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| {| cellspacing="1" style="text-align: left; color:black;"
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| ! style="width:110px;background-color:#D9D9D9;text-align: center;" | Variante
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| | style="width:10px"|
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| |Zeigt an welcher Normal verwendet wird.
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| |-
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| ! style="width:60px;background-color:#FFD800;text-align: center;" | Startup
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| | style="width:10px"|
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| |Ausholdauer des Normals in Frames.
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| ! style="width:60px;background-color:#FFD800;text-align: center;" | Active
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| | style="width:10px"|
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| |Aktive Dauer des Normals in Frames d.h. die Zeit in der er treffen kann.
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| ! style="width:60px;background-color:#FFD800;text-align: center;" | Total
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| | style="width:10px"|
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| |Gesammtdauer des Normals in Frames.
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| ! style="width:60px;background-color:#FFD800;text-align: center;" | Block
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| | style="width:10px"|
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| |Framevorteil auf Block in +/- Frames.
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| ! style="width:60px;background-color:#FFD800;text-align: center;" | Hit
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| | style="width:10px"|
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| |Framevorteil auf Hit(Treffer) in +/- Frames.
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| ! style="width:60px;background-color:#FFB400;text-align: center;" | Damage
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| | style="width:10px"|
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| |Schaden des Normals
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| ! style="width:60px;background-color:#FFB400;text-align: center;" | Stun
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| | style="width:10px"|
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| |Zeig an um wieviel der gesammte Stunwert (Benommenheit) ansteigt.
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| ! style="width:60px;background-color:#FFB400;text-align: center;" | Meter
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| | style="width:10px"|
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| |Zeigt an wieviel stark die Super Leiste zunimmt.
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| ! style="width:60px;background-color:#FF9000;text-align: center;" | SCancel
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| | style="width:10px"|
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| |Zeigt an ob sich dieser Normal canceln lassen kann.
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| |}
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