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	<id>https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vlafaris</id>
	<title>Hardedge Wiki - Benutzerbeiträge [de]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Spezial:Beitr%C3%A4ge/Vlafaris"/>
	<updated>2026-10-17T14:42:23Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44273</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44273"/>
		<updated>2018-04-29T13:45:58Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10.000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| 4 X 230 &amp;lt;br/&amp;gt; (897)&lt;br /&gt;
| LP Strider fliegt steil nach unten &amp;lt;br/&amp;gt; LK Strider fliegt flach nach unten &amp;lt;br/&amp;gt; HP Strider fliegt flach nach oben &amp;lt;br/&amp;gt; HK Strider fliegt steil nach oben &amp;lt;br/&amp;gt; Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| 0 &amp;lt;br/&amp;gt; 0 &amp;lt;br/&amp;gt; 0 &amp;lt;br/&amp;gt; 800&lt;br /&gt;
| LP Teleport vorne über dem Gegner &amp;lt;br/&amp;gt; LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider &amp;lt;br/&amp;gt; HP Teleport hinten über dem Gegner &amp;lt;br/&amp;gt; HK Teleport Kick, Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| ruft Adler mit Bombe &amp;lt;br/&amp;gt; unzerstörbar &amp;lt;br/&amp;gt; Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| ermöglicht Cancel von Gram&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5409&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44272</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44272"/>
		<updated>2018-04-29T13:44:35Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10.000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| 4 X 230 &amp;lt;br/&amp;gt; (897)&lt;br /&gt;
| LP Strider fliegt steil nach unten &amp;lt;br/&amp;gt; LK Strider fliegt flach nach unten &amp;lt;br/&amp;gt; HP Strider fliegt flach nach oben &amp;lt;br/&amp;gt; HK Strider fliegt steil nach oben &amp;lt;br/&amp;gt; Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &amp;lt;br/&amp;gt; 0 &amp;lt;br/&amp;gt; 0 &amp;lt;br/&amp;gt; 0 &amp;lt;br/&amp;gt; 800&lt;br /&gt;
| LP Teleport vorne über dem Gegner &amp;lt;br/&amp;gt; LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider &amp;lt;br/&amp;gt; HP Teleport hinten über dem Gegner &amp;lt;br/&amp;gt; HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| ruft Adler mit Bombe &amp;lt;br/&amp;gt; unzerstörbar &amp;lt;br/&amp;gt; Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| ermöglicht Cancel von Gram&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5409&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44271</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44271"/>
		<updated>2018-04-29T13:41:40Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Zusammenfassung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10.000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5409&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Arthur(MvCI)&amp;diff=44270</id>
		<title>Arthur(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Arthur(MvCI)&amp;diff=44270"/>
		<updated>2018-04-29T13:39:33Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Zusammenfassung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Arthur ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 9.000&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 200 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 200 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 400 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 400 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Lance Charge || 6LK || 100 + 4 x 90 &amp;lt;br/&amp;gt; (460)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 600 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Cross Sword || 6HP || 600 || Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 600 || Low, Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 200 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 400 || High&lt;br /&gt;
|-&lt;br /&gt;
| Lance Impale || air 6LK || 400 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 600 || High&lt;br /&gt;
|-&lt;br /&gt;
| Lance Thrust || air 6HK || 600 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 600 || High, Air-finisher, Divekick-Effekt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
| style=&amp;quot;background-color:#FFBB60;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 236LP || 300 x Dolch &amp;lt;br/&amp;gt; (870)&lt;br /&gt;
| Kann bis zu 3 Dolchen werfen mit extra LP &amp;lt;br/&amp;gt; air OK &lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 236HP || 500 x Lanze &amp;lt;br/&amp;gt; (1000)&lt;br /&gt;
| Kann 1 weitere Lanze werfen mit extra HP &amp;lt;br/&amp;gt; air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Scatter Crossbow || 214LP || 400 x Bolzen &amp;lt;br/&amp;gt; (800)&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Fire Bottle || 214HP || 700 [Flasche] &amp;lt;br/&amp;gt; 4 x 150 (600) [Feuer]&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Scythe || 214LK || 2 x 400 &amp;lt;br/&amp;gt; (800)&lt;br /&gt;
