Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

Zeile 369: Zeile 369:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-32
| style="background-color:#F9F9F9;" |-32
| style="background-color:#F9F9F9;" |F1+2 invul. Projectile. Negates projectiles from F10 earlier than the hit).
| style="background-color:#F9F9F9;" | Projectile. F1+2 invul. F3-63 Counterhit-State (on guard or whiff). F64-78 regular/crouch recovery. Negates projectiles from F10 earlier than the hit).
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| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236E_1.png|250px]][[bild:kofxi_benimaru_236236E_2.png|250px]][[bild:kofxi_benimaru_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236E_1.png|250px]][[bild:kofxi_benimaru_236236E_2.png|250px]][[bild:kofxi_benimaru_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |33
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other.
| style="background-color:#F9F9F9;" |Juggle anywhere. Massive amount of unique, overlapping hitboxes. F1-10 invul. F11-31 upper body invul. F11-54 Counterhit-State. F55-74 normal recovery.
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