Sagat(SF4): Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(21 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
Zeile 4: Zeile 4:


== Matchups==
== Matchups==
7:3: Honda, Zangief, Guile, Balrog, Rufus


7:3: Zangief, Rufus, Guile, E. Honda, Claw
6:4: Ryu, Ken, ChunLi, Blanka, Bison, Vega, El Fuerte, Abel


6:4: Boxer, Dictator, Chun Li, Blanka, Viper, Ken, Abel, El Fuerte
5:5: Dhalsim, C. Viper, Gouki


5:5: Ryu, Akuma, Dhalsim
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>


== Matcharchiv ==
*[[Sagat Matcharchiv(SF4)|Sagat Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Fake Kick: HK 2x schnell drücken'''
*'''Fake Kick: HK 2x schnell drücken'''


*'''Step Low Kick: [[Bild: SFIV_F.png]] +LK''' <small>(F+LK)</small><BR/> Low-Attack -kann nur tief geblockt werden. Kann im gesamten Startup (also bevor der Move überhaupt trifft) in Special Moves gecancelt werden.


*'''Step Low Kick: [[Bild: SFIV_F.png]] +LK''' <small>(F+LK)</small><BR/> Low-Attack -kann nur tief geblockt werden.
*'''Step High Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> Float- und Juggle-Eigenschaft. Kann im gesamten Startup (also bevor der Move überhaupt trifft) in Special Moves gecancelt werden.


*'''Heavy Tiger Elbow: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> Overhead -kann nur stehend geblockt werden.


*'''Step High Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> Float- und Juggle-Eigenschaft.
== Special Moves & EX Special Moves ==
*'''Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/>EX Focus Attack & Super Cancel.
 
*'''Ground Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +K''' <small>(QCF+K)</small><BR/>EX Focus Attack & Super Cancel.
 
*'''Tiger Uppercut: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''Tiger Knee Crush: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +K''' <small>(DP+K)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking.
 
 
----
*'''EX Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/>Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''EX Ground Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +KK''' <small>(QCF+KK)</small><BR/>Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''EX Tiger Uppercut: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Unverwundbarkeit. Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''EX Tiger Knee Crush: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KK''' <small>(DP+KK)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking.
 
 
== Super & Ultra Moves ==
*'''Tiger Genocide (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +K''' <small>(QCF,QCF+K)</small><BR/>Juggle-Eigenschaft; mehr Unverwundbarkeit bei LP und MP.


*'''Tiger Destruction (Ultra): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +KKK''' <small>(QCF,QCF+KKK)</small><BR/>Juggle-Eigenschaft; Unverwundbarkeit.


*'''Heavy Tiger Elbow: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> Overhead -kann nur stehend geblockt werden.


== Special Moves & EX Special Moves ==
== Focus Attacks & EX Focus Attacks  ==
*'''Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/>'''EX Focus Attack & Super Cancel'''.
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]




*'''Ground Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +K''' <small>(QCF+K)</small><BR/>'''EX Focus Attack & Super Cancel'''.
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>


*'''1-2x c.LK, c.LP, Tiger Uppercut:''' Standard-Combo.


*'''Tiger Uppercut: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
*'''j.MP oder j.HK, c.MP, Tiger Uppercut:''' Jump-in Combo.


*'''Tiger Uppercut (muss mit einer Attacke des Gegners traden), f.HK (optional: (EX)Ground Tiger Shot/ (EX) Tiger Knee):''' Standard-Combo nach Tiger Uppercut Trade.


*'''Tiger Knee Crush: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +K''' <small>(DP+K)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel''' und '''Armor-Breaking'''.
*'''f.HK als Anti-Air, f.HK oder (EX) Ground Tiger Shot oder (EX) Tiger knee:''' Standard-Combo nach f.HK AA. Man kann nach dem zweiten f.HK einen Ultra anhängen.


*'''c.HP (counter hit), C.MK, Tiger Knee oder Ground Tiger Shot:''' muss noch getestet werden, vermutlich muss man sehr nah dran sein - weniger nützlich.




----
'''Zum bestrafen:'''
*'''EX Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/>Zwei Hits. Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.




*'''EX Ground Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +KK''' <small>(QCF+KK)</small><BR/>Zwei Hits. Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
*'''c.MP oder c.MK, Tiger Uppercut:''' Standard-Combo zum bestrafen.


