Adelheid(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 65: | Zeile 65: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 73: | Zeile 73: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 81: | Zeile 81: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Leg has no hurtbox. | | style="background-color:#F9F9F9;" |Leg has no hurtbox. | ||
|- | |- | ||
Zeile 89: | Zeile 89: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 96: | Zeile 96: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]] | ||
| style="background-color:#F9F9F9;" |7/12* | | style="background-color:#F9F9F9;" |7/12* | ||
| style="background-color:#F9F9F9;" |4+ | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit. *=if first hit whiffs. | | style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit. *=if first hit whiffs. | ||
|- | |- | ||
Zeile 105: | Zeile 105: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 113: | Zeile 113: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 129: | Zeile 129: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 137: | Zeile 137: | ||
| style="background-color:#F9F9F9;" |7/27* | | style="background-color:#F9F9F9;" |7/27* | ||
| style="background-color:#F9F9F9;" |6+2 | | style="background-color:#F9F9F9;" |6+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same. | | style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same. | ||
|- | |- | ||
Zeile 146: | Zeile 146: | ||
| style="background-color:#F9F9F9;" |4+3+18* | | style="background-color:#F9F9F9;" |4+3+18* | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-16 | ||
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same. | | style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same. | ||
|- | |- | ||
Zeile 165: | Zeile 165: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. | ||
|- | |- | ||
Zeile 173: | Zeile 173: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. | ||
|- | |- | ||
Zeile 181: | Zeile 181: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. | ||
|- | |- | ||
Zeile 189: | Zeile 189: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. | ||
|- | |- | ||
Zeile 197: | Zeile 197: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |Launcher. Special Cancel. Cancel version is the same. | | style="background-color:#F9F9F9;" |Launcher. Special Cancel. Cancel version is the same. | ||
|- | |- | ||
Zeile 289: | Zeile 289: | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236B ( | | style="background-color:#F9F9F9;" |'''236B (Shot)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]] | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-6* | ||
| style="background-color:#F9F9F9;" |Projectile. | | style="background-color:#F9F9F9;" |Projectile. *=Point Blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236B (cancel)''' | | style="background-color:#F9F9F9;" |'''236B (cancel)''' | ||
Zeile 301: | Zeile 301: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4+?* | | style="background-color:#F9F9F9;" |4+?* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-14* | ||
| style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. | | style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236D ( | | style="background-color:#F9F9F9;" |'''236D (Shot)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |Projectile. | | style="background-color:#F9F9F9;" |Projectile. | ||
|- | |- | ||
Zeile 317: | Zeile 317: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |3+3+?* | | style="background-color:#F9F9F9;" |3+3+?* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-10* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. | | style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236P''' | | style="background-color:#F9F9F9;" |'''236P''' | ||
Zeile 325: | Zeile 325: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-36 | ||
| style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end. | | style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end. | ||
|- | |- | ||
Zeile 333: | Zeile 333: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version. | | style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version. | ||
|- | |- | ||
Zeile 341: | Zeile 341: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version. | | style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version. | ||
|- | |- | ||
Zeile 349: | Zeile 349: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?). | | style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?). | ||
|- | |- | ||
Zeile 357: | Zeile 357: | ||
| style="background-color:#F9F9F9;" |5/42 | | style="background-color:#F9F9F9;" |5/42 | ||
| style="background-color:#F9F9F9;" |21+6 | | style="background-color:#F9F9F9;" |21+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?). | | style="background-color:#F9F9F9;" |Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?). | ||
|- | |- | ||
Zeile 365: | Zeile 365: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-14* | ||
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Invul F1-8. | | style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Invul F1-8. *=Point Blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''641236C''' | | style="background-color:#F9F9F9;" |'''641236C''' | ||
Zeile 373: | Zeile 373: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-14* | ||
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheild than with 641236A. | | style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheild than with 641236A. *=Point Blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214E''' | | style="background-color:#F9F9F9;" |'''2363214E''' | ||
Zeile 381: | Zeile 381: | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |40 | | style="background-color:#F9F9F9;" |40 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While she is visible, 2363214E is locked (2141236E works however). | | style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While she is visible, 2363214E is locked (2141236E works however). | ||
|- | |- | ||
Zeile 389: | Zeile 389: | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |40 | | style="background-color:#F9F9F9;" |40 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |F2-41 upper body invul. | | style="background-color:#F9F9F9;" |F2-41 upper body invul. | ||
Version vom 30. Juni 2020, 23:36 Uhr
Adelheid アーデルハイド | |
![]() | |
Tiers & Ranking | |
Tier: | S |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.11 |
Stun Modifier: | 1.25 |
Crouch height (Tier): | F |
Quick Guide
- Adelheid is a powerful but very fragile character, with one of the lowest stun values in the game, and almost no defensive options without meter.
