Shingo Yabuki(KOFXI): Unterschied zwischen den Versionen

 
(9 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 32: Zeile 32:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
|-
|-
| 5A(c) || 5|| 3|| +4|| +3||SC
| 5A(c) || 5|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||SC
|-
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| 5A(f) || 7|| 4|| +5|| +4||
| 5A(f) || 7|| 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
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| 5B(c) || 7|| 3|| +1|| +0||Low Hit. SC
| 5B(c) || 7|| 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||Low Hit. SC
|-
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| 5B(f) || 7|| 5|| -1|| -2||
| 5B(f) || 7|| 5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
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| 5C(c) || 4|| 3+9|| +1|| +0||SC
| 5C(c) || 4|| 3+9|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||SC
|-
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| 5C(f) || 16|| 6|| -7|| -8||
| 5C(f) || 16|| 6|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
|-
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| 5D(c) || 7|| 3|| -3|| -4||SC
| 5D(c) || 7|| 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||SC
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| 5D(f) || 7|| 3|| -2|| -3||SC
| 5D(f) || 12|| 5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||SC
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| 5E || 23|| 13|| KD|| -1||SC
| 5E || 23|| 13|| KD|| <span style="color: red;">-1</span>||SC
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| 6B || 19|| 7|| -4|| -5||
| GC || 5|| 4|| KD|| <span style="color: red;">-13</span>||
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| 6B(can) || 15|| 7|| -4|| -5||SC
| 6B || 19|| 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||
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| 2A || 6|| 2|| +4|| +3||SC
| 6B(can) || 15|| 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||SC
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| 2B || 6|| 3|| +5|| +4||SC
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
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| 2C || 8|| 3+3|| -4|| -5||SC
| 2A || 6|| 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||SC
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| 2D || 14|| 3|| KD|| -2||SC
| 2B || 6|| 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||SC
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| 2C || 8|| 3+3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||SC
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| 2D || 14|| 3|| KD|| <span style="color: red;">-2</span>||SC
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| small A|| 5 || 5 || || ||same hitbox as j.A
| small A|| 5 || 5 || || ||same hitbox as j.A
Zeile 90: Zeile 94:
| j.E|| 12 || 6 || KD|| ||Same hitbox as small E
| j.E|| 12 || 6 || KD|| ||Same hitbox as small E
|-
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| 236A|| 11 || 2+3* || -3|| -4||*=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same.
| 236A|| 11 || 2+3* || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||*=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same.
|-
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| 236C|| 18 || 6 || KD|| -13||
| 236C|| 18 || 6 || KD|| <span style="color: red;">-13</span>||
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| 236C(crit)|| 12 || 2+6 || KD|| -9||Randomly triggered. Invul F2-7. Guard Point F8-11. Combos from light attacks.
| 236C(crit)|| 12 || 2+6 || KD|| <span style="color: red;">-9</span>||Randomly triggered. Invul F2-7. Guard Point F8-11. Combos from light attacks.
|-
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| 623A|| 6 || 3+14 || KD|| -23||F1+2 invul. Smaller hurtbox than 623C on second hit (hitbox is the same).
| 623A|| 6 || 3+14 || KD|| <span style="color: red;">-23</span>||F1+2 invul. Smaller hurtbox than 623C on second hit (hitbox is the same).
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| 623C|| 7 || 3+19 || KD|| -32||F1-3 invul. Bigger hurtbox than 623A on second hit (hitbox is the same).
| 623C|| 7 || 3+19 || KD|| <span style="color: red;">-32</span>||F1-3 invul. Bigger hurtbox than 623A on second hit (hitbox is the same).
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| 63214B(1)|| 8* || 3 || /|| /||F1-26 counterhit-state. F3-26 invul on the feet. *=fastest startup (close).
| 63214B(1)|| 8* || 3 || /|| /||F1-26 counterhit-state. F3-26 invul on the feet. *=fastest startup (close).
|-
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| 63214B(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18.
| 63214B(2)|| 10 || 8 || KD|| <span style="color: red;">-22</span>||Second hit. Overhead. Airborne on F1. Landing on F18.
|-
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| 63214D(1)||| 10* || 3 || /|| /||Moves further than B-Version. F1-28 counterhit-state. F5-28 invul on the feet. *=fastest startup (close).