**'''c.MP, c.LP, Tiger Uppercut:''' Combo nach Jump-In oder zum bestrafen nah dran.


*'''EX Tiger Uppercut: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Unverwundbarkeit. Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
**'''close MP, Tiger Uppercut:''' man muss sehr nah dran sein. Mehr Schaden als c.mp oder c.mk.


*'''j.HP, close MP; HP Tiger Uppercut:''' Sagat's stärkste Combo ohne Meter. Da der j.HP aber nur schwer anzubringen ist, eignet sie sich nur, wenn man sich sehr sicher ist, dass man einen stehenden Gegner trifft. Beispiel: man erwartet einen Feuerball und springt präventiv nach vorne, oder man springt z.B. gerade hoch, wenn ein Zangief/Abel usw einen Command Throw probiert haben.


*'''EX Tiger Knee Crush: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KK''' <small>(DP+KK)</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel''' und '''Armor-Breaking'''.


== Super & Ultra Moves ==
'''Combos in Ultra:'''


*'''Tiger Genocide (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +K''' <small>(QCF,QCF+K)</small><BR/>Juggle-Eigenschaft; mehr Unverwundbarkeit bei LP und MP.
*'''beliebige Combo in Tiger Uppercut, FADC, f.HK, link Ultra:''' Die Standard-Combo in Ultra. Achtung: in der Ecke treffen die letzten Hits des Ultras nicht.


*'''f.HK als Anti-Air, (f.HK), Ultra:''' Standard-Combo in Ultra nach f.HK AA.


*'''Tiger Destruction (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +KKK''' <small>(QCF,QCF+KKK)</small><BR/>Juggle-Eigenschaft; Unverwundbarkeit.
*'''Tiger Uppercut (muss mit einer Attacke des Gegners traden), f.HK, Ultra:''' Standard-Combo nach Tiger Uppercut Trade. Diese Combo ist einer der Hauptgründe, warum Sagat so stark ist.


== Focus Attacks & EX Focus Attacks  ==
*'''beliebige Combo in EX Ground Tiger Shot, link Ultra:''' ''[geht nur in der Ecke]'' Achtung: letzte Hits des Ultras treffen nicht.
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks  |EX Focus Attacks ]]


== Combos ==
*'''Combo in EX Tiger Uppercut, link Ultra:''' sehr schwere Combo.
• 1-3x c.LK, EX Tiger Uppercut, Ultra
**'''EX Tiger Uppercut (Anti-Air), link Ultra:''' als AA ist diese Combo einfacher, da der Gegner höher fliegt.


• 1-3x c.LK, HP Tiger Uppercut, FADC, F+HK, Ultra


• c.HP (counter hit), C.MK, Tiger Knee
'''Combos in Super:'''<br />
''Achtung: diese Combos sind weniger nützlich, da Sagat sein Supermeter besser für EX Moves und FADC ausgeben sollte.''


''(near corner)'' LK, EX Ground Tiger Shot, Ultra
*'''beliebige Combo in Tiger Knee oder Low Tiger Shot, Super Cancel:''' Standard-Combo in Super.
**'''beliebige Combo in Super, link Ultra:''' nach dem Super kann man den Ultra anhängen, vorallem in der Ecke nützlich.


c.LK oder c.MP oder c.HP, Super
*'''c.HP, link Super:''' nach dem c.HP kann man den Super linken. Einfacher Hit Confirm, aber nicht ganz einfaches Timing.


== Wichtige Counter-Attack-Optionen ==
== Wichtige Counter-Attack-Optionen ==
Zeile 82: Zeile 112:


gegen Guileʼs Sonic Boom (charge B;F+P): EX Tiger Shot, Ultra
gegen Guileʼs Sonic Boom (charge B;F+P): EX Tiger Shot, Ultra


== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th align="center">
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel Ability
</th><th> Anmerkung
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 6
</th><th align="center"> active
</td><td> 3
</th><th align="center"> recovery
</td><td> 4
</th><th align="center"> adv.blk
</td><td> +4
</td><td> +7
 
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 4
</td><td> 11
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 100
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 10
</td><td> 3
</td><td> 15
</td><td> 0


</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability
</th><th align="center"> comments


</th></tr>
</td><td> +4
</td><td> 17
</td><td> 21
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 5
</td><td> 3
</td><td> 9
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13
 
</td><td> 40
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 7
 
</td><td> 2*2
</td><td> 12
 
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 60*60
</td><td> 50*50
</td><td> 40*40
 
