Ken(SF4): Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
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(48 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt) | |||
Zeile 4: | Zeile 4: | ||
== Matchups== | == Matchups== | ||
== Command Moves == | |||
== | 6:4: E. Honda, El Fuerte, Claw | ||
5:5: Boxer, Blanka, Rufus, Viper, Dhalsim, Abel, Guile, Dictator | |||
4:6: Chun Li, Sagat, Ryu, Zangief, Gouki | |||
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | |||
== Matcharchiv == | |||
*[[Ken Matcharchiv(SF4)|Ken Matcharchiv]] | |||
== Normals & Command Normals == | |||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Spinning Side Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> [[Terminologie und Notation#Angriffshöhen (low / mid / high / overhead)|Overhead]]; K gedrückt halten für ein Fake. | |||
*'''Forward Kick: [[Bild: SFIV_F.png]] +MK''' <small>(F+MK)</small><BR/> Schnell, gute range und [[Terminologie und Notation#Frame Advantage|frame advantage auf Block]]. Eine wichtige Verwendung: Kara-Throw. | |||
*'''[[Bild: SFIV_B.png]] +MK''' <small>(B+MK)</small><BR/> [[Terminologie und Notation#Angriffshöhen (low / mid / high / overhead)|Overhead]] | |||
*'''Target Combo: Close MP-HP'''<BR/> EX Focus Attack & Super Cancel. | |||
== Special Moves & EX Special Moves == | |||
*'''Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/> Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. EX Focus Attack & Super Cancel. | |||
*'''Shoryuken (Dragon Punch): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''Tatsumaki Senpuu-Kyaku (Hurricane Kick): (air/ground)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +K''' <small>(air/ground QCB+K)</small><BR/> Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. Armor-Breaking. | |||
---- | |||
*'''EX-Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/> Zwei Hits. EX Focus-Attack & Super Cancel. | |||
*'''EX-Shoryuken: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Vier Hits, gute Priority. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''EX-Tatsumaki Senpuu-Kyaku: (air/ground)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +KK''' <small>(air/ground QCB+KK)</small><BR/> Mehr Schaden, Armor-Breaking. | |||
== Super & Ultra Moves == | |||
*'''Shoryureppa (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF,QCF+P)</small> | |||
*'''Shinryuken (Ultra): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PPP''' <small>(QCF,QCF+PPP)</small><BR/>Armor-Breaking. | |||
== Focus Attacks & EX Focus Attacks == | |||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | |||
== Combos == | == Combos == | ||
== | <small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | ||
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super | |||
• c.LK, c.LP, c.LK, EX Shoryuken | |||
• c.LK, c.LP, cMK, ''cancel mit'' HP Shoryuken | |||
• 3x c.LP, c.MK, ''cancel mit'' EX-Hadouken | |||
• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken | |||
• LP Shoryuken or HP Shoryuken (2 hit), FADC, Ultra | |||
• MP (Close), HP, ''cancel mit'' HP Shoryuken, FADC, Ultra | |||
''• [nur mit Gegner in der Ecke]'' c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra | |||
• F+MK (counter hit), c.MK or HP Shoryuken | |||
• anti-air LP or MP Shoryuken (1 hit), MP Super, Ultra | |||
• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra | |||
• j.HK, cr.MK, ''cancel mit'' HP Fireball | |||
== Wichtige Counter-Attack-Optionen == | |||
gegen Zangiefʼs Double Lariat (PPP): EX Shoryuken (Far), LK (Far), c.MK (Close) | |||
gegen E.Hondaʼs Headbutt (charge B; F+P): F+MK | |||
gegen Blankaʼs Rolling Attack (charge B;F+P): near corner, step then F+MK | |||
gegen Guileʼs Sonic Boom (charge B;F+P): EX Hadouken, EX- Hurricane Kick | |||
