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(Veill Off Combo mit Infinite Worth) |
Ksm (Diskussion | Beiträge) K (name/jname hinzugefügt) |
||
(14 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt) | |||
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{{Character | {{Character | ||
| name = Hyde | |||
| jname = ハイド | |||
| portrait= [[Image:UNIST_profile_hyde.png|350px]] | | portrait= [[Image:UNIST_profile_hyde.png|350px]] | ||
}} | }} | ||
Zeile 5: | Zeile 7: | ||
== Story == | == Story == | ||
== | == Attribute == | ||
* '''Lebenspunkte''': 9500 (in UNIEL 12300) | |||
* '''Spielstil''': Well-rounded, [[Footsies]] | |||
* '''Dash Typ''': Run / Lauf | |||
* '''Besonderheiten''': Seine Schwertangriffe machen viel mehr Schaden auf Block, als seine anderen Special Moves / Spezialattacken | |||
== Specials == | == Angriffe == | ||
=== Normals === | |||
{{Move List | |||
|Input = 5A | |||
|Image = [[File:Hyde-5a.png|150px]] | |||
|Damage = 180 | |||
|Guard = Crouch/Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Pokes the opponents feet with his sword. Despite its appearance, the move hits mid.<br /><br />One of Hyde's main OTG tools and footsies.}} | |||
{{Move List | |||
|Input = 2A | |||
|Image = [[File:Hyde-2a.png|150px]] | |||
|Damage = 150 | |||
|Guard = Crouch | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Typical crouching kick with the leading leg. Meant for minor close-quarters poking. Can be rapid-fired.<br /><br />Does not inflict chip damage due to it being a non-sword-based normal.}} | |||
{{Move List | |||
|Input = 5B | |||
|Image = [[File:Hyde-5b.png|150px]] | |||
|Damage = 550 | |||
|Guard = Crouch/stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Swings down his sword via a two-handed chop.}} | |||
{{Move List | |||
|Input = 2B | |||
|Image = [[File:Hyde-2b.png|150px]] | |||
|Damage = 480 | |||
|Guard = Crouch/Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Cuts near the opponents feet with an inward reap. Good for footsies.}} | |||
{{Move List | |||
|Input = 66B | |||
|Image = [[File:Hyde-66b.png|150px]] | |||
|Damage = 550 | |||
|Guard = Crouch/Stand | |||
|Cancel = SP/EX/CS | |||
|Description = Rushing knee kick. Downs the opponent.<br /><br />Due to being a non-sword-based normal, this deals no chip damage.}} | |||
{{Move List | |||
|Input = 5C (Hold to charge [5C]) | |||
|Image = [[File:Hyde-5c.png|150px]] | |||
|Damage = 690 (780) | |||
|Guard = Crouch/Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Wide outward turning-pivot slash. Knocks down on air hit.}} | |||
{{Move List | |||
|Input = 2C | |||
|Image = [[File:Hyde-2c.png|150px]] | |||
|Damage = 620 | |||
|Guard = Crouch | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Classical turning back leg sweep. Hits low and is a primary knockdown for all sorts of combos.<br /><br />Due to being a non-sword-based normal, this deals no chip damage.}} | |||
{{Move List | |||
|Input = 66C | |||
|Image =[[File:Hyde-66c.png|150px]] | |||
|Damage = 810 | |||
|Guard = Crouch/Stand | |||
|Cancel = SP/EX/CS | |||
|Description = Single-spinning wide slash while braking from a dash. Quite an advantageous move for Hyde even on block. Opponent collapses via crumple to the ground on ground hit.}} | |||
{{Move List | |||
|Input = j.A | |||
|Image =[[File:Hyde-ja.png|150px]] | |||
|Damage = 80, 75 | |||
|Guard = Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Obliquely downward poke with his sword. Does 2 hits. A standard air-to-ground poke and jump-in tool.}} | |||
