15.581
Bearbeitungen
Ulpian (Diskussion | Beiträge) (→Framedata: Tabelle eingefügt) |
Keine Bearbeitungszusammenfassung |
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(22 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
Zeile 4: | Zeile 4: | ||
== Matchups== | == Matchups== | ||
7:3: Honda, Zangief, Guile, Balrog, Rufus | |||
6:4: Ryu, Ken, ChunLi, Blanka, Bison, Vega, El Fuerte, Abel | |||
5:5: Dhalsim, C. Viper, Gouki | |||
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | |||
: <small><sub>Quelle: [http:// | |||
== Matcharchiv == | |||
*[[Sagat Matcharchiv(SF4)|Sagat Matcharchiv]] | |||
== Normals & Command Normals == | == Normals & Command Normals == | ||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Fake Kick: HK 2x schnell drücken''' | *'''Fake Kick: HK 2x schnell drücken''' | ||
*'''Step Low Kick: [[Bild: SFIV_F.png]] +LK''' <small>(F+LK)</small><BR/> Low-Attack -kann nur tief geblockt werden. Kann im gesamten Startup (also bevor der Move überhaupt trifft) in Special Moves gecancelt werden. | |||
*'''Step High Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> Float- und Juggle-Eigenschaft. Kann im gesamten Startup (also bevor der Move überhaupt trifft) in Special Moves gecancelt werden. | |||
*'''Heavy Tiger Elbow: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> Overhead -kann nur stehend geblockt werden. | |||
== Special Moves & EX Special Moves == | |||
*'''Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/>EX Focus Attack & Super Cancel. | |||
*'''Ground Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +K''' <small>(QCF+K)</small><BR/>EX Focus Attack & Super Cancel. | |||
*'''Tiger Uppercut: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''Tiger Knee Crush: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +K''' <small>(DP+K)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking. | |||
---- | |||
*'''EX Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/>Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*''' | *'''EX Ground Tiger Shot: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +KK''' <small>(QCF+KK)</small><BR/>Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel. | ||
*'''EX Tiger Uppercut: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Unverwundbarkeit. Float-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''EX Tiger Knee Crush: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KK''' <small>(DP+KK)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking. | |||
== Super & Ultra Moves == | |||
*'''Tiger Genocide (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +K''' <small>(QCF,QCF+K)</small><BR/>Juggle-Eigenschaft; mehr Unverwundbarkeit bei LP und MP. | |||
*'''Tiger Destruction (Ultra): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +KKK''' <small>(QCF,QCF+KKK)</small><BR/>Juggle-Eigenschaft; Unverwundbarkeit. | |||
== | == Focus Attacks & EX Focus Attacks == | ||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | |||
== Combos == | |||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | |||
*'''1-2x c.LK, c.LP, Tiger Uppercut:''' Standard-Combo. | |||
*'''Tiger Uppercut: | *'''j.MP oder j.HK, c.MP, Tiger Uppercut:''' Jump-in Combo. | ||
*'''Tiger Uppercut (muss mit einer Attacke des Gegners traden), f.HK (optional: (EX)Ground Tiger Shot/ (EX) Tiger Knee):''' Standard-Combo nach Tiger Uppercut Trade. | |||
*''' | *'''f.HK als Anti-Air, f.HK oder (EX) Ground Tiger Shot oder (EX) Tiger knee:''' Standard-Combo nach f.HK AA. Man kann nach dem zweiten f.HK einen Ultra anhängen. | ||
*'''c.HP (counter hit), C.MK, Tiger Knee oder Ground Tiger Shot:''' muss noch getestet werden, vermutlich muss man sehr nah dran sein - weniger nützlich. | |||
'''Zum bestrafen:''' | |||
*''' | *'''c.MP oder c.MK, Tiger Uppercut:''' Standard-Combo zum bestrafen. | ||
