png]]
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |Airborne
| style="background-color:#F9F9F9;" |Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
|-
|-
|}
|}
Zeile 351: Zeile 447:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bounces forward on hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.  
| style="background-color:#F9F9F9;" |Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.  
|-
|-
| style="background-color:#F9F9F9;" |'''j.2D'''
| style="background-color:#F9F9F9;" |'''j.2D'''
Zeile 357: Zeile 453:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bounces backwards on hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.  
| style="background-color:#F9F9F9;" |Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.
|-
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Chain Combos
! style="width:100px;background-color:#D9D9D9;" | Chain
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Followups
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''>6K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_6K_1.png]][[bild:kofxi_momoko_chain_6K_2.png]][[bild:kofxi_momoko_chain_6K_3.png]][[bild:kofxi_momoko_chain_6K_4.png]]
| style="background-color:#F9F9F9;" |4P,6P
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4*2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |All hits can be chain cancelled. F1-6 low profile.
|-
| style="background-color:#F9F9F9;" |'''>4P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_4P_1.png]][[bild:kofxi_momoko_chain_4P_2.png]]
| style="background-color:#F9F9F9;" |6K,2K
| style="background-color:#F9F9F9;" |22/37*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>2K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_2K_1.png]][[bild:kofxi_momoko_chain_2K_2.png]]
| style="background-color:#F9F9F9;" |4P,8K
| style="background-color:#F9F9F9;" |22/28*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>8K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_8K_1.png]][[bild:kofxi_momoko_chain_8K_2.png]]
| style="background-color:#F9F9F9;" |2K,6P
| style="background-color:#F9F9F9;" |18/31*
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>6P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_6P_1.png]][[bild:kofxi_momoko_chain_6P_2.png]]
| style="background-color:#F9F9F9;" |8K,6K
| style="background-color:#F9F9F9;" |21/27*
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236P_1.png]][[bild:kofxi_momoko_chain_236P_2.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |1+10
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |F17-38 airborne. F39-52 recovery (14F).
|-
| style="background-color:#F9F9F9;" |'''>236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236B_1.png]][[bild:kofxi_momoko_chain_236B_2.png]][[bild:kofxi_momoko_chain_236B_3.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |3+3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |F13-37 airborne. F38-54 recovery (17F).
|-
| style="background-color:#F9F9F9;" |'''>236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236D_1.png]][[bild:kofxi_momoko_chain_236D_2.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |21/25
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
|-
| style="background-color:#F9F9F9;" |'''>214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_214K.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
|-
|-
|}
|}
Zeile 364: Zeile 554:
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Guard
|-
! style="background-color:#FFd800;" | Note
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236P.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623B_1.png]][[bild:kofxi_momoko_623B_2.png]][[bild:kofxi_momoko_623B_gif.gif]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10/23
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623D_1.png]][[bild:kofxi_momoko_623D_2.png]][[bild:kofxi_momoko_623D_gif.gif]]
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18/31
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236K'''
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236B_1.png]][[bild:kofxi_momoko_236B_2.png]][[bild:kofxi_momoko_236B_3.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3+3,3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
|-
| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_214K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236D_1.png]][[bild:kofxi_momoko_236D_2.png]][[bild:kofxi_momoko_236D_3.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3+3,3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_214B.png]][[bild:kofxi_momoko_214B_gif.gif]]
| style="background-color:#F9F9F9;" |10*
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_214D_1.png]][[bild:kofxi_momoko_214D_2.png]][[bild:kofxi_momoko_214D_gif.gif]]
| style="background-color:#F9F9F9;" |10/34*
| style="background-color:#F9F9F9;" |12+6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery.
|-
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236P.png]]
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-17*
| style="background-color:#F9F9F9;" |Can be followed up with 236P. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit.
|-
| style="background-color:#F9F9F9;" |'''>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236PP.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-17*
| style="background-color:#F9F9F9;" |Can be followed up with 236P. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|-
| style="background-color:#F9F9F9;" |'''>236P>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236PPP.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236P.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236K.png]]
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-22*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Chain Super starter. *=drastically more disadvantage on guard than on hit.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236E.png]]
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |~4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable. Juggle Anywhere.