{{Move List | |||
|Input = j.B | |||
|Image = [[File:Hyde-jb.png|150px]] | |||
|Damage = 410 | |||
|Guard = Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Cuts straight downwards with a wide slash outward. Very good for jump-ins, but not as good for air-to-air or for cross-ups.}} | |||
{{Move List | |||
|Input = j.C (Hold to charge j.[C]) | |||
|Image =[[File:Hyde-jc.png|150px]] | |||
|Damage = 580 (750) | |||
|Guard = Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Hyde cuts obliquely downward with an outward slash with the leading hand. Slams opponent to the ground if charged.}} | |||
=== Würfe === | |||
{{Move List | |||
|Input = AD | |||
|Image =[[File:Hyde-throw.png|150px]] | |||
|Damage = 1300 | |||
|Guard = - | |||
|Cancel = - | |||
|Description = Grabs the opponent and gives them a pushing punt. Can be continued if used near the edge of the screen, as it causes a wallstick effect.}} | |||
<br /> | |||
=== Command Normals === | |||
{{Move List | |||
|Input = 3B | |||
|Image =[[File:Hyde-3b.png|150px]] | |||
|Damage = 540 | |||
|Guard = Crouch | |||
|Cancel = SP/JC/EX/CS | |||
|Description = While crouching, turns back against the opponent and pokes them with his sword held in reverse grip. Hits low. Good move to pick up grounded opponents.}} | |||
{{Move List | |||
|Input = 6B | |||
|Image =[[File:Hyde-6b.png|150px]] | |||
|Damage = 400, 700 | |||
|Guard = Crouch/Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Hyde slices twice before him via an inward cut and a sudden outward one in a cross. The first hit has a small launch effect. Move is special cancelable on block, and both parts of the move are cancelable.}} | |||
{{Move List | |||
|Input = 3C | |||
|Image =[[File:Hyde-3c.png|150px]] | |||
|Damage = 780 | |||
|Guard = Crouch/Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Holds sword in reverse grip and flings upward from a crouching position. Cuts right above Hyde and acts as a launcher, but also works as a quasi-anti-air.}} | |||
{{Move List | |||
|Input = j.6C | |||
|Image =[[File:Hyde-j6c.png|150px]] | |||
|Damage = 480 | |||
|Guard = Stand | |||
|Cancel = SP/JC/EX/CS | |||
|Description = Turns in the air via an outward wide slash, akin to his 5C. Wallbounce.}} | |||
<br /> | |||
=== Force Function === | |||
{{Move List | |||
|Input = B+C (Hold to charge) | |||
|English Name = Strict Daze | |||
|Japanese Name = ストリクトデイズ | |||
|Image = [[File:Hyde_ff.png|150px]] | |||
|Damage = 1250 (1450) | |||
|Guard = (Crouch)/Stand | |||
|Cancel = SP*/(CS) | |||
|Description = Hyde holds his sword back with both arms over his shoulder to gather energy, and does big leaning one-handed wide slash forward of darkness. It oddly has shorter reach than it might seem like. Chargeable. Causes wall bounce. Overhead if charged. <br /><br />'''* Charged version is not special cancelable, but can be cancelled with Chain Shift only on hit.'''}} | |||
<br /> | |||
=== Specials === | |||
{{Move List | |||
|Input = 236 A/B/EX | |||
|English Name = Black Orbiter | |||
|Japanese Name = ブラックオービター | |||
|Image = [[File:Hyde-blackorbiter.png|150px]] | |||
|Damage = 810/1122 (330*7) | |||
|Guard = Crouch/Stand/Air | |||
|Cancel = CS | |||
|Description = Slashes inward via reverse grip to fire a spiraling ring of darkness. Standard projectile; nicely sized with decent recovery.<br />A-version flies forward the slowest. <br />B-version flies faster through the air.<br /><br>EXS: Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Leaves an opponent free for another combo on hit.}} | |||