**'''c.MP, c.LP, Tiger Uppercut:''' Combo nach Jump-In oder zum bestrafen nah dran. | |||
*''' | **'''close MP, Tiger Uppercut:''' man muss sehr nah dran sein. Mehr Schaden als c.mp oder c.mk. | ||
*'''j.HP, close MP; HP Tiger Uppercut:''' Sagat's stärkste Combo ohne Meter. Da der j.HP aber nur schwer anzubringen ist, eignet sie sich nur, wenn man sich sehr sicher ist, dass man einen stehenden Gegner trifft. Beispiel: man erwartet einen Feuerball und springt präventiv nach vorne, oder man springt z.B. gerade hoch, wenn ein Zangief/Abel usw einen Command Throw probiert haben. | |||
'''Combos in Ultra:''' | |||
*'''Tiger | *'''beliebige Combo in Tiger Uppercut, FADC, f.HK, link Ultra:''' Die Standard-Combo in Ultra. Achtung: in der Ecke treffen die letzten Hits des Ultras nicht. | ||
*'''f.HK als Anti-Air, (f.HK), Ultra:''' Standard-Combo in Ultra nach f.HK AA. | |||
*'''Tiger | *'''Tiger Uppercut (muss mit einer Attacke des Gegners traden), f.HK, Ultra:''' Standard-Combo nach Tiger Uppercut Trade. Diese Combo ist einer der Hauptgründe, warum Sagat so stark ist. | ||
*'''beliebige Combo in EX Ground Tiger Shot, link Ultra:''' ''[geht nur in der Ecke]'' Achtung: letzte Hits des Ultras treffen nicht. | |||
*'''Combo in EX Tiger Uppercut, link Ultra:''' sehr schwere Combo. | |||
**'''EX Tiger Uppercut (Anti-Air), link Ultra:''' als AA ist diese Combo einfacher, da der Gegner höher fliegt. | |||
'''Combos in Super:'''<br /> | |||
''Achtung: diese Combos sind weniger nützlich, da Sagat sein Supermeter besser für EX Moves und FADC ausgeben sollte.'' | |||
*'''beliebige Combo in Tiger Knee oder Low Tiger Shot, Super Cancel:''' Standard-Combo in Super. | |||
**'''beliebige Combo in Super, link Ultra:''' nach dem Super kann man den Ultra anhängen, vorallem in der Ecke nützlich. | |||
*'''c.HP, link Super:''' nach dem c.HP kann man den Super linken. Einfacher Hit Confirm, aber nicht ganz einfaches Timing. | |||
== Wichtige Counter-Attack-Optionen == | == Wichtige Counter-Attack-Optionen == | ||
Zeile 82: | Zeile 112: | ||
gegen Guileʼs Sonic Boom (charge B;F+P): EX Tiger Shot, Ultra | gegen Guileʼs Sonic Boom (charge B;F+P): EX Tiger Shot, Ultra | ||
== Framedata == | == Framedata == | ||
<table border=" | <small><sub> | ||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | <tr> | ||
<th | <th> Move | ||
</th><th | </th><th> Startup | ||
</th><th | </th><th> Active | ||
</th><th | </th><th> Recover | ||
</th><th | </th><th> Frame Adv. Block | ||
</th><th | </th><th> Frame Adv. Hit | ||
</th><th | </th><th> Block stun | ||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel Ability | |||
</th><th> Anmerkung | |||
</th></tr> | </th></tr> | ||
<tr> | <tr> | ||
< | <td> Close Light Punch | ||
</ | </td><td> 6 | ||
</ | </td><td> 3 | ||
</ | </td><td> 4 | ||
</ | </td><td> +4 | ||
</td><td> +7 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Medium Punch | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> 11 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 100 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</ | </td><td> HL | ||
</ | </td><td> SpS | ||
</ | </td></tr><tr> | ||
</ | <td> Close Hard Punch | ||
< | </td><td> 10 | ||
</ | </td><td> 3 | ||
</ | </td><td> 15 | ||
</ | </td><td> 0 | ||
</ | |||
</ | |||
</td><td> +4 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 9 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 7 | |||
</td><td> 2*2 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 60*60 | |||
</td><td> 50*50 | |||
</td><td> 40*40 | |||
</td><td> HL | |||
</td><td> SpS*- | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 5 | |||
</td><td> 2*3 | |||
</td><td> 18 | |||
</td><td> -3 | |||
</td><td> +1 | |||
</td><td> 17 | |||
</td><td> 22*21 | |||
</td><td> 40*110 | |||
</td><td> 100*100 | |||
