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Zeile 96: | Zeile 96: | ||
| j.E||18 || 9 || / || / ||Same hitbox as smalljump E. | | j.E||18 || 9 || / || / ||Same hitbox as smalljump E. | ||
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| 41236A||7/24* || 3+4 || KD || | | 41236A||7/24* || 3+4 || KD || <span style="color: red;">-55/-46</span>* ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit. | ||
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| 41236C||11/35* || 4+5 || KD || | | 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. | ||
|- | |- | ||
| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | | 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | ||
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| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit. | | 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit. | ||
|- | |- | ||
| 63214C||24/ | | 63214C||24/39* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit. | ||
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|} | |} | ||
Zeile 383: | Zeile 383: | ||
| style="background-color:#F9F9F9;" |3+4 | | style="background-color:#F9F9F9;" |3+4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |<span style="color: red;">-55/-46</span>* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. | | style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. *2=First/second hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236C''' | | style="background-color:#F9F9F9;" |'''41236C''' | ||
Zeile 391: | Zeile 391: | ||
| style="background-color:#F9F9F9;" |4+5 | | style="background-color:#F9F9F9;" |4+5 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |<span style="color: red;">-51/-36</span>* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. | | style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. *2=First/second hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214A''' | | style="background-color:#F9F9F9;" |'''63214A''' | ||
Zeile 412: | Zeile 412: | ||
| style="background-color:#F9F9F9;" |'''63214C''' | | style="background-color:#F9F9F9;" |'''63214C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214C_1.png]][[bild:kofxi_whip_63214C_2.png]][[bild:kofxi_whip_63214C_gif.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214C_1.png]][[bild:kofxi_whip_63214C_2.png]][[bild:kofxi_whip_63214C_gif.gif]] | ||
| style="background-color:#F9F9F9;" |24 | | style="background-color:#F9F9F9;" |24/39* | ||
| style="background-color:#F9F9F9;" |4+3 | | style="background-color:#F9F9F9;" |4+3 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-11 | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. | | style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.*=first/second hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214X>D''' | | style="background-color:#F9F9F9;" |'''63214X>D''' |
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