| 63214D(1)||| 10* || 3 || /|| /||Moves further than B-Version. F1-28 counterhit-state. F5-28 invul on the feet. *=fastest startup (close).
|-
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| 63214D(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18.
| 63214D(2)|| 10 || 8 || KD|| <span style="color: red;">-22</span>||Second hit. Overhead. Airborne on F1. Landing on F18.
|-
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| 41236B|| 18 || 5+3 || KD|| -7*||Airborne from F14. *=Point Blank.
| 41236B|| 18 || 5+3 || KD|| <span style="color: red;">-7</span>*||Airborne from F14. *=Point Blank.
|-
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| 41236D || 26 || 5+3 || KD|| -10*||Airborne from F20. *=Point Blank.
| 41236D || 26 || 5+3 || KD|| <span style="color: red;">-10</span>*||Airborne from F20. *=Point Blank.
|-
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| j.236B/D|| 10 || 13 || ?|| ?||Hitbox moves with the leg. Same size for all phases (128x64 pixel).
| j.236B/D|| 10 || 13 || ?|| ?||Hitbox moves with the leg. Same size for all phases (128x64 pixel).
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| 623B/D || 1/6* || 4 || KD|| /||Command Throw. F1-24 in counterhit-state. *=Activates on F1, but hits on F6.
| 623B/D || 1/6* || 4 || KD|| /||Command Throw. F1-24 in counterhit-state. *=Activates on F1, but hits on F6. Only the first hit is unblockable. Can hit airborne (as a regular hit).
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| 214P|| - || 30 || /|| /||F1-19 invul. F20-24 only vulnerable mid body. F25-30 recovery. C-version moves further.
| 214P|| - || 30 || /|| /||F1-19 invul. F20-24 only vulnerable mid body. F25-30 recovery. C-version moves further.
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| 2141236A/C|| 10 || 4+5+4+1+10 || KD|| -25||Invul F1-9. F2-5 Guard Point.
| 2141236A/C|| 10 || 4+5+4+1+10 || KD|| <span style="color: red;">-25</span>||Invul F1-9. F2-5 Guard Point.
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| 236236A/C || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise.
| 236236A/C || 12/56* || 5 || KD|| <span style="color: red;">-9</span>||Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise.
|-
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| 236236E ||  6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable.
| 236236E ||  6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable & ignores combo damage scaling.
|}
|}


Zeile 146: Zeile 150:
|-
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| 5E|| [[bild:kofxi_shingo_5E.png]] || 23 || 13 || KD|| -1||Special Cancel
| 5E|| [[bild:kofxi_shingo_5E.png]] || 23 || 13 || KD|| -1||Special Cancel
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| GC|| [[bild:kofxi_shingo_GC.png]] || 5 || 4 || KD|| <span style="color: red;">-13</span>||
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| 6B|| [[bild:kofxi_shingo_6B.png]] || 19 || 7 || -4|| -5||
| 6B|| [[bild:kofxi_shingo_6B.png]] || 19 || 7 || -4|| -5||
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| 6B(cancel)|| [[bild:kofxi_shingo_6B(cancel).png]] || 15 || 7 || -4|| -5||Faster than 6B. Special Cancel
| 6B(cancel)|| [[bild:kofxi_shingo_6B(cancel).png]] || 15 || 7 || -4|| -5||Faster than 6B. Special Cancel
|-
| Saving Shift|| [[bild:kofxi_shingo_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
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|}
|}
Zeile 205: Zeile 213:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
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| 236A|| [[bild:kofxi_shingo_236A_1.png|125px]][[bild:kofxi_shingo_236A_2.png|125px]][[bild:kofxi_shingo_236A.gif]] || 11 || 2+3* || -3|| +4||*=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same.
| 236A|| [[bild:kofxi_shingo_236A_1.png|125px]][[bild:kofxi_shingo_236A_2.png|125px]][[bild:kofxi_shingo_236A.gif]] || 11 || 2+3* || -3|| -4||*=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same.
|-
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| 236C|| [[bild:kofxi_shingo_236C.png|125px]][[bild:kofxi_shingo_236C.gif]] || 18 || 6 ||KD || -13||First startup frame is NOT in counterhit-state.
| 236C|| [[bild:kofxi_shingo_236C.png|125px]][[bild:kofxi_shingo_236C.gif]] || 18 || 6 ||KD || -13||First startup frame is NOT in counterhit-state.
