Subarashii

Beigetreten 5. Oktober 2008
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|The things we usually talk. You know: Some people like ass and some people like breasts. You like ass you go for Noel. You like breasts you go for Litchi. Simple as that. But for example. Taokaka the cat character. That is designed for the cosplayer. It's the easiest thing to do the cosplay play. You dont show your face, you just put on the mask, it's the easiest thing.
|The things we usually talk. You know: Some people like ass and some people like breasts. You like ass you go for Noel. You like breasts you go for Litchi. Simple as that. But for example. Taokaka the cat character. That is designed for the cosplayer. It's the easiest thing to do the cosplay play. You dont show your face, you just put on the mask, it's the easiest thing.
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|Also, Carl's purpose is quite interesting. The boy with the Robot. We are actually aiming at women. Late teens, early twenties. They associate themselves with the robot, they like helping the young boy. So... there's a unique and also strange culture in Japan. There is a huge community of girls who write manga, and sell things, and most of them have something to do with young boys. I don't know much about it. *laughs*
|Also, Carl's purpose is quite interesting. The boy with the Robot. We are actually aiming at women. Late teens, early twenties. They associate themselves with the robot, they like helping the young boy. So... there's a unique and also strange culture in Japan. There is a huge community of girls who write manga, and sell things, and most of them have something to do with young boys. I don't know much about it. *laughs*
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'''HardEdge:'''
'''HardEdge:'''


To tell you a bit about our scene: it's quite complicated. If you take the german hardcore fighting scene. You have those Street-Fighter-only players, the bulk of them prefering very conventional characters. They think of Blazblue as too colourful and crazy. On the other hand, you have those players like us, which think of ASW characters as being very complex and their designs unique.
{| cellspacing="1" style="width:700px;"
|To tell you a bit about our scene: it's quite complicated. If you take the german hardcore fighting scene. You have those Street-Fighter-only players, the bulk of them prefering very conventional characters. They think of Blazblue as too colourful and crazy. On the other hand, you have those players like us, which think of ASW characters as being very complex and their designs unique.
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'''Tomo Ohno:'''
'''Tomo Ohno:'''


If we listen too much, we lose our colour. Our games wouldn't stand out anymore. You just need to find the balance somewhere. How to balance this process? I don´t know, we don't know. But learning something about the community is the key. I think the first step we want to take is to just see which characters Germans like and which ones you don't like or just totally don't get at. For us, finding that out is very important and the challenge for the next Guilty Gear is:  
{| cellspacing="1" style="width:700px;"
 
|If we listen too much, we lose our colour. Our games wouldn't stand out anymore. You just need to find the balance somewhere. How to balance this process? I don´t know, we don't know. But learning something about the community is the key. I think the first step we want to take is to just see which characters Germans like and which ones you don't like or just totally don't get at. For us, finding that out is very important and the challenge for the next Guilty Gear is:  
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Next Guilty Gear - whatever it's going to be called - will be designed to sell it globally. Japan, of course, will be the most important country. But we want to have some sort of mechanism before to gather feedback, request the wishlist so we can extend it to the design colaboration. Not many companies succeded on developing in market in the location yet. So that's Guilty Gear for us. It's a huge  challenge, but we will try to get the user involved somehow. so we are counting on you guys. *laughs* come up with something!
Next Guilty Gear - whatever it's going to be called - will be designed to sell it globally. Japan, of course, will be the most important country. But we want to have some sort of mechanism before to gather feedback, request the wishlist so we can extend it to the design colaboration. Not many companies succeded on developing in market in the location yet. So that's Guilty Gear for us. It's a huge  challenge, but we will try to get the user involved somehow. so we are counting on you guys. *laughs* come up with something!
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'''HardEdge:'''
'''HardEdge:'''