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=== '''Midscreen''' === | === '''Midscreen''' === | ||
Combos, die mit 6A,5C,3C enden, tragen den Gegner ab ungefähr der Eröffnungsposition zu Matchbeginn in die Ecke. | Combos, die mit 6A,5C,3C enden, tragen den Gegner ab ungefähr der Eröffnungsposition zu Matchbeginn in die Ecke. | ||
* '''5A(AA),...''' | * '''5A(AA),...''' | ||
** '''...sjc,j2A,ad,jB,j2A,jC ''[1479 Schaden]''''' | ** '''...sjc,j2A,ad,jB,j2A,jC ''[1479 Schaden]''''' | ||
** '''...5B, sjc,j2A,ad,jB,j2A,jC ''[1613]''''' | ** '''...5B, sjc,j2A,ad,jB,j2A,jC ''[1613]''''' | ||
* '''5C,236B,...''' | * '''5C,236B,...''' | ||
Zeile 647: | Zeile 645: | ||
** '''...66,2C,214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,5C,3C ''[3 Magatama, 4032 Schaden]''''' | ** '''...66,2C,214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,5C,3C ''[3 Magatama, 4032 Schaden]''''' | ||
** '''...66,2C,214A, normaljump,ad,jB,f.jA,\/,2C,sjc,j2A,ad,j2A,jC ''[3 Magatama, 3667 Schaden]''''' | ** '''...66,2C,214A, normaljump,ad,jB,f.jA,\/,2C,sjc,j2A,ad,j2A,jC ''[3 Magatama, 3667 Schaden]''''' | ||
* '''5C,236B(1),...''' | * '''5C,236B(1),...''' | ||
Zeile 659: | Zeile 656: | ||
** '''...214A, iad,jA,jB,\/,5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5106]''''' | ** '''...214A, iad,jA,jB,\/,5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5106]''''' | ||
** '''...214A, sj,j2C,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 6605 Schaden]''''' der ad nach dem j214C wird auf halber Höhe und der j2C so spät wie möglich ausgeführt. | ** '''...214A, sj,j2C,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 6605 Schaden]''''' der ad nach dem j214C wird auf halber Höhe und der j2C so spät wie möglich ausgeführt. | ||
* '''5C,623A+A,...''' | * '''5C,623A+A,...''' | ||
** '''...jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 3174 Schaden]''''' | ** '''...jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 3174 Schaden]''''' | ||
** '''...jc,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 2974 Schaden]''''' | ** '''...jc,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC ''[2 Magatama, 2974 Schaden]''''' | ||
* '''41236C,...''' | * '''41236C,...''' | ||
Zeile 671: | Zeile 666: | ||
** '''...5C,236B(1), 214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 5296 Schaden]''''' | ** '''...5C,236B(1), 214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[6 Magatama, 5296 Schaden]''''' | ||
** '''...5C,236B(1), 214A, iad,jA,jB,\/,5C,2C, sjc,jB,j2A,ad,jB,jA,jC ''[6 Magatama, 5354 Schaden]''''' | ** '''...5C,236B(1), 214A, iad,jA,jB,\/,5C,2C, sjc,jB,j2A,ad,jB,jA,jC ''[6 Magatama, 5354 Schaden]''''' | ||
* '''66/TK214C,...''' | * '''66/TK214C,...''' | ||
** '''...66,623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 4267 Schaden]''''' | ** '''...66,623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 4267 Schaden]''''' | ||
** '''...66,214A, 66,5A,5B, sjc,jB,j2A,ad,jB,j2A,jC ''[4 Magatama, 3665 Schaden]''''' | ** '''...66,214A, 66,5A,5B, sjc,jB,j2A,ad,jB,j2A,jC ''[4 Magatama, 3665 Schaden]''''' | ||
* '''66/TK214B(FC),...''' | * '''66/TK214B(FC),...''' | ||
Zeile 686: | Zeile 679: | ||
** '''...\/,iad,jC,\/,632146C ''[6 Magatama, 3222 Schaden]''''' Magatama-Verschwendung, außer man kann die Runde damit für sich entscheiden. | ** '''...\/,iad,jC,\/,632146C ''[6 Magatama, 3222 Schaden]''''' Magatama-Verschwendung, außer man kann die Runde damit für sich entscheiden. | ||
** '''...\/,4C(charged),5C,236B(1), 623A, 6C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 5407 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke). | ** '''...\/,4C(charged),5C,236B(1), 623A, 6C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[5 Magatama, 5407 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke). | ||
* '''Throw,...''' | * '''Throw,...''' | ||
Zeile 692: | Zeile 684: | ||
** '''...,214A. 66,5A,5B, sjc,jB,j2A,ad,j2A,jC ''[1 Magatama, 2506]''''' | ** '''...,214A. 66,5A,5B, sjc,jB,j2A,ad,j2A,jC ''[1 Magatama, 2506]''''' | ||
** '''...,236B(1), 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3480 Schaden]''''' | ** '''...,236B(1), 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3480 Schaden]''''' | ||
* '''Backthrow,...''' | * '''Backthrow,...''' | ||
** '''...214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[1 Magatama, 2730 Schaden]''''' | ** '''...214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[1 Magatama, 2730 Schaden]''''' | ||
* '''Airthrow,...''' | * '''Airthrow,...''' | ||
Zeile 702: | Zeile 692: | ||
** '''...f.jB,\/,2C, sjc,j2A,ad,jB,j2A,jC ''2681 Schaden]''''' | ** '''...f.jB,\/,2C, sjc,j2A,ad,jB,j2A,jC ''2681 Schaden]''''' | ||
** '''...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2jA,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5157 Schaden]''''' Tendenz zur Ecke (max ca. 1/3 Screenlänge Distanz zur Ecke). | ** '''...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2jA,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5157 Schaden]''''' Tendenz zur Ecke (max ca. 1/3 Screenlänge Distanz zur Ecke). | ||
* '''5D,...''' | * '''5D,...''' | ||
** '''...2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2385 Schaden]''''' | ** '''...2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2385 Schaden]''''' | ||
** '''...2C,214A, j2C,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C ''[4 Magatama, 3585 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke, darf aber auch nicht zu nah dran sein). | ** '''...2C,214A, j2C,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C ''[4 Magatama, 3585 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke, darf aber auch nicht zu nah dran sein). | ||
* '''6D,...''' | * '''6D,...''' | ||
** '''...,dj(zum Gegner),f.j2C,\/,2C, sjc,jB,j2A,ad,j2A,jC ''[2511 Schaden]''''' | ** '''...,dj(zum Gegner),f.j2C,\/,2C, sjc,jB,j2A,ad,j2A,jC ''[2511 Schaden]''''' | ||
** '''...sj(zum Gegner),f.j2C,\/,2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3590 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke). | ** '''...sj(zum Gegner),f.j2C,\/,2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3590 Schaden]''''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke). | ||
* '''2D,...''' | * '''2D,...''' | ||
Zeile 718: | Zeile 705: | ||
** '''...2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3208 Schaden]''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke). | ** '''...2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3208 Schaden]''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke). | ||
* '''jD,...''' | |||
** '''...\/,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2985 Schaden]''''' | |||
** '''...\/,2C, sjc,jB,j214C,ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 4000 Schaden]''' Tendenz zur Ecke (maximal ca. 1/3 Screenlänge Distanz zur Ecke). | |||
* '''236236D,...''' | |||
** '''...623A, 2C, sjc,jB,j2A,ad,jB,j2A,jC ''[5 Magatama, 4456 Schaden]''''' | |||
=== '''Corner''' === | === '''Corner''' === |
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