{{Move List | |||
|Input = 236 A (during Black Orbiter) | |||
|English Name = Dark Lotus | |||
|Japanese Name = ダークロータス | |||
|Image = [[File:Hyde-darklotus(g).png|150px]] | |||
|Damage = 552 | |||
|Guard = Crouch/Stand/Air | |||
|Cancel = CS | |||
|Description = Orbiter's follow-up.<br /><br />Holds his sword with both hands via a gesture to detonate a Black Orbiter. Sets up good block-strings. Launches opponent on hit with a few extra hits.}} | |||
{{Move List | |||
|Input = 236 B (during Black Orbiter) | |||
|English Name = Bend Sinister | |||
|Japanese Name = ベンドシニスター | |||
|Image = [[File:Hyde-bendsinister.png|150px]] | |||
|Damage = | |||
|Guard = Crouch/Stand | |||
|Cancel = EX/CS | |||
|Description = Orbiter's follow-up.<br /><br />Jumps forward with a turning motion and lands a wide overhead crescent-shaped slash. Does not hit overhead, despite the appearance. Also unlike Dark Lotus, Black Orbiter will still continue its usual flight.<br /><br />Often meant for physical/expansion-type approach during zoning with Orbiter, and is a great combo tool. Causes a hard knockdown on hit, allowing for OTG followups and also goes over low attacks.}} | |||
{{Move List | |||
|Input = 623 A/B/EX | |||
|English Name = Red-Clad Craver | |||
|Japanese Name = レッドクラッドクレイヴァー | |||
|Image = [[File:Hyde-redcladcraver.png|150px]] | |||
|Damage = 1291/1763/1981 | |||
|Guard = Crouch/Stand | |||
|Cancel = (EX)/CS | |||
|Description = Classic rising dragon-punch attack with Hyde doing a spiraling lift-slash rising into the air. B and EX versions have rising invincibility, but the A-version has no invincibility. Like with most reversals, Hyde can still be punished as he comes back down.<br /><br />A-version is EX cancelable. B-version rises a bit higher and also does more hits. All versions launch the opponent on hit.}}{{Move List | |||
|Input = 214 A/B/EX, 4A/B/C) x2 | |||
|English Name = Vacant Shift | |||
|Japanese Name = べイカントシフト | |||
|Image =[[File:Hyde-vacantshift.png|120px]] | |||
|Damage = ??, 600, 950 | |||
|Guard = (Crouch)/Stand/Air | |||
|Cancel = CS | |||
|Description = Traditional multiple input special.<br/><br/>After hitting with the first move hits, you can input [[File:4.gif]] A, B or C for two additional moves. Hyde jumps forward swinging his sword in a reverse-grip spiral uppercut, a launching two-handed lift, then ends with his j.C animation which knocks down hard ''(First, Second, Third!)''. <br />A-version can be blocked low. <br />EX-version has no invincibility. It starts with a knee kick and continues to a long automatic combo of repeated First and Second VS' and finally slams the opponent down with a single Third VS.}} | |||
{{Move List | |||
|Input = 22 A/B/EX | |||
|English Name = Shadow Scare | |||
|Japanese Name = シャドウスケア | |||
|Image =[[File:Hyde-shadowscare.png|150px]] | |||
|Damage = 700, 400 / 1610(700*number of hits) | |||
|Guard = Crouch/Stand/Air | |||
|Cancel = EX/CS | |||
|Description = Leans back with sword in reverse grip and strikes sword to the ground with a dark flame rising from the ground. The stab is counted as a strike hit that must be blocked low, but the flame counts as a projectile.<br /><br />A-version's flame appears right before Hyde. <br />B-version's flame comes from halfway the screen, but has a bit of startup.<br />EX-version summons a wave of flames.<br />Overall, this is one of Hyde's main zoning and footsie tools. Causes a small launch on hit.}} | |||
{{Move List | |||
|Input = j. 236 A/B/EX | |||