== Framedata == | |||
<small><sub> | |||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel Ability | |||
</th><th> Anmerkung | |||
</th></tr> | |||
<tr> | |||
<td> Close Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 5 | |||
</td><td> +4 | |||
</td><td> +7 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Close Medium Punch | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> 18 | |||
</td><td> -7 | |||
</td><td> -2 | |||
</td><td> 13 | |||
</td><td> 18 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Hard Punch | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> 19 | |||
</td><td> -4 | |||
</td><td> +1 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 90 | |||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 12 | |||
</td><td> -1 | |||
</td><td> +7 | |||
</td><td> 13 | |||
</td><td> 21 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 21 | |||
</td><td> -6 | |||
</td><td> -2 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Far Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 5 | |||
</td><td> +4 | |||
</td><td> +7 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 20 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 7 | |||
</td><td> 5 | |||
</td><td> 5 | |||
</td><td> +4 | |||
</td><td> +7 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 11 | |||
</td><td> 3 | |||
</td><td> 16 | |||
</td><td> -1 | |||
</td><td> +3 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Light Kick | |||
</td><td> 4 | |||
</td><td> 3 | |||
</td><td> 7 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> 13 | |||
</td><td> -2 | |||
</td><td> +1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 12 | |||
</td><td> 3 | |||
</td><td> 21 | |||
</td><td> -6 | |||
</td><td> -2 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Punch | |||
</td><td> 3 | |||
</td><td> 3 | |||
</td><td> 6 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 5 | |||
</td><td> 5 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 5 | |||
</td><td> 4 | |||
</td><td> 23 | |||
</td><td> -9 | |||
</td><td> -4 | |||
</td><td> 17 | |||
</td><td> 22 | |||
*[[ | </td><td> 100 | ||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 3 | |||
</td><td> 4 | |||
</td><td> 7 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 20 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 4 | |||
</td><td> 4 | |||
</td><td> 14 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 21 | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Punch | |||
</td><td> 7 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 5 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 7 | |||
</td><td> 10 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Kick | |||
</td><td> 6 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Kick | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Punch | |||
</td><td> 7 | |||
</td><td> 8 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Punch | |||
</td><td> 5 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Punch | |||
</td><td> 5 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Kick | |||
</td><td> 5 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Kick | |||
</td><td> 6 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Kick | |||
</td><td> 5 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Medium Kick | |||
</td><td> 15 | |||
</td><td> 2 | |||
</td><td> 17 | |||
</td><td> -5 | |||
</td><td> -2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Medium Kick | |||
</td><td> 11 | |||
</td><td> 5 | |||
</td><td> 11 | |||
</td><td> -2 | |||
</td><td> +1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Hard Kick | |||
</td><td> 23 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 17 | |||
