Test123: Unterschied zwischen den Versionen

2.407 Bytes hinzugefügt ,  14. November 2009
keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 1: Zeile 1:
= vs C.Viper =
= Crimson Viper =
 
== Basiswerte ==


{| cellspacing="1" style="text-align: left; color:black; border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: left; color:black; border: 1px solid #B5B5B5"
! style="width:200px;background-color:#D9D9D9;" | Beschr.
! style="width:200px;background-color:#D9D9D9;" | Beschr.
! style="width:100px;background-color:#D9D9D9;" | Hit #1
! style="width:130px;background-color:#D9D9D9;" | Hit #1 FA3
! style="width:100px;background-color:#D9D9D9;" | Hit #2
! style="width:130px;background-color:#D9D9D9;" | Hit #2 cLP
! style="width:100px;background-color:#D9D9D9;" | Hit #3
! style="width:130px;background-color:#D9D9D9;" | Hit #3 cMP
! style="width:100px;background-color:#D9D9D9;" | Hit #4
! style="width:130px;background-color:#D9D9D9;" | Hit #4 HK Flashkick
! style="width:130px;background-color:#D9D9D9;" | Ergebnis
|-
|-
| style="background-color:#F9F9F9;" |Einzellwerte on Hit ohne DR:
| style="background-color:#F9F9F9;" |Einzellwerte für DMG ohne DR:
| style="background-color:#F9F9F9;" |140
| style="background-color:#F9F9F9;" |140
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |160<nowiki>*</nowiki>
| style="background-color:#F9F9F9;" |160<nowiki>*</nowiki>
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |Einzellwerte für Stun ohne DR:
| style="background-color:#F9F9F9;" |200
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |200
| style="background-color:#F9F9F9;" |
|}
== Variant #1 ==
{| cellspacing="1" style="text-align: left; color:black; border: 1px solid #B5B5B5"
! style="width:200px;background-color:#D9D9D9;" | Beschr.
! style="width:130px;background-color:#D9D9D9;" | Hit #1 FA3
! style="width:130px;background-color:#D9D9D9;" | Hit #2 cLP
! style="width:130px;background-color:#D9D9D9;" | Hit #3 cMP
! style="width:130px;background-color:#D9D9D9;" | Hit #4 HK Flashkick
! style="width:130px;background-color:#D9D9D9;" | Ergebnis
|-
| style="background-color:#F9F9F9;" |Variant #1 Damage
| style="background-color:#F9F9F9;" |140
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |49
| style="background-color:#F9F9F9;" |42
| style="background-color:#F9F9F9;" |255
|-
| style="background-color:#F9F9F9;" |Variant #1 Stun
| style="background-color:#F9F9F9;" |200
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |60
| style="background-color:#F9F9F9;" |370
|}
== Variant #2 ==
{| cellspacing="1" style="text-align: left; color:black; border: 1px solid #B5B5B5"
! style="width:200px;background-color:#D9D9D9;" | Beschr.
! style="width:130px;background-color:#D9D9D9;" | Hit #1 FA3
! style="width:130px;background-color:#D9D9D9;" | Hit #2 cLP
! style="width:130px;background-color:#D9D9D9;" | Hit #3 cMP
! style="width:130px;background-color:#D9D9D9;" | Hit #4 HK Flashkick
! style="width:130px;background-color:#D9D9D9;" | Ergebnis
|-
| style="background-color:#F9F9F9;" |Variant #2 Damage
| style="background-color:#F9F9F9;" |140
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |49
| style="background-color:#F9F9F9;" |96
| style="background-color:#F9F9F9;" |309
|-
| style="background-color:#F9F9F9;" |Variant #2 Stun
| style="background-color:#F9F9F9;" |200
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |120
| style="background-color:#F9F9F9;" |430
|}
|}