</td><td> HL
</td><td> SpS*-
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 5
</td><td> 2*3
</td><td> 18
</td><td> -3
 
</td><td> +1
</td><td> 17
</td><td> 22*21
 
</td><td> 40*110
</td><td> 100*100
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td>
</tr>
<tr>
<tr>
<td align="center"> close LP
<td> Far Light Punch
</td><td align="center"> 6
</td><td> 5
</td><td align="center"> 3
 
</td><td align="center"> 4
</td><td> 3
</td><td align="center"> +4
</td><td> 5
</td><td align="center"> +7
</td><td> +3
</td><td align="center"> 10
</td><td> +6
</td><td align="center"> 13
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 10
 
</td><td> 4
</td><td> 9
</td><td> +1
</td><td> +4
 
</td><td> 13
</td><td> 16
</td><td> 100
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Punch
 
</td><td> 10
</td><td> 3
</td><td> 15
</td><td> 0


</td><td align="center"> 40
</td><td> +4
</td><td align="center"> 50
</td><td> 17
</td><td align="center"> 20
</td><td> 21
</td><td align="center"> HL
</td><td> 140
</td><td align="center"> SpS
</td><td> 200
</td><td align="center"> -
 
</td></tr>
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 6
</td><td> 3
</td><td> 9
</td><td> -1
 
</td><td> +2
</td><td> 10
</td><td> 13
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Far Medium Kick
</td><td> 9
 
</td><td> 3
</td><td> 11
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 100
 
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 5
</td><td> 2*3
</td><td> 18
 
</td><td> -3
 
</td><td> +1
</td><td> 17
</td><td> 22*21
</td><td> 40*110
</td><td> 100*100
</td><td> 60*20
</td><td> HL
</td><td> S*-
 
</td>
</tr>
<tr>
<tr>
<td align="center"> close MP
<td> Crouch Light Punch
</td><td align="center"> 7
</td><td> 3
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
 
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 5
 
 
</td><td> 3
</td><td> 10
</td><td> +1
</td><td> +4
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 8
</td><td> 3
</td><td> 15
</td><td> 0
 
</td><td> +4


</td><td align="center"> 4
</td><td> 17
</td><td align="center"> 11
</td><td> 21
</td><td align="center"> -1
</td><td> 130
</td><td align="center"> +2
</td><td> 200
</td><td align="center"> 13
</td><td> 60
</td><td align="center"> 16
</td><td> HL
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 40
<td> Crouch Light Kick


</td><td align="center"> HL
</td><td> 5
</td><td align="center"> SpS
</td><td> 3
</td><td align="center"> -
</td><td> 5
</td></tr>
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
 
</td><td> 20
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 7
 
</td><td> 3
</td><td> 15
</td><td> -4
 
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> L
</td><td> SpS
</td></tr><tr>
 
<td> Crouch Hard Kick
</td><td> 8
</td><td> 3
</td><td> 21
</td><td> -6
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 130
 
</td><td> 200
</td><td> 60
</td><td> L
</td><td> -
</td>
</tr>
<tr>
<tr>
<td align="center"> close HP
<td> Jump Up Light Punch
</td><td align="center"> 10
</td><td> 5
</td><td align="center"> 3
</td><td> 12
</td><td align="center"> 15
 
</td><td align="center"> 0
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
 
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 6
 
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
 
</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 7
 
</td><td> 5
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 140
</td><td> 200
</td><td> 60
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick
</td><td> 7
</td><td> 7
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> +4
</td><td> 8
</td><td align="center"> 17
</td><td> 11
</td><td align="center"> 21
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 50
<td align="center"> close LK
</td><td> 20
</td><td align="center"> 5
</td><td> H
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 9
</td></tr><tr>
</td><td align="center"> -1
<td> Jump Up Medium Kick
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 5
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 7


</td><td align="center"> 2*2
</td><td> 6
</td><td align="center"> 12
</td><td> -
</td><td align="center"> 0
</td><td> -
</td><td align="center"> +3
</td><td> -
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 16
</td><td> 15
</td><td align="center"> 60*60
</td><td> 90
</td><td align="center"> 50*50
</td><td> 100
</td><td align="center"> 40*40


</td><td align="center"> HL
</td><td> 40
</td><td align="center"> SpS*-
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close HK
</td><td align="center"> 5
</td><td align="center"> 2*3
</td><td align="center"> 18
</td><td align="center"> -3


</td><td align="center"> +1
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22*21
</td></tr><tr>
</td><td align="center"> 40*110
<td> Jump Up Hard Kick
</td><td align="center"> 100*100
</td><td> 7
</td><td align="center"> 60*20
</td><td> 6
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S*-
</td><td> -
</td><td align="center"> stands opponent up


</td></tr>
<tr>
<td align="center"> far LP
</td><td align="center"> 5
</td><td align="center"> 3
</td><td align="center"> 5
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> HL
</td><td> 130
</td><td align="center"> SpS
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> far MP
</td></tr><tr>
</td><td align="center"> 10


</td><td align="center"> 4
<td> Jump Forward Light Punch
</td><td align="center"> 9
</td><td> 7
</td><td align="center"> +1
</td><td> 7
</td><td align="center"> +4
</td><td> -
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td><td> -
</td><td align="center"> 100
</td><td> 8
</td><td align="center"> 100
</td><td> 11
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 50
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 10
</td><td align="center"> 3
</td><td align="center"> 15
</td><td align="center"> 0


</td><td align="center"> +4
</td><td> 50
</td><td align="center"> 17
</td><td> 20
</td><td align="center"> 21
</td><td> H
</td><td align="center"> 140
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Jump Forward Medium Punch
</td><td align="center"> HL
</td><td> 10
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 16
<tr>
</td><td> -
<td align="center"> far LK
</td><td align="center"> 6
</td><td align="center"> 3
</td><td align="center"> 9
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> 11
</td><td align="center"> HL
</td><td> 15
</td><td align="center"> SpS
</td><td> 90
</td><td align="center"> -
</td><td> 100
</td></tr>
</td><td> 40
<tr>
<td align="center"> far MK
</td><td align="center"> 9


</td><td align="center"> 3
</td><td> H
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Hard Punch
</td><td align="center"> -
</td><td> 7
</td></tr>
</td><td> 5
<tr>
</td><td> -
<td align="center"> far HK
</td><td> -
</td><td align="center"> 5
</td><td align="center"> 2*3
</td><td align="center"> 18
</td><td align="center"> -3


</td><td align="center"> +1
</td><td> -
</td><td align="center"> 17
</td><td> 15
</td><td align="center"> 22*21
</td><td> 18
</td><td align="center"> 40*110
</td><td align="center"> 100*100
</td><td align="center"> 60*20
</td><td align="center"> HL
</td><td align="center"> S*-
</td><td align="center"> stands opponent up


</td></tr>
</td><td> 140
<tr>
</td><td> 200
<td align="center"> crouch LP
</td><td> 60
</td><td align="center"> 3
</td><td> H
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 9
</td></tr><tr>
</td><td align="center"> 0
<td> Jump Forward Light Kick
</td><td align="center"> +3
</td><td> 7
</td><td align="center"> 10
</td><td> 6
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> 8
</td><td align="center"> SpS
</td><td> 11
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MP
</td><td align="center"> 5


</td><td align="center"> 3
</td><td> 50
</td><td align="center"> 10
</td><td> 50
</td><td align="center"> +1
</td><td> 20
</td><td align="center"> +4
</td><td> H
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Medium Kick
</td></tr>
</td><td> 7
<tr>
<td align="center"> crouch HP
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 15
</td><td align="center"> 0


</td><td align="center"> +4
</td><td> 11
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 130
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 15
<tr>
</td><td> 90
<td align="center"> crouch LK
</td><td> 100
</td><td align="center"> 5
</td><td> 40
</td><td align="center"> 3
</td><td align="center"> 5
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> L
<td> Jump Forward Hard Kick
</td><td align="center"> SpS
</td><td> 7
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK
</td><td align="center"> 7


</td><td align="center"> 3
</td><td> 4
</td><td align="center"> 15
</td><td> -
</td><td align="center"> -4
</td><td> -
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> -
</td><td align="center"> SpS
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> crouch HK
</td><td> 60
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 130
<td> Forward + Hard Punch
</td><td align="center"> 200
</td><td> 20
</td><td align="center"> 60
</td><td> 5
</td><td align="center"> L
</td><td> 16
</td><td align="center"> -
</td><td> -3
</td><td align="center"> knocksdown
</td><td> +2


</td></tr>
</td><td> 17
<tr>
</td><td> 22
<td align="center"> jump up LP
</td><td align="center"> 5
</td><td align="center"> 12
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 50
</td><td> 150
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> H
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td>
</td></tr>
</tr>
<tr>
<tr>
<td align="center"> jump up MP
</td><td align="center"> 6


