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== Chain Combos == | == Chain Combos == | ||
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Name | |||
</th><th> Input | |||
</th><th> Schaden | |||
</th><th> H/M/L | |||
</th><th> Cancel | |||
</th><th> Hitstun Break? | |||
</th><th> +/- Hit | |||
</th><th> +/- Block | |||
</th><th> Anmerkung | |||
</th></tr> | |||
<tr> | |||
<td> Royal pain | |||
</td><td> FP-FP-BP | |||
</td><td> 3%-3%-6%(12%) | |||
</td><td> H-H-H | |||
</td><td> alle | |||
</td><td> ja, 3. Hit | |||
</td><td> 0/0/+ | |||
</td><td> 0/0/- | |||
</td><td> 1. Hit whifft gegen duckende Gegner. | |||
</td></tr><tr> | |||
<td> Dignified | |||
</td><td> b+FP-BP | |||
</td><td> 5%+7%(11%) | |||
</td><td> H-M | |||
</td><td> 1. Hit | |||
</td><td> nein | |||
</td><td> +/NA | |||
</td><td> -/0 | |||
</td><td> Knockdown + Roll OK (nach delay) | |||
</td></tr><tr> | |||
<td> Majestic | |||
</td><td> BP-FP-BP | |||
</td><td> 5%-3%-6% (14%) | |||
</td><td> H-H-H | |||
</td><td> 1.+2. Hit | |||
</td><td> nein | |||
</td><td> +/+/NA | |||
</td><td> 0/-/-safe | |||
</td><td> 1. Hit whifft gegen Crouch. Knockdown + Roll OK | |||
</td></tr><tr> | |||
<td> Noble Lift | |||
</td><td> f+FP-BP | |||
</td><td> 7%+5%(11%) | |||
</td><td> H-H | |||
</td><td> 1. Hit | |||
</td><td> N/A | |||
</td><td> -/NA | |||
</td><td> -/0 | |||
</td><td> Launch | |||
</td></tr><tr> | |||
<td> Ice Cold | |||
</td><td> b+FP-BP-BK | |||
</td><td> 5%-5%-9% (18%) | |||
</td><td> H-M-L | |||
</td><td> 1.+2. Hit | |||
</td><td> N/A | |||
</td><td> +/+/NA | |||
</td><td> -/+/- | |||
</td><td> Knockdown, 1. Hit whifft gegen duckenden Gegner außer extrem nah dran. 2. Hit Ground Bounced, falls er juggelt. | |||
</td></tr><tr> | |||
<td> Frost Bitten | |||
</td><td> BP-FP-BP | |||
</td><td> 5%-3%-9% (16%) | |||
</td><td> H-H-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> 0/NA/NA | |||
</td><td> 0/0/- | |||
</td><td> 2. Hit zählt nicht als Freeze. Knockback. | |||
</td></tr><tr> | |||
<td> Ices Up | |||
</td><td> BP-FP-BK | |||
</td><td> 5%-3%-10% (18%) | |||
</td><td> H-H-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> 0/NA/NA | |||
</td><td> 0/0/- | |||
</td><td> 2. Hit zählt nicht als Freeze. Knockback. | |||
</td></tr><tr> | |||
<td> Tundra Slice | |||
</td><td> f+BK,FP+BP | |||
</td><td> 7%-10% (17%) | |||
</td><td> M-H | |||
</td><td> 1. Hit | |||
</td><td> N/A | |||
</td><td> 0/N/A | |||
</td><td> - des Grauens | |||
</td><td> Knockdown | |||
</td></tr><tr> | |||
<td> Winter Blade | |||
</td><td> BP-BP-BP | |||
</td><td> 5%-3%-6% (14%) | |||
</td><td> H-H-M | |||
</td><td> 1.+2. Hit | |||
</td><td> N/A | |||
</td><td> 0/+/NA | |||
</td><td> -/-/- des Grauens | |||
</td><td> Knockdown | |||
</td></tr><tr> | |||
<td> Cold Steel | |||
</td><td> BP-BP-BK | |||
</td><td> 5%-3%-8% (15%) | |||
</td><td> H-H-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> 0/+/NA | |||
</td><td> -/-/- | |||
</td><td> Knockback | |||
</td></tr><tr> | |||
<td> Chill Out | |||
</td><td> FK-f+BK | |||
</td><td> 5%-7% (11%) | |||
</td><td> H-M | |||
</td><td> 1. Hit | |||
</td><td> N/A | |||
</td><td> +/NA | |||
</td><td> 0/- | |||
</td><td> Knockdown | |||
</td></tr><tr> | |||
<th> Name | |||
</th><th> Input | |||
</th><th> Schaden | |||
</th><th> H/M/L | |||
</th><th> Cancel | |||
</th><th> Hitstun Break? | |||
</th><th> +/- Hit | |||
</th><th> +/- Block | |||
</th><th> Anmerkung | |||
</th></tr> | |||
</table> | |||
== Specials == | |||
*QCF+FK: Ice Shot. Funktioniert wie immer. | |||
**QCF+FK+BLK: Icebeam. Ein Eis-Strahl, der sehr lange aktiv ist, und etwas weniger Damage Proration hat. | |||
*QCB+FK: Ground Ice. Eventuell kein Unblockable mehr. Viel Startup. | |||
**QCB+FK+BLK: Ground Freeze. Sehr hohe Range. | |||
*b,f+BK: Slide. Low Hit. Unverwundbar als Wakeup Attack. Unsafe auf Block. Funktioniert wie immer. | |||
**b,f,BK+BLK: Power Slide. Hat ein Auto-Follwup wie Chipp's Alpha Blade Plus. Eventuell Safe auf Block. | |||
*QCB+FP: Ice Clone.(''War in der Presseversion noch ein Ein Counter-Move, bei dem Sub-Zero kurz einfriert. Schlägt der Gegner rein, kassiert er Knockdown.'') | |||
**QCB+FP+BLK: Ice Statue. Hält ca. 1,5 Sekunden länger als der normale Clone. Eigenschaften noch unbekannt. | |||
== Combos == | == Combos == | ||
*j.P-f+BP-FP, j.K,j.QCF+FP,\/, dash, dashing BK,QCF+FP, link f+BP,QCF+BP (43%) | *j.P-f+BP-FP, j.K,j.QCF+FP,\/, dash, dashing BK,QCF+FP, link f+BP,QCF+BP (43%) |
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