Whip(KOFXI): Unterschied zwischen den Versionen

185 Bytes hinzugefügt ,  19. September 2021
Zeile 108: Zeile 108:
| 63214X>D||17* || 14 || / || / ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17.
| 63214X>D||17* || 14 || / || / ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17.
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| 421P||23 || 7 || KD || <span style="color: red;">-29</span> ||Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
| 421P||23 || 7 || KD || <span style="color: red;">-29</span> ||Pistol holds 7 rounds. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
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| >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span> || Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first.
| >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span>* ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included.
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| j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C.
| j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C.
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| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-29</span>
| style="background-color:#F9F9F9;" |<span style="color: red;">-29</span>
| style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
| style="background-color:#F9F9F9;" |Pistol holds 7 bullets. Firing the 7th bullet will trigger a reload animation. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
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| style="background-color:#F9F9F9;" |'''>5xP'''
| style="background-color:#F9F9F9;" |'''>5xP'''
Zeile 450: Zeile 450:
| style="background-color:#F9F9F9;" |5*7
| style="background-color:#F9F9F9;" |5*7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-83</span>
| style="background-color:#F9F9F9;" |<span style="color: red;">-83*</span>
| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere.  Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first.
| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Will reload if done 6 times even if there are 7 rounds in the gun. Low hit. Juggle anywhere.  Can hit OTG. *=each additional shot after the first. *2=with reloading included.
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| style="background-color:#F9F9F9;" |'''j.214A'''
| style="background-color:#F9F9F9;" |'''j.214A'''
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