Vice(KOFXIV): Unterschied zwischen den Versionen

10.263 Bytes hinzugefügt ,  19. Oktober 2016
(Die Seite wurde neu angelegt: „== Combos == *2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach D,6A, 214C,236A: 26% Damage, wenige…“)
 
 
(20 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
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= Matchups=
= Gameplay Profil =
= Normals =
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |5A(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft auch geduckte Gegner
|-
| style="background-color:#FFFFFF;" |5A(f)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft keine geduckten Gegner
|-
| style="background-color:#F9F9F9;" |5B(c)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |Sp
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |5B(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |5C(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |5C(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |5D(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |5D(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner
|-
| style="background-color:#FFFFFF;" |CD
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |75
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|}
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |2A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |2B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |2C
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |2D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |Sp
| style="background-color:#F9F9F9;" |
|}
==Jumping Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |j.A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |40
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft geduckte Gegner
|-
| style="background-color:#FFFFFF;" |j.C
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner
|-
| style="background-color:#FFFFFF;" |j.CD
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |90
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |
|}
==Command Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" | 6A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |Overhead
|-
|}
== Combos ==
== Combos ==
*2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage
 
D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach
*2B,2A,214A,236A: 16,6% Schaden
D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich
**Followup: Super Cancel 1236982P(P): 1-2 Stocks, 29,4%/40,6% Schaden
*D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage
 
*D,6A, 214C,236A: 26% Schaden
**Followup: Super Cancel 1236982P(P): 1-2 Stocks, 39,2%/49,2% Schaden
 
*D,6A,41236B, dann:
**632146P: 21,1% Damage, gutes Okizeme danach
**63214,63214K(K): 1-2 Stocks, 27,9%/39% Schaden
 
*C,6A,631246P: 22% Schaden. Variation ohne Sleeve (41236B): Durch den geringeren Pushback von C kann man direkt in Gorefest comboen. Besserer Damage, aber baut weniger Supermeter. Auch Super Cmdgrab moeglich.
 
*6A, 63214,63214K(K): 1-2 Stocks, 24,7%/36,6%
 
 
*D,6A,214C Super Cancel 41236,41236+PP: 3 Stocks, 56,4%
 
*(Combo in...) 63214,63214K(K), Dream Cancel 41236,41236+PP: 4-5 Stocks, 52%-63,5%
 
 
=== Max-Mode Combos ===
==== Alle Positionen ====
 
'''1 Stock'''
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236C: 1 Stock, 45%
 
*Anti-Air 5A, sofort BC, 41236KK, D,6A,214PP,214A-236P: 1 Stock, 26,5%
 
* Corner CD, link CD sofort BC, 41236KK, D,6A,214PP, link 214A,236P: 1 Stock, 28,3%
 
 
'''2 Stocks'''
*D,6A, BC, D,6A > 214PP, link 214A-236A Super Cancel 1236982P: 2 Stocks, 51,6%
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236P Super Cancel 1236982P: 2 Stocks, 53,7%
 
*Anti-Air 5A, sofort BC, 41236KK, D,6A,214C,236P Super Cancel 1236982P: 2 Stocks, 40,2%
 
 
'''3 Stocks'''
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236P Super Cancel 1236982P: 3 Stocks, 60%
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,214PP, 214A-236A Super Cancel 1236982P: 3 Stocks, 62,1%, baut etwas weniger Meter als die Combo darüber
 
 
 
==== Position 2-3 ====
 
'''4 Stocks'''
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, 214C Super Cancel 41236,41236PP: 4 Stocks, 64,8%
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,632146PP; link 41236,41236PP: 4 Stocks, 68%
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,214PP, 214A, Super Cancel 41236,41236PP: 4 Stocks, 68,2%
 
==== Position 3 ====
 
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P: 1 Stock
 
 
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 63214,63214KK: 2 Stocks
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P Super Cancel 1236982P: 2 Stocks.
**Quasi identischer Schaden zwischen den beiden Combos.
 
 
*D,6A, BC, '''D > 214PP''', link 2D > 41236KK, D,6A > 214C Super Cancel 41236,41236PP: 3 Stocks.
**Fettgedruckter Teil: Nach Maxcancel kein D,6A, sonst laeuft die Maxleiste vor dem Climax aus und die Combo kostet insgesamt 4 Stocks
 
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P Super Cancel 1236982PP: 3 Stocks.
**Etwas weniger dmg als obige Combo, aber baut noch etwas Meter vorm Super.
 
=== Misc Combos ===
 
Maxmode bereits aktiviert:
*632146PP, link 41236,41236PP: 2 Stocks solange Maxmode noch laeuft
*Corner: 632146PP, link 1236982PP: 1 Stock solange Maxmode noch laeuft
 
== Okizeme ==
 
* Safejump nach Gorefest (632146P): forward jump, land, hyperhop j.C
 
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