Entnervt

Beigetreten 8. Juli 2009
Zeile 634: Zeile 634:
=== '''Midscreen''' ===
=== '''Midscreen''' ===
Combos, die mit 6A,5C,3C enden, tragen den Gegner ab ungefähr der Eröffnungsposition zu Matchbeginn in die Ecke.
Combos, die mit 6A,5C,3C enden, tragen den Gegner ab ungefähr der Eröffnungsposition zu Matchbeginn in die Ecke.


* '''5A(AA),...'''
* '''5A(AA),...'''
** '''...sjc,j2A,ad,jB,j2A,jC ''[1479 Schaden]'''''
** '''...sjc,j2A,ad,jB,j2A,jC ''[1479 Schaden]'''''
** '''...5B, sjc,j2A,ad,jB,j2A,jC ''[1613]'''''
** '''...5B, sjc,j2A,ad,jB,j2A,jC ''[1613]'''''


* '''5C,236B,...'''
* '''5C,236B,...'''
Zeile 647: Zeile 645:
** '''...66,2C,214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,5C,3C ''[3 Magatama, 4032 Schaden]'''''  
** '''...66,2C,214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,5C,3C ''[3 Magatama, 4032 Schaden]'''''  
** '''...66,2C,214A, normaljump,ad,jB,f.jA,\/,2C,sjc,j2A,ad,j2A,jC ''[3 Magatama, 3667 Schaden]'''''
** '''...66,2C,214A, normaljump,ad,jB,f.jA,\/,2C,sjc,j2A,ad,j2A,jC ''[3 Magatama, 3667 Schaden]'''''


* '''5C,236B(1),...'''
* '''5C,236B(1),...'''
Zeile 659: Zeile 656:
** '''...214A, iad,jA,jB,\/,5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5106]'''''
** '''...214A, iad,jA,jB,\/,5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5106]'''''
** '''...214A, sj,j2C,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 6605 Schaden]''''' der ad nach dem j214C wird auf halber Höhe und der j2C so spät wie möglich ausgeführt.
** '''...214A, sj,j2C,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 6605 Schaden]''''' der ad nach dem j214C wird auf halber Höhe und der j2C so spät wie möglich ausgeführt.


* '''5C,623A+A,...'''
* '''5C,623A+A,...'''
** '''...jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 3174 Schaden]'''''
** '''...jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 3174 Schaden]'''''
** '''...jc,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 2974 Schaden]'''''
** '''...jc,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 2974 Schaden]'''''


* '''41236C,...'''
* '''41236C,...'''
Zeile 671: Zeile 666:
** '''...5C,236B(1), 214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 5296 Schaden]'''''
** '''...5C,236B(1), 214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 5296 Schaden]'''''
** '''...5C,236B(1), 214A, iad,jA,jB,\/,5C,2C, sjc,jB,j2A,ad,jB,jA,jC ''[6 Magatama, 5354 Schaden]'''''  
** '''...5C,236B(1), 214A, iad,jA,jB,\/,5C,2C, sjc,jB,j2A,ad,jB,jA,jC ''[6 Magatama, 5354 Schaden]'''''  


* '''66/TK214C,...'''
* '''66/TK214C,...'''
** '''...66,623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 4267 Schaden]'''''
** '''...66,623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 4267 Schaden]'''''
** '''...66,214A, 66,5A,5B, sjc,jB,j2A,ad,jB,j2A,jC ''[4 Magatama, 3665 Schaden]'''''  
** '''...66,214A, 66,5A,5B, sjc,jB,j2A,ad,jB,j2A,jC ''[4 Magatama, 3665 Schaden]'''''  


* '''66/TK214B(FC),...'''
* '''66/TK214B(FC),...'''
Zeile 686: Zeile 679:
** '''...\/,iad,jC,\/,632146C ''[6 Magatama, 3222 Schaden]''''' Magatama-Verschwendung, außer man kann die Runde damit für sich entscheiden.
** '''...\/,iad,jC,\/,632146C ''[6 Magatama, 3222 Schaden]''''' Magatama-Verschwendung, außer man kann die Runde damit für sich entscheiden.
** '''...\/,4C(charged),5C,236B(1), 623A, 6C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 5407 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke).
** '''...\/,4C(charged),5C,236B(1), 623A, 6C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 5407 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke).


* '''Throw,...'''
* '''Throw,...'''
Zeile 692: Zeile 684:
** '''...,214A. 66,5A,5B, sjc,jB,j2A,ad,j2A,jC ''[1 Magatama, 2506]'''''
** '''...,214A. 66,5A,5B, sjc,jB,j2A,ad,j2A,jC ''[1 Magatama, 2506]'''''
** '''...,236B(1), 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3480 Schaden]'''''
** '''...,236B(1), 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3480 Schaden]'''''


* '''Backthrow,...'''
* '''Backthrow,...'''
** '''...214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[1 Magatama, 2730 Schaden]'''''
** '''...214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[1 Magatama, 2730 Schaden]'''''


* '''Airthrow,...'''
* '''Airthrow,...'''
Zeile 702: Zeile 692:
** '''...f.jB,\/,2C, sjc,j2A,ad,jB,j2A,jC ''2681 Schaden]'''''
** '''...f.jB,\/,2C, sjc,j2A,ad,jB,j2A,jC ''2681 Schaden]'''''
** '''...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2jA,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5157 Schaden]''''' Tendenz zur Ecke (max ca. 1/3 Screenlänge Distanz zur Ecke).
** '''...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2jA,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5157 Schaden]''''' Tendenz zur Ecke (max ca. 1/3 Screenlänge Distanz zur Ecke).


* '''5D,...'''
* '''5D,...'''
** '''...2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2385 Schaden]'''''
** '''...2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2385 Schaden]'''''
** '''...2C,214A, j2C,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C ''[4 Magatama, 3585 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke, darf aber auch nicht zu nah dran sein).
** '''...2C,214A, j2C,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C ''[4 Magatama, 3585 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke, darf aber auch nicht zu nah dran sein).


* '''6D,...'''
* '''6D,...'''
** '''...,dj(zum Gegner),f.j2C,\/,2C, sjc,jB,j2A,ad,j2A,jC ''[2511 Schaden]'''''
** '''...,dj(zum Gegner),f.j2C,\/,2C, sjc,jB,j2A,ad,j2A,jC ''[2511 Schaden]'''''
** '''...sj(zum Gegner),f.j2C,\/,2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3590 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke).
** '''...sj(zum Gegner),f.j2C,\/,2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3590 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke).


* '''2D,...'''
* '''2D,...'''
Zeile 718: Zeile 705:
** '''...2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3208 Schaden]''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke).
** '''...2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3208 Schaden]''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke).


* '''jD,...'''
** '''...\/,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2985 Schaden]'''''
** '''...\/,2C, sjc,jB,j214C,ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 4000 Schaden]''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke).
* '''236236D,...'''
** '''...623A, 2C, sjc,jB,j2A,ad,jB,j2A,jC ''[5 Magatama, 4456 Schaden]'''''


=== '''Corner''' ===
=== '''Corner''' ===
1.842

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