Shingo Yabuki(KOFXI): Unterschied zwischen den Versionen

Zeile 32: Zeile 32:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
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| 5A(c) || 5|| 3|| +4|| +3||SC
| 5A(c) || 5|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||SC
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| 5A(f) || 7|| 4|| +5|| +4||
| 5A(f) || 7|| 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
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| 5B(c) || 7|| 3|| +1|| +0||Low Hit. SC
| 5B(c) || 7|| 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||Low Hit. SC
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| 5B(f) || 7|| 5|| -1|| -2||
| 5B(f) || 7|| 5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
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| 5C(c) || 4|| 3+9|| +1|| +0||SC
| 5C(c) || 4|| 3+9|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||SC
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| 5C(f) || 16|| 6|| -7|| -8||
| 5C(f) || 16|| 6|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
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| 5D(c) || 7|| 3|| -3|| -4||SC
| 5D(c) || 7|| 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||SC
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| 5D(f) || 7|| 3|| -2|| -3||SC
| 5D(f) || 7|| 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||SC
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| 5E || 23|| 13|| KD|| -1||SC
| 5E || 23|| 13|| KD|| <span style="color: red;">-1</span>||SC
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| GC || 5|| 4|| KD|| -?||
| GC || 5|| 4|| KD|| -?||
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| 6B || 19|| 7|| -4|| -5||
| 6B || 19|| 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||
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| 6B(can) || 15|| 7|| -4|| -5||SC
| 6B(can) || 15|| 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||SC
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| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
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| 2A || 6|| 2|| +4|| +3||SC
| 2A || 6|| 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||SC
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| 2B || 6|| 3|| +5|| +4||SC
| 2B || 6|| 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||SC
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| 2C || 8|| 3+3|| -4|| -5||SC
| 2C || 8|| 3+3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||SC
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| 2D || 14|| 3|| KD|| -2||SC
| 2D || 14|| 3|| KD|| <span style="color: red;">-2</span>||SC
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| small A|| 5 || 5 || || ||same hitbox as j.A
| small A|| 5 || 5 || || ||same hitbox as j.A
Zeile 94: Zeile 94:
| j.E|| 12 || 6 || KD|| ||Same hitbox as small E
| j.E|| 12 || 6 || KD|| ||Same hitbox as small E
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| 236A|| 11 || 2+3* || -3|| -4||*=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same.
| 236A|| 11 || 2+3* || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||*=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same.
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| 236C|| 18 || 6 || KD|| -13||
| 236C|| 18 || 6 || KD|| <span style="color: red;">-13</span>||
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| 236C(crit)|| 12 || 2+6 || KD|| -9||Randomly triggered. Invul F2-7. Guard Point F8-11. Combos from light attacks.
| 236C(crit)|| 12 || 2+6 || KD|| <span style="color: red;">-9</span>||Randomly triggered. Invul F2-7. Guard Point F8-11. Combos from light attacks.
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| 623A|| 6 || 3+14 || KD|| -23||F1+2 invul. Smaller hurtbox than 623C on second hit (hitbox is the same).
| 623A|| 6 || 3+14 || KD|| <span style="color: red;">-23</span>||F1+2 invul. Smaller hurtbox than 623C on second hit (hitbox is the same).
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| 623C|| 7 || 3+19 || KD|| -32||F1-3 invul. Bigger hurtbox than 623A on second hit (hitbox is the same).
| 623C|| 7 || 3+19 || KD|| <span style="color: red;">-32</span>||F1-3 invul. Bigger hurtbox than 623A on second hit (hitbox is the same).
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| 63214B(1)|| 8* || 3 || /|| /||F1-26 counterhit-state. F3-26 invul on the feet. *=fastest startup (close).
| 63214B(1)|| 8* || 3 || /|| /||F1-26 counterhit-state. F3-26 invul on the feet. *=fastest startup (close).
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| 63214B(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18.
| 63214B(2)|| 10 || 8 || KD|| <span style="color: red;">-22</span>||Second hit. Overhead. Airborne on F1. Landing on F18.
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| 63214D(1)||| 10* || 3 || /|| /||Moves further than B-Version. F1-28 counterhit-state. F5-28 invul on the feet. *=fastest startup (close).
| 63214D(1)||| 10* || 3 || /|| /||Moves further than B-Version. F1-28 counterhit-state. F5-28 invul on the feet. *=fastest startup (close).
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| 63214D(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18.
| 63214D(2)|| 10 || 8 || KD|| <span style="color: red;">-22</span>||Second hit. Overhead. Airborne on F1. Landing on F18.
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| 41236B|| 18 || 5+3 || KD|| -7*||Airborne from F14. *=Point Blank.
| 41236B|| 18 || 5+3 || KD|| <span style="color: red;">-7</span>*||Airborne from F14. *=Point Blank.
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| 41236D || 26 || 5+3 || KD|| -10*||Airborne from F20. *=Point Blank.
| 41236D || 26 || 5+3 || KD|| <span style="color: red;">-10</span>*||Airborne from F20. *=Point Blank.
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| j.236B/D|| 10 || 13 || ?|| ?||Hitbox moves with the leg. Same size for all phases (128x64 pixel).
| j.236B/D|| 10 || 13 || ?|| ?||Hitbox moves with the leg. Same size for all phases (128x64 pixel).
Zeile 124: Zeile 124:
| 2141236A/C|| 10 || 4+5+4+1+10 || KD|| -25||Invul F1-9. F2-5 Guard Point.
| 2141236A/C|| 10 || 4+5+4+1+10 || KD|| -25||Invul F1-9. F2-5 Guard Point.
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| 236236A/C || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise.
| 236236A/C || 12/56* || 5 || KD|| <span style="color: red;">-9</span>||Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise.
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| 236236E ||  6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable & ignores combo damage scaling.
| 236236E ||  6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable & ignores combo damage scaling.
19.130

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