Vega(SF4): Unterschied zwischen den Versionen

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(29 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
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<small><sub>Synonym: '''Dictator'''; westlicher Name: '''M.Bison'''</sub></small>


== Matchups==
== Matchups==
== Command Moves ==
6:4: Blanka, C. Viper, Rufus, El Fuerta, Abel
== Special Moves ==
 
5:5: Ryu, Ken, ChunLi, Honda, Dhalsim, Bison, Balrog, Gouki
 
4:6: Zangief, Guile, Sagat
 
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
== Video und Matcharchiv ==
*[[Vega Matcharchiv(SF4)|Vega Matcharchiv]]
*[http://www.youtube.com/watch?v=5qa3KUbotmc Option Selects]
 
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Hell Attack: j.MP => MP (während diagonalen Sprungs)'''<BR/> Float-Eigenschaft.
 
 
== Special Moves & EX Special Moves ==
*'''Psycho Crusher: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel.
 
*'''Double Knee Press: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/>
 
*'''Devil Reverse: [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]]+P =>P''' [alternativ: '''=>PP'''] <small>(charge D,U+P =>P oder =>PP)</small><BR/>Overhead. Kontrollmöglichkeit mit B oder F. (=>PP für die EX Version)
 
*'''Head Press: [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>Overhead. Kontrollmöglichkeit mit B oder F.
**'''Somersault Skull Diver:''' <small>unmittelbar nach Head Press</small> '''P''' [alternativ: '''PP''']<BR/>Overhead. (PP für die EX Version)
 
 
----
*'''Teleport - Behind (Close): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(ground DP+PPP)</small><BR/>
 
*'''Teleport - Front (Close): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KKK''' <small>(ground DP+KKK)</small><BR/>
 
*'''Teleport - Front (Mid): [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +PPP''' <small>(ground RDP+PPP)</small><BR/>
 
*'''Teleport - Front (Far): [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +KKK''' <small>(ground RDP+KKK)</small><BR/>
 
 
----
*'''EX Psycho Crusher: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Juggle-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
 
*'''EX Double Knee Press: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Juggle-Eigenschaft.
 
*'''EX Devil Reverse: [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]]+PP''' '''=>PP''' [alternativ: '''=>P'''] <small>(charge D,U+PP =>PP oder =P)</small><BR/>Overhead, Juggle-Eigenschaft. (=>P für die normale Version)
 
*'''EX Head Press: [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Overhead, Float-Eigenschaft.
**'''EX Somersault Skull Diver:''' <small>unmittelbar nach Head Press</small> '''PP''' [alternativ: '''P'''] <BR/>Overhead, Juggle-Eigenschaft. (P für die normale Version)
 
== Super & Ultra Moves ==
*'''Knee Press Nightmare (Super): [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+K''' <small>(charge B,F,B,F+K)</small><BR/>Juggle-Eigenschaft; Unverwundbarkeit bei der LK-Version.
 
*'''Nightmare Booster (Ultra): [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+KKK''' <small>(charge B,F,B,F+KKK)</small><BR/>Juggle-Eigenschaft.
 
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 
 
== Combos ==
== Combos ==
== Externe Links ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• 1-4x c.LK, LK Double Knee Press
 
• j.HP, close HP, HK Double Knee Press, Super
 
• cross-up mit j.MK, c.LP, close LP, c.MK, MK Double Knee Press
 
 
== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.MK (Close), HK Double Knee Press (Close), Ultra (Close)
 
gegen E.Hondaʼs Headbutt (charge B; F+P): step then MK, HK Double Knee Press, HK Super
 
gegen Blankaʼs Rolling Attack (charge B;F+P): c.HK, HK Double Knee Press, HK Super
 
gegen Guileʼs Sonic Boom (charge B;F+P): EX Double Knee Press
 
 
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
 
<tr>
<td> Close Light Punch
</td><td> 6
</td><td> 2
</td><td> 5
</td><td> +4
</td><td> +7
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 3
</td><td> 12
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 8
</td><td> 3
</td><td> 16
</td><td> -1
 
 
</td><td> +4
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 7
 
</td><td> 3
</td><td> 9
 
</td><td> +2
</td><td> +5
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 3
</td><td> 16
</td><td> -1
 