| Bumerang, air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Ax || 214HK || 1200&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Slash&lt;br /&gt;
| 22(P)&lt;br /&gt;
| 1000 &amp;lt;br/&amp;gt; 800 + 450 (1250)&lt;br /&gt;
| LP Heavenly Slash  Launch &amp;lt;br/&amp;gt; HP Hellbound Slash Knockdown&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Shield Deflect&lt;br /&gt;
| 22(K)&lt;br /&gt;
| 0 &amp;lt;br/&amp;gt; 0&lt;br /&gt;
| LK Stun-Konter Standing &amp;amp; Low (inkl. Hyper Combos), schneller aktiv &amp;lt;br/&amp;gt; HK Stun-Konter Standing &amp;amp; Low (inkl. Hyper Combos), längere Recoveryzeit&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Goddess&#039; Bracelet || 236LPHP || 20 x 200 (3100) || Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Golden Armor || 22LKHK || 0 |&lt;br /&gt;
| Install Hyper, Wertet Rüstung auf (Boxershorts -&amp;gt; Stahl -&amp;gt; Gold) &amp;lt;br/&amp;gt; Goldrüstung endet in eigenem Hard Knockdown und Boxershorts &amp;lt;br/&amp;gt; Goldrüstung-Arthur teilt 20% mehr Schaden aus &amp;lt;br/&amp;gt; Boxershorts-Arthur nimmt 20% mehr Schaden&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| For the Princess || 214LPHP || 4848 || Level 3 Hyper, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Arthur(MvCI)&amp;diff=44269</id>
		<title>Arthur(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Arthur(MvCI)&amp;diff=44269"/>
		<updated>2018-04-29T13:37:12Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Arthur ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 9.000&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 200 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 200 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 400 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 400 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Lance Charge || 6LK || 100 + 4 x 90 &amp;lt;br/&amp;gt; (460)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 600 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Cross Sword || 6HP || 600 || Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 600 || Low, Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 200 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 400 || High&lt;br /&gt;
|-&lt;br /&gt;
| Lance Impale || air 6LK || 400 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 600 || High&lt;br /&gt;
|-&lt;br /&gt;
| Lance Thrust || air 6HK || 600 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 600 || High, Air-finisher, Divekick-Effekt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
| style=&amp;quot;background-color:#FFBB60;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 236LP || 300 x Dolch &amp;lt;br/&amp;gt; (870)&lt;br /&gt;
| Kann bis zu 3 Dolchen werfen mit extra LP &amp;lt;br/&amp;gt; air OK &lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 236HP || 500 x Lanze &amp;lt;br/&amp;gt; (1000)&lt;br /&gt;
| Kann 1 weitere Lanze werfen mit extra HP &amp;lt;br/&amp;gt; air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Scatter Crossbow || 214LP || 400 x Bolzen &amp;lt;br/&amp;gt; (800)&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Fire Bottle || 214HP || 700 [Flasche] &amp;lt;br/&amp;gt; 4 x 150 (600) [Feuer]&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Scythe || 214LK || 2 x 400 &amp;lt;br/&amp;gt; (800)&lt;br /&gt;
| Bumerang, air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Ax || 214HK || 1200&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Slash&lt;br /&gt;
| 22(P)&lt;br /&gt;
| 1000 &amp;lt;br/&amp;gt; 800 + 450 (1250)&lt;br /&gt;
| LP Heavenly Slash  Launch &amp;lt;br/&amp;gt; HP Hellbound Slash Knockdown&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Shield Deflect&lt;br /&gt;
| 22(K)&lt;br /&gt;
| 0 &amp;lt;br/&amp;gt; 0&lt;br /&gt;
| LK Stun-Konter Standing &amp;amp; Low (inkl. Hyper Combos), schneller aktiv &amp;lt;br/&amp;gt; HK Stun-Konter Standing &amp;amp; Low (inkl. Hyper Combos), längere Recoveryzeit&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Goddess&#039; Bracelet || 236LPHP || 20 x 200 (3100) || Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Golden Armor || 22LKHK || 0 |&lt;br /&gt;
| Install Hyper, Wertet Rüstung auf (Boxershorts -&amp;gt; Stahl -&amp;gt; Gold) &amp;lt;br/&amp;gt; Goldrüstung endet in eigenem Hard Knockdown und Boxershorts &amp;lt;br/&amp;gt; Goldrüstung-Arthur teilt 20% mehr Schaden aus &amp;lt;br/&amp;gt; Boxershorts-Arthur nimmt 20% mehr Schaden&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| For the Princess || 214LPHP || 4848 || Level 3 Hyper, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Arthur(MvCI)&amp;diff=44268</id>
		<title>Arthur(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Arthur(MvCI)&amp;diff=44268"/>