|English Name = Dark Lotus: Midair | |||
|Japanese Name = ダークロータス: 空中 | |||
|Image =[[File:Hyde-darklotus(a).png|150px]] | |||
|Damage = 1269/1707 | |||
|Guard = Crouch/Stand/Air | |||
|Cancel = CS | |||
|Description = Similar to the ground Dark Lotus, only without the Black Orbiter beforehand. Detonates the Orbiter projectile from air while aiming straight downward to the ground.<br /><br />Fairly safe on block, excellent for okizeme tactics and OTG pickups. Halts and alters Hyde's aerial momentum.<br /><br />Can be TK'd near the opponent since the first portion where Hyde adjusts his sword has a hitbox, allowing for some blockstring pressure for a surprising amount of hits.}} | |||
{{Move List | |||
|Input = 41236 EX | |||
|English Name = Pale Bringer | |||
|Japanese Name = ペイルブリンガー | |||
|Image =[[File:Hyde-palebringer.png|100px]] | |||
|Damage = 2045 | |||
|Guard = Crouch/Stand | |||
|Cancel = CS if hits | |||
|Description = EX-only move which uses 100% meter. Hyde rushes towards the opponent with a sword drive, then raises them up with a huge Red-Clad Craver-like slash and then slam kicks them back to ground. Start-up has some invincibility. Kick forces the opponent down. Mainly used as a combo finisher.}} | |||
=== Infinite Worth === | |||
{{Move List | |||
|Input = 41236 D | |||
|English Name = Gyre Vortex | |||
|Japanese Name = ジャイルボルテクス | |||
|Image =[[File:Hyde-iw.png|150px]] | |||
|Damage = 2433 | |||
|Guard = Crouch/Stand | |||
|Cancel = - | |||
|Description = Hyde plunges his sword into the ground, creating a violent vortex of dark energy that hits the opponent multiple times and knocks them upwards.}} | |||
<br /> | |||
=== Infinite Worth EXS === | |||
{{Move List | |||
|Input = A+B+C+D | |||
|English Name = Raging Roar | |||
|Japanese Name = レイジングロア | |||
|Image =[[File:Hyde-iwe.png|150px]] | |||
|Damage = 3550 | |||
|Guard = - | |||
|Cancel = - | |||
|Description =Animation - After firing a blast of energy, Hyde gathers up a wind of darkness which surrounds his blade, just as the opponent is in front of him. Afterwards, he then proceeds to unleash a fierce swing (his Strict Daze animation) which causes a violent storm of darkness to encircle the opponent, shredding them up. Hyde also pants to catch his breath just after the attack has finished. }} | |||
== Gameplan == | == Gameplan == | ||
== Combos == | == Combos == | ||
'''Schaden wird ohne Vorpal anzeigt''' | |||
=== 2A === | |||
*2A>2C5[C]>j.B>j.C>j.6C>66C>214B->4B->4B | |||
:'''Dmg''': 2600 | |||
*2A(×2)>5C>6B(1 hit)>j.C>j.6C>dash j.A>j.C>j.6C>66C>214B->4B->4B | |||
:'''Dmg''': 2188 | |||
*2A>2C>5[C]>j.C>j.6C>66C>236A~236A>dash 3B>3C>623A>214C | |||
=== 2A [[Corner|in der Ecke]] === | |||
*2A(xB)>2C>[5C]>FF>236A~236A>3B>6B>214B->4B->4B | |||
:'''Dmg''': 3010 (mit einem 2A Treffer) | |||
=== [[Midscreen]] 5B === | |||
*5B>5C>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B | |||
:'''Dmg''': 3068 | |||
=== [[Midscreen]] 6B === | |||
* 6B(1hit)>[5C]>214B->4B->4B>microdash 3C>j.C>j.6C>dash j.A>j.B>j.C>5B>214B->4B->4B | |||
:'''Dmg''': 3125 | |||
*6B(1hit)>[5C]>214B->4B->4B>5C>j.C>j.6C>dash j.A>j.B>j.C>5B>214B->4B->4B | |||
:'''Dmg''': 2948 | |||
* 6B(1hit)>[5C]>214B->4B->4B>2C>236B~36A>66C>214B->4B->4B | |||
:'''Dmg''': 3152 | |||
Wenn du in der Ecke nach dem ersten Hit der B Rekkas landest: | |||
*~5B>FF>236A oder B~236A>3B>3C>214B->4B->4B | |||
:'''Dmg''': 3145 | |||
=== 6B [[Corner|in der Ecke]] === | |||
*6B(1hit)>[5C]>FF>214A->4A->4A>5B>236A~236A>3B>2C>3C>214B->4B->4B | |||
:'''Dmg''': 3584 | |||
