Iori Yagami(KOFXI): Unterschied zwischen den Versionen

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Zeile 32: Zeile 32:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
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| 5A(c) || 6 || 4|| +4|| +3 ||
| 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
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| 5A(f)|| 8 || 3|| +8 || +7 ||
| 5A(f)|| 8 || 3|| <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||
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| 5B(c)|| 7 || 3|| +5|| +4 ||Low Hit
| 5B(c)|| 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Low Hit
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| 5B(f)|| 8 || 4|| +3|| +2||
| 5B(f)|| 8 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
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| 5C(c)|| 4 || 2+5|| +1|| +0||
| 5C(c)|| 4 || 2+5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
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| 5C(f)|| 9 || 3|| -1|| -2||
| 5C(f)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
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| 5D(c)|| 7 || 6|| +6|| +5||
| 5D(c)|| 7 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
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| 5D(f)|| 12 || 4+4|| -6|| -7||
| 5D(f)|| 12 || 4+4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||
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| 5E|| 13 || 5|| KD|| -8||
| 5E|| 13 || 5|| KD|| <span style="color: red;">-8</span>||
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| 6A|| 7 || 2|| +5|| +4||Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
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| 6AA|| 11 || 6|| +3|| +2||
| 6AA|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
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| 6B|| 20 || 2+2|| +0|| -1||
| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||
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| 2A|| 5 || 4|| +3|| +2||
| 2A|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
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| 2B|| 7 || 3+2|| +4|| +3||Links into 5C()c on back hit despite the frame data
| 2B|| 7 || 3+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||Links into 5C()c on back hit despite the frame data
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| 2C|| 10 || 2+5|| -1|| -2||
| 2C|| 10 || 2+5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
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| 2D|| 7 ||6 || KD|| -16||
| 2D|| 7 ||6 || KD|| <span style="color: red;">-16</span>||
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| j.A|| 5|| 9|| /|| /||All j.A the same
| j.A|| 5|| 9|| /|| /||All j.A the same
Zeile 80: Zeile 80:
| j.4B || 5|| 3|| /|| /||
| j.4B || 5|| 3|| /|| /||
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| 623A|| 7|| 2+1+9|| KD|| -20||No invul at all
| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>||No invul at all
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| 623C|| 7|| 2+2+14|| KD|| -36||F1-8 upper body invul
| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>||F1-8 upper body invul
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| 236A|| 11|| || -7*|| -8*||=Point blank.
| 236A|| 11|| || <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>*||=Point blank.
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| 236C|| 10|| || -11*|| -12*||=Point blank.
| 236C|| 10|| || <span style="color: red;">-11</span>*|| <span style="color: red;">-12</span>*||=Point blank.
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| 214A|| 8|| 3|| -7|| -8||
| 214A|| 8|| 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
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| 214Ax2|| 7|| 3|| KD|| -10||Launches.
| 214Ax2|| 7|| 3|| KD|| <span style="color: red;">-10</span>||Launches.
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| 214Ax3|| 14|| 3|| KD|| -12||Overhead. Hard Knockdown.
| 214Ax3|| 14|| 3|| KD|| <span style="color: red;">-12</span>||Overhead. Hard Knockdown.
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| 214C|| 10|| 3|| -9|| -10||
| 214C|| 10|| 3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>||
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| 214Cx2|| 10|| 3|| KD|| -11||Launches.
| 214Cx2|| 10|| 3|| KD|| <span style="color: red;">-11</span>||Launches.
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| 214Cx3|| 17|| 7|| KD|| -18||Overhead. Hard Knockdown.
| 214Cx3|| 17|| 7|| KD|| <span style="color: red;">-18</span>||Overhead. Hard Knockdown.
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| 632146P|| 8|| 4|| +10|| /||Command Throw.
| 632146P|| 8|| 4|| <span style="color: blue;">+10</span>|| /||Command Throw.
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| 63214K|| 1+13|| ?|| KD|| -15||F7-29 invul on legs. *=13F startup once close, minium = 14F.
| 63214K|| 1+13|| ?|| KD|| <span style="color: red;">-15</span>||F7-29 invul on legs. *=13F startup once close, minium = 14F.
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| 2363214A|| 11|| 16|| KD|| -23||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time).
| 2363214A|| 11|| 16|| KD|| <span style="color: red;">-23</span>||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time).
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| 2363214C|| 11|| 16|| KD|| -23||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
| 2363214C|| 11|| 16|| KD|| <span style="color: red;">-23</span>||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
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| 2363214E || 21 || 3 || KD|| <span style="color: red;">-23</span>||Overhead. No invulnerability. Freeze on F21. Hits during freeze, on F48 (can only be blocked before freeze).
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