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==Combos== | ==Combos== | ||
===Basic Combos=== | |||
*[2B link 5C] or [5C>6B], then: | |||
**63214K: hard knockdown. Also a good QS setup on first hit. | |||
**41236B: a few points more damage, but no hard knockdown. | |||
**LDM | |||
*5C>6B>2141236P or LDM: Combo in super. | |||
*2C/5C/5D>236236P: Launcher Combo. Not many options afterwards unfortunately. | |||
===Shift Combos=== | ===Shift Combos=== | ||
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'''Shingo & Oswald'''<br> | '''Shingo & Oswald'''<br> | ||
*Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE) | *Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE) | ||
===Full Hit LDM Setups=== | |||
*Corner 6C>6B min delay 236236E: Full hit setup, 90% Damage against 1.0 defense characters. [https://youtu.be/R-09UNgiyfU?t=98 Source: NKT.] | |||
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