*6B(1hit)>[5C]>FF>214A oder B->4B->4B>5B>j.A>j.B>j.C>3B>2C>236A~236A>66C>623A>214C oder 623C | |||
:'''Dmg''': 4175 (mit 214C) 4250 (mit 623C) | |||
=== [[Midscreen]] 3C === | |||
*3C>icj.C>5C>214B->4B->4B>2C>236B~236A>66C>214B->4B->4B | |||
:'''Dmg''': 3301 | |||
*3C(CH)>2B>[5C]>214B->4B->4B>2C>236B~236A>66C>214B->4B->4B | |||
:'''Dmg''': 3348 | |||
=== [[Corner]] 3C === | |||
*3C(CH)>[5C]>FF>214B->4B->4B>5B>j.B>j.C>j.A>3B>2C>236A~236A>66C>623A>214C | |||
:'''Dmg''': 4019 | |||
=== [[Midscreen]] 66C === | |||
*66C>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B | |||
:'''Dmg''': 3161 | |||
=== [[Corner]] j.236A === | |||
*j.236A>214A oder B->4B->4B>2B>FF>236A oder B~236A>3B>6B>214B->4B->4B | |||
:'''Dmg''': 3748 | |||
*[[TK]].j.236A>FF>214B->4B->4B>5B>236A~236A>3B>2C>5C>3C>623A>214C oder 623C | |||
=== [[Midscreen]] B Orbiter Followup(236B nach 236A oder B)>CS === | |||
*~236B>CS>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B | |||
:'''Dmg''': 2953 | |||
=== [[Corner]] B Orbiter Followup(236B nach 236A oder B)>CS === | |||
*~236B>CS>214A->4A->4A>2B>FF>236AorB~236A>3B>5C>214B->4B->4B | |||
*~236B>CS>[5C]>FF>236A oder B~236A>3B>2C>6B>214B->4B->4B | |||
:'''Dmg''': 3591 | |||
=== [[Midscreen]] 22A>CS === | |||
*22A(1 hit)>CS>5B>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>3B>5C>214B->4B->4B | |||
:'''Dmg''': 3482 | |||
*22A(last 2 hits)>CS>66C>214B->4B->4B>3B>2C>236B~236A>66C>214B->4B->4B | |||
:'''Dmg''': 2828 | |||
=== [[Corner]] 22A === | |||
*22A>2B>214A->4A->4A>2A>236B~236A>3B>6B>214B->4B->4B | |||
:'''Dmg''': 3196 | |||
=== [[Corner]] 22B === | |||
*22B>214B->4B->4B>5B>FF>236A oder B~236A>3C>214B->4B->4B | |||
:'''Dmg''': 3433 | |||
=== [[Midscreen]] j.6C (Air CH) === | |||
*j.6C(Air CH)>2C>2B>[5C]>214B->4B->4B>DB>236B~236A>66C>214B->4B->4B | |||
:'''Dmg''': 3398 | |||
=== [[Corner]] 214A>CS === | |||
*214A>CS>j.B>2B>FF>214B->4B->4B>5B>236A~236A>3B>2C>5C>3C>214B->4B->4B | |||
=== [[Corner]] Assault === | |||
*Assault j.C>2A>2C>FF>236A oder B~236A>3B>2B>5C>214B->4B->4B | |||
:'''Dmg''': 2651 | |||
=== [[Midscreen]] Assault (CH) === | |||
*Assault j.B oder j.C oder j.6C(CH)>2A>2C>214B->4B->4B>3C>j.C>j.6C>dash j.A>j.B>j.C>6B>214B->4B->4B | |||
*Assault j.6C(CH)>6B>[5C]>214B->4B->4B>2C>236B~236A>66C>214B->4B->4B | |||
=== [[Corner]] Assault (CH) === | |||
*Assault j.B oder j.C oder j.6C(CH)>2A>2C>214A->4A->4A>5B>FF>236A oder B~236A>3B>5C>3C>214B->4B->4B | |||
=== [[Corner]] Throw === | |||
*Throw>236A oder B~236A>2C>[5C]>3C>214B->4B->4B | |||
:'''Dmg''': 1876 | |||
*Throw>FF>236A oder B~236A>3B>2C>5B>5C>214B->4B->4B | |||
:'''Dmg''': 1996 | |||
=== [[Corner]] FF === | |||
*FF>214A->4A->4A>DB>2B>[5C]>236A oder B~236A>3B>2C>3C>5B>214B->4B->4B | |||
:'''Dmg''': 4007 | |||
== Video Material == | == Video Material == | ||
* https://twitter.com/Gin_dneco/status/888677932046077952 | * [https://twitter.com/Sai_Shitsuji/status/888195481062576128 Midscreen Throw Combo mit Veil Off + Infinite Worth EXS] | ||
* [https://twitter.com/Gin_dneco/status/888677932046077952 CS + Veil Off + Infinite Worth EXS 6K Damage] | |||
== Weiterführende Links == | |||
* [http://in-birth.wikia.com/wiki/Hyde_(Gameplay) Informationen zum, Gameplan, weitere Combos, Normals und Specials] | |||
== Navigation == | |||
{{UNIST_Navi}} | |||
== Quellen == | |||
*https://www.evernote.com/shard/s590/sh/c087a7ca-c8b0-4c91-a7db-0d87185c4a2d/dfd6398a5067f26f65a4a91635433a07 | |||
*http://in-birth.wikia.com/wiki/Hyde_(Gameplay) | |||
[[Category:UNIB Charakter]] |
Bearbeitungen