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'''Offense'''<br> | '''Offense'''<br> | ||
:Once in close range, use a mix of 2B (massive frame advantage), walk up 6C (for either the 5C(c)>236D-D starter, or throw) or j.B & j.C. | :Once in close range, use a mix of 2B (massive frame advantage), walk up 6C (for either the 5C(c)>236D-D starter, or throw) or j.B & j.C. | ||
:j.B in particular is very strong because of its speed, and when used from small jumps, as it can easily cross up crouching opponents. | |||
:Kyo's Rekkas have some limited applications for poking & attacking, particularly if the opponent does not have any stock to guard cancel roll through longer strings. | :Kyo's Rekkas have some limited applications for poking & attacking, particularly if the opponent does not have any stock to guard cancel roll through longer strings. | ||
:Kyo's 5B(c) hits low & chains into 3D(1), which can be hit-confirmed into 236D-D. | :Kyo's 5B(c) hits low & chains into 3D(1), which can be hit-confirmed into 236D-D. |
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