</td><td> 20 | |||
</td><td> 120 | |||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Target Combo 1 | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> 24 | |||
</td><td> -9 | |||
</td><td> -4 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 30 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Level 1 Focus Attack | |||
</td><td> 22 | |||
</td><td> 2 | |||
</td><td> 42 | |||
</td><td> -28 | |||
</td><td> -28 | |||
</td><td> 15 | |||
</td><td> 15 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 2 Focus Attack | |||
</td><td> 17+13 | |||
</td><td> 2 | |||
</td><td> 42 | |||
</td><td> -22 | |||
</td><td> - | |||
</td><td> 21 | |||
</td><td> - | |||
</td><td> 90 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 3 Focus Attack | |||
</td><td> 68 | |||
</td><td> 2 | |||
</td><td> 42 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 150 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> - | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 120 | |||
</td><td> 80 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> 64F Knockdown | |||
</td></tr><tr> | |||
<td> Back + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 80 | |||
</td><td> 60 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> 59F Knockdown | |||
</td></tr><tr> | |||
<td> Hadoken | |||
</td><td> 14 | |||
</td><td> - | |||
</td><td> 47 | |||
</td><td> -7 | |||
</td><td> -3 | |||
</td><td> -18 | |||
</td><td> -22 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 10/20 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 17-18 Cancelfenster / juggelt / Hit Stop 8F | |||
</td></tr><tr> | |||
<td> Fireball EX | |||
</td><td> 14 | |||
</td><td> - | |||
</td><td> 44 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 50*40 | |||
</td><td> 50*50 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 17-18 Cancelfenster / knockdown / juggelt / Hit Stop 8F | |||
</td></tr><tr> | |||
<td> Shoryuken Light Punch | |||
</td><td> 4 | |||
</td><td> 11 | |||
</td><td> 17+9 | |||
</td><td> -16 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 120[80] | |||
</td><td> 200[100] | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-3 unverwundbar / 4-6 Wurf-unverwundbar / 4-14 Unterkörper-unverwundbar / airborne ab F7 | |||
</td></tr><tr> | |||
<td> Shoryuken Medium Punch | |||
</td><td> 4 | |||
</td><td> 3*11 | |||
</td><td> 25+9 | |||
</td><td> -24 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td> 80*80 | |||
</td><td> 100*100 | |||
</td><td> 30/30*16 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-6 unverwundbar / 7-17 Unterkörper-unverwundbar / airborne ab F7 | |||
</td></tr><tr> | |||
<td> Shoryuken Hard Punch | |||
</td><td> 3 | |||
</td><td> 2*2*12 | |||
</td><td> 30+9 | |||
</td><td> -30 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*-*- | |||
</td><td> 70* 40* 30 | |||
</td><td> 100* 50* 50 | |||
</td><td> 30/30* 10* 10 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-4 unverwundbar / 5-6 Wurf-unverwundbar / 4-18 Unterkörper-unverwundbar / airborne ab F7 | |||
</td></tr><tr> | |||
<td> Shoryuken EX | |||
</td><td> 5 | |||
</td><td> 2*2*3*7 | |||
</td><td> 45+9 | |||
</td><td> -40 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 80*60*50*50 | |||
</td><td> 100*50x3 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-11 unverwundbar / 12-18 unterkörper-unverwundbar / airborne ab F9 | |||
</td></tr><tr> | |||
<td> Tatsumaki Light Kick | |||
</td><td> 6 | |||
</td><td> 1(4)2(6)2 | |||
</td><td> 12+8 | |||
</td><td> -9 | |||
</td><td> -5 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 50*40*40 | |||
</td><td> 50x3 | |||
</td><td> 20/20* 10* 10 | |||
</td><td> HL | |||
</td><td> S*-*- | |||