		<updated>2018-04-29T13:36:02Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: Die Seite wurde neu angelegt: „{{UnderConstruction}} == Arthur ==     In Bearbeitung    &amp;#039;&amp;#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&amp;#039;&amp;#039;  === Zusammenfassung === Gameplay Z…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Arthur ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 9.000&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 200 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 200 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 400 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 400 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Lance Charge || 6LK || 100 + 4 x 90 &amp;lt;br/&amp;gt; (460)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 600 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Cross Sword || 6HP || 600 || Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 600 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 600 || Low, Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 200 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 400 || High&lt;br /&gt;
|-&lt;br /&gt;
| Lance Impale || air 6LK || 400 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 600 || High&lt;br /&gt;
|-&lt;br /&gt;
| Lance Thrust || air 6HK || 600 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 600 || High, Air-finisher, Divekick-Effekt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
| style=&amp;quot;background-color:#FFBB60;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 236LP || 300 x Dolch &amp;lt;br/&amp;gt; (870)&lt;br /&gt;
| Kann bis zu 3 Dolchen werfen mit extra LP &amp;lt;br/&amp;gt; air OK &lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 236HP || 500 x Lanze &amp;lt;br/&amp;gt; (1000)&lt;br /&gt;
| Kann 1 weitere Lanze werfen mit extra HP &amp;lt;br/&amp;gt; air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Scatter Crossbow || 214LP || 400 x Bolzen &amp;lt;br/&amp;gt; (800)&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Fire Bottle || 214HP || 700 [Flasche] &amp;lt;br/&amp;gt; 4 x 150 (600) [Feuer]&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Scythe || 214LK || 2 x 400 &amp;lt;br/&amp;gt; (800)&lt;br /&gt;
| Bumerang, air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Ax || 214HK || 1200&lt;br /&gt;
| air OK&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; | test&lt;br /&gt;
|-&lt;br /&gt;
| Slash&lt;br /&gt;
| 22(P)&lt;br /&gt;
| 1000 &amp;lt;br/&amp;gt; 800 + 450 (1250)&lt;br /&gt;
| LP Heavenly Slash  Launch &amp;lt;br/&amp;gt; HP Hellbound Slash Knockdown&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Shield Deflect&lt;br /&gt;
| 22(K)&lt;br /&gt;
| 0 &amp;lt;br/&amp;gt; 0&lt;br /&gt;
| LK Stun-Konter Standing &amp;amp; Low (inkl. Hyper Combos), schneller aktiv &amp;lt;br/&amp;gt; HK Stun-Konter Standing &amp;amp; Low (inkl. Hyper Combos), längere Recoveryzeit&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99;&amp;quot; ||}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Goddess&#039; Bracelet || 236LPHP || 20 x 200 (3100) || Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Golden Armor || 22LKHK || 0 |&lt;br /&gt;
| Install Hyper, Wertet Rüstung auf (Boxershorts -&amp;gt; Stahl -&amp;gt; Gold) &amp;lt;br/&amp;gt; Goldrüstung endet in eigenem Hard Knockdown und Boxershorts &amp;lt;br/&amp;gt; Goldrüstung-Arthur teilt 20% mehr Schaden aus &amp;lt;br/&amp;gt; Boxershorts-Arthur nimmt 20% mehr Schaden&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| For the Princess || 214LPHP || 4848 || Level 3 Hyper, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44259</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44259"/>
		<updated>2018-04-27T18:24:30Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Hyper Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10.000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5409&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44258</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=44258"/>
		<updated>2018-04-27T18:17:07Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10.000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5358&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41215</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41215"/>
		<updated>2017-10-04T13:00:34Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10.000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
  trifft Wall bounce Status OTG?&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5358&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Dormammu.jpg&amp;diff=41214</id>
		<title>Datei:MVCI select Dormammu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Dormammu.jpg&amp;diff=41214"/>
		<updated>2017-10-04T12:49:32Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Spider-Man.jpg&amp;diff=41213</id>
		<title>Datei:MVCI select Spider-Man.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Spider-Man.jpg&amp;diff=41213"/>
		<updated>2017-10-04T12:49:21Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Cp_America.jpg&amp;diff=41212</id>
		<title>Datei:MVCI select Cp America.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Cp_America.jpg&amp;diff=41212"/>
		<updated>2017-10-04T12:49:11Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Thor.jpg&amp;diff=41211</id>