</td><td align="center"> 4
<td> Forward + Light Kick
</td><td align="center"> -
</td><td> 16
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 3
</td><td align="center"> -
</td><td> 16
</td><td align="center"> -
</td><td> -1
</td></tr>
</td><td> +3
<tr>
</td><td> 17
<td align="center"> jump up HP
</td><td> 21
</td><td align="center"> 7
</td><td> 50
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 50
</td><td align="center"> 15
</td><td> 20
</td><td align="center"> 18
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> L
</td><td> SpS
</td>
</tr>
<tr>
<tr>
<td align="center"> jump up LK
<td> Forward + Hard Kick
</td><td align="center"> 7
</td><td> 13
</td><td align="center"> 7
</td><td> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 16
</td><td align="center"> 50
</td><td> -1
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 5


</td><td align="center"> 6
</td><td> +3
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> 140
</td><td align="center"> 11
</td><td> 200
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 90
</td><td> HL
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> SpS
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Fake Kick
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HK
</td><td> 16
</td><td align="center"> 7
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump forward LP
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td><td align="center"> -
</td><td> 21
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 10


</td><td align="center"> 16
</td><td> 2
</td><td align="center"> -
</td><td> 35
</td><td align="center"> -
</td><td> -21
</td><td align="center"> -
</td><td> -21
</td><td align="center"> 11
</td><td> 15
</td><td align="center"> 15
</td><td> 15
</td><td align="center"> 90
</td><td> 60
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 40
</td><td> 20


</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 7
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 140
<td> Level 2 Focus Attack
</td><td align="center"> 200
</td><td> 17+13
</td><td align="center"> 60
</td><td> 2
</td><td align="center"> H
</td><td> 35
</td><td align="center"> -
</td><td> -15
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
<td align="center"> jump forward LK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 21
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> 90
</td><td align="center"> H
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> HL
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> jump forward MK
<td> Level 3 Focus Attack
</td><td align="center"> 7


</td><td align="center"> 11
</td><td> 58
</td><td align="center"> -
</td><td> 1
</td><td align="center"> -
</td><td> 35
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 90
</td><td> -
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 150
</td><td align="center"> -
</td><td> 200
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 60
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 120
</td></tr><tr>
</td><td align="center"> 200
<td> Forward + Throw
</td><td align="center"> 60
</td><td> 3
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 20
<td align="center"> F+HP
</td><td> -
</td><td align="center"> 20
</td><td align="center"> 5
</td><td align="center"> 16
</td><td align="center"> -3
</td><td align="center"> +2
</td><td align="center"> 17
</td><td align="center"> 22


</td><td align="center"> 100
</td><td> -
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td><td> 140
</td><td align="center"> -
</td><td> 160
</td><td align="center"> +1 on crouching opponent
</td><td> 40
</td></tr>
<tr>
<td align="center"> F+LK
</td><td align="center"> 16


</td><td align="center"> 3
</td><td> 0.9
</td><td align="center"> 16
</td><td> -
</td><td align="center"> -1
</td><td> 85F Knockdown
</td><td align="center"> +3
</td></tr><tr>
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20


</td><td align="center"> L
<td> Back + Throw
</td><td align="center"> SpS
</td><td> 3
</td><td align="center"> stands opponent up
</td><td> 2
</td></tr>
</td><td> 20
<tr>
</td><td> -
<td align="center"> F+HK
</td><td align="center"> 13
</td><td align="center"> 3
</td><td align="center"> 16
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> -
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 140
</td><td> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -


</td></tr>
</td><td> 120
<tr>
</td><td> 40
<td align="center"> Fake Kick
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 61F Knockdown
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> -
<td> Tiger Shot Punch
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 39


</td><td align="center"> -
</td><td> -2
</td><td align="center"> -
</td><td> +2
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 22
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> level1 FA
</td><td align="center"> 21


</td><td align="center"> 2
</td><td> 70
</td><td align="center"> 35
</td><td> 100
</td><td align="center"> -21
</td><td> 20/20
</td><td align="center"> -21
</td><td> HL
</td><td align="center"> 15
</td><td> S
</td><td align="center"> 15
</td><td> trifft keine duckenden Gegner / 14-15 Super Cancel Fenster / 8F Hit Stop
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 20


