Whip(KOFXI): Unterschied zwischen den Versionen

270 Bytes hinzugefügt ,  18. September 2021
Zeile 96: Zeile 96:
| j.E||18 || 9 || / || / ||Same hitbox as smalljump E.
| j.E||18 || 9 || / || / ||Same hitbox as smalljump E.
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| 41236A||7/24* || 3+4 || KD || ? ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs.
| 41236A||7/24* || 3+4 || KD || <span style="color: red;">-55/-46</span>* ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit.
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| 41236C||11/35* || 4+5 || KD || ? ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs.
| 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs.
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| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.
| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.
Zeile 104: Zeile 104:
| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit.
| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit.
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| 63214C||24/X* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.
| 63214C||24/39* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit.
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Zeile 383: Zeile 383:
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-55/-46</span>*
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs.
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. *2=First/second hit.
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| style="background-color:#F9F9F9;" |'''41236C'''
| style="background-color:#F9F9F9;" |'''41236C'''
Zeile 391: Zeile 391:
| style="background-color:#F9F9F9;" |4+5
| style="background-color:#F9F9F9;" |4+5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-51/-36</span>*
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs.
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. *2=First/second hit.
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| style="background-color:#F9F9F9;" |'''63214A'''
| style="background-color:#F9F9F9;" |'''63214A'''
Zeile 412: Zeile 412:
| style="background-color:#F9F9F9;" |'''63214C'''
| style="background-color:#F9F9F9;" |'''63214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214C_1.png]][[bild:kofxi_whip_63214C_2.png]][[bild:kofxi_whip_63214C_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214C_1.png]][[bild:kofxi_whip_63214C_2.png]][[bild:kofxi_whip_63214C_gif.gif]]
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24/39*
| style="background-color:#F9F9F9;" |4+3
| style="background-color:#F9F9F9;" |4+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.
| style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.*=first/second hit.
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| style="background-color:#F9F9F9;" |'''63214X>D'''
| style="background-color:#F9F9F9;" |'''63214X>D'''
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