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Zeile 104: | Zeile 104: | ||
| 2363214P|| 17 || 13 || KD|| -7||F1-6 invul. Airborne from F17. Enlarged collision box during startup. | | 2363214P|| 17 || 13 || KD|| -7||F1-6 invul. Airborne from F17. Enlarged collision box during startup. | ||
|- | |- | ||
| 236236B|| 24 || 6+4 || KD|| -9*||2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=Guard crush, but -9 anyway. | | 236236B|| 24 || 6+4 || KD|| -9*||2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=Guard crush, but -9 anyway. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| 236236D|| 28 || 6+6 || KD|| -7*||2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. | | 236236D|| 28 || 6+6 || KD|| -7*||2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| [4],646E|| 5 || 17 || KD|| -50||Only F1 invul. Airborne F2. | | [4],646E|| 5 || 17 || KD|| -50||Only F1 invul. Airborne F2. | ||
Zeile 526: | Zeile 526: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-9* | | style="background-color:#F9F9F9;" |-9* | ||
| style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=old Japanese data says 26. *2= Guard crush, but -9. | | style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=old Japanese data says 26. *2= Guard crush, but -9. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236D''' | | style="background-color:#F9F9F9;" |'''236236D''' | ||
Zeile 534: | Zeile 534: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-7* | | style="background-color:#F9F9F9;" |-7* | ||
| style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=old Japanese data says 30. *2= Guard crush, but -7. | | style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=old Japanese data says 30. *2= Guard crush, but -7. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],646E''' | | style="background-color:#F9F9F9;" |'''[4],646E''' |
Bearbeitungen