</td><td> 7-20 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F7 / juggelt / Armor Break | |||
</td></tr><tr> | |||
<td> Tatsumaki Medium Kick | |||
</td><td> 6 | |||
</td><td> 2(5) 2(5) 1(5) 2(5) 2 | |||
</td><td> 14+9 | |||
</td><td> -4 | |||
</td><td> 0 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 60*40x3 | |||
</td><td> 50x4 | |||
</td><td> 20/20* 10x3 | |||
</td><td> HL | |||
</td><td> S*-x3 | |||
</td><td> 8-41 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break | |||
</td></tr><tr> | |||
<td> Tatsumaki Hard Kick | |||
</td><td> 6 | |||
</td><td> 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 | |||
</td><td> 12+12 | |||
</td><td> -5 | |||
</td><td> -1 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 80*40x4 | |||
</td><td> 50x5 | |||
</td><td> 20/20* 10x4 | |||
</td><td> HL | |||
</td><td> S*-x4 | |||
</td><td> 9-51 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F9 / juggelt / Armor Break | |||
</td></tr><tr> | |||
<td> Tatsumaki EX | |||
</td><td> 6 | |||
</td><td> 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1 | |||
</td><td> 9+14 | |||
</td><td> -3 | |||
</td><td> +1 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 50*40x4 | |||
</td><td> 50x5 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S*-x4 | |||
</td><td> 8-39 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break | |||
</td></tr><tr> | |||
<td> Hurricane Kick Light Kick (Air) | |||
</td><td> 8 | |||
</td><td> - | |||
</td><td> 10 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 10/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Hurricane Kick Medium Kick (Air) | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> 10 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 60 | |||
</td><td> 50 | |||
</td><td> 10/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Hurricane Kick Hard Kick (Air) | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> 10 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 60 | |||
</td><td> 50 | |||
</td><td> 10/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Hurricane Kick EX (Air) | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 0/0 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Super | |||
</td><td> 1+2(1) | |||
</td><td> 2* 2* 8(20) 1* 3* 7 | |||
</td><td> 31+12 | |||
</td><td> -29 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 50x4*100x2 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-3(2) unverwundbar? / F3(F4)Projektil-unverwundbar | |||
</td></tr><tr> | |||
<td> Ultra | |||
</td><td> 1+9 | |||
</td><td> 2*2*5x7*1 | |||
</td><td> 32+50 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 27*16x9 | |||
</td><td> - | |||
</td><td> 40+19x7 +20x8+30 ,20xN | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-10 unverwundbar / 11-12 Wurf-unverwundbar / airborne ab F13 | |||
</td></tr> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th><th> Anmerkung | |||
</th></tr> | |||
</table> | |||
<small><sub>Quelle: japanisches SFIV-Mook</small> | |||
== Navigation == | |||
{{Template:SF4Navi}} | |||
[[Category: Capcom Character]] | |||
[[Category: Male Character]] |
Aktuelle Version vom 21. Januar 2010, 12:03 Uhr
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Matchups
6:4: E. Honda, El Fuerte, Claw
5:5: Boxer, Blanka, Rufus, Viper, Dhalsim, Abel, Guile, Dictator
4:6: Chun Li, Sagat, Ryu, Zangief, Gouki
- Quelle: Japanische Wiki Stand März 2009
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
- Spinning Side Kick:
+HK (F+HK)
Overhead; K gedrückt halten für ein Fake.
- Forward Kick:
+MK (F+MK)
Schnell, gute range und frame advantage auf Block. Eine wichtige Verwendung: Kara-Throw.
+MK (B+MK)
Overhead
- Target Combo: Close MP-HP
EX Focus Attack & Super Cancel.
Special Moves & EX Special Moves
