Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

 
(45 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 12: Zeile 12:
== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI benimaru S.jpg]]
|square=[[Datei:KOFXI benimaru S.png]]
|cross=[[Datei:KOFXI benimaru X.jpg]]
|cross=[[Datei:KOFXI benimaru X.png]]
|triangle=[[Datei:KOFXI benimaru T.jpg]]
|triangle=[[Datei:KOFXI benimaru T.png]]
|circle=[[Datei:KOFXI benimaru C.jpg]]
|circle=[[Datei:KOFXI benimaru C.png]]
|R1+square=[[Datei:KOFXI benimaru R1S.jpg]]
|R1+square=[[Datei:KOFXI benimaru R1S.png]]
|R1+cross=[[Datei:KOFXI benimaru R1X.jpg]]
|R1+cross=[[Datei:KOFXI benimaru R1X.png]]
|R1+triangle=[[Datei:KOFXI benimaru R1T.jpg]]
|R1+triangle=[[Datei:KOFXI benimaru R1T.png]]
|R1+circle=[[Datei:KOFXI benimaru R1C.jpg]]
|R1+circle=[[Datei:KOFXI benimaru R1C.png]]
|L1+square=[[Datei:KOFXI benimaru L1S.jpg]]
|L1+square=[[Datei:KOFXI benimaru L1S.png]]
|L1+cross=[[Datei:KOFXI benimaru L1X.jpg]]
|L1+cross=[[Datei:KOFXI benimaru L1X.png]]
|L1+triangle=[[Datei:KOFXI benimaru L1T.jpg]]
|L1+triangle=[[Datei:KOFXI benimaru L1T.png]]
|L1+circle=[[Datei:KOFXI benimaru L1C.jpg]]
|L1+circle=[[Datei:KOFXI benimaru L1C.png]]
}}
}}
==Frame Data==
==Frame Data==
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 5 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 5A(f) || 6 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||No hurtbox on head F1-4.
|-
| 5B(c) || 5 || 5|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||F3+4 no hurtbox on body (only raised leg & head).
|-
| 5B(f) || 8 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 5C(c) || 6 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 5C(f) || 12 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||
|-
| 5D(c) || 5 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
| 5D(f) || 14 || 5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||F4-6 Invul on feet. F7-12 Invul on legs. F13-18 airborne & invul on feet. F19-21 airborne & invul on legs. F22-34 standing recovery.
|-
| 5E || 15 || 3|| KD|| <span style="color: red;">-1</span> ||Invul on feet F13-24. F25-36 standing recovery.
|-
| GC || 5 || 8|| KD|| <span style="color: red;">-18</span> ||
|-
| 6B || 14 || 3|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Special cancel. F1-8 invul on feet.
|-
| Saving Shift || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A || 6 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 2B || 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 2C || 8 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> ||
|-
| 2D || 9 || 6|| KD|| <span style="color: red;">-8</span> ||
|-
| small A || 7 || 11|| /|| / ||
|-
| up A || 4 || 3+5|| /|| / ||Unique hitbox
|-
| j.A || 8 || 9|| /|| / ||
|-
| small B || 5 || 6|| /|| / ||
|-
| j.B || 5 || 6|| /|| / ||
|-
| small C || 7 || 3+7|| /|| / ||
|-
| up C || 7 || 3+7|| /|| / ||2nd hitbox is unique
|-
| j.C || 7 || 3+7|| /|| / ||
|-
| small D || 10 || 5|| /|| / ||Different hitbox than jump D
|-
| up D || 7 || 5|| /|| / ||Unique hitbox
|-
| j.D || 10 || 5|| /|| / ||Different hitbox than smalljump D
|-
| small E || 15 || 5|| /|| / ||Same hitbox as j.E
|-
| j.E || 17 || 5|| /|| / ||Same hitbox as smalljump E
|-
| j.2D || 14 || 2*n|| /|| / ||2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit (very difficult timing).
|-
| 236A || 13 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Super Cancel. Negates projectiles F13-17 (the whole active time).
|-
| 236C || 6 || 5|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery.
|-
| j.236A || 8 || 5|| KD|| / ||Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery.
|-
| j.236C || 8 || 5|| KD|| / ||Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery.
|-
| 236K || 9 || 2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||Starter. Super Cancel. B- and D Versions have identical frame data, but D-Version deals more damage (9 instead of 8).