</td><td> 60*20 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Far Light Punch | ||
</td><td | </td><td> 5 | ||
</td><td | |||
</td><td | </td><td> 3 | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> +3 | ||
</td><td | </td><td> +6 | ||
</td><td | </td><td> 10 | ||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 10 | |||
</td><td> 4 | |||
</td><td> 9 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 100 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 10 | |||
</td><td> 3 | |||
</td><td> 15 | |||
</td><td> 0 | |||
</td><td> +4 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td | </td><td> 60 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td><td | </td></tr><tr> | ||
</td><td | <td> Far Light Kick | ||
</td><td | </td><td> 6 | ||
</td></tr> | </td><td> 3 | ||
</td><td> 9 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 9 | |||
</td><td> 3 | |||
</td><td> 11 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 100 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 5 | |||
</td><td> 2*3 | |||
</td><td> 18 | |||
</td><td> -3 | |||
</td><td> +1 | |||
</td><td> 17 | |||
</td><td> 22*21 | |||
</td><td> 40*110 | |||
</td><td> 100*100 | |||
</td><td> 60*20 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Crouch Light Punch | ||
</td><td | </td><td> 3 | ||
</td><td> 2 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 10 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 15 | |||
</td><td> 0 | |||
</td><td | </td><td> +4 | ||
</td><td | </td><td> 17 | ||
</td><td | </td><td> 21 | ||
</td><td | </td><td> 130 | ||
</td></tr> | </td><td> 200 | ||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 5 | |||
</td><td> +3 | |||
</td><td> +6 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> 15 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 21 | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Jump Up Light Punch | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 12 | ||
</td><td | |||
</td><td | </td><td> - | ||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 6 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 7 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 7 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
</ | <td> Jump Up Medium Kick | ||
< | |||
</td><td> 5 | |||
</td><td | |||
</td><td | </td><td> 6 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 11 | ||
</td><td | </td><td> 15 | ||
</td> | </td><td> 90 | ||
</td><td> 100 | |||
<td | |||
</td><td | |||
</td><td | </td><td> 40 | ||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td></tr><tr> | |||
</td></tr> | <td> Jump Up Hard Kick | ||
<tr> | </td><td> 7 | ||
<td | </td><td> 6 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | |||
</td>< | </td><td> - | ||
< | </td><td> 15 | ||
<td | </td><td> 18 | ||
</td><td | </td><td> 130 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td><td | </td></tr><tr> | ||
</td>< | |||
<td> Jump Forward Light Punch | |||
</td><td | </td><td> 7 | ||
</td><td | </td><td> 7 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td> | </td><td> 8 | ||
</td><td> 11 | |||
<td | |||
</td><td | |||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> H | ||
</td> | </td><td> - | ||
</td></tr><tr> | |||
<td | <td> Jump Forward Medium Punch | ||
</td> | </td><td> 10 | ||
</ | |||
</td><td | |||
</td><td | </td><td> 16 | ||
</td><td | </td><td> - | ||
</td> | </td><td> - | ||
</td><td> - | |||
<td | </td><td> 11 | ||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 90 | ||
</td><td | </td><td> 100 | ||
</td><td> 40 | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
<td> Jump Forward Hard Punch | |||
</td><td> 7 | |||
</ | </td><td> 5 | ||
</td><td> - | |||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td> 15 | |||
</td><td | </td><td> 18 | ||
</td><td | |||