| style="background-color:#F9F9F9;" |Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery.
|-
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 236236K Followups
! style="width:100px;background-color:#D9D9D9;" | Chain
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:300px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''>A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KA.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. Counterhit-state F1-12 (3F longer than active time).
|-
| style="background-color:#F9F9F9;" |'''>A>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KAC.png]]
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACE.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEB_1.png]][[bild:kofxi_momoko_236236KACEB_2.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Overhead. Does not cause pushback. Can be QSed. Counterhit-state F1-22. leg remains in ch-state F23-26.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBA.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBAC_1.png]][[bild:kofxi_momoko_236236KACEBAC_2.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Can be QSed.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C>E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBACE_1.png]][[bild:kofxi_momoko_236236KACEBACE_2.png]]
| style="background-color:#F9F9F9;" |3/9*
| style="background-color:#F9F9F9;" |3+6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Ender. F6-35 airborne. 8F landing recovery. *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBACD.png]]
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Ender. Hits crossup. F11-64 low profile. F13-33 no collision. F65-69 regular recovery.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D<br>>A>C>E>D>A>B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBD_1.png]][[bild:kofxi_momoko_236236KACEBD_2.png]]
| style="background-color:#F9F9F9;" |24/22*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-5/-19*
| style="background-color:#F9F9F9;" |-10/-24*
| style="background-color:#F9F9F9;" |Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C<br>>A>C>E>D>A<br>>A>C>E>D>A>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBDC_1.png|100px]][[bild:kofxi_momoko_236236KACEBDC_2.png|100px]][[bild:kofxi_momoko_236236KACEBDC_3.png|100px]][[bild:kofxi_momoko_236236KACEBDC_4.png|100px]]
| style="background-color:#F9F9F9;" |17/14/3*
| style="background-color:#F9F9F9;" |4*2
| style="background-color:#F9F9F9;" |-2/-2/-1*
| style="background-color:#F9F9F9;" |-3/-3/-2*
| style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C>E<br>>A>C>E>D>A>C>E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBDCE_1.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_2.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_3.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_4.png|100px]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |4*2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Ender. Can be QSed. 17F low profile recovery + 6F regular recovery.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACED_1.png|100px]][[bild:kofxi_momoko_236236KACED_2.png|100px]][[bild:kofxi_momoko_236236KACED_3.png|100px]]
| style="background-color:#F9F9F9;" |24/39/54*
| style="background-color:#F9F9F9;" |3*3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |First hit hits low. Does not combo from the previous hit. First hit has QS & can be cancelled into further chains. 3rd hit causes hard knockdown. F12-38, 42-53, 56-64 low profile. F65-74 regular recovery. *=first/second/third hit.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>D>A>B>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEDABD.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |Ender. High launch + hard knockdown (no juggle). F17-27 airborne. F28-41 recovery (14F).
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEC.png]]
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>C>D<br>>A>C>E>C>D>B<br>>A>C>E>C>D>B>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACECD_1.png|100px]][[bild:kofxi_momoko_236236KACECD_2.png|100px]][[bild:kofxi_momoko_236236KACECD_3.png|100px]]
| style="background-color:#F9F9F9;" |25/17/17*
| style="background-color:#F9F9F9;" |3*3
| style="background-color:#F9F9F9;" |-3/-4/KD
| style="background-color:#F9F9F9;" |-4/-5/-5
| style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order.
|-
| style="background-color:#F9F9F9;" |'''>A>C>D<br>>A>C>D>D<br>>A>C>D>D>D<br>>A>C>D>D>D>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACD.png|100px]]
| style="background-color:#F9F9F9;" |16/17*
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits
|-
|-
|}
|}
Zeile 445: Zeile 808:
== Videos ==
== Videos ==
[https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br>
[https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br>
[https://www.youtube.com/watch?v=UOimQ2vnG8E Tatchi visiting port24]
[https://www.youtube.com/watch?v=UOimQ2vnG8E Tacchi visiting port24]<br>
[https://www.youtube.com/watch?v=-Y4LXA3yqRQ Tacchi visiting port24, 20221104]
{{KOFXI_Navi}}
{{KOFXI_Navi}}
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