		<title>Datei:MVCI select Thor.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Thor.jpg&amp;diff=41211"/>
		<updated>2017-10-04T12:48:59Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Cp_Marvel.jpg&amp;diff=41210</id>
		<title>Datei:MVCI select Cp Marvel.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Cp_Marvel.jpg&amp;diff=41210"/>
		<updated>2017-10-04T12:48:47Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Hulk.jpg&amp;diff=41209</id>
		<title>Datei:MVCI select Hulk.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Hulk.jpg&amp;diff=41209"/>
		<updated>2017-10-04T12:48:37Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Nova.jpg&amp;diff=41208</id>
		<title>Datei:MVCI select Nova.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Nova.jpg&amp;diff=41208"/>
		<updated>2017-10-04T12:48:16Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Thanos.jpg&amp;diff=41207</id>
		<title>Datei:MVCI select Thanos.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Thanos.jpg&amp;diff=41207"/>
		<updated>2017-10-04T12:48:06Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Iron_Man.jpg&amp;diff=41206</id>
		<title>Datei:MVCI select Iron Man.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Iron_Man.jpg&amp;diff=41206"/>
		<updated>2017-10-04T12:47:56Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Haggar.jpg&amp;diff=41205</id>
		<title>Datei:MVCI select Haggar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Haggar.jpg&amp;diff=41205"/>
		<updated>2017-10-04T12:47:36Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Firebrand.jpg&amp;diff=41204</id>
		<title>Datei:MVCI select Firebrand.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Firebrand.jpg&amp;diff=41204"/>
		<updated>2017-10-04T12:46:39Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Jedah.jpg&amp;diff=41203</id>
		<title>Datei:MVCI select Jedah.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Jedah.jpg&amp;diff=41203"/>
		<updated>2017-10-04T12:46:06Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Morrigan.jpg&amp;diff=41202</id>
		<title>Datei:MVCI select Morrigan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Morrigan.jpg&amp;diff=41202"/>
		<updated>2017-10-04T12:45:50Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Chun-Li.jpg&amp;diff=41201</id>
		<title>Datei:MVCI select Chun-Li.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Chun-Li.jpg&amp;diff=41201"/>
		<updated>2017-10-04T12:45:37Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Spencer.jpg&amp;diff=41200</id>
		<title>Datei:MVCI select Spencer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Spencer.jpg&amp;diff=41200"/>
		<updated>2017-10-04T12:45:27Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Ryu.jpg&amp;diff=41199</id>
		<title>Datei:MVCI select Ryu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Ryu.jpg&amp;diff=41199"/>
		<updated>2017-10-04T12:45:13Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Dante.jpg&amp;diff=41198</id>
		<title>Datei:MVCI select Dante.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Dante.jpg&amp;diff=41198"/>
		<updated>2017-10-04T12:45:01Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Nemesis.jpg&amp;diff=41197</id>
		<title>Datei:MVCI select Nemesis.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Nemesis.jpg&amp;diff=41197"/>
		<updated>2017-10-04T12:44:41Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Ghost_Rider.jpg&amp;diff=41196</id>
		<title>Datei:MVCI select Ghost Rider.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Ghost_Rider.jpg&amp;diff=41196"/>
		<updated>2017-10-04T12:44:16Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Gamora.jpg&amp;diff=41195</id>
		<title>Datei:MVCI select Gamora.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Gamora.jpg&amp;diff=41195"/>
		<updated>2017-10-04T12:44:06Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Ultron.jpg&amp;diff=41194</id>
		<title>Datei:MVCI select Ultron.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Ultron.jpg&amp;diff=41194"/>
		<updated>2017-10-04T12:43:54Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Zero.jpg&amp;diff=41193</id>
		<title>Datei:MVCI select Zero.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Zero.jpg&amp;diff=41193"/>
		<updated>2017-10-04T12:43:41Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_MMX.jpg&amp;diff=41192</id>
		<title>Datei:MVCI select MMX.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_MMX.jpg&amp;diff=41192"/>
		<updated>2017-10-04T12:43:31Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Chris.jpg&amp;diff=41191</id>
		<title>Datei:MVCI select Chris.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_Chris.jpg&amp;diff=41191"/>
		<updated>2017-10-04T12:43:17Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_hawkeye.jpg&amp;diff=41190</id>
		<title>Datei:MVCI select hawkeye.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_hawkeye.jpg&amp;diff=41190"/>
		<updated>2017-10-04T12:42:59Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_strange.jpg&amp;diff=41189</id>