</td><td | </td><td> 140 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td>< | </td></tr><tr> | ||
< | <td> Jump Forward Light Kick | ||
</td><td | </td><td> 7 | ||
</td><td | </td><td> 6 | ||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
<td> Jump Forward Medium Kick | |||
</td><td> 7 | |||
</ | |||
</td><td | |||
</td><td | </td><td> 11 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td> | </td><td> - | ||
</td><td> 11 | |||
<td | |||
</td><td | |||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 90 | ||
</td><td | </td><td> 100 | ||
</td><td | </td><td> 40 | ||
</td> | </td><td> H | ||
</td><td> - | |||
<td | </td></tr><tr> | ||
</td><td | <td> Jump Forward Hard Kick | ||
</td> | </td><td> 7 | ||
</ | |||
</td><td | |||
</td><td | </td><td> 4 | ||
</td><td | </td><td> - | ||
</td><td> - | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 18 | ||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
</ | <td> Forward + Hard Punch | ||
< | </td><td> 20 | ||
<td | </td><td> 5 | ||
</td><td | </td><td> 16 | ||
</td><td | </td><td> -3 | ||
</td><td | </td><td> +2 | ||
</td><td | |||
</td><td | </td><td> 17 | ||
</td><td> 22 | |||
</td><td | |||
</td></tr> | </td><td> 100 | ||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td> Forward + Light Kick | |||
</td><td | </td><td> 16 | ||
</td><td | |||
</td><td | </td><td> 3 | ||
</td><td | </td><td> 16 | ||
</td><td | </td><td> -1 | ||
</td>< | </td><td> +3 | ||
< | </td><td> 17 | ||
<td | </td><td> 21 | ||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> L | ||
</td><td | </td><td> SpS | ||
</td> | </td> | ||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Forward + Hard Kick | ||
</td><td | </td><td> 13 | ||
</td><td | </td><td> 3 | ||
</td><td | </td><td> 16 | ||
</td><td> -1 | |||
</td><td | |||
</td><td> +3 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td | </td><td> 140 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> HL | ||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> SpS | ||
</td>< | </td></tr><tr> | ||
< | <td> Fake Kick | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 16 | ||
</td>< | </td><td> - | ||
< | </td><td> - | ||
<td | </td><td> - | ||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td> | </td><td> - | ||
</td><td> - | |||
<td | </td></tr><tr> | ||
</td><td | <td> Level 1 Focus Attack | ||
</td>< | </td><td> 21 | ||
< | |||
</td><td | |||
</td>< | </td><td> 2 | ||
< | </td><td> 35 | ||
<td | </td><td> -21 | ||
</td><td | </td><td> -21 | ||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> 100 | ||
</td><td | </td><td> 20 | ||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
</ | <td> Level 2 Focus Attack | ||
</td><td> 17+13 | |||
</td><td | </td><td> 2 | ||
</td><td | </td><td> 35 | ||
</td><td | </td><td> -15 | ||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> 21 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 90 | ||
</td><td | </td><td> 150 | ||
</td><td | </td><td> 40 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td>< | </td></tr><tr> | ||
< | <td> Level 3 Focus Attack | ||
</td> | </td><td> 58 | ||
</td><td> 1 | |||
<td | </td><td> 35 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> 150 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
</ | <td> Forward + Throw | ||
</td><td> 3 | |||
</td><td | |||
</td><td | </td><td> 2 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td> 140 | |||
</td><td> 160 | |||
</td><td> 40 | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td> | </td><td> 0.9 | ||
</td><td> - | |||
<td | </td><td> 85F Knockdown | ||
</td><td | </td></tr><tr> | ||
</td><td | |||
</td> | |||
</ | |||
< | <td> Back + Throw | ||
</td><td | </td><td> 3 | ||
</td><td | </td><td> 2 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td> 140 | |||
</td><td | |||
</td><td | </td><td> 120 | ||
