Athena Asamiya(KOFXIII): Unterschied zwischen den Versionen
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(14 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt) | |||
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{{KOF XIII Character | {{KOF XIII Character | ||
| portrait= [[Image: | | portrait = [[Image:KOFXIII_Athena_Asamiya.png]] | ||
| name = Athena Asamiya | |||
| jname = 麻宮アテナ | |||
}} | }} | ||
= Matchups= | = Matchups= | ||
= Gameplay Profil = | = Gameplay Profil = | ||
= | = Normals = | ||
==Standing Normals== | ==Standing Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Crouching Normals== | ==Crouching Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |c.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |c.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |c.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |c.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Jumping Normals== | ==Jumping Normals== | ||
=Command | |||
= Special Moves = | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
= Desperation Moves= | ! style="width:60px;background-color:#E5E5E5;" | Variante | ||
= Combos = | ! style="width:60px;background-color:#E5E5E5;" | Startup | ||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
== Super | ! style="width:60px;background-color:#E5E5E5;" | Recovery | ||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" | f+B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |50 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | - | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
== Special Moves == | |||
[http://www.youtube.com/watch?v=9mPZ74mOLx0 Video mit allen Specials] | |||
*'''QCB+P (Psycho Ball):''' A = langsames, B = schnelles Projektil. Super Cancel OK. | |||
**'''EX:''' fliegt langsamer, hat aber 3 Hits. | |||
*'''SRK+P (Psycho Sword):''' SRK. C = mehr Schaden aber mehr Startup. Drive Cancel OK. | |||
*'''EX:''' mehr Schaden, scheinbar aber gleiche Unverwundbarkeit. | |||
*'''QCB+K (Psycho Reflector):''' reflektiert Projektile. | |||
*'''EX:''' schickt dem reflektierten Projektil zusätzlich noch einen Psycho Ball hinterher. | |||
*'''j.QCB+K (Phoenix Arrow):''' A-Version hört direkt auf, C-Version endet mit einem Kick (unsafe auf Block). Drive Cancel OK. | |||
*'''EX:''' safe auf Block, Kick-Teil des Moves bewegt Athena weiter. | |||
*'''QCF+K (Psychic Teleport)''' | |||
*'''EX:''' Unverwundbar, geht als Reversal. Drive Cancel. | |||
*'''HCF+P (Super Psychic Throw):''' Command Grab. Followups danach möglich, z.B. 623A. | |||
*'''EX:''' Weniger Recovery -> mehr Zeit für Followups. | |||
==Desperation Moves== | |||
*'''(j.)HCB,HCB+P (Shining Crystal Bit):''' Max Cancel OK. | |||
**'''PP+KK:''' Followup. | |||
**'''EX:'''saugt Gegner ein für volle Hits. | |||
*'''HCB,f+PP (Psycho Medley 13):''' Neo-MAX. | |||
==Combos== | |||
'''Standard-Combos:''' | |||
*'''cr.B,cr.A,SRK+C:''' ''187 Damage.'' | |||
*'''jp.C,st.C,f+B, QCB+D:''' ''284 Damage.'' | |||
*'''st.C,f+B, 2xHCB+P:''' ''[1 Stock]306 Damage.'' | |||
'''Corner:''' | |||
*'''HCF+A/C, f+B, QCB+D(4), SRK+C:''' ''256 Damage'' | |||
*'''HCF+A/C, j.f+B, QCB+D(5), Drive Cancel QCB+AC, QCB+A, SRK+C:''' ''[50% HD-Gauge, 1 Stock] 370 Damage.'' | |||
*'''HCF+A/C, QCB+A, QCB+C, SRK+C:''' ''275 Damage.'' | |||