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Tiger Shot Punch EX
</td><td align="center"> -
</td><td> 11
</td></tr>
<tr>
<td align="center"> level2 FA
</td><td align="center"> 17+13
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -15


</td><td align="center"> -
</td><td> -
</td><td align="center"> 21
</td><td> 39
</td><td align="center"> -
</td><td> +1
</td><td align="center"> 90
</td><td> -
</td><td align="center"> 150
</td><td> 13
</td><td align="center"> 40
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 80*70
<tr>
</td><td> 100*100
<td align="center"> level3 FA
</td><td> 0/0
</td><td align="center"> 58
</td><td align="center"> 1
</td><td align="center"> 35
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> HL
</td><td align="center"> 200
</td><td> S
</td><td align="center"> 60
</td><td> trifft keine duckenden Gegner / 14-15 Super Cancel Fenster / 8F Hit Stop
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Tiger Shot Kick
</td><td align="center"> -
</td><td> 12
</td></tr>
</td><td> -
<tr>
<td align="center"> F+LP+LK
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> 44
</td><td align="center"> 20
</td><td> -6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 160
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> -2
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 22
</td></tr>
</td><td> 70
<tr>
</td><td> 100
<td align="center"> B+LP+LK
</td><td> 10/20
</td><td align="center"> 3
</td><td> HL
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td> 14-15 Super Cancel Fenster / 8F Hit Stop
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 140
<td> Tiger Shot Kick EX
</td><td align="center"> 120
</td><td> 12
</td><td align="center"> 40
</td><td> -
</td><td align="center"> 0.9
</td><td> 44
</td><td align="center"> -
</td><td> -3
</td><td align="center"> -
</td><td> -
</td><td> 13


</td></tr>
</td><td> -
<tr>
<td align="center"> Tiger Shot P
</td><td align="center"> 11
</td><td align="center"> -
</td><td align="center"> 39
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 18
</td><td align="center"> 22


</td><td align="center"> 70
</td><td> 80*70
</td><td align="center"> 100
</td><td> 100*100
</td><td align="center"> 20/20
</td><td> 0/0
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> S
</td><td align="center"> -
</td><td> Knockdown / 14-15 Super Cancel Fenster / 8F Hit Stop
</td></tr>
</td></tr><tr>
<tr>
<td> Tiger Uppercut Light Punch
<td align="center"> Tiger Shot P EX
</td><td> 5
</td><td align="center"> 11


</td><td align="center"> -
</td><td align="center"> 39
</td><td align="center"> +1
</td><td align="center"> -
</td><td align="center"> 13
</td><td align="center"> -
</td><td align="center"> 80*70
</td><td align="center"> 100*100
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> 5
</td><td align="center"> S
</td><td> 31+16
</td><td align="center"> -
</td><td> -31
</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Tiger Shot K
</td><td> -
</td><td align="center"> 12
</td><td> 140[80]
</td><td align="center"> -
</td><td> 200[100]
</td><td align="center"> 44
</td><td> 30/40
</td><td align="center"> -6


</td><td align="center"> -2
</td><td align="center"> 18
</td><td align="center"> 22
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 10/20
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> HL
</td><td> S
</td><td> 1-5 unverwundbar / 6-7 Wurf-unverwundbar / airborne ab F8 / Knockdown / auf Counterhit hard KD? / 3-5?
</td>
</tr>
<tr>
<tr>
<td align="center"> Tiger Shot K EX
<td> Tiger Uppercut Medium Punch
</td><td align="center"> 12
</td><td> 5
</td><td align="center"> -
</td><td> 7
</td><td align="center"> 44
</td><td> 31+16
</td><td align="center"> -3
</td><td align="center"> -
</td><td align="center"> 13
</td><td align="center"> -


</td><td align="center"> 80*70
</td><td> -33
</td><td align="center"> 100*100
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Tiger Uppercut LP
</td><td align="center"> 5


</td><td align="center"> 5
</td><td> -
</td><td align="center"> 31+16
</td><td> 20
</td><td align="center"> -31
</td><td> -
</td><td align="center"> -
</td><td> 150[80]
</td><td align="center"> 20
</td><td> 200[100]
</td><td align="center"> -
</td><td> 30/40
</td><td align="center"> 140[80]
</td><td> HL
</td><td align="center"> 200[100]
</td><td> S
</td><td align="center"> 30/40
</td><td> 1-5 unverwundbar / 6-7 Wurf-unverwundbar / airborne ab F8 / Knockdown / auf Counterhit hard KD? / 3-7?
</td>