		<title>Datei:MVCI select strange.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_strange.jpg&amp;diff=41189"/>
		<updated>2017-10-04T12:41:57Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_rocket_raccoon.jpg&amp;diff=41188</id>
		<title>Datei:MVCI select rocket raccoon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_rocket_raccoon.jpg&amp;diff=41188"/>
		<updated>2017-10-04T12:41:41Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_fr_west.jpg&amp;diff=41187</id>
		<title>Datei:MVCI select fr west.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:MVCI_select_fr_west.jpg&amp;diff=41187"/>
		<updated>2017-10-04T12:41:14Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41182</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41182"/>
		<updated>2017-10-04T11:52:02Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Zusammenfassung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10.000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
  trifft Wall bounce Status OTG?&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5358&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41181</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41181"/>
		<updated>2017-10-04T11:51:38Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Strider Hiryu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charakter Daten&lt;br /&gt;
|-&lt;br /&gt;
| Health || 10000?&lt;br /&gt;
|-&lt;br /&gt;
| Double jump || 1&lt;br /&gt;
|-&lt;br /&gt;
| Air dash || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wall jump || ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
  trifft Wall bounce Status OTG?&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5358&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41180</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41180"/>
		<updated>2017-10-04T11:20:38Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
  trifft Wall bounce Status OTG?&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5358&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategie ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41179</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41179"/>
		<updated>2017-10-04T11:07:15Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Move Liste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Active Switch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
| 500&lt;br /&gt;
| Wall bounce, Ground bounce, Hard Knockdown (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || 150 || &lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || 350 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || 350 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || 550 || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || 550 || &lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || 150 || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || 350 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || 550 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts || 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts || 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Excalibur&lt;br /&gt;
| air 236(atk)&lt;br /&gt;
| &lt;br /&gt;
  4 X 230&lt;br /&gt;
  897&lt;br /&gt;
|&lt;br /&gt;
  LP Strider fliegt steil nach unten&lt;br /&gt;
  LK Strider fliegt flach nach unten&lt;br /&gt;
  HP Strider fliegt flach nach oben&lt;br /&gt;
  HK Strider fliegt steil nach oben&lt;br /&gt;
  Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK&lt;br /&gt;
|-&lt;br /&gt;
| Vajra&lt;br /&gt;
| 22(atk)&lt;br /&gt;
| &lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  0&lt;br /&gt;
  800&lt;br /&gt;
|&lt;br /&gt;
  LP Teleport vorne über dem Gegner&lt;br /&gt;
  LK Teleport -&amp;gt; Wall Cling an die Wand hinter Strider&lt;br /&gt;
  HP Teleport hinten über dem Gegner&lt;br /&gt;
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Formation C &lt;br /&gt;
| 214LK &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
  ruft Adler mit Bombe&lt;br /&gt;
  unzerstörbar&lt;br /&gt;
  Projektil?&lt;br /&gt;
|-&lt;br /&gt;
| Formation B || 214HK || 0 || ruft Satellit&lt;br /&gt;
|-&lt;br /&gt;
| Formation B (Shot) &lt;br /&gt;
| mit Satellit 214HK&lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
  ermöglicht Cancel von Gram&lt;br /&gt;
  trifft Wall bounce Status OTG?&lt;br /&gt;
|-&lt;br /&gt;
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner&lt;br /&gt;
|-&lt;br /&gt;
| Ladder Kick || Wall Cling LK || 600 ||&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || Wall Cling LP || 700 ||&lt;br /&gt;
|-&lt;br /&gt;
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)&lt;br /&gt;
|-&lt;br /&gt;
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce (air hit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || 2980 || Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| 5358&lt;br /&gt;
| Level 3, Hard Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41178</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41178"/>