</td><td | </td><td> 40 | ||
</td><td | </td><td> 0.9 | ||
</td>< | </td><td> - | ||
< | </td><td> 61F Knockdown | ||
<td | </td></tr><tr> | ||
</td><td | <td> Tiger Shot Punch | ||
</td><td | </td><td> 11 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 39 | ||
</td><td | </td><td> -2 | ||
</td><td | </td><td> +2 | ||
</td><td> 18 | |||
</td><td> 22 | |||
</td><td | |||
</td><td | |||
</td> | </td><td> 70 | ||
</td><td> 100 | |||
<td | </td><td> 20/20 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td><td | </td><td> trifft keine duckenden Gegner / 14-15 Super Cancel Fenster / 8F Hit Stop | ||
</td><td | |||
</td><td | |||
</td></tr><tr> | |||
<td> Tiger Shot Punch EX | |||
</td><td> 11 | |||
</td></tr> | |||
<tr> | |||
<td | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> 39 | ||
</td><td | </td><td> +1 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 13 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 80*70 | ||
</td><td | </td><td> 100*100 | ||
</td><td | </td><td> 0/0 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td><td | </td><td> trifft keine duckenden Gegner / 14-15 Super Cancel Fenster / 8F Hit Stop | ||
</td></tr><tr> | |||
</td> | <td> Tiger Shot Kick | ||
</ | </td><td> 12 | ||
< | </td><td> - | ||
</td><td | |||
</td><td | |||
</td>< | </td><td> 44 | ||
</td><td> -6 | |||
</td><td | |||
</td><td | </td><td> -2 | ||
</td><td | </td><td> 18 | ||
</td><td | </td><td> 22 | ||
</td><td | </td><td> 70 | ||
</td><td | </td><td> 100 | ||
</td>< | </td><td> 10/20 | ||
</td><td> HL | |||
</td><td | |||
</td><td | </td><td> S | ||
</td><td | </td><td> 14-15 Super Cancel Fenster / 8F Hit Stop | ||
</td><td | </td></tr><tr> | ||
</td><td | <td> Tiger Shot Kick EX | ||
</td><td | </td><td> 12 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 44 | ||
</td><td | </td><td> -3 | ||
</td><td | </td><td> - | ||
</td><td> 13 | |||
</td><td | </td><td> - | ||
</td><td | </td><td> 80*70 | ||
</td><td | </td><td> 100*100 | ||
</td><td | </td><td> 0/0 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td><td | </td><td> Knockdown / 14-15 Super Cancel Fenster / 8F Hit Stop | ||
</td>< | </td></tr><tr> | ||
< | <td> Tiger Uppercut Light Punch | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 31+16 | ||
</td><td | </td><td> -31 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td>< | </td><td> 140[80] | ||
< | </td><td> 200[100] | ||
<td | </td><td> 30/40 | ||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td><td | </td><td> 1-5 unverwundbar / 6-7 Wurf-unverwundbar / airborne ab F8 / Knockdown / auf Counterhit hard KD? / 3-5? | ||
</td></tr> | </td> | ||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Tiger Uppercut Medium Punch | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 7 | ||
</td><td | </td><td> 31+16 | ||
</td><td | </td><td> -33 | ||
</td></tr> | </td><td> - | ||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 150[80] | |||
</td><td> 200[100] | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-5 unverwundbar / 6-7 Wurf-unverwundbar / airborne ab F8 / Knockdown / auf Counterhit hard KD? / 3-7? | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Tiger Uppercut Hard Punch | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 10 | ||
</td><td> 29+16 | |||
</td><td | </td><td> -34 | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | </td><td> 170[80] | ||
</td><td | </td><td> 200[100] | ||
</td><td | </td><td> 30/40 | ||
</td></tr> | </td><td> HL | ||
</td><td> S | |||
</td><td> 1-5 unverwundbar / 6-7 Wurf-unverwundbar / airborne ab F8 / Knockdown / auf Counterhit hard KD? / 3-10? | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Tiger Uppercut EX | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 5*2x4 | ||
</td><td | </td><td> 30+17 | ||