</td><td> +3
</td><td> 17
</td><td> 21
 
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Punch
</td><td> 5
</td><td> 2
 
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
 
</td><td> CSpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 8
 
</td><td> 3
</td><td> 11
</td><td> 0
</td><td> +3
</td><td> 13
 
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 11
 
</td><td> 2
</td><td> 19
</td><td> -3
 
</td><td> +1
</td><td> 17
</td><td> 21
</td><td> 130
</td><td> 200
</td><td> 60
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Medium Kick
 
</td><td> 6
 
</td><td> 3
</td><td> 14
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 6
</td><td> 3
</td><td> 16
</td><td> -1
 
 
</td><td> +3
</td><td> 17
</td><td> 21
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7
 
</td><td> 2
</td><td> 9
 
</td><td> +3
</td><td> +6
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
 
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 12
</td><td> 4
</td><td> 21
</td><td> -7
 
</td><td> -2
</td><td> 17
</td><td> 22
 
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 3
</td><td> 2
 
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L
 
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 5
 
</td><td> 4
</td><td> 11
</td><td> -1
</td><td> +2
</td><td> 13
 
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 14
 
</td><td> 12
</td><td> 16
</td><td> -10
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60
 
</td><td> L
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 6
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
 
</td><td> 7
 
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100
 
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 6
</td><td> 8
</td><td> -
</td><td> -
 
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
 
<td> Jump Up Light Kick
</td><td> 6
</td><td> 12
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 40
 
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 7
 
</td><td> 10
</td><td> -
 
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 6
</td><td> 10
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
 
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 6
</td><td> 7
 
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
 
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 7
 
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
 
</td><td> 15
</td><td> 50
</td><td> 50
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 8
 
</td><td> 8
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 8
</td><td> 11
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick
 
</td><td> 6
 
</td><td> 14
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100
 
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 7
</td><td> 6
</td><td> -
</td><td> -
 
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
 
<td> Jump Medium Punch (During Jump Medium Punch)
</td><td> 6
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack
</td><td> 22
 
</td><td> 2
</td><td> 34
 
</td><td> -20
</td><td> -20
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 20
 
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Level 2 Focus Attack
</td><td> 17+13
</td><td> 2
</td><td> 34
</td><td> -14
 
</td><td> -
</td><td> 12
</td><td> -
 
</td><td> 90
</td><td> 150
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 66
</td><td> 2
 
</td><td> 34
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 150
</td><td> 200
</td><td> 60
</td><td> -
 
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
 
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 130
</td><td> 130
</td><td> 40
 
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3
 
</td><td> 2
</td><td> 20
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 150
</td><td> 40
 
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Psycho Crusher Light Punch
</td><td> 14
</td><td> 12*11
</td><td> 12+6
</td><td> -8
</td><td> -
 
</td><td> 20
</td><td> -
 
</td><td> 110
</td><td> 100
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Psycho Crusher Medium Punch
 
</td><td> 14
 
</td><td> 14*13
</td><td> 12+10
</td><td> -14
</td><td> -
</td><td> 20
</td><td> -
</td><td> 120
</td><td> 150
 
</td><td> 30/40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Psycho Crusher Hard Punch
</td><td> 14
</td><td> 17*16
</td><td> 12+10
</td><td> -17
 
 
</td><td> -
</td><td> 20
</td><td> -
</td><td> 130
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Psycho Crusher EX
</td><td> 14
</td><td> 23
</td><td> 12+6
</td><td> -16
</td><td> -
</td><td> 24
</td><td> -
 
</td><td> 70*70
 
</td><td> 100*100
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Scissor Kick Light Kick
</td><td> 10
 
</td><td> 2(1)4
</td><td> 17
 
</td><td> 0
</td><td> -
</td><td> 20
</td><td> 24*-
</td><td> 60*40
</td><td> 100*50
</td><td> 20/16x2
 
</td><td> HL
</td><td> S/-
 
</td></tr><tr>
<td> Scissor Kick Medium Kick
</td><td> 13
</td><td> 2(1)4
</td><td> 22
</td><td> -5
 
</td><td> -
</td><td> 20
</td><td> 24*-
 
</td><td> 60*50
</td><td> 100*50
</td><td> 20/16x2
</td><td> HL
</td><td> S/-
</td></tr><tr>
<td> Scissor Kick Hard Kick
</td><td> 16
</td><td> 2(1)4
 