Zeile 229: Zeile 237:
| j.236B/D|| [[bild:kofxi_shingo_j.41236K_1.png|150px]][[bild:kofxi_shingo_j.41236K_2.png|150px]][[bild:kofxi_shingo_j.41236K_3.png|150px]][[bild:kofxi_shingo_j.41236K_gif.gif]] || 10 || 13 || ?|| ?||Hitbox moves with the leg. Same size for all phases (128x64 pixel).
| j.236B/D|| [[bild:kofxi_shingo_j.41236K_1.png|150px]][[bild:kofxi_shingo_j.41236K_2.png|150px]][[bild:kofxi_shingo_j.41236K_3.png|150px]][[bild:kofxi_shingo_j.41236K_gif.gif]] || 10 || 13 || ?|| ?||Hitbox moves with the leg. Same size for all phases (128x64 pixel).
|-
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| 623B/D || [[bild:kofxi_shingo_623K.png|150px]][[bild:kofxi_shingo_623K_2.png|150px]][[bild:kofxi_shingo_623K_gif.gif]][[bild:kofxi_shingo_623K_gif_hit.gif]] || 1/6* || 4 || KD|| /||Command Throw. F1-24 in counterhit-state. *=Activates on F1, but hits on F6. Can trade on F6. Hartheon says 9F startup.
| 623B/D || [[bild:kofxi_shingo_623K.png|150px]][[bild:kofxi_shingo_623K_2.png|150px]][[bild:kofxi_shingo_623K_gif.gif]][[bild:kofxi_shingo_623K_gif_hit.gif]] || 1/6* || 4 || KD|| /||Command Throw. F1-24 in counterhit-state. *=Activates on F1, but hits on F6. Can trade on F6. Hartheon says 9F startup. Can hit airborne, as a regular hit, see [https://twitter.com/dagun7676/status/1562825392003883009 here].
|-
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| 214P|| [[bild:kofxi_shingo_214P_1.png|125px]][[bild:kofxi_shingo_214P_2.png|125px]][[bild:kofxi_shingo_214P.gif]] || / || 30 || /|| /||F1-19 invul. F20-24 only vulnerable at middle of body. F25-30 recovery. C-version moves further than A-version.
| 214P|| [[bild:kofxi_shingo_214P_1.png|125px]][[bild:kofxi_shingo_214P_2.png|125px]][[bild:kofxi_shingo_214P.gif]] || / || 30 || /|| /||F1-19 invul. F20-24 only vulnerable at middle of body. F25-30 recovery. C-version moves further than A-version.
Zeile 237: Zeile 245:
| 236236A/C || [[bild:kofxi_shingo_236236P_1.png|125px]][[bild:kofxi_shingo_236236P_2.png|100px]][[bild:kofxi_shingo_236236P_3.png|125px]][[bild:kofxi_shingo_236236P_gif.gif]] || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). Vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). Massive hit stun, can be used for unblockables with QS (see main article). *=12 on proximity, 56 otherwise. Hartheon says 11, new data is 12.
| 236236A/C || [[bild:kofxi_shingo_236236P_1.png|125px]][[bild:kofxi_shingo_236236P_2.png|100px]][[bild:kofxi_shingo_236236P_3.png|125px]][[bild:kofxi_shingo_236236P_gif.gif]] || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). Vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). Massive hit stun, can be used for unblockables with QS (see main article). *=12 on proximity, 56 otherwise. Hartheon says 11, new data is 12.
|-
|-
| 236236E || [[bild:kofxi_shingo_236236E_1.png|150px]][[bild:kofxi_shingo_236236E_gif.gif]] || 6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable. Image shows first hit only.
| 236236E || [[bild:kofxi_shingo_236236E_1.png|150px]][[bild:kofxi_shingo_236236E_gif.gif]] || 6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable & ignores combo damage scaling. Image shows first hit only.
|}
|}


==Special Attributes & Bugs==
==Special Attributes & Bugs==
*Has no collision on back ukemi (can run through)
*All of Shingo's jump attacks block saving shift for the opponent on hit (Thanks, @kofxi_bot!).
*All of Shingo's jump attacks block saving shift for the opponent on hit (Thanks, @kofxi_bot!).
*The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game.
*The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game.
19.117

Bearbeitungen