		<updated>2017-10-04T08:49:22Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: /* Hyper Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || x&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || xxx || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || xxx || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| bla || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Blubb || 2LP || xxx || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || xxx || x&lt;br /&gt;
|- style=&amp;quot;background-color:#FFCBCB;&amp;quot;&lt;br /&gt;
| Ragnarok&lt;br /&gt;
| 236LKHK&lt;br /&gt;
| xxx&lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41177</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41177"/>
		<updated>2017-10-03T22:10:30Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || x&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || xxx || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || xxx || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| bla || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Blubb || 2LP || xxx || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#FFCBCB;&amp;quot;| Ragnarok&lt;br /&gt;
|style=&amp;quot;background-color:#FFCBCB;&amp;quot;| 236LKHK&lt;br /&gt;
|style=&amp;quot;background-color:#FFCBCB;&amp;quot;| xxx&lt;br /&gt;
|style=&amp;quot;background-color:#FFCBCB;&amp;quot;| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41176</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41176"/>
		<updated>2017-10-03T21:10:27Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In Bearbeitung&lt;br /&gt;
   &#039;&#039;Eventuell Charakter Hintergrund und In-game Portät einfügen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
Gameplay Zusammenfassung folgt&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || x&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || xxx || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || xxx || High, Air-finisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| bla || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Blubb || 2LP || xxx || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Combos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Legion || 236LPHP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Brionac || air 236LPHP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Ouroboros || 22LKHK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Ragnarok || 236LKHK || xxx || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
0w0&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41175</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41175"/>
		<updated>2017-10-03T20:58:09Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In bearbeitung&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || x&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || xxx || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || xxx || High, Air-finisher&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41174</id>
		<title>Strider Hiryu(MvCI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Strider_Hiryu(MvCI)&amp;diff=41174"/>
		<updated>2017-10-03T20:57:10Z</updated>

		<summary type="html">&lt;p&gt;Vlafaris: Die Seite wurde neu angelegt: „	== Strider Hiryu ==     In bearbeitung  === Zusammenfassung === ...  == Move Liste == === Normal Moves === {| class=&amp;quot;wikitable&amp;quot; |- ! Name !! Command !! Schade…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	== Strider Hiryu ==&lt;br /&gt;
&lt;br /&gt;
   In bearbeitung&lt;br /&gt;
&lt;br /&gt;
=== Zusammenfassung ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== Move Liste ==&lt;br /&gt;
=== Normal Moves ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Command !! Schaden !! Extra&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Punch || LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Punch || 2LP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Slice || 6LP || 350 || x&lt;br /&gt;
|-&lt;br /&gt;
| Standing Light Kick || LK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Light Kick || 2LK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Arch Cut || 3LK || 450 || Low&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Punch || HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Punch || 2HP || xxx || Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Standing Heavy Kick || HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Crouching Heavy Kick || 2HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Formation A1 || 6HP || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Formation A2 || 6HK || xxx || x&lt;br /&gt;
|-&lt;br /&gt;
| Slide || 3HK || xxx || Low&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Punch || air LP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Aerial Lateral Slice || air 6LP || 450 || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Light Kick || air LK || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Punch || air HP || xxx || High&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Heavy Kick || air HK || xxx || High, Air-finisher&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vlafaris</name></author>
	</entry>
</feed>