|-
| 236K>236K || 9/20 || 9|| KD|| <span style="color: red;">-25</span> ||Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 11).
|-
| 214B || 16 || 2*5|| KD|| <span style="color: red;">-5</span> ||All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times.
|-
| 214D || 16 || 2*11|| KD|| <span style="color: red;">-14</span> ||First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times.
|-
| 214A || 12/32* || 7+7|| KD|| <span style="color: red;">-3</span> ||Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit.
|-
| 214[A] || 8/133* ||1-119* || KD|| / ||Has an extra, unblockable hit during chargeup behind Beni that can be QSed. *1=the first attack unblockable attack / regular 214A start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214A.
|-
| 214C || 24/50* || 8+7|| KD|| <span style="color: red;">-11</span> ||Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit.
|-
| 214[C] || 11/146* ||1-119* || KD|| / ||F1-6 above feet invul (72px) Has an extra, unblockable hit during chargeup (behind Beni). *1=first attack / regular 214C start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214C.
|-
| 236236A || 9/18/26* || 3*5|| KD|| <span style="color: red;">-14</span> ||F1 invul. F2-45 in counterhit-state. F46-61 normal recovery. All 3 hits same hitbox (160*160px). *=first/second/third hit startup. Old jp. data says 12F startup.
|-
| 236236C || 5/14/22* || 3*5|| KD|| <span style="color: red;">-18</span> ||F1 invul. F2-41 in Counterhit-State. F42-61 normal recovery. All 3 hits same hitbox (160*160px).
|-
| 214214K || 12 || n|| KD|| <span style="color: red;">-32</span> || Projectile. F1+2 invul. F3-63 Counterhit-State (on guard or whiff). F64-78 regular/crouch recovery. Negates projectiles from F10 earlier than the hit).
|-
| 236236E || 9 || 33|| KD|| <span style="color: red;">-11</span> ||Juggle anywhere. Massive amount of unique, overlapping hitboxes. F1-10 invul. F11-31 upper body invul. F11-54 Counterhit-State. F55-74 normal recovery.
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
Zeile 99: Zeile 196:
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Invul on feet F4-6 & 13-18. Invul on legs F7-12 & 19-21. F22-34 standing recovery.
| style="background-color:#F9F9F9;" |F4-6 Invul on feet. F7-12 Invul on legs. F13-18 airborne & invul on feet. F19-21 airborne & invul on legs. F22-34 standing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |'''5E'''
Zeile 257: Zeile 354:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Same as j.E
| style="background-color:#F9F9F9;" |Same hitbox as j.E
|-
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |'''j.E'''
Zeile 263: Zeile 360:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Same as smalljump E
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E
|-
|-
| style="background-color:#F9F9F9;" |'''j.2D'''
| style="background-color:#F9F9F9;" |'''j.2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_2D.png]][[bild:kofxi_benimaru_jump_2D_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_2D.png]][[bild:kofxi_benimaru_jump_2D_gif.gif]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |(2/0)*n
| style="background-color:#F9F9F9;" |2*n
| style="background-color:#F9F9F9;" |2F active, 2F inactive, alternatingly, until landing. 19F landing recovery.
| style="background-color:#F9F9F9;" |2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit, see [https://twitter.com/dagun7676/status/1417489196764352516 here].
|-
|-
|}
|}
Zeile 292: Zeile 389:
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236C.png]][[bild:kofxi_benimaru_236C_2.png]][[bild:kofxi_benimaru_236C_gif.gif]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |Super Cancel. Negates projectiles F6-10 (the whole active time).
| style="background-color:#F9F9F9;" |Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery.
|-
| style="background-color:#F9F9F9;" |'''j.236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_236A.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery.
|-
| style="background-color:#F9F9F9;" |'''j.236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_236C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236K'''
| style="background-color:#F9F9F9;" |'''236K'''
Zeile 305: Zeile 418:
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Starter. Super Cancel.
| style="background-color:#F9F9F9;" |Starter. Super Cancel. B- and D Versions have identical frame data, but D-Version deals more damage (9 instead of 8).
|-
|-
| style="background-color:#F9F9F9;" |'''>236K'''
| style="background-color:#F9F9F9;" |'''>236K'''
Zeile 313: Zeile 426:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery.
| style="background-color:#F9F9F9;" |Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 9).
|-
|-
| style="background-color:#F9F9F9;" |'''63214K'''
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214B_1.png]][[bild:kofxi_benimaru_63214B_2.png]][[bild:kofxi_benimaru_63214B_3.png]][[bild:kofxi_benimaru_63214B_gif.gif]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2*5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times.