</td><td> 25
</td><td> -8
</td><td> -
</td><td> 20
</td><td> 24*-
 
</td><td> 70*60
</td><td> 100*50
</td><td> 20/16x2
</td><td> HL
 
</td><td> S/-
</td></tr><tr>
<td> Scissor Kick EX
</td><td> 13
 
</td><td> 2(1)4
</td><td> 25
</td><td> -8
</td><td> -
</td><td> 20
 
</td><td> 24*-
</td><td> 70*70
</td><td> 100*50
</td><td> 0/0
 
</td><td> HL
</td><td> S/-
</td></tr><tr>
<td> Headstomp
</td><td> 22
 
</td><td>&nbsp;???
</td><td> 16
</td><td> -
 
</td><td> -
</td><td> 20
</td><td> 25
</td><td> 120
</td><td> 100
</td><td> 20/30
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Headstomp EX
</td><td> 22
</td><td>&nbsp;???
</td><td> 16
</td><td> -
</td><td> -
</td><td> 20
 
</td><td> -
 
</td><td> 200
</td><td> 200
</td><td> 0/0
</td><td> H
</td><td> -
</td></tr><tr>
<td> Headstomp&nbsp;???
 
</td><td> -
 
</td><td> -
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> -
</td><td> -
</td></tr><tr>
<td> Headstomp Punch followup
</td><td> 17+7
</td><td> 3
</td><td> 13
 
</td><td> +9
</td><td> +13
 
</td><td> 22
</td><td> 26
</td><td> 120
</td><td> 100
</td><td> 20/30
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Headstomp Punch followup EX
 
</td><td> 17+7
</td><td> 3
</td><td> 13
</td><td> +10
</td><td> +14
</td><td> 22
 
</td><td> 26
</td><td> 80*80
</td><td> 100*100
 
</td><td> 0/0
</td><td> H
</td><td> -
</td></tr><tr>
<td> Devil Reverse
 
</td><td> -
</td><td> -
</td><td> 48
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
 
<td> Devil Reverse
</td><td> 13+34
</td><td>&nbsp;???
</td><td> 16
 
</td><td> -
</td><td> -
</td><td> 13
</td><td> -
</td><td> 110
 
</td><td> 150
</td><td> 20/30
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Devil Reverse EX
</td><td> 13+34
</td><td>&nbsp;???
</td><td> 16
</td><td> -
 
</td><td> -
</td><td> 13
 
</td><td> -
</td><td> 80*80
</td><td> 100*100
</td><td> 0/0
</td><td> H
</td><td> -
</td></tr><tr>
 
<td> Teleport
 
</td><td> -
</td><td> -
</td><td> 42
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Super Move Light Kick
</td><td> 1+5
</td><td> 2(1) 2(11) 2*2 (8) 18
</td><td> 30
 
 
</td><td> -27
</td><td> -
</td><td> 20
</td><td> -
</td><td> 60x4*100
</td><td> 0
</td><td> 0/0
</td><td> HLx4*L
</td><td> -
 
 
</td></tr><tr>
<td> Super Move Medium Kick
</td><td> 1+11
</td><td> 2(1) 2(11) 2* 2 (8) 18
</td><td> 30
</td><td> -27
</td><td> -
</td><td> 20
 
</td><td> -
 
</td><td> 60x48100
</td><td> 0
</td><td> 0/0
</td><td> HLx4*L
</td><td> -
</td></tr><tr>
<td> Super Move Hard Kick
 
</td><td> 1+15
</td><td> 2(1) 2(11) 2*2 (8) 18
 
</td><td> 30
</td><td> -27
</td><td> -
</td><td> 20
</td><td> -
</td><td> 60x4*100
</td><td> 0
 
</td><td> 0/0
</td><td> HLx4*L
 
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+11
</td><td> 4*2 (12)2*2 (16)12x3
</td><td> 30+18
 
</td><td> -35
</td><td> -
</td><td> 25
 
</td><td> -
</td><td> 40x5*160
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
 
</td></tr>
 
<tr>
<th> Move
 
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
 
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
 
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
 
</table>
 
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