</td><td align="center"> HL
</tr>
</td><td align="center"> S
</td><td align="center"> 1-5f invincible, 6-7f throw invincible, 8f~ airborne,
<p>opponent is in jugglable state on counterhit
</p>
</td></tr>
<tr>
<tr>
<td align="center"> Tiger Uppercut MP
<td> Tiger Uppercut Hard Punch
</td><td align="center"> 5
</td><td> 5
</td><td align="center"> 7
</td><td> 10
</td><td align="center"> 31+16
</td><td> 29+16
</td><td> -34
</td><td> -


</td><td align="center"> -33
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 150[80]
</td><td align="center"> 200[100]
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S


</td><td align="center"> 1-5f invincible, 6-7f throw invincible, 8f~ airborne,
</td><td> 170[80]
<p>opponent is in jugglable state on counterhit
</td><td> 200[100]
</p>
</td><td> 30/40
</td></tr>
</td><td> HL
</td><td> S
</td><td> 1-5 unverwundbar / 6-7 Wurf-unverwundbar / airborne ab F8 / Knockdown / auf Counterhit hard KD? / 3-10?
</td>
</tr>
<tr>
<tr>
<td align="center"> Tiger Uppercut HP
<td> Tiger Uppercut EX
</td><td align="center"> 5
</td><td> 5
</td><td align="center"> 10
</td><td align="center"> 29+16
</td><td align="center"> -34
</td><td align="center"> -


</td><td align="center"> 20
</td><td> 5*2x4
</td><td align="center"> -
</td><td> 30+17
</td><td align="center"> 170[80]
</td><td> -39
</td><td align="center"> 200[100]
</td><td> -
</td><td align="center"> 30/40
</td><td> 20
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> 1-5f invincible, 6-7f throw invincible, 8f~ airborne,
<p>opponent is in jugglable state on counterhit


</p>
</td><td> -
</td></tr>
</td><td> 120*20x4
<tr>
</td><td> 150*20x4
<td align="center"> Tiger Uppercut EX
</td><td> 0/0
</td><td align="center"> 5
</td><td align="center"> 5*2x4
</td><td align="center"> 30+17
</td><td align="center"> -39
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 120*20x4
</td><td> S
</td><td align="center"> 150*20x4
</td><td> 1-11 unverwundbar / airborne ab F9 / Knockdown / auf Counterhit hard KD?
</td><td align="center"> 0/0
</td>
</td><td align="center"> HL
</tr>
</td><td align="center"> S
</td><td align="center"> 1-11f invincible, 9f~ airborne,
<p>opponent is in jugglable state on counterhit
</p>
</td></tr>


<tr>
<tr>
<td align="center"> Tiger Knee LK
<td> Tiger Knee Light Kick
</td><td align="center"> 7
</td><td> 7
</td><td align="center"> 2*12
</td><td> 2*12
</td><td align="center"> 3+13
</td><td> 3+13
</td><td align="center"> -7
</td><td> -7
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24*-


</td><td align="center"> 30*90
</td><td> -
</td><td align="center"> 100*100
</td><td> 20
</td><td align="center"> 20/16x2
</td><td> 24*-
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> 13~ airborne, armor breaks
</td></tr>
<tr>
<td align="center"> Tiger Knee MK
</td><td align="center"> 7


</td><td align="center"> 2*14
</td><td> 30*90
</td><td align="center"> 3+13
</td><td> 100*100
</td><td align="center"> -9
</td><td> 20/16x2
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> 24*-
</td><td> airborne ab F13 / Armor Break
</td><td align="center"> 40*100
</td>
</td><td align="center"> 100*100
</td><td align="center"> 20/16x2


</td><td align="center"> HL
</tr>
</td><td align="center"> S
</td><td align="center"> 13~ airborne, armor breaks
</td></tr>
<tr>
<tr>
<td align="center"> Tiger Knee HK
<td> Tiger Knee Medium Kick
</td><td align="center"> 7
</td><td> 7
</td><td align="center"> 2*12
 
</td><td align="center"> 8+13
</td><td> 2*14
</td><td align="center"> -12
</td><td> 3+13
</td><td> -9
</td><td> -
</td><td> 20
</td><td> 24*-