- Hadouken:
+P (QCF+P)
Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. EX Focus Attack & Super Cancel.
- Tatsumaki Senpuu-Kyaku (Hurricane Kick): (air/ground)
+K (air/ground QCB+K)
Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. Armor-Breaking.
- EX-Shoryuken:
+PP (DP+PP)
Vier Hits, gute Priority. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
Super & Ultra Moves
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
(Dies ist keine vollständige Liste.)
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super
• c.LK, c.LP, c.LK, EX Shoryuken
• c.LK, c.LP, cMK, cancel mit HP Shoryuken
• 3x c.LP, c.MK, cancel mit EX-Hadouken
• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken
• LP Shoryuken or HP Shoryuken (2 hit), FADC, Ultra
• MP (Close), HP, cancel mit HP Shoryuken, FADC, Ultra
• [nur mit Gegner in der Ecke] c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra
• F+MK (counter hit), c.MK or HP Shoryuken
• anti-air LP or MP Shoryuken (1 hit), MP Super, Ultra
• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra
• j.HK, cr.MK, cancel mit HP Fireball
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): EX Shoryuken (Far), LK (Far), c.MK (Close)
gegen E.Hondaʼs Headbutt (charge B; F+P): F+MK
gegen Blankaʼs Rolling Attack (charge B;F+P): near corner, step then F+MK
gegen Guileʼs Sonic Boom (charge B;F+P): EX Hadouken, EX- Hurricane Kick
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability | Anmerkung |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 4 | 2 | 5 | +4 | +7 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | |
Close Medium Punch | 6 | 3 | 18 | -7 | -2 | 13 | 18 | 60 | 100 | 40 | HL | SpS | |
Close Hard Punch | 6 | 3 | 19 | -4
| +1 | 17 | 22 | 90 | 150 | 60 | HL | SpS | |
Close Light Kick | 6 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | |
Close Medium Kick | 8 | 3 | 12 | -1 | +7 | 13 | 21 | 70 | 100 | 40 | HL | SpS | |
Close Hard Kick | 8 | 3 | 21 | -6 | -2 | 17 | 21 | 110 | 200 | 60 | HL | SpS | |
Far Light Punch | 4 | 2 | 5 | +4 | +7 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | |
Far Medium Punch | 7 | 5 | 5 | +4 | +7 | 13 | 16 | 70 | 100 | 40 | HL | S | |
Far Hard Punch | 11 | 3 | 16 | -1 | +3 | 17 | 21 | 100 | 200 | 60 | HL | - | |
Far Light Kick | 4 | 3 | 7 | +1 | +4 | 10 | 13 | 40 | 50 | 20 | HL | - | |
Far Medium Kick | 7 | 3 | 13 | -2 | +1 | 13 | 16 | 80 | 100 | 40 | HL | - | |
Far Hard Kick | 12 | 3 | 21 | -6
| -2 | 17 | 21 | 130 | 200 | 60 | HL | - | |
Crouch Light Punch | 3 | 3 | 6 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | |
Crouch Medium Punch | 5 | 5 | 9 | 0 | +3 | 13 | 16 | 70 | 100 | 40 | HL | SpS | |
Crouch Hard Punch | 5 | 4 | 23 | -9 | -4 | 17 | 22 | 100 | 200 | 60 | HL | SpS | |
Crouch Light Kick | 3 | 4 | 7 | 0 | +3 | 10 | 13 | 20 | 50 | 20 | L | CSpS | |
Crouch Medium Kick | 4 | 4 | 14 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | L | SpS | |
Crouch Hard Kick | 8 | 3 | 21 | -6 | - | 17 | - | 110 | 200 | 60 | L | - | |
Jump Up Light Punch | 7 | 9 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Up Medium Punch | 5 | 4 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | |
Jump Up Hard Punch | 7 | 4 | - | -
| - | 15 | 18 | 100 | 200 | 60 | H | - | |
Jump Up Light Kick | 7 | 10 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | |
Jump Up Medium Kick | 6 | 7 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | |
Jump Up Hard Kick | 6 | 2 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | |
Jump Forward Light Punch | 7 | 8 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | |
Jump Forward Medium Punch | 5 | 6 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | |
Jump Forward Hard Punch | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | |
Jump Forward Light Kick | 5 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Forward Medium Kick | 6 | 4 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | |
Jump Forward Hard Kick | 5 | 7 | - | -
| - | 15 | 18 | 100 | 200 | 60 | H | - | |
Forward + Medium Kick | 15 | 2 | 17 | -5 | -2 | 13 | 16 | 80 | 100 | 40 | H | - | |
Forward + Medium Kick | 11 | 5 | 11 | -2 | +1 | 13 | 16 | 60 | 100 | 40 | HL | - | |
Forward + Hard Kick | 23 | 2 | 20 | -4 | -1 | 17 | 20 | 120 | 150 | 60 | H | - | |
Target Combo 1 | 6 | 3 | 24 | -9 | -4 | 17 | 22 | 30 | 50 | 30 | HL | SpS | |
Level 1 Focus Attack | 22 | 2 | 42 | -28 | -28 | 15 | 15 | 60 | 100 | 20 | HL | - | |
Level 2 Focus Attack | 17+13 | 2 | 42 | -22 | - | 21 | - | 90 | 150 | 40 | HL | - | |
Level 3 Focus Attack | 68 | 2 | 42 | - | - | - | - | 150 | 200 | 60 | - | - | |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 80 | 40 | 0.9 | - | 64F Knockdown |
Back + Throw | 3 | 2 | 20 | -
| - | - | - | 130 | 80 | 60 | 0.9 | - | 59F Knockdown |
Hadoken | 14 | - | 47 | -7 | -3 | -18 | -22 | 60 | 100 | 10/20 | HL | S | 17-18 Cancelfenster / juggelt / Hit Stop 8F |
Fireball EX | 14 | - | 44 | -1 | +2 | 13 | 16 | 50*40 | 50*50 | 0/0 | HL | S | 17-18 Cancelfenster / knockdown / juggelt / Hit Stop 8F |
Shoryuken Light Punch | 4 | 11 | 17+9 | -16 | - | 20 | - | 120[80] | 200[100] | 30/40 | HL | S | 1-3 unverwundbar / 4-6 Wurf-unverwundbar / 4-14 Unterkörper-unverwundbar / airborne ab F7 |
Shoryuken Medium Punch | 4 | 3*11 | 25+9 | -24 | - | 20 | 24*- | 80*80 | 100*100 | 30/30*16 | HL | S | 1-6 unverwundbar / 7-17 Unterkörper-unverwundbar / airborne ab F7 |
Shoryuken Hard Punch | 3 | 2*2*12 | 30+9 | -30 | - | 20 | 24*-*- | 70* 40* 30 | 100* 50* 50 | 30/30* 10* 10 | HL | S | 1-4 unverwundbar / 5-6 Wurf-unverwundbar / 4-18 Unterkörper-unverwundbar / airborne ab F7 |
Shoryuken EX | 5 | 2*2*3*7 | 45+9 | -40 | - | 20 | - | 80*60*50*50 | 100*50x3 | 0/0 | HL | S | 1-11 unverwundbar / 12-18 unterkörper-unverwundbar / airborne ab F9 |
Tatsumaki Light Kick | 6 | 1(4)2(6)2 | 12+8 | -9 | -5 | 20 | 24 | 50*40*40 | 50x3 | 20/20* 10* 10 | HL | S*-*- | 7-20 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F7 / juggelt / Armor Break |
Tatsumaki Medium Kick | 6 | 2(5) 2(5) 1(5) 2(5) 2 | 14+9 | -4 | 0 | 20 | 24 | 60*40x3 | 50x4 | 20/20* 10x3 | HL | S*-x3 | 8-41 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break |
Tatsumaki Hard Kick | 6 | 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 | 12+12 | -5
| -1 | 20 | 24 | 80*40x4 | 50x5 | 20/20* 10x4 | HL | S*-x4 | 9-51 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F9 / juggelt / Armor Break |
Tatsumaki EX | 6 | 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1 | 9+14 | -3 | +1 | 20 | 24 | 50*40x4 | 50x5 | 0/0 | HL | S*-x4 | 8-39 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break |
Hurricane Kick Light Kick (Air) | 8 | - | 10 | - | - | 15 | 18 | 50 | 50 | 10/30 | HL | - | |
Hurricane Kick Medium Kick (Air) | 7 | - | 10 | - | - | 15 | 18 | 60 | 50 | 10/30 | HL | - | |
Hurricane Kick Hard Kick (Air) | 7 | - | 10 | - | - | 15 | 18 | 60 | 50 | 10/30 | HL | - | |
Hurricane Kick EX (Air) | 6 | - | 4 | - | - | 15 | 18 | 40 | 50 | 0/0 | H | - | |
Super | 1+2(1) | 2* 2* 8(20) 1* 3* 7 | 31+12 | -29 | - | 20 | - | 50x4*100x2 | 0 | 0/0 | HL | - | 1-3(2) unverwundbar? / F3(F4)Projektil-unverwundbar |
Ultra | 1+9 | 2*2*5x7*1 | 32+50 | - | - | 27*16x9 | - | 40+19x7 +20x8+30 ,20xN | 0 | 0/0 | HL | - | 1-10 unverwundbar / 11-12 Wurf-unverwundbar / airborne ab F13 |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel | Anmerkung |
Quelle: japanisches SFIV-Mook
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Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |