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| ==Matchups== | | ==Matchups== |
| '''VS Ralph:'''
| | === Gegen Ralf === |
| Zitat Rock, bester Clark Japans:
| | Der beste Clark-Spieler Rock sieht das Matchup im Vorteil für Clark, als ein 6,5:3,5.<br> |
| As you can see from the game with Mr NORI
| | Clarks Angriffe in der Luft, vor allem j.D, sind so stark, dass Ralf gezwungen ist, am Boden zu kämpfen, und am Boden dominiert Clarks 2C.<br> |
| Clark is also a Ralph killer
| | Clark sollte im Neutral die Distanz suchen, wo 2C gerade noch die Pokes von Ralf trifft. Wenn Ralf 5C(f) und 2C im Neutral benutzt, verlieren diese gegen Clarks Max Range.<br> |
| I think Clark is advantageous at 6,5: 3,5
| | Clarks 2D ist auch stark gegen Ralf, da Ralfs bevorzugte Angriffe diesen nicht treffen, und 2D lange aktiv ist.<br> |
| So if you do n’t want Ralf to be your opponent
| | Die einzige wirkliche Gefahr für Clark ist Ralfs 5E~Kara Upper. Falls er diesen benutzt, kann Clark 2B machen, um diesen zu stoppen, bevor er überhaupt rauskommt. Nach dem 2B kann Clark direkt einen 2C machen, der durch den Frame Vorteil nicht von Ralf unterbrochen werden kann, und so geht durch die Distanz das Spiel von vorne los.<br> |
| I think there is an option to use Clark
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| Ralf's jumps are all killed after seeing in Clark's JD
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| Ralf is quite painful just by shaking 2C properly nearby
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| Use Clark when you don't want to fight Ralf.
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| In Japan, Ralph has been increasing recently.
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| The next time you come to Japan, it ’s possible that you ’ll be unavoidable.
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| It may be better to take measures
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| Clark vs. Ralph | |
| Clark ’s 2C Ralph ’s behavior is suppressed
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| After suppressing the action with the following contents
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| If you lose in air combat
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| Inevitably, Ralf has no choice but to fight ground.
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| Ralf pushes far away 5C and 2C | |
| Try to leave the distance
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| E cancel unblock and 2C cancel unblock
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| I will push
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| I will definitely do it in my experience
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| Clark, on the other hand,
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| Manage distance
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| At a distance that Clark 2C can reach at the tip
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| Ralph's long distance 5C maintains the tip distance.
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| Then Clark puts 2B,
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| Ralph's long distance 5C, E cancel unblock
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| Try to crush just before it occurs
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| If 2B hits, Clark presses 2C
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| Because there is advantageous time earned by hit frame
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| No matter what button Ralf presses at that distance
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| Clark 2C wins
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| Clark 2D is also effective
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| 2D has a long duration, and Ralf ’s ground attack other than 2C
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| Not hit
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| {{KOFXI_Navi}} | | {{KOFXI_Navi}} |