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214D_1.png]][[bild:kofxi_benimaru_63214D_2.png]][[bild:kofxi_benimaru_63214D_3.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |2*11
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times.
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214A_1.png]][[bild:kofxi_benimaru_214A_2.png]][[bild:kofxi_benimaru_214A_gif.gif]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12/32*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |7+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''214[A]'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214A_hold.png]]
| style="background-color:#F9F9F9;" |8/133*
| style="background-color:#F9F9F9;" |1-119*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Has an extra, unblockable hit during chargeup behind Beni that can be QSed. *1=the first attack unblockable attack / regular 214A start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214A.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C_1.png|100px]][[bild:kofxi_benimaru_214C_2.png|200px]][[bild:kofxi_benimaru_214C_3.png|150px]][[bild:kofxi_benimaru_214C_gif.gif]]
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24/50*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''214[C]'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C_hold.png]]
| style="background-color:#F9F9F9;" |11/146*
| style="background-color:#F9F9F9;" |1-119*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-6 above feet invul (72px) Has an extra, unblockable hit during chargeup (behind Beni). *1=first attack / regular 214C start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236A_1.png|150px]][[bild:kofxi_benimaru_236236A_2.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236A_1.png|250px]][[bild:kofxi_benimaru_236236A_gif.gif]]
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |9/18/26*
| style="background-color:#F9F9F9;" |5+5
| style="background-color:#F9F9F9;" |5+5+5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F1 invul. Both hits same hitbox (160*160px). *=old jp. data says 12f.
| style="background-color:#F9F9F9;" |F1 invul. F2-45 in counterhit-state. F46-61 normal recovery. All 3 hits same hitbox (160*160px). *=first/second/third hit startup. Old jp. data says 12F startup.
|-
|-
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236C_1.png|150px]][[bild:kofxi_benimaru_236236C_2.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236C_1.png|250px]][[bild:kofxi_benimaru_236236C_gif.gif]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5/14/22
| style="background-color:#F9F9F9;" |5+5
| style="background-color:#F9F9F9;" |5+5+5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |F1 invul. Both hits same hitbox (160*160px).
| style="background-color:#F9F9F9;" |F1 invul. F2-41 in Counterhit-State. F42-61 normal recovery. All 3 hits same hitbox (160*160px).
|-
|-
| style="background-color:#F9F9F9;" |'''214214K'''
| style="background-color:#F9F9F9;" |'''214214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214214K_1.png]][[bild:kofxi_benimaru_214214K_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214214K_2.png]][[bild:kofxi_benimaru_214214K_3.png]][[bild:kofxi_benimaru_214214K_gif.gif]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-32
| style="background-color:#F9F9F9;" |F1+2 invul. Projectile. Negates projectiles from F10.
| style="background-color:#F9F9F9;" | Projectile. F1+2 invul. F3-63 Counterhit-State (on guard or whiff). F64-78 regular/crouch recovery. Negates projectiles from F10 earlier than the hit).
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236E_1.png|150px]][[bild:kofxi_benimaru_236236E_2.png|150px]][[bild:kofxi_benimaru_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236E_1.png|250px]][[bild:kofxi_benimaru_236236E_2.png|250px]][[bild:kofxi_benimaru_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |33
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other.
| style="background-color:#F9F9F9;" |Juggle anywhere. Massive amount of unique, overlapping hitboxes. F1-10 invul. F11-31 upper body invul. F11-54 Counterhit-State. F55-74 normal recovery.
|-
|-
|}
|}


== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*With Benimaru, throwing an opponent into the corner will turn them around, allowing jump and smalljump crossups.
*Has no collision on back ukemi (can run through)
*Has no collision on back ukemi (can run through)
*Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F
*Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F
*5A(f) has no hurtbox on the head F1-4.
*5B(c) has no hurtbox on the body F3+4.
*Benimaru's head has a unusually thin hurtbox during the recovery (and some other parts) of several of his special moves:<br>[[bild:kofxi_benimaru_small_head.png|100px]]
*Benimaru's head is NOT in Counterhit-State during F8-20 of 214C.<br>[[bild:kofxi_benimaru_214C_head.png|150px]]


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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