</td><td | </td><td> -39 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td> 120*20x4 | |||
</td><td> 150*20x4 | |||
</td><td> 0/0 | |||
</td> | |||
<td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td><td> 1-11 unverwundbar / airborne ab F9 / Knockdown / auf Counterhit hard KD? | |||
</td><td | </td> | ||
</tr> | |||
</td> | |||
</ | |||
<tr> | <tr> | ||
<td | <td> Tiger Knee Light Kick | ||
</td><td | </td><td> 7 | ||
</td><td | </td><td> 2*12 | ||
</td><td | </td><td> 3+13 | ||
</td><td | </td><td> -7 | ||
</td><td | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td | </td><td> 30*90 | ||
</td><td | </td><td> 100*100 | ||
</td><td> 20/16x2 | |||
</td><td> HL | |||
</td><td | </td><td> S | ||
</td><td | </td><td> airborne ab F13 / Armor Break | ||
</td><td | </td> | ||
</td><td | |||
< | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Tiger Knee Medium Kick | ||
</td><td | </td><td> 7 | ||
</td><td | </td><td> 2*14 | ||
</td><td> 3+13 | |||
</td><td | </td><td> -9 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> 24*- | ||
</td><td | |||
</td><td> 40*100 | |||
</td><td> 100*100 | |||
</td><td> 20/16x2 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> airborne ab F13 / Armor Break | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Tiger Knee Hard Kick | ||
</td><td | </td><td> 7 | ||
</td><td | </td><td> 2*12 | ||
</td><td | </td><td> 8+13 | ||
</td><td> -12 | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td | </td><td> 50*110 | ||
</td><td> 100*100 | |||
</td><td | </td><td> 20/16x2 | ||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td><td | </td><td> airborne ab F11 / Armor Break | ||
</td></tr> | </td> | ||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Tiger Knee EX | ||
</td><td | </td><td> 7 | ||
</td><td | </td><td> 3*6*6 | ||
</td><td | </td><td> 3+13 | ||
</td><td | </td><td> -1 | ||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*-*1 | |||
</td><td | </td><td> 100*40*40 | ||
</td><td | </td><td> 100*50*50 | ||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td | </td><td> S | ||
</td><td | </td><td> airborne ab F10 / Armor Break | ||
</td><td | </td> | ||
</td><td | |||
</td> | |||
</tr> | |||
<tr> | <tr> | ||
<td | <td> Super | ||
</td><td | </td><td> 1+1 | ||
</td><td | </td><td> 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2 | ||
</td><td> ??? | |||
</td><td> -45 | |||
</td><td | </td><td> - | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td> | |||
<td | |||
</td><td | |||
</td><td | </td><td> 50x7 | ||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td><td | </td><td> LP = 1-3 unverwundbar / MP = 1-2 unverwundbar / HP = xxunverwundbar | ||
</td> | |||
</tr> | |||
</td></tr> | |||
<tr> | <tr> | ||
<td | <td> Ultra | ||
</td><td | </td><td> 1+9 | ||
</td><td | </td><td> 5x4(12) 3(2) 3* 10 | ||
</td><td> 15+36 | |||
</td><td | |||
</td><td | </td><td> -48 | ||
< | </td><td> - | ||
< | </td><td> 20 | ||
</td>< | </td><td> - | ||
</td><td> 30x7* 30x6 | |||
</td><td> 0 | |||
</ | </td><td> 0/0 | ||
</ | |||
</ | |||
</ | |||
</ | </td><td> HL | ||
</ | </td><td> - | ||
</ | </td><td> LP = 1-13 unverwundbar / ab F13 airborne / Armorbreak | ||
</td> | |||
</tr> | |||
</ | |||
<tr> | <tr> | ||
<th | <th> Move | ||
</th><th | </th><th> Startup | ||
</th><th | </th><th> Active | ||
</th><th | </th><th> Recover | ||
</th><th | </th><th> Frame Adv. Block | ||
</th><th | </th><th> Frame Adv. Hit | ||
</th><th | </th><th> Block stun | ||
</th><th | </th><th> Hit stun | ||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th><th> Anmerkung | |||
</th></tr> | </th></tr> | ||
< | </table> | ||
< | <small><sub>Quelle: Japanisches SFIV-Mook</sub></small> | ||
== Navigation == | == Navigation == | ||
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[[Category: Capcom Character]] | |||
[[Category: Male Character]] |