- He can deal very high stun combo damage and is therefore excellent to shift to to finish a stun combo.
- Adel should be played as Leader since he has one of the best LDMs in the game: it is relatively safe on block, has just 2F startup, extremely high damage and great utility.
- Playing Adel in 2nd position is also fine because of his stun combo synergy, but less advisable than playing him as Leader.
Neutral
- If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236263B) or LDM.
- If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistant in this situation.
- To approach, try using j.B or j.E.
Offense
- Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
- (Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
- 3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
- 236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
- The cancel-version of 236D causes massive stun, hard knockdown and has juggle anywhere - use it as a combo ender, eg 2B>2B>6B>236D.
- After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2), which gives plenty of time to hit confirm into 6B>236D.
Defense
- If you have at least 1 stock, use Kreis (236236B) as an anti-air on reaction. The move loses to certain low hits, so do not overabuse it too much on wakeup.
- If playing Adel as a Leader, as soon as you have 2 stocks, the enemy must play your game. Due to the crazy startup of 2F, you can almost always use LDM on reaction, even on full screen, against jumps.
- If you are left without meter, try breaking free from pressure with 2-frame jump attacks (regardless of whether they hit) or try a very early j.E to beat jump-in attempts (this is a risky strategy however). You can also try using 5AC(c)>236D (juggle anywhere) as an anti-air against smalljumps, but the 5A hitbox makes this quite difficult.
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
A | B | C | D |
![]() |
![]() |
![]() |
![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
![]() |
![]() |
![]() |
![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
236K-Table
Move | 236K Projectile? | 236K Hit? |
---|---|---|
2A | yes | yes(with delay) |
5A | no | yes |
3A | no | yes |
2B | no | yes |
5B | no | yes |
6B | no | yes |
4B | no | yes |
5C | no | yes |
2C | yes | no |
5D | no | yes |
2D | yes | no |
5E | yes | no |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
Combos
Note: 2B > 6B Combos deal the same or better damage than C(2)>4B Combos.
- 2B (> 2B,) > 6B(1Hit), then:
- 236D
- 236236D
- 641236P
- LDM
- Quick Shift Combo
- C(2) > 4B(2-3Hits), then:
- 236D
- 236236D
- 641236P
- LDM
- Quick Shift Combo (only after 4B(2 Hits))
- 3A > LDM
- Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
- 5A > 236D: anti-air.
Quick-Shift Combos
- Back-Hit with opponent in corner, Quick-Shift to Adelheid, j.D,\/,5C(2 Hits),3A, link 6B(1 Hit) > 236D. 50% damage, almost always stuns.
- midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E: Ace-Setup.
Strategy
Anti Airs: 5A,5B,2C,5E, 236K
- 2B > 3A: Frame-Trap, can be confirmed into LDM (3A enables juggles).
- Reversal 236236D > shift-in, Combo: the first hit of 236236D has massive hit stun and enables combos. 236236D also puts the opponent into standing position, which makes shift in combos easier.
- On hit or block 2B > 2B > 6B(1 Hit) > Quick Shift (no Jump-in or whiff jump-in) > land behind opponent. useful with eg. Oswald for his midscreen, back-turned ace setup: 2B,2A,214C(2 Hits),236D,236A(Whiff), turn-around 3A, may delay 214C,236B,236E.
- Opponent shifts out fullscreen or simply jumps: use LDM: LDM can be used to punish shifts on reaction against the incoming opponent
Links
Kazu vs Urasia (Uラシア)
Japanese Wiki
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber