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| 63214X>D||17* || 14 || / || / ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17. | | 63214X>D||17* || 14 || / || / ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17. | ||
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| 421P||23 || 7 || KD || <span style="color: red;">-29</span> ||Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. | | 421P||23 || 7 || KD || <span style="color: red;">-29</span> ||Pistol holds 7 rounds. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. | ||
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| >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span> || Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG | | >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span>* ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included. | ||
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| j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C. | | j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C. | ||
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| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-29</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-29</span> | ||
| style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. | | style="background-color:#F9F9F9;" |Pistol holds 7 bullets. Firing the 7th bullet will trigger a reload animation. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. | ||
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| style="background-color:#F9F9F9;" |'''>5xP''' | | style="background-color:#F9F9F9;" |'''>5xP''' | ||
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| style="background-color:#F9F9F9;" |5*7 | | style="background-color:#F9F9F9;" |5*7 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-83</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-83*</span> | ||
| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG | | style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Will reload if done 6 times even if there are 7 rounds in the gun. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included. | ||
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| style="background-color:#F9F9F9;" |'''j.214A''' | | style="background-color:#F9F9F9;" |'''j.214A''' |
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