</td><td align="center"> -
</td><td> 40*100
</td><td align="center"> 20
</td><td> 100*100
</td><td align="center"> 24*-
</td><td> 20/16x2
</td><td align="center"> 50*110
</td><td align="center"> 100*100
</td><td align="center"> 20/16x2
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> 11~ airborne, armor breaks


</td></tr>
</td><td> HL
</td><td> S
</td><td> airborne ab F13 / Armor Break
</td>
</tr>
<tr>
<tr>
<td align="center"> Tiger Knee EX
<td> Tiger Knee Hard Kick
</td><td align="center"> 7
</td><td> 7
</td><td align="center"> 3*6*6
</td><td align="center"> 3+13
</td><td align="center"> -1
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24*-*1


</td><td align="center"> 100*40*40
</td><td> 2*12
</td><td align="center"> 100*50*50
</td><td> 8+13
</td><td align="center"> 0/0
</td><td> -12
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> 10~ airborne, armor breaks
</td></tr>
<tr>
<td align="center"> Super Combo
</td><td align="center"> 1+1


</td><td align="center"> 3(1)3(2)3<BR/>(16)2(1)3<BR/>(1)2(1)2
</td><td> -
</td><td align="center">&nbsp;???
</td><td> 20
</td><td align="center"> -45
</td><td> 24*-
</td><td align="center"> -
</td><td> 50*110
</td><td align="center"> 20
</td><td> 100*100
</td><td align="center"> -
</td><td> 20/16x2
</td><td align="center"> 50x7
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> LK 1-3f invincible, MK 1-2f invincible,
</td><td> airborne ab F11 / Armor Break
<p>HK invincible after flash?
</td>
</p>
</tr>
</td></tr>
<tr>
<tr>
<td align="center"> Ultra Combo
<td> Tiger Knee EX
</td><td align="center"> 1+9
</td><td> 7
</td><td align="center"> 5x4(12)3<BR/>(2)3*10
</td><td> 3*6*6
</td><td align="center"> 15+36
</td><td> 3+13
</td><td> -1


</td><td align="center"> -48
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 20
</td><td> 24*-*1
</td><td align="center"> -
</td><td align="center"> 30x7*30x6
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> 1-12f invincible, 13f~ airborne,
</td><td> 100*40*40
<p>4th hit armor breaks
</td><td> 100*50*50
</p>
</td><td> 0/0
</td></tr>
</td><td> HL
</td><td> S
</td><td> airborne ab F10 / Armor Break
</td>
 
</tr>
<tr>
<tr>
<th align="center"> move name
<td> Super
</th><th align="center"> startup
</td><td> 1+1
</th><th align="center"> active
 
</th><th align="center"> recovery
</td><td> 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2
</th><th align="center"> frame
</td><td>&nbsp;???
</th><th align="center"> frame
</td><td> -45
</td><td> -
</td><td> 20
</td><td> -


</th><th align="center"> frames of
</td><td> 50x7
</th><th align="center"> frames of
</td><td> 0
</th><th align="center"> damage
</td><td> 0/0
</th><th align="center"> stun
</th><th align="center"> super meter
</th><th align="center"> block
</th><th align="center"> cancel
</th><th align="center"> comments
</th></tr>


</td><td> HL
</td><td> -
</td><td> LP = 1-3 unverwundbar / MP = 1-2 unverwundbar / HP = xxunverwundbar
</td>
</tr>
<tr>
<tr>
<th align="center">
<td> Ultra
</th><th align="center">
</td><td> 1+9
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</td><td> 5x4(12) 3(2) 3* 10
</th><th align="center"> ability
</td><td> 15+36
</th><th align="center">
</th></tr>


<br /><br />
</td><td> -48
</td><td> -
</td><td> 20
</td><td> -
</td><td> 30x7* 30x6
</td><td> 0
</td><td> 0/0


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</td><td> HL
</td><td> -
</td><td> LP = 1-13 unverwundbar / ab F13 airborne / Armorbreak
</td>
</tr>


<div class="NavContent" align="left">
<tr>
<table>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block




</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th><th> Anmerkung
</th></tr>


Quelle: [http://shoryuken.com/wiki/index.php/Sagat_(SFIV) shoryuken.com]
</table>


<small><sub>Quelle: Japanisches SFIV-Mook</sub></small>


== Externe Links ==
*[[Sagat Matcharchiv(SF4)|Sagat Matcharchiv]]
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[[Category: Capcom Character]]
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