Ivy(SCV): Unterschied zwischen den Versionen

1.336 Bytes hinzugefügt ,  5. Februar 2012
Zeile 104: Zeile 104:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |KDN
| style="background-color:#F9F9F9;" |KDN
|-
|}
|colspan="9" style="height:10px;width:10px;background-color:#999999;" |
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:200px;background-color:#E5E5E5;" | Name
! style="background-color:#E5E5E5;" | PreCon
! style="background-color:#E5E5E5;" | Input
! style="width:60px;background-color:#E5E5E5;" | Hitarea
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Clean Damage
! style="width:60px;background-color:#E5E5E5;" | Hit
! style="width:150px;background-color:#E5E5E5;" | HitState
|-
|-
| style="background-color:#F9F9F9;" |Arch Cage [[File:BTN_SC_BE.png]]  
| style="background-color:#F9F9F9;" |Arch Cage [[File:BTN_SC_BE.png]]  
Zeile 142: Zeile 151:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |[[File:BTN_SC_BA.png]],KDN
| style="background-color:#F9F9F9;" |[[File:BTN_SC_BA.png]],KDN
|-
|}
|colspan="9" style="height:10px;width:10px;background-color:#999999;" |
 
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:200px;background-color:#E5E5E5;" | Name
! style="background-color:#E5E5E5;" | PreCon
! style="background-color:#E5E5E5;" | Input
! style="width:60px;background-color:#E5E5E5;" | Hitarea
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Clean Damage
! style="width:60px;background-color:#E5E5E5;" | Hit
! style="width:150px;background-color:#E5E5E5;" | HitState
|-
|-
| style="background-color:#F9F9F9;" |Doomed Mark
| style="background-color:#F9F9F9;" |Doomed Mark
Zeile 306: Zeile 325:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|}
|colspan="9" style="height:10px;width:10px;background-color:#999999;" |
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:200px;background-color:#E5E5E5;" | Name
! style="background-color:#E5E5E5;" | PreCon
! style="background-color:#E5E5E5;" | Input
! style="width:60px;background-color:#E5E5E5;" | Hitarea
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Clean Damage
! style="width:60px;background-color:#E5E5E5;" | Hit
! style="width:150px;background-color:#E5E5E5;" | HitState
|-
|-
| style="background-color:#F9F9F9;" |Carving Strike
| style="background-color:#F9F9F9;" |Carving Strike