Oswald(KOFXI): Unterschied zwischen den Versionen

K
Zeile 938: Zeile 938:
5A/2A: good, fast pokes. 2A can be confirmed into 3A if mashed, and 5A ist good as an anti-smalljump attack.<br>
5A/2A: good, fast pokes. 2A can be confirmed into 3A if mashed, and 5A ist good as an anti-smalljump attack.<br>
j.C: Very strong jump in, hits early and reaches far down and also has a great crossup hitbox. Can be done right at the start of a smalljump, repeatedly, to exert a lot of pressure.<br>
j.C: Very strong jump in, hits early and reaches far down and also has a great crossup hitbox. Can be done right at the start of a smalljump, repeatedly, to exert a lot of pressure.<br>
j.E: comparatively strong but slightly slow j.E, good horizontal Hitbox which is useful to get in on the opponent.
j.E: comparatively strong but somewhat slow j.E, good horizontal Hitbox which is useful to get in on the opponent.


'''Anti-Air'''
'''Anti-Air'''
Zeile 946: Zeile 946:
*5D(c)(counter hit) > 3A: vs Smalljumps
*5D(c)(counter hit) > 3A: vs Smalljumps
*j.D (strong air-to-air, has to be done early, will stop almost anything)
*j.D (strong air-to-air, has to be done early, will stop almost anything)
*63214,63214P (langsam aber stark)
*63214,63214P (slow but strong)




Zeile 962: Zeile 962:


*'''With back to wall poke with 2D > 6A, confirm into 214C (1-2 Hits), 236B/D (B if 2 Hits of 214C hit, D if 1 hits), 236A (Whiff), Corner Combo
*'''With back to wall poke with 2D > 6A, confirm into 214C (1-2 Hits), 236B/D (B if 2 Hits of 214C hit, D if 1 hits), 236A (Whiff), Corner Combo


== Blockstrings & Okizeme ==
== Blockstrings & Okizeme ==
19.112

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