*'''HCF+A/C, etwas nach vorne gehen, QCB+B/C, QCB+C, 2xHCB+P:''' ''[1 Stock]325 Damage.'' | |||
*'''st.C,f+B, QCB+BD, QCB+A, SRK+C:''' ''[1 Stock]370 Damage.'' | |||
==Änderungen in der Konsolenversion gegenüber der Arcadeversion== | |||
*Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a fierce. | |||
*j.QCB+B hat weniger Recovery, dafür kürzeren Hit Stun. | |||
*QCF+KK kann mit einem Special oder Super gecancelt werden. In der Arcade-Version ging nur Drive-Cancel gegen Ende des Moves. | |||
*CD hat weniger Startup. | |||
*Keine Rückwärtsbewegung beim (j.)HCB,HCB+P mehr. | |||
= Externe Links = | = Externe Links = | ||
{{KOFXIII_Navi}} | {{KOFXIII_Navi}} | ||
[[Category:Female Character]] | [[Category:Female Character]] |
Aktuelle Version vom 1. Januar 2012, 22:02 Uhr
Athena Asamiya | |
(麻宮アテナ) | |
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Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | 25 | ||||
s.B | 30 | ||||
s.C | 70 | ||||
s.D | 80 |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
c.A | 25 | ||||
c.B | 30 | ||||
c.C | 70 | ||||
c.D | 80 |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | 45 | ||||
ju.B | 45 | ||||
ju.C | 72 | ||||
ju.D | 70 | ||||
j.A | 45 | ||||
j.B | 45 | ||||
j.C | 72 | ||||
j.D | 70 |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
f+B | 50 | ||||
- |
Special Moves
- QCB+P (Psycho Ball): A = langsames, B = schnelles Projektil. Super Cancel OK.
- EX: fliegt langsamer, hat aber 3 Hits.
- SRK+P (Psycho Sword): SRK. C = mehr Schaden aber mehr Startup. Drive Cancel OK.
- EX: mehr Schaden, scheinbar aber gleiche Unverwundbarkeit.
- QCB+K (Psycho Reflector): reflektiert Projektile.
- EX: schickt dem reflektierten Projektil zusätzlich noch einen Psycho Ball hinterher.
- j.QCB+K (Phoenix Arrow): A-Version hört direkt auf, C-Version endet mit einem Kick (unsafe auf Block). Drive Cancel OK.
- EX: safe auf Block, Kick-Teil des Moves bewegt Athena weiter.
- QCF+K (Psychic Teleport)
- EX: Unverwundbar, geht als Reversal. Drive Cancel.
- HCF+P (Super Psychic Throw): Command Grab. Followups danach möglich, z.B. 623A.
- EX: Weniger Recovery -> mehr Zeit für Followups.
Desperation Moves
- (j.)HCB,HCB+P (Shining Crystal Bit): Max Cancel OK.
- PP+KK: Followup.
- EX:saugt Gegner ein für volle Hits.
- HCB,f+PP (Psycho Medley 13): Neo-MAX.
Combos
Standard-Combos:
- cr.B,cr.A,SRK+C: 187 Damage.
- jp.C,st.C,f+B, QCB+D: 284 Damage.
- st.C,f+B, 2xHCB+P: [1 Stock]306 Damage.
Corner:
- HCF+A/C, f+B, QCB+D(4), SRK+C: 256 Damage
- HCF+A/C, j.f+B, QCB+D(5), Drive Cancel QCB+AC, QCB+A, SRK+C: [50% HD-Gauge, 1 Stock] 370 Damage.
- HCF+A/C, QCB+A, QCB+C, SRK+C: 275 Damage.
- HCF+A/C, etwas nach vorne gehen, QCB+B/C, QCB+C, 2xHCB+P: [1 Stock]325 Damage.
- st.C,f+B, QCB+BD, QCB+A, SRK+C: [1 Stock]370 Damage.
Änderungen in der Konsolenversion gegenüber der Arcadeversion
- Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a fierce.
- j.QCB+B hat weniger Recovery, dafür kürzeren Hit Stun.
- QCF+KK kann mit einem Special oder Super gecancelt werden. In der Arcade-Version ging nur Drive-Cancel gegen Ende des Moves.
- CD hat weniger Startup.
- Keine Rückwärtsbewegung beim (j.)HCB,HCB+P mehr.
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate