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		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39594</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39594"/>
		<updated>2016-02-26T17:38:09Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = Vega in Japan&lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoher Schaden&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame-Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mangel an intuitiven Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine Wake-Up Reversals&amp;lt;br&amp;gt;&lt;br /&gt;
- Keinen Overhead&amp;lt;br&amp;gt;&lt;br /&gt;
- Langsamste Laufgeschwindigkeit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
==Einleitung==&lt;br /&gt;
M.Bisons Stärke liegt in seiner Offensive mit starken Frame-Traps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Kombination seiner Moves und seinem Teleport bietet die Grundlage für einer der stärksten Offensiven in SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Außerhalb der Offensive ist er jedoch oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
Aufgrund fehlender Reversal Optionen ist er den Angriffen des Gegners gnadenlos ausgeliefert.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison sollte daher als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies können wir mit folgenden Möglichkeiten erreichen:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
* V-Skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viele dieser Optionen basieren auf das Fehlverhalten des Gegners, dementsprechend ist es wichtig geduldig&amp;lt;br&amp;gt;&lt;br /&gt;
zu sein und für Ungeduld wird man meistens bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V-Skill&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison&#039;s V-Skill agiert wie eine Art Parry, er absorbiert einen Angriff und wenn man ihn gedrückt hält kann man danach ein&amp;lt;br&amp;gt;&lt;br /&gt;
starkes Projektil zurück werfen. Aufgrund des etwas längeren Startups (6 Frames) ist dieser jedoch nicht so effektiv wie andere Parries.&amp;lt;br&amp;gt;&lt;br /&gt;
Hauptsächlich kann er eingesetzt werden um Projektile zu absorbieren und diese zurück zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Man sollte jedoch nicht immer das Projektil schießen da dieses durch Jumpins bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Der EX Blast bietet eine Option aktiv die Überhand im Neutral zu bekommen. Das 2-Hit Projektil ist relativ risikofrei und erlaubt&amp;lt;br&amp;gt;&lt;br /&gt;
uns geschützt durch das Projektil näher an den Gegner zu kommen oder diesen weiter in die Ecke zu drängen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der Gegner auf dem Boden bleibt ist er gezwungen das Projektil zu blocken und kann uns nicht daran hindern näher zu kommen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls er jedoch versucht über das Projektil zu springen können wir auf Reaktion dies mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vereinzelt genutzt kann der einzigartige Teleport Dash eine Methode bieten eine Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser ist nicht immer safe kann aber durch seine Schnelligkeit (22 Frames) und der unübersichtlichen Animation in Kombination&amp;lt;br&amp;gt;&lt;br /&gt;
mit einer kurzen Phase von Unverwundbarkeit ein durchaus potentes Tool sein.&amp;lt;br&amp;gt;&lt;br /&gt;
Man sollte vermeiden diesen zu oft und vorallem einseitig zu nutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokes / Specials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Als gute Pokes und Specials im Neutral haben wir st.MK, Psycho Axe, Blast und Knee Press.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist der st.MK unser schnellster und weitester Normal (21 Frames, 1.55 Range). Allerdings kann dieser nicht gecancelt werden.&amp;lt;br&amp;gt;&lt;br /&gt;
LP Blast (39 Frames, 1.58 Range) hat eine gute Reichweite und auf Hit kriegen wir einen Knockdown, allerdings ist dieser schon anfällig gegenüber Jumpins.&amp;lt;br&amp;gt;&lt;br /&gt;
Psycho Axe (37 Frames, 2,384 Range) hat eine ausgezeichnete Range und bietet Combo Potenzial kann aber oft durch das vorwärts Momentum aus dem Startup geschlagen&amp;lt;br&amp;gt;&lt;br /&gt;
werden und ist zusätzlich ebenfalls anfällig gegenüber Jumpins.&amp;lt;br&amp;gt;&lt;br /&gt;
Die verschiedenen Knee Press Varianten sind generell negativ auf Block können aber auf der Richtigen Distanz dies durch vorteilhaftes Spacing ausgleichen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive==&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V-Reversal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden&amp;lt;br&amp;gt;&lt;br /&gt;
damit der Gegner den Reversal nicht blocken oder gar werfen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliet man durch die Nutzung des V-Reversal oft die Möglichkeit in der jeweiligen Runde noch den V-Trigger zu nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cr.LP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frame-Traps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple Combo die safe ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backdash&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so effektiv wie in Street Fighter 4 können allerdings immernoch genutzt werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere Alternative zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gewertet werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Falls man doch getroffen wird sollte man Quick Recovery (Unten/PPP) oder Back Recovery (Hinten/KKK) benutzen.&amp;lt;br&amp;gt; &lt;br /&gt;
Mit denen kann man sein Wakeup Timing verändern und dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft an Back Recovery zu nutzen da der Gegner dann nicht mehr genügend Zeit hat für Okizeme.&amp;lt;br&amp;gt;&lt;br /&gt;
Auch hier gilt das Abwechslung wichtig ist damit der Gegner sich nicht auf eine bestimme Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive==&lt;br /&gt;
M.Bison&#039;s Offensive basiert darauf den Gegner zu konditionieren keine Tasten mehr zu drücken und dieses&amp;lt;br&amp;gt;&lt;br /&gt;
dann mit Würfen oder Dashes auszunutzen oder den Gegner zu zwingen Reversals nutzen zu müssen um zu entkommen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frame-Traps sind gezielt platzierte Lücken zwischen Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit. Dabei schlagen Frame-Traps oft auch Sprünge und Backdashes.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame-Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hierzu eine Liste von wichtigen Frame-Traps&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Lücke&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allgemein schlagen diese Frame-Traps alle Normals die nicht in die jeweilige Lücke passen, sowie Backdashes, Sprünge und Würfe.&amp;lt;br&amp;gt;&lt;br /&gt;
Dem Gegner bleibt also effektiv nur die Möglichkeit zu blocken oder einen unsafen Reversal zu nutzen um aus einer Frame-Trap zu entkommen.&amp;lt;br&amp;gt;&lt;br /&gt;
Blocken können wir mit einem Wurf bestrafen und Reversals können gebaitet werden und stark bestraft werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um zu verdeutlichen wie vorteilhaft diese Situationen für uns sind kann man ein kleines geflecht aller Optionen bilden und diese auswerten.&amp;lt;br&amp;gt;&lt;br /&gt;
Als Beispiel verwenden wir die Situation das der Gegner einen cr.LP blockt.&amp;lt;br&amp;gt;&lt;br /&gt;
Hierbei haben die Spieler folgende Optionen&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
M.Bison&#039;s Optionen:&amp;lt;br&amp;gt;&lt;br /&gt;
*st.MP Frame-Trap (4F Lücke)&lt;br /&gt;
*Werfen&lt;br /&gt;
*Blocken (Bait)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gegner Optionen:&amp;lt;br&amp;gt;&lt;br /&gt;
*Blocken&lt;br /&gt;
*Normal Drücken (4F)&lt;br /&gt;
*Werfen&lt;br /&gt;
*Backdash&lt;br /&gt;
*Springen&lt;br /&gt;
*Reversal (Dragonpunch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Sprung&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block schon alle Optionen ab um mindestens eine neutrale oder vorteilhafe Situation zu erreichen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies allein ist schon relativ stark allerdings ist die einfachste Antwort darauf viel zu blocken.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kommt dann der Throw ins Spiel, mit diesem kann man den Gegner nochmal aus der Reserve locken um ihn dazu zu bringen nicht nur zu blocken.&amp;lt;br&amp;gt;&lt;br /&gt;
Der Gegner wird gezwungen zu reagieren und fängt wieder an Normals zu drücken oder die Throws zu techen was wiederrum unsere st.MP Trap stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP/st.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anti Airs==&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
** Schnellste Punish-Combo (4 Frame)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
** Basic &amp;quot;Bread and Butter&amp;quot; Combos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
** Meterless Crushcounter Punish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
** Air-to-Air und Anti-Air Combo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LP/MP/HP Inferno &amp;gt; Critical Art&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LK Press &amp;gt; EX Inferno &amp;gt; EX Head Press&lt;br /&gt;
* ... cr.MP &amp;gt; MK Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
** V-Trigger Routen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===&#039;&#039;&#039;Standing Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Crouching Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CH,SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CH,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Command Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:70px;background-color:#FFD800;&amp;quot; | Eingabe&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MP&amp;gt;MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |df+HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MP&amp;gt;df+HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Specials&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:70px;background-color:#FFD800;&amp;quot; | Eingabe&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+PPP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+KKK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb+LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb+MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb+HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb+PPP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |d,u+K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |d,u+KKK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |P before Hit&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |P after Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Critical Art&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf,qcf+PPP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
===&#039;&#039;&#039;Guides&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=yUrmGrUEOtE YT|Street Fighter -&amp;quot;SFV: M. Bison Official Character Guide&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EqeQWOUV_Bw YT|SupermanSajam - &amp;quot;Street Fighter V: M. Bison Character Breakdown&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6OSQi-wZ0uk YT|UltraChenTV - &amp;quot;The Basics: How to Play M. Bison in Street Fighter V&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combos&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Misc&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=M0O0rOS_5qU YT|infiltr8 -&amp;quot;Street Fighter 5 Bison Safe Jump Tech&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Farben=&lt;br /&gt;
[[Datei:BisonFarben.jpg|x500px|]]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39593</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39593"/>
		<updated>2016-02-26T17:36:15Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Inputs bei Framedata hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoher Schaden&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame-Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mangel an intuitiven Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine Wake-Up Reversals&amp;lt;br&amp;gt;&lt;br /&gt;
- Keinen Overhead&amp;lt;br&amp;gt;&lt;br /&gt;
- Langsamste Laufgeschwindigkeit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
==Einleitung==&lt;br /&gt;
M.Bisons Stärke liegt in seiner Offensive mit starken Frame-Traps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Kombination seiner Moves und seinem Teleport bietet die Grundlage für einer der stärksten Offensiven in SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Außerhalb der Offensive ist er jedoch oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
Aufgrund fehlender Reversal Optionen ist er den Angriffen des Gegners gnadenlos ausgeliefert.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison sollte daher als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies können wir mit folgenden Möglichkeiten erreichen:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
* V-Skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viele dieser Optionen basieren auf das Fehlverhalten des Gegners, dementsprechend ist es wichtig geduldig&amp;lt;br&amp;gt;&lt;br /&gt;
zu sein und für Ungeduld wird man meistens bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V-Skill&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison&#039;s V-Skill agiert wie eine Art Parry, er absorbiert einen Angriff und wenn man ihn gedrückt hält kann man danach ein&amp;lt;br&amp;gt;&lt;br /&gt;
starkes Projektil zurück werfen. Aufgrund des etwas längeren Startups (6 Frames) ist dieser jedoch nicht so effektiv wie andere Parries.&amp;lt;br&amp;gt;&lt;br /&gt;
Hauptsächlich kann er eingesetzt werden um Projektile zu absorbieren und diese zurück zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Man sollte jedoch nicht immer das Projektil schießen da dieses durch Jumpins bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Der EX Blast bietet eine Option aktiv die Überhand im Neutral zu bekommen. Das 2-Hit Projektil ist relativ risikofrei und erlaubt&amp;lt;br&amp;gt;&lt;br /&gt;
uns geschützt durch das Projektil näher an den Gegner zu kommen oder diesen weiter in die Ecke zu drängen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der Gegner auf dem Boden bleibt ist er gezwungen das Projektil zu blocken und kann uns nicht daran hindern näher zu kommen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls er jedoch versucht über das Projektil zu springen können wir auf Reaktion dies mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vereinzelt genutzt kann der einzigartige Teleport Dash eine Methode bieten eine Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser ist nicht immer safe kann aber durch seine Schnelligkeit (22 Frames) und der unübersichtlichen Animation in Kombination&amp;lt;br&amp;gt;&lt;br /&gt;
mit einer kurzen Phase von Unverwundbarkeit ein durchaus potentes Tool sein.&amp;lt;br&amp;gt;&lt;br /&gt;
Man sollte vermeiden diesen zu oft und vorallem einseitig zu nutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokes / Specials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Als gute Pokes und Specials im Neutral haben wir st.MK, Psycho Axe, Blast und Knee Press.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist der st.MK unser schnellster und weitester Normal (21 Frames, 1.55 Range). Allerdings kann dieser nicht gecancelt werden.&amp;lt;br&amp;gt;&lt;br /&gt;
LP Blast (39 Frames, 1.58 Range) hat eine gute Reichweite und auf Hit kriegen wir einen Knockdown, allerdings ist dieser schon anfällig gegenüber Jumpins.&amp;lt;br&amp;gt;&lt;br /&gt;
Psycho Axe (37 Frames, 2,384 Range) hat eine ausgezeichnete Range und bietet Combo Potenzial kann aber oft durch das vorwärts Momentum aus dem Startup geschlagen&amp;lt;br&amp;gt;&lt;br /&gt;
werden und ist zusätzlich ebenfalls anfällig gegenüber Jumpins.&amp;lt;br&amp;gt;&lt;br /&gt;
Die verschiedenen Knee Press Varianten sind generell negativ auf Block können aber auf der Richtigen Distanz dies durch vorteilhaftes Spacing ausgleichen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive==&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V-Reversal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden&amp;lt;br&amp;gt;&lt;br /&gt;
damit der Gegner den Reversal nicht blocken oder gar werfen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliet man durch die Nutzung des V-Reversal oft die Möglichkeit in der jeweiligen Runde noch den V-Trigger zu nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cr.LP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frame-Traps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple Combo die safe ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backdash&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so effektiv wie in Street Fighter 4 können allerdings immernoch genutzt werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere Alternative zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gewertet werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Falls man doch getroffen wird sollte man Quick Recovery (Unten/PPP) oder Back Recovery (Hinten/KKK) benutzen.&amp;lt;br&amp;gt; &lt;br /&gt;
Mit denen kann man sein Wakeup Timing verändern und dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft an Back Recovery zu nutzen da der Gegner dann nicht mehr genügend Zeit hat für Okizeme.&amp;lt;br&amp;gt;&lt;br /&gt;
Auch hier gilt das Abwechslung wichtig ist damit der Gegner sich nicht auf eine bestimme Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive==&lt;br /&gt;
M.Bison&#039;s Offensive basiert darauf den Gegner zu konditionieren keine Tasten mehr zu drücken und dieses&amp;lt;br&amp;gt;&lt;br /&gt;
dann mit Würfen oder Dashes auszunutzen oder den Gegner zu zwingen Reversals nutzen zu müssen um zu entkommen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frame-Traps sind gezielt platzierte Lücken zwischen Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit. Dabei schlagen Frame-Traps oft auch Sprünge und Backdashes.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame-Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hierzu eine Liste von wichtigen Frame-Traps&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Lücke&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allgemein schlagen diese Frame-Traps alle Normals die nicht in die jeweilige Lücke passen, sowie Backdashes, Sprünge und Würfe.&amp;lt;br&amp;gt;&lt;br /&gt;
Dem Gegner bleibt also effektiv nur die Möglichkeit zu blocken oder einen unsafen Reversal zu nutzen um aus einer Frame-Trap zu entkommen.&amp;lt;br&amp;gt;&lt;br /&gt;
Blocken können wir mit einem Wurf bestrafen und Reversals können gebaitet werden und stark bestraft werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um zu verdeutlichen wie vorteilhaft diese Situationen für uns sind kann man ein kleines geflecht aller Optionen bilden und diese auswerten.&amp;lt;br&amp;gt;&lt;br /&gt;
Als Beispiel verwenden wir die Situation das der Gegner einen cr.LP blockt.&amp;lt;br&amp;gt;&lt;br /&gt;
Hierbei haben die Spieler folgende Optionen&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
M.Bison&#039;s Optionen:&amp;lt;br&amp;gt;&lt;br /&gt;
*st.MP Frame-Trap (4F Lücke)&lt;br /&gt;
*Werfen&lt;br /&gt;
*Blocken (Bait)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gegner Optionen:&amp;lt;br&amp;gt;&lt;br /&gt;
*Blocken&lt;br /&gt;
*Normal Drücken (4F)&lt;br /&gt;
*Werfen&lt;br /&gt;
*Backdash&lt;br /&gt;
*Springen&lt;br /&gt;
*Reversal (Dragonpunch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Sprung&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block schon alle Optionen ab um mindestens eine neutrale oder vorteilhafe Situation zu erreichen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies allein ist schon relativ stark allerdings ist die einfachste Antwort darauf viel zu blocken.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kommt dann der Throw ins Spiel, mit diesem kann man den Gegner nochmal aus der Reserve locken um ihn dazu zu bringen nicht nur zu blocken.&amp;lt;br&amp;gt;&lt;br /&gt;
Der Gegner wird gezwungen zu reagieren und fängt wieder an Normals zu drücken oder die Throws zu techen was wiederrum unsere st.MP Trap stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP/st.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anti Airs==&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
** Schnellste Punish-Combo (4 Frame)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
** Basic &amp;quot;Bread and Butter&amp;quot; Combos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
** Meterless Crushcounter Punish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
** Air-to-Air und Anti-Air Combo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LP/MP/HP Inferno &amp;gt; Critical Art&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LK Press &amp;gt; EX Inferno &amp;gt; EX Head Press&lt;br /&gt;
* ... cr.MP &amp;gt; MK Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
** V-Trigger Routen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===&#039;&#039;&#039;Standing Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Crouching Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CH,SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CH,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Command Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:70px;background-color:#FFD800;&amp;quot; | Eingabe&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MP&amp;gt;MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |df+HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MP&amp;gt;df+HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Specials&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:70px;background-color:#FFD800;&amp;quot; | Eingabe&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+PPP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b,f+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b,f+KKK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb+LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb+MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb+HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb+PPP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |d,u+K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |d,u+KKK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |P before Hit&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |P after Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Critical Art&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf,qcf+PPP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
===&#039;&#039;&#039;Guides&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=yUrmGrUEOtE YT|Street Fighter -&amp;quot;SFV: M. Bison Official Character Guide&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EqeQWOUV_Bw YT|SupermanSajam - &amp;quot;Street Fighter V: M. Bison Character Breakdown&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6OSQi-wZ0uk YT|UltraChenTV - &amp;quot;The Basics: How to Play M. Bison in Street Fighter V&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combos&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Misc&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=M0O0rOS_5qU YT|infiltr8 -&amp;quot;Street Fighter 5 Bison Safe Jump Tech&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Farben=&lt;br /&gt;
[[Datei:BisonFarben.jpg|x500px|]]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39592</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39592"/>
		<updated>2016-02-26T17:25:03Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Überarbeitung der Texte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoher Schaden&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame-Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mangel an intuitiven Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine Wake-Up Reversals&amp;lt;br&amp;gt;&lt;br /&gt;
- Keinen Overhead&amp;lt;br&amp;gt;&lt;br /&gt;
- Langsamste Laufgeschwindigkeit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
==Einleitung==&lt;br /&gt;
M.Bisons Stärke liegt in seiner Offensive mit starken Frame-Traps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Kombination seiner Moves und seinem Teleport bietet die Grundlage für einer der stärksten Offensiven in SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Außerhalb der Offensive ist er jedoch oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
Aufgrund fehlender Reversal Optionen ist er den Angriffen des Gegners gnadenlos ausgeliefert.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison sollte daher als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies können wir mit folgenden Möglichkeiten erreichen:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
* V-Skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viele dieser Optionen basieren auf das Fehlverhalten des Gegners, dementsprechend ist es wichtig geduldig&amp;lt;br&amp;gt;&lt;br /&gt;
zu sein und für Ungeduld wird man meistens bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V-Skill&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison&#039;s V-Skill agiert wie eine Art Parry, er absorbiert einen Angriff und wenn man ihn gedrückt hält kann man danach ein&amp;lt;br&amp;gt;&lt;br /&gt;
starkes Projektil zurück werfen. Aufgrund des etwas längeren Startups (6 Frames) ist dieser jedoch nicht so effektiv wie andere Parries.&amp;lt;br&amp;gt;&lt;br /&gt;
Hauptsächlich kann er eingesetzt werden um Projektile zu absorbieren und diese zurück zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Man sollte jedoch nicht immer das Projektil schießen da dieses durch Jumpins bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Der EX Blast bietet eine Option aktiv die Überhand im Neutral zu bekommen. Das 2-Hit Projektil ist relativ risikofrei und erlaubt&amp;lt;br&amp;gt;&lt;br /&gt;
uns geschützt durch das Projektil näher an den Gegner zu kommen oder diesen weiter in die Ecke zu drängen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der Gegner auf dem Boden bleibt ist er gezwungen das Projektil zu blocken und kann uns nicht daran hindern näher zu kommen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls er jedoch versucht über das Projektil zu springen können wir auf Reaktion dies mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vereinzelt genutzt kann der einzigartige Teleport Dash eine Methode bieten eine Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser ist nicht immer safe kann aber durch seine Schnelligkeit (22 Frames) und der unübersichtlichen Animation in Kombination&amp;lt;br&amp;gt;&lt;br /&gt;
mit einer kurzen Phase von Unverwundbarkeit ein durchaus potentes Tool sein.&amp;lt;br&amp;gt;&lt;br /&gt;
Man sollte vermeiden diesen zu oft und vorallem einseitig zu nutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokes / Specials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Als gute Pokes und Specials im Neutral haben wir st.MK, Psycho Axe, Blast und Knee Press.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist der st.MK unser schnellster und weitester Normal (21 Frames, 1.55 Range). Allerdings kann dieser nicht gecancelt werden.&amp;lt;br&amp;gt;&lt;br /&gt;
LP Blast (39 Frames, 1.58 Range) hat eine gute Reichweite und auf Hit kriegen wir einen Knockdown, allerdings ist dieser schon anfällig gegenüber Jumpins.&amp;lt;br&amp;gt;&lt;br /&gt;
Psycho Axe (37 Frames, 2,384 Range) hat eine ausgezeichnete Range und bietet Combo Potenzial kann aber oft durch das vorwärts Momentum aus dem Startup geschlagen&amp;lt;br&amp;gt;&lt;br /&gt;
werden und ist zusätzlich ebenfalls anfällig gegenüber Jumpins.&amp;lt;br&amp;gt;&lt;br /&gt;
Die verschiedenen Knee Press Varianten sind generell negativ auf Block können aber auf der Richtigen Distanz dies durch vorteilhaftes Spacing ausgleichen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive==&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V-Reversal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden&amp;lt;br&amp;gt;&lt;br /&gt;
damit der Gegner den Reversal nicht blocken oder gar werfen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliet man durch die Nutzung des V-Reversal oft die Möglichkeit in der jeweiligen Runde noch den V-Trigger zu nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cr.LP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frame-Traps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple Combo die safe ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backdash&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so effektiv wie in Street Fighter 4 können allerdings immernoch genutzt werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere Alternative zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gewertet werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Falls man doch getroffen wird sollte man Quick Recovery (Unten/PPP) oder Back Recovery (Hinten/KKK) benutzen.&amp;lt;br&amp;gt; &lt;br /&gt;
Mit denen kann man sein Wakeup Timing verändern und dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft an Back Recovery zu nutzen da der Gegner dann nicht mehr genügend Zeit hat für Okizeme.&amp;lt;br&amp;gt;&lt;br /&gt;
Auch hier gilt das Abwechslung wichtig ist damit der Gegner sich nicht auf eine bestimme Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive==&lt;br /&gt;
M.Bison&#039;s Offensive basiert darauf den Gegner zu konditionieren keine Tasten mehr zu drücken und dieses&amp;lt;br&amp;gt;&lt;br /&gt;
dann mit Würfen oder Dashes auszunutzen oder den Gegner zu zwingen Reversals nutzen zu müssen um zu entkommen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frame-Traps sind gezielt platzierte Lücken zwischen Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit. Dabei schlagen Frame-Traps oft auch Sprünge und Backdashes.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame-Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hierzu eine Liste von wichtigen Frame-Traps&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Lücke&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allgemein schlagen diese Frame-Traps alle Normals die nicht in die jeweilige Lücke passen, sowie Backdashes, Sprünge und Würfe.&amp;lt;br&amp;gt;&lt;br /&gt;
Dem Gegner bleibt also effektiv nur die Möglichkeit zu blocken oder einen unsafen Reversal zu nutzen um aus einer Frame-Trap zu entkommen.&amp;lt;br&amp;gt;&lt;br /&gt;
Blocken können wir mit einem Wurf bestrafen und Reversals können gebaitet werden und stark bestraft werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um zu verdeutlichen wie vorteilhaft diese Situationen für uns sind kann man ein kleines geflecht aller Optionen bilden und diese auswerten.&amp;lt;br&amp;gt;&lt;br /&gt;
Als Beispiel verwenden wir die Situation das der Gegner einen cr.LP blockt.&amp;lt;br&amp;gt;&lt;br /&gt;
Hierbei haben die Spieler folgende Optionen&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
M.Bison&#039;s Optionen:&amp;lt;br&amp;gt;&lt;br /&gt;
*st.MP Frame-Trap (4F Lücke)&lt;br /&gt;
*Werfen&lt;br /&gt;
*Blocken (Bait)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gegner Optionen:&amp;lt;br&amp;gt;&lt;br /&gt;
*Blocken&lt;br /&gt;
*Normal Drücken (4F)&lt;br /&gt;
*Werfen&lt;br /&gt;
*Backdash&lt;br /&gt;
*Springen&lt;br /&gt;
*Reversal (Dragonpunch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Sprung&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block schon alle Optionen ab um mindestens eine neutrale oder vorteilhafe Situation zu erreichen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies allein ist schon relativ stark allerdings ist die einfachste Antwort darauf viel zu blocken.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kommt dann der Throw ins Spiel, mit diesem kann man den Gegner nochmal aus der Reserve locken um ihn dazu zu bringen nicht nur zu blocken.&amp;lt;br&amp;gt;&lt;br /&gt;
Der Gegner wird gezwungen zu reagieren und fängt wieder an Normals zu drücken oder die Throws zu techen was wiederrum unsere st.MP Trap stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP/st.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anti Airs==&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
** Schnellste Punish-Combo (4 Frame)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
** Basic &amp;quot;Bread and Butter&amp;quot; Combos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
** Meterless Crushcounter Punish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
** Air-to-Air und Anti-Air Combo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LP/MP/HP Inferno &amp;gt; Critical Art&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LK Press &amp;gt; EX Inferno &amp;gt; EX Head Press&lt;br /&gt;
* ... cr.MP &amp;gt; MK Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
** V-Trigger Routen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===&#039;&#039;&#039;Standing Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Crouching Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CH,SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CH,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Command Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Specials&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Critical Art&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
===&#039;&#039;&#039;Guides&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=yUrmGrUEOtE YT|Street Fighter -&amp;quot;SFV: M. Bison Official Character Guide&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EqeQWOUV_Bw YT|SupermanSajam - &amp;quot;Street Fighter V: M. Bison Character Breakdown&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6OSQi-wZ0uk YT|UltraChenTV - &amp;quot;The Basics: How to Play M. Bison in Street Fighter V&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combos&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Misc&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=M0O0rOS_5qU YT|infiltr8 -&amp;quot;Street Fighter 5 Bison Safe Jump Tech&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Farben=&lt;br /&gt;
[[Datei:BisonFarben.jpg|x500px|]]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39591</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39591"/>
		<updated>2016-02-26T14:51:02Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Combos Überarbeitet / Farben hinzugefügt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hohes Schadenspotenzial&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Schwache Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine unverwundbaren Specials (ausgenommen Critical Art)&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine High Normals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
===&#039;&#039;&#039;Einleitung&#039;&#039;&#039;===&lt;br /&gt;
M.Bisons stärke liegt in seiner Offensive mit starken Frametraps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine starken Normals und sein Teleport Dash erlaubt starke Throw/Frametrap Mixups.&amp;lt;br&amp;gt;&lt;br /&gt;
Er besitzt genügend Tools um eine vorteilhafte Situation zu schaffen aber ist oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
In der Defensive sind seine Optionen sehr begrenzt.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison allte als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Neutral&#039;&#039;&#039;===&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dafür gibt es folgende Möglichkeiten:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die meisten dieser Optionen setzen vorraus das der Gegner einen Fehler macht und man daraus Nutzen zieht.&amp;lt;br&amp;gt;&lt;br /&gt;
Das bedeutet das Geduld eine wichtige Tugend für Bison Spieler ist und Ungeduld meistens darin endet das man verliert.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist es sehr hilfreich das sein V-Skill eine effektive Methode ist ein Projektil-Keepaway zu umgehen und seine&amp;lt;br&amp;gt;&lt;br /&gt;
Normals mit denen anderer Charaktere gut beim Poken mithalten können.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der V-Skill kann jeden 1-Hit Angriff absorbieren und beim halten ein schnelles 2-Hit Projektil schießen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser kommt zur Einsatz um Charaktere mit Projektilen davon abzuhalten M.Bison mit diesen fern zu halten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ensteht ein simples 50/50 Mixup, wenn M.Bison ein Projektil zurück wirft muss der Gegner dieses ggf.&amp;lt;br&amp;gt;&lt;br /&gt;
blocken aber der M.Bison Spieler wird verwundbar gegenüber einem Jumpin der das zurückwerfen bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn der M.Bison Spieler das Projektil lediglich absorbiert bleibt weiterhin die Möglichkeit einen Jumpin Versuch zu bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Whiff Punish / Normals Paragraph under construction)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der EX Blast bietet eine weitere Methode Aktiv im Neutral zu sein. Wie bei jedem Projektil besteht die Gefahr das man mit einem&amp;lt;br&amp;gt;&lt;br /&gt;
Jumpin bestraft wird allerdings ist der EX Blast sehr schnell und somit ist das Risiko relaviv gering.&amp;lt;br&amp;gt;&lt;br /&gt;
Nach dem EX Blast hat man die Möglichkeit dem Projektil hinterher zu dashen und je nach Distanz kann man den Gegner nach dem geblockten&amp;lt;br&amp;gt;&lt;br /&gt;
Projektil angreifen. Viele Spieler versuchen über das Projektil zu springen, dies kann man ausnutzen und mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der EX Blast den Gegner trifft &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zuletzt bietet der einzigarte Teleport Dash von Bison eine Methode um die Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser is generell nicht immer sicher aber durch die Schnelligkeit (22F), der unübersichtlichen Animation und&amp;lt;br&amp;gt;&lt;br /&gt;
einer kleine Periode von Unverwundbarkeit doch ein durchaus potentes Tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei sollte man vermeiden diesen zu oft und vorallem nicht einseitig zu benutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
Dank der Unverwundbarkeit ist es möglich durch Projektile und Angriffe zu dashen, das Zeitfenster dafür ist allerdings klein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird es empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden weil&amp;lt;br&amp;gt;&lt;br /&gt;
diese generell schnell sind und dem Gegner es erlauben den V-Reversal zu blocken oder gar zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliert man nach dem V-Reversal oft die Möglichkeit in der jeweiligen Runde noch genügend Meter zu&amp;lt;br&amp;gt;&lt;br /&gt;
bauen um einen V-Trigger zu benutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frametraps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple String die sicher ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so attraktiv wie in Street Fighter 4 bieten allerdings immernoch nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere alternativ zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gelten.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls man doch getroffen wird sollte man bewusst Quick Recovery (Nach Unten oder 3 Punches) oder Back Recovery (Nach Hinten oder 3 Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
benutzen. Mit denen kann man sein Wakeup Timing verändern und es dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft Back Recovery an da man oft komplett sicher ist und jeglichen Meaty entkommen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier gilt es abwechslung rein zu bringen damit der Gegner sich nicht auf eine bestimmte Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
Um zu verstehen warum M.Bisons Pressure in SFV sehr stark ist zuerst ein keiner Exkurs in die Neuen Mechaniken von SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes haben ihre Unverwundbarkeit gegen Schläge verloren und sind jetzt ab Frame 4 im Counterhit State.&amp;lt;br&amp;gt;&lt;br /&gt;
Das hat zur Folge das Backdashes nicht mehr gegen Frame Traps funktionieren zudem gibt es keinen Focus Angriff mehr.&amp;lt;br&amp;gt;&lt;br /&gt;
Damit bleibt gegen Frame Traps nurnoch die Möglichkeit diese zu blocken, einen Unverwundbaren Move zu nutzen oder einen Normal&amp;lt;br&amp;gt;&lt;br /&gt;
der schneller ist als die Lücke der Frame Trap. Die letze Option fällt meistens weg da die Lücken zu klein sind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls es uns also gelinkt den Gegner in eine Frame Trap Situation zu bringen zwingen wir ihn effektiv dazu sich zwischen Block&amp;lt;br&amp;gt;&lt;br /&gt;
oder Reversal entscheiden zu müssen. Blocken können wir bestrafen mit einem Wurf und Reversals können wir durch Blocken baiten.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiten müssen wir uns primär keine Gedanken über mashen von Normals, Backdash oder Throw machen da diese alle von der Frame Trap geschlagenn werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Dadurch das unser Risiko minimal bleibt und das Risiko des Gegners extrem hoch ist entfaltet sich diese Situation als sehr Vorteilhaft für uns.&amp;lt;br&amp;gt;&lt;br /&gt;
Dazu kommt das nach einer erfolgreichen Combo das Okizeme durch einen Meaty Normal in effektiv genau die selbe Situation führt da Meaty&amp;lt;br&amp;gt;&lt;br /&gt;
oder knapp Meaty Normals den gleichen Effekt einer Frame Trap haben.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jetzt zum eingemachten, wie sieht das genau ihm Spiel aus?&amp;lt;br&amp;gt;&lt;br /&gt;
Als Haupt Tools benutzen wir den cr.LP (4F Startup, +3 on Block), st.HK (9F Startup, +3 on Block),&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (7F Startup, +2 on Block), cr.MP (6F Startup, +0 on Block) und MP Blast (15F Startup, -1 on Block).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starten tun wir mit cr.LP oder st.HK je nachdem wie die Situation uns erlaubt. der cr.LP gibt uns bessere&amp;lt;br&amp;gt;&lt;br /&gt;
Möglichkeiten den Gegner zu Werfen und der st.HK als Starter erlaubt uns eine Combo oder sogar Crushcounter Combo&amp;lt;br&amp;gt;&lt;br /&gt;
alls der erste Hit schon trifft. Beide Normals können aus den im Neutral Bereich erklärten Situationen oft&amp;lt;br&amp;gt;&lt;br /&gt;
eingesetzt werden ohne das Risiko das man von dem Gegner rausgeschlagen wird (Ausnahme Reversal Moves).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP, st.MP ist eine Frame Trap mit 4F Lücke, da alle Moves die Potenziell schnell genug währen um in eine 4F&amp;lt;br&amp;gt;&lt;br /&gt;
Lücke zu passen LP&#039;s oder LK&#039;s sind schlägt diese Frametrap effektiv alle Normals die keinen 3F Startup haben.&amp;lt;br&amp;gt;&lt;br /&gt;
Jetzt kann man ein simples Mixup daraus ziehen, man bringt den Gegner dazu cr.LP zu blocken und macht danach entweder&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP, Wurf oder Block. Dabei ensteht ein unausgeglichenes Stein-Schere-Papier geflecht das in M.Bisons Vorteil ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unsere Optionen sind st.MP, Wurf, Block.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Optionen des Gegners sind Block, Normal Drücken, Wurf, Backdash, Reversal Move.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf den ersten Blick hat der Gegner mehr Optionen aber bei genauem betrachten sind die meisten Ergebnisse stark Vorteilhaft für Bison.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier eine Tabelle der Ergebnisse, die Farbe beschreibt ob die Situation, stark vorteilhaft, vorteilhaft, neutral, negativ oder stark negativ ist für uns ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block eigentlich alle Optionen schon und man muss nur zwischen 2 Optionen wählen, bei richtiger Entscheidung ist &amp;lt;br&amp;gt;&lt;br /&gt;
man im Vorteil. Das allein ist schon relativ stark allerdings heisst es effektiv das wenn der gegner anfängt selber viel zu blocken man lediglich&amp;lt;br&amp;gt;&lt;br /&gt;
diese leicht vorteilhafe Situation hat nach dem st.MP bekommt und hier ist wo der Throw ins Spiel kommt. Der Throw ist dafür da den Gegner davon abzubringen&amp;lt;br&amp;gt;&lt;br /&gt;
zu blocken und dahin zu führen Normals zu drücken oder zu Techen oder gar mehr Reversal&#039;s zu machen was wiederrum unser st.MP/Block stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben allerdings vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
===&#039;&#039;&#039;Erklärung&#039;&#039;&#039;===&lt;br /&gt;
Frame Traps sind gezielt platzierte Lücken zwischen den Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Normal Startup Information&#039;&#039;&#039;===&lt;br /&gt;
Cammy, Chun-Li, Karin, Necalli, R.Mika haben 3F Crouching Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Laura, Rashid, Ryu, Vega haben 3F Standing Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Alle anderen Charaktere haben 4F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Würfe haben einen Startup von 5F.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Beispiele&#039;&#039;&#039;===&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Chun-Li drückt cr.LP (3F Startup) dazwischen =&amp;gt; M.Bison verliert&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Ryu drück cr.LP (4F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Trifft gleichzeitig aber MP schlägt LP)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4f Lücke) / Ryu drück st.MP (5F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Ryu&#039;s Angriff ist zu langsam)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht Psycho Axe, cr.LP (3f Lücke) / Chun-Li drückt cr.LP (3f Startup) dazwsichen =&amp;gt; Trade (Beide gleich schnell und gleich stark)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;M.Bison Frame Traps&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
** Schnellste Punish-Combo (4 Frame)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
** Basic &amp;quot;Bread and Butter&amp;quot; Combos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
** Meterless Crushcounter Punish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
** Air-to-Air und Anti-Air Combo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LP/MP/HP Inferno &amp;gt; Critical Art&lt;br /&gt;
* ... st.HP &amp;gt; HK Press &amp;gt; VTC, cr.MP &amp;gt; LK Press &amp;gt; EX Inferno &amp;gt; EX Head Press&lt;br /&gt;
* ... cr.MP &amp;gt; MK Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
** V-Trigger Routen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===&#039;&#039;&#039;Standing Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Crouching Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CH,SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CH,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Command Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Specials&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Critical Art&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
===&#039;&#039;&#039;Guides&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=yUrmGrUEOtE YT|Street Fighter -&amp;quot;SFV: M. Bison Official Character Guide&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EqeQWOUV_Bw YT|SupermanSajam - &amp;quot;Street Fighter V: M. Bison Character Breakdown&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6OSQi-wZ0uk YT|UltraChenTV - &amp;quot;The Basics: How to Play M. Bison in Street Fighter V&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combos&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Misc&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=M0O0rOS_5qU YT|infiltr8 -&amp;quot;Street Fighter 5 Bison Safe Jump Tech&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Farben=&lt;br /&gt;
[[Datei:BisonFarben.jpg|x500px|]]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:BisonFarben.jpg&amp;diff=39590</id>
		<title>Datei:BisonFarben.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:BisonFarben.jpg&amp;diff=39590"/>
		<updated>2016-02-26T14:47:24Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39570</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39570"/>
		<updated>2016-02-23T04:28:03Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Videos hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hohes Schadenspotenzial&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Schwache Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine unverwundbaren Specials (ausgenommen Critical Art)&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine High Normals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
===&#039;&#039;&#039;Einleitung&#039;&#039;&#039;===&lt;br /&gt;
M.Bisons stärke liegt in seiner Offensive mit starken Frametraps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine starken Normals und sein Teleport Dash erlaubt starke Throw/Frametrap Mixups.&amp;lt;br&amp;gt;&lt;br /&gt;
Er besitzt genügend Tools um eine vorteilhafte Situation zu schaffen aber ist oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
In der Defensive sind seine Optionen sehr begrenzt.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison allte als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Neutral&#039;&#039;&#039;===&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dafür gibt es folgende Möglichkeiten:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die meisten dieser Optionen setzen vorraus das der Gegner einen Fehler macht und man daraus Nutzen zieht.&amp;lt;br&amp;gt;&lt;br /&gt;
Das bedeutet das Geduld eine wichtige Tugend für Bison Spieler ist und Ungeduld meistens darin endet das man verliert.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist es sehr hilfreich das sein V-Skill eine effektive Methode ist ein Projektil-Keepaway zu umgehen und seine&amp;lt;br&amp;gt;&lt;br /&gt;
Normals mit denen anderer Charaktere gut beim Poken mithalten können.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der V-Skill kann jeden 1-Hit Angriff absorbieren und beim halten ein schnelles 2-Hit Projektil schießen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser kommt zur Einsatz um Charaktere mit Projektilen davon abzuhalten M.Bison mit diesen fern zu halten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ensteht ein simples 50/50 Mixup, wenn M.Bison ein Projektil zurück wirft muss der Gegner dieses ggf.&amp;lt;br&amp;gt;&lt;br /&gt;
blocken aber der M.Bison Spieler wird verwundbar gegenüber einem Jumpin der das zurückwerfen bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn der M.Bison Spieler das Projektil lediglich absorbiert bleibt weiterhin die Möglichkeit einen Jumpin Versuch zu bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Whiff Punish / Normals Paragraph under construction)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der EX Blast bietet eine weitere Methode Aktiv im Neutral zu sein. Wie bei jedem Projektil besteht die Gefahr das man mit einem&amp;lt;br&amp;gt;&lt;br /&gt;
Jumpin bestraft wird allerdings ist der EX Blast sehr schnell und somit ist das Risiko relaviv gering.&amp;lt;br&amp;gt;&lt;br /&gt;
Nach dem EX Blast hat man die Möglichkeit dem Projektil hinterher zu dashen und je nach Distanz kann man den Gegner nach dem geblockten&amp;lt;br&amp;gt;&lt;br /&gt;
Projektil angreifen. Viele Spieler versuchen über das Projektil zu springen, dies kann man ausnutzen und mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der EX Blast den Gegner trifft &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zuletzt bietet der einzigarte Teleport Dash von Bison eine Methode um die Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser is generell nicht immer sicher aber durch die Schnelligkeit (22F), der unübersichtlichen Animation und&amp;lt;br&amp;gt;&lt;br /&gt;
einer kleine Periode von Unverwundbarkeit doch ein durchaus potentes Tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei sollte man vermeiden diesen zu oft und vorallem nicht einseitig zu benutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
Dank der Unverwundbarkeit ist es möglich durch Projektile und Angriffe zu dashen, das Zeitfenster dafür ist allerdings klein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird es empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden weil&amp;lt;br&amp;gt;&lt;br /&gt;
diese generell schnell sind und dem Gegner es erlauben den V-Reversal zu blocken oder gar zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliert man nach dem V-Reversal oft die Möglichkeit in der jeweiligen Runde noch genügend Meter zu&amp;lt;br&amp;gt;&lt;br /&gt;
bauen um einen V-Trigger zu benutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frametraps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple String die sicher ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so attraktiv wie in Street Fighter 4 bieten allerdings immernoch nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere alternativ zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gelten.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls man doch getroffen wird sollte man bewusst Quick Recovery (Nach Unten oder 3 Punches) oder Back Recovery (Nach Hinten oder 3 Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
benutzen. Mit denen kann man sein Wakeup Timing verändern und es dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft Back Recovery an da man oft komplett sicher ist und jeglichen Meaty entkommen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier gilt es abwechslung rein zu bringen damit der Gegner sich nicht auf eine bestimmte Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
Um zu verstehen warum M.Bisons Pressure in SFV sehr stark ist zuerst ein keiner Exkurs in die Neuen Mechaniken von SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes haben ihre Unverwundbarkeit gegen Schläge verloren und sind jetzt ab Frame 4 im Counterhit State.&amp;lt;br&amp;gt;&lt;br /&gt;
Das hat zur Folge das Backdashes nicht mehr gegen Frame Traps funktionieren zudem gibt es keinen Focus Angriff mehr.&amp;lt;br&amp;gt;&lt;br /&gt;
Damit bleibt gegen Frame Traps nurnoch die Möglichkeit diese zu blocken, einen Unverwundbaren Move zu nutzen oder einen Normal&amp;lt;br&amp;gt;&lt;br /&gt;
der schneller ist als die Lücke der Frame Trap. Die letze Option fällt meistens weg da die Lücken zu klein sind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls es uns also gelinkt den Gegner in eine Frame Trap Situation zu bringen zwingen wir ihn effektiv dazu sich zwischen Block&amp;lt;br&amp;gt;&lt;br /&gt;
oder Reversal entscheiden zu müssen. Blocken können wir bestrafen mit einem Wurf und Reversals können wir durch Blocken baiten.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiten müssen wir uns primär keine Gedanken über mashen von Normals, Backdash oder Throw machen da diese alle von der Frame Trap geschlagenn werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Dadurch das unser Risiko minimal bleibt und das Risiko des Gegners extrem hoch ist entfaltet sich diese Situation als sehr Vorteilhaft für uns.&amp;lt;br&amp;gt;&lt;br /&gt;
Dazu kommt das nach einer erfolgreichen Combo das Okizeme durch einen Meaty Normal in effektiv genau die selbe Situation führt da Meaty&amp;lt;br&amp;gt;&lt;br /&gt;
oder knapp Meaty Normals den gleichen Effekt einer Frame Trap haben.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jetzt zum eingemachten, wie sieht das genau ihm Spiel aus?&amp;lt;br&amp;gt;&lt;br /&gt;
Als Haupt Tools benutzen wir den cr.LP (4F Startup, +3 on Block), st.HK (9F Startup, +3 on Block),&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (7F Startup, +2 on Block), cr.MP (6F Startup, +0 on Block) und MP Blast (15F Startup, -1 on Block).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starten tun wir mit cr.LP oder st.HK je nachdem wie die Situation uns erlaubt. der cr.LP gibt uns bessere&amp;lt;br&amp;gt;&lt;br /&gt;
Möglichkeiten den Gegner zu Werfen und der st.HK als Starter erlaubt uns eine Combo oder sogar Crushcounter Combo&amp;lt;br&amp;gt;&lt;br /&gt;
alls der erste Hit schon trifft. Beide Normals können aus den im Neutral Bereich erklärten Situationen oft&amp;lt;br&amp;gt;&lt;br /&gt;
eingesetzt werden ohne das Risiko das man von dem Gegner rausgeschlagen wird (Ausnahme Reversal Moves).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP, st.MP ist eine Frame Trap mit 4F Lücke, da alle Moves die Potenziell schnell genug währen um in eine 4F&amp;lt;br&amp;gt;&lt;br /&gt;
Lücke zu passen LP&#039;s oder LK&#039;s sind schlägt diese Frametrap effektiv alle Normals die keinen 3F Startup haben.&amp;lt;br&amp;gt;&lt;br /&gt;
Jetzt kann man ein simples Mixup daraus ziehen, man bringt den Gegner dazu cr.LP zu blocken und macht danach entweder&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP, Wurf oder Block. Dabei ensteht ein unausgeglichenes Stein-Schere-Papier geflecht das in M.Bisons Vorteil ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unsere Optionen sind st.MP, Wurf, Block.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Optionen des Gegners sind Block, Normal Drücken, Wurf, Backdash, Reversal Move.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf den ersten Blick hat der Gegner mehr Optionen aber bei genauem betrachten sind die meisten Ergebnisse stark Vorteilhaft für Bison.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier eine Tabelle der Ergebnisse, die Farbe beschreibt ob die Situation, stark vorteilhaft, vorteilhaft, neutral, negativ oder stark negativ ist für uns ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block eigentlich alle Optionen schon und man muss nur zwischen 2 Optionen wählen, bei richtiger Entscheidung ist &amp;lt;br&amp;gt;&lt;br /&gt;
man im Vorteil. Das allein ist schon relativ stark allerdings heisst es effektiv das wenn der gegner anfängt selber viel zu blocken man lediglich&amp;lt;br&amp;gt;&lt;br /&gt;
diese leicht vorteilhafe Situation hat nach dem st.MP bekommt und hier ist wo der Throw ins Spiel kommt. Der Throw ist dafür da den Gegner davon abzubringen&amp;lt;br&amp;gt;&lt;br /&gt;
zu blocken und dahin zu führen Normals zu drücken oder zu Techen oder gar mehr Reversal&#039;s zu machen was wiederrum unser st.MP/Block stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben allerdings vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
===&#039;&#039;&#039;Erklärung&#039;&#039;&#039;===&lt;br /&gt;
Frame Traps sind gezielt platzierte Lücken zwischen den Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Normal Startup Information&#039;&#039;&#039;===&lt;br /&gt;
Cammy, Chun-Li, Karin, Necalli, R.Mika haben 3F Crouching Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Laura, Rashid, Ryu, Vega haben 3F Standing Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Alle anderen Charaktere haben 4F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Würfe haben einen Startup von 5F.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Beispiele&#039;&#039;&#039;===&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Chun-Li drückt cr.LP (3F Startup) dazwischen =&amp;gt; M.Bison verliert&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Ryu drück cr.LP (4F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Trifft gleichzeitig aber MP schlägt LP)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4f Lücke) / Ryu drück st.MP (5F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Ryu&#039;s Angriff ist zu langsam)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht Psycho Axe, cr.LP (3f Lücke) / Chun-Li drückt cr.LP (3f Startup) dazwsichen =&amp;gt; Trade (Beide gleich schnell und gleich stark)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;M.Bison Frame Traps&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
* (ch)(aa) st.HK, MK Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===&#039;&#039;&#039;Standing Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Crouching Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CH,SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CH,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Command Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Specials&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Critical Art&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
===&#039;&#039;&#039;Guides&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=yUrmGrUEOtE YT|Street Fighter -&amp;quot;SFV: M. Bison Official Character Guide&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EqeQWOUV_Bw YT|SupermanSajam - &amp;quot;Street Fighter V: M. Bison Character Breakdown&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6OSQi-wZ0uk YT|UltraChenTV - &amp;quot;The Basics: How to Play M. Bison in Street Fighter V&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combos&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Misc&#039;&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=M0O0rOS_5qU YT|infiltr8 -&amp;quot;Street Fighter 5 Bison Safe Jump Tech&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39569</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39569"/>
		<updated>2016-02-23T04:01:55Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hohes Schadenspotenzial&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Schwache Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine unverwundbaren Specials (ausgenommen Critical Art)&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine High Normals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
===&#039;&#039;&#039;Einleitung&#039;&#039;&#039;===&lt;br /&gt;
M.Bisons stärke liegt in seiner Offensive mit starken Frametraps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine starken Normals und sein Teleport Dash erlaubt starke Throw/Frametrap Mixups.&amp;lt;br&amp;gt;&lt;br /&gt;
Er besitzt genügend Tools um eine vorteilhafte Situation zu schaffen aber ist oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
In der Defensive sind seine Optionen sehr begrenzt.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison allte als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Neutral&#039;&#039;&#039;===&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dafür gibt es folgende Möglichkeiten:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die meisten dieser Optionen setzen vorraus das der Gegner einen Fehler macht und man daraus Nutzen zieht.&amp;lt;br&amp;gt;&lt;br /&gt;
Das bedeutet das Geduld eine wichtige Tugend für Bison Spieler ist und Ungeduld meistens darin endet das man verliert.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist es sehr hilfreich das sein V-Skill eine effektive Methode ist ein Projektil-Keepaway zu umgehen und seine&amp;lt;br&amp;gt;&lt;br /&gt;
Normals mit denen anderer Charaktere gut beim Poken mithalten können.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der V-Skill kann jeden 1-Hit Angriff absorbieren und beim halten ein schnelles 2-Hit Projektil schießen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser kommt zur Einsatz um Charaktere mit Projektilen davon abzuhalten M.Bison mit diesen fern zu halten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ensteht ein simples 50/50 Mixup, wenn M.Bison ein Projektil zurück wirft muss der Gegner dieses ggf.&amp;lt;br&amp;gt;&lt;br /&gt;
blocken aber der M.Bison Spieler wird verwundbar gegenüber einem Jumpin der das zurückwerfen bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn der M.Bison Spieler das Projektil lediglich absorbiert bleibt weiterhin die Möglichkeit einen Jumpin Versuch zu bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Whiff Punish / Normals Paragraph under construction)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der EX Blast bietet eine weitere Methode Aktiv im Neutral zu sein. Wie bei jedem Projektil besteht die Gefahr das man mit einem&amp;lt;br&amp;gt;&lt;br /&gt;
Jumpin bestraft wird allerdings ist der EX Blast sehr schnell und somit ist das Risiko relaviv gering.&amp;lt;br&amp;gt;&lt;br /&gt;
Nach dem EX Blast hat man die Möglichkeit dem Projektil hinterher zu dashen und je nach Distanz kann man den Gegner nach dem geblockten&amp;lt;br&amp;gt;&lt;br /&gt;
Projektil angreifen. Viele Spieler versuchen über das Projektil zu springen, dies kann man ausnutzen und mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der EX Blast den Gegner trifft &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zuletzt bietet der einzigarte Teleport Dash von Bison eine Methode um die Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser is generell nicht immer sicher aber durch die Schnelligkeit (22F), der unübersichtlichen Animation und&amp;lt;br&amp;gt;&lt;br /&gt;
einer kleine Periode von Unverwundbarkeit doch ein durchaus potentes Tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei sollte man vermeiden diesen zu oft und vorallem nicht einseitig zu benutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
Dank der Unverwundbarkeit ist es möglich durch Projektile und Angriffe zu dashen, das Zeitfenster dafür ist allerdings klein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird es empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden weil&amp;lt;br&amp;gt;&lt;br /&gt;
diese generell schnell sind und dem Gegner es erlauben den V-Reversal zu blocken oder gar zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliert man nach dem V-Reversal oft die Möglichkeit in der jeweiligen Runde noch genügend Meter zu&amp;lt;br&amp;gt;&lt;br /&gt;
bauen um einen V-Trigger zu benutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frametraps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple String die sicher ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so attraktiv wie in Street Fighter 4 bieten allerdings immernoch nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere alternativ zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gelten.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls man doch getroffen wird sollte man bewusst Quick Recovery (Nach Unten oder 3 Punches) oder Back Recovery (Nach Hinten oder 3 Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
benutzen. Mit denen kann man sein Wakeup Timing verändern und es dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft Back Recovery an da man oft komplett sicher ist und jeglichen Meaty entkommen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier gilt es abwechslung rein zu bringen damit der Gegner sich nicht auf eine bestimmte Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
Um zu verstehen warum M.Bisons Pressure in SFV sehr stark ist zuerst ein keiner Exkurs in die Neuen Mechaniken von SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes haben ihre Unverwundbarkeit gegen Schläge verloren und sind jetzt ab Frame 4 im Counterhit State.&amp;lt;br&amp;gt;&lt;br /&gt;
Das hat zur Folge das Backdashes nicht mehr gegen Frame Traps funktionieren zudem gibt es keinen Focus Angriff mehr.&amp;lt;br&amp;gt;&lt;br /&gt;
Damit bleibt gegen Frame Traps nurnoch die Möglichkeit diese zu blocken, einen Unverwundbaren Move zu nutzen oder einen Normal&amp;lt;br&amp;gt;&lt;br /&gt;
der schneller ist als die Lücke der Frame Trap. Die letze Option fällt meistens weg da die Lücken zu klein sind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls es uns also gelinkt den Gegner in eine Frame Trap Situation zu bringen zwingen wir ihn effektiv dazu sich zwischen Block&amp;lt;br&amp;gt;&lt;br /&gt;
oder Reversal entscheiden zu müssen. Blocken können wir bestrafen mit einem Wurf und Reversals können wir durch Blocken baiten.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiten müssen wir uns primär keine Gedanken über mashen von Normals, Backdash oder Throw machen da diese alle von der Frame Trap geschlagenn werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Dadurch das unser Risiko minimal bleibt und das Risiko des Gegners extrem hoch ist entfaltet sich diese Situation als sehr Vorteilhaft für uns.&amp;lt;br&amp;gt;&lt;br /&gt;
Dazu kommt das nach einer erfolgreichen Combo das Okizeme durch einen Meaty Normal in effektiv genau die selbe Situation führt da Meaty&amp;lt;br&amp;gt;&lt;br /&gt;
oder knapp Meaty Normals den gleichen Effekt einer Frame Trap haben.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jetzt zum eingemachten, wie sieht das genau ihm Spiel aus?&amp;lt;br&amp;gt;&lt;br /&gt;
Als Haupt Tools benutzen wir den cr.LP (4F Startup, +3 on Block), st.HK (9F Startup, +3 on Block),&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (7F Startup, +2 on Block), cr.MP (6F Startup, +0 on Block) und MP Blast (15F Startup, -1 on Block).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starten tun wir mit cr.LP oder st.HK je nachdem wie die Situation uns erlaubt. der cr.LP gibt uns bessere&amp;lt;br&amp;gt;&lt;br /&gt;
Möglichkeiten den Gegner zu Werfen und der st.HK als Starter erlaubt uns eine Combo oder sogar Crushcounter Combo&amp;lt;br&amp;gt;&lt;br /&gt;
alls der erste Hit schon trifft. Beide Normals können aus den im Neutral Bereich erklärten Situationen oft&amp;lt;br&amp;gt;&lt;br /&gt;
eingesetzt werden ohne das Risiko das man von dem Gegner rausgeschlagen wird (Ausnahme Reversal Moves).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP, st.MP ist eine Frame Trap mit 4F Lücke, da alle Moves die Potenziell schnell genug währen um in eine 4F&amp;lt;br&amp;gt;&lt;br /&gt;
Lücke zu passen LP&#039;s oder LK&#039;s sind schlägt diese Frametrap effektiv alle Normals die keinen 3F Startup haben.&amp;lt;br&amp;gt;&lt;br /&gt;
Jetzt kann man ein simples Mixup daraus ziehen, man bringt den Gegner dazu cr.LP zu blocken und macht danach entweder&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP, Wurf oder Block. Dabei ensteht ein unausgeglichenes Stein-Schere-Papier geflecht das in M.Bisons Vorteil ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unsere Optionen sind st.MP, Wurf, Block.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Optionen des Gegners sind Block, Normal Drücken, Wurf, Backdash, Reversal Move.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf den ersten Blick hat der Gegner mehr Optionen aber bei genauem betrachten sind die meisten Ergebnisse stark Vorteilhaft für Bison.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier eine Tabelle der Ergebnisse, die Farbe beschreibt ob die Situation, stark vorteilhaft, vorteilhaft, neutral, negativ oder stark negativ ist für uns ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block eigentlich alle Optionen schon und man muss nur zwischen 2 Optionen wählen, bei richtiger Entscheidung ist &amp;lt;br&amp;gt;&lt;br /&gt;
man im Vorteil. Das allein ist schon relativ stark allerdings heisst es effektiv das wenn der gegner anfängt selber viel zu blocken man lediglich&amp;lt;br&amp;gt;&lt;br /&gt;
diese leicht vorteilhafe Situation hat nach dem st.MP bekommt und hier ist wo der Throw ins Spiel kommt. Der Throw ist dafür da den Gegner davon abzubringen&amp;lt;br&amp;gt;&lt;br /&gt;
zu blocken und dahin zu führen Normals zu drücken oder zu Techen oder gar mehr Reversal&#039;s zu machen was wiederrum unser st.MP/Block stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben allerdings vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
===&#039;&#039;&#039;Erklärung&#039;&#039;&#039;===&lt;br /&gt;
Frame Traps sind gezielt platzierte Lücken zwischen den Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Normal Startup Information&#039;&#039;&#039;===&lt;br /&gt;
Cammy, Chun-Li, Karin, Necalli, R.Mika haben 3F Crouching Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Laura, Rashid, Ryu, Vega haben 3F Standing Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Alle anderen Charaktere haben 4F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Würfe haben einen Startup von 5F.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Beispiele&#039;&#039;&#039;===&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Chun-Li drückt cr.LP (3F Startup) dazwischen =&amp;gt; M.Bison verliert&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Ryu drück cr.LP (4F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Trifft gleichzeitig aber MP schlägt LP)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4f Lücke) / Ryu drück st.MP (5F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Ryu&#039;s Angriff ist zu langsam)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht Psycho Axe, cr.LP (3f Lücke) / Chun-Li drückt cr.LP (3f Startup) dazwsichen =&amp;gt; Trade (Beide gleich schnell und gleich stark)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;M.Bison Frame Traps&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
Hinweis : CA ist möglich nach jeder Combo und wird für Übersichtlichkeit nicht extra notiert.&amp;lt;br&amp;gt;&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
* (ch)(aa) st.HK, MK Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===&#039;&#039;&#039;Standing Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Crouching Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CH,SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CH,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Command Normals&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Specials&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 2px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:130px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Critical Art&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39568</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39568"/>
		<updated>2016-02-23T03:55:17Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Framedata Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hohes Schadenspotenzial&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Schwache Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine unverwundbaren Specials (ausgenommen Critical Art)&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine High Normals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
===&#039;&#039;&#039;Einleitung&#039;&#039;&#039;===&lt;br /&gt;
M.Bisons stärke liegt in seiner Offensive mit starken Frametraps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine starken Normals und sein Teleport Dash erlaubt starke Throw/Frametrap Mixups.&amp;lt;br&amp;gt;&lt;br /&gt;
Er besitzt genügend Tools um eine vorteilhafte Situation zu schaffen aber ist oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
In der Defensive sind seine Optionen sehr begrenzt.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison allte als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Neutral&#039;&#039;&#039;===&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dafür gibt es folgende Möglichkeiten:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die meisten dieser Optionen setzen vorraus das der Gegner einen Fehler macht und man daraus Nutzen zieht.&amp;lt;br&amp;gt;&lt;br /&gt;
Das bedeutet das Geduld eine wichtige Tugend für Bison Spieler ist und Ungeduld meistens darin endet das man verliert.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist es sehr hilfreich das sein V-Skill eine effektive Methode ist ein Projektil-Keepaway zu umgehen und seine&amp;lt;br&amp;gt;&lt;br /&gt;
Normals mit denen anderer Charaktere gut beim Poken mithalten können.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der V-Skill kann jeden 1-Hit Angriff absorbieren und beim halten ein schnelles 2-Hit Projektil schießen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser kommt zur Einsatz um Charaktere mit Projektilen davon abzuhalten M.Bison mit diesen fern zu halten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ensteht ein simples 50/50 Mixup, wenn M.Bison ein Projektil zurück wirft muss der Gegner dieses ggf.&amp;lt;br&amp;gt;&lt;br /&gt;
blocken aber der M.Bison Spieler wird verwundbar gegenüber einem Jumpin der das zurückwerfen bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn der M.Bison Spieler das Projektil lediglich absorbiert bleibt weiterhin die Möglichkeit einen Jumpin Versuch zu bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Whiff Punish / Normals Paragraph under construction)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der EX Blast bietet eine weitere Methode Aktiv im Neutral zu sein. Wie bei jedem Projektil besteht die Gefahr das man mit einem&amp;lt;br&amp;gt;&lt;br /&gt;
Jumpin bestraft wird allerdings ist der EX Blast sehr schnell und somit ist das Risiko relaviv gering.&amp;lt;br&amp;gt;&lt;br /&gt;
Nach dem EX Blast hat man die Möglichkeit dem Projektil hinterher zu dashen und je nach Distanz kann man den Gegner nach dem geblockten&amp;lt;br&amp;gt;&lt;br /&gt;
Projektil angreifen. Viele Spieler versuchen über das Projektil zu springen, dies kann man ausnutzen und mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der EX Blast den Gegner trifft &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zuletzt bietet der einzigarte Teleport Dash von Bison eine Methode um die Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser is generell nicht immer sicher aber durch die Schnelligkeit (22F), der unübersichtlichen Animation und&amp;lt;br&amp;gt;&lt;br /&gt;
einer kleine Periode von Unverwundbarkeit doch ein durchaus potentes Tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei sollte man vermeiden diesen zu oft und vorallem nicht einseitig zu benutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
Dank der Unverwundbarkeit ist es möglich durch Projektile und Angriffe zu dashen, das Zeitfenster dafür ist allerdings klein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird es empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden weil&amp;lt;br&amp;gt;&lt;br /&gt;
diese generell schnell sind und dem Gegner es erlauben den V-Reversal zu blocken oder gar zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliert man nach dem V-Reversal oft die Möglichkeit in der jeweiligen Runde noch genügend Meter zu&amp;lt;br&amp;gt;&lt;br /&gt;
bauen um einen V-Trigger zu benutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frametraps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple String die sicher ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so attraktiv wie in Street Fighter 4 bieten allerdings immernoch nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere alternativ zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gelten.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls man doch getroffen wird sollte man bewusst Quick Recovery (Nach Unten oder 3 Punches) oder Back Recovery (Nach Hinten oder 3 Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
benutzen. Mit denen kann man sein Wakeup Timing verändern und es dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft Back Recovery an da man oft komplett sicher ist und jeglichen Meaty entkommen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier gilt es abwechslung rein zu bringen damit der Gegner sich nicht auf eine bestimmte Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
Um zu verstehen warum M.Bisons Pressure in SFV sehr stark ist zuerst ein keiner Exkurs in die Neuen Mechaniken von SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes haben ihre Unverwundbarkeit gegen Schläge verloren und sind jetzt ab Frame 4 im Counterhit State.&amp;lt;br&amp;gt;&lt;br /&gt;
Das hat zur Folge das Backdashes nicht mehr gegen Frame Traps funktionieren zudem gibt es keinen Focus Angriff mehr.&amp;lt;br&amp;gt;&lt;br /&gt;
Damit bleibt gegen Frame Traps nurnoch die Möglichkeit diese zu blocken, einen Unverwundbaren Move zu nutzen oder einen Normal&amp;lt;br&amp;gt;&lt;br /&gt;
der schneller ist als die Lücke der Frame Trap. Die letze Option fällt meistens weg da die Lücken zu klein sind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls es uns also gelinkt den Gegner in eine Frame Trap Situation zu bringen zwingen wir ihn effektiv dazu sich zwischen Block&amp;lt;br&amp;gt;&lt;br /&gt;
oder Reversal entscheiden zu müssen. Blocken können wir bestrafen mit einem Wurf und Reversals können wir durch Blocken baiten.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiten müssen wir uns primär keine Gedanken über mashen von Normals, Backdash oder Throw machen da diese alle von der Frame Trap geschlagenn werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Dadurch das unser Risiko minimal bleibt und das Risiko des Gegners extrem hoch ist entfaltet sich diese Situation als sehr Vorteilhaft für uns.&amp;lt;br&amp;gt;&lt;br /&gt;
Dazu kommt das nach einer erfolgreichen Combo das Okizeme durch einen Meaty Normal in effektiv genau die selbe Situation führt da Meaty&amp;lt;br&amp;gt;&lt;br /&gt;
oder knapp Meaty Normals den gleichen Effekt einer Frame Trap haben.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jetzt zum eingemachten, wie sieht das genau ihm Spiel aus?&amp;lt;br&amp;gt;&lt;br /&gt;
Als Haupt Tools benutzen wir den cr.LP (4F Startup, +3 on Block), st.HK (9F Startup, +3 on Block),&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (7F Startup, +2 on Block), cr.MP (6F Startup, +0 on Block) und MP Blast (15F Startup, -1 on Block).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starten tun wir mit cr.LP oder st.HK je nachdem wie die Situation uns erlaubt. der cr.LP gibt uns bessere&amp;lt;br&amp;gt;&lt;br /&gt;
Möglichkeiten den Gegner zu Werfen und der st.HK als Starter erlaubt uns eine Combo oder sogar Crushcounter Combo&amp;lt;br&amp;gt;&lt;br /&gt;
alls der erste Hit schon trifft. Beide Normals können aus den im Neutral Bereich erklärten Situationen oft&amp;lt;br&amp;gt;&lt;br /&gt;
eingesetzt werden ohne das Risiko das man von dem Gegner rausgeschlagen wird (Ausnahme Reversal Moves).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP, st.MP ist eine Frame Trap mit 4F Lücke, da alle Moves die Potenziell schnell genug währen um in eine 4F&amp;lt;br&amp;gt;&lt;br /&gt;
Lücke zu passen LP&#039;s oder LK&#039;s sind schlägt diese Frametrap effektiv alle Normals die keinen 3F Startup haben.&amp;lt;br&amp;gt;&lt;br /&gt;
Jetzt kann man ein simples Mixup daraus ziehen, man bringt den Gegner dazu cr.LP zu blocken und macht danach entweder&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP, Wurf oder Block. Dabei ensteht ein unausgeglichenes Stein-Schere-Papier geflecht das in M.Bisons Vorteil ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unsere Optionen sind st.MP, Wurf, Block.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Optionen des Gegners sind Block, Normal Drücken, Wurf, Backdash, Reversal Move.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf den ersten Blick hat der Gegner mehr Optionen aber bei genauem betrachten sind die meisten Ergebnisse stark Vorteilhaft für Bison.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier eine Tabelle der Ergebnisse, die Farbe beschreibt ob die Situation, stark vorteilhaft, vorteilhaft, neutral, negativ oder stark negativ ist für uns ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block eigentlich alle Optionen schon und man muss nur zwischen 2 Optionen wählen, bei richtiger Entscheidung ist &amp;lt;br&amp;gt;&lt;br /&gt;
man im Vorteil. Das allein ist schon relativ stark allerdings heisst es effektiv das wenn der gegner anfängt selber viel zu blocken man lediglich&amp;lt;br&amp;gt;&lt;br /&gt;
diese leicht vorteilhafe Situation hat nach dem st.MP bekommt und hier ist wo der Throw ins Spiel kommt. Der Throw ist dafür da den Gegner davon abzubringen&amp;lt;br&amp;gt;&lt;br /&gt;
zu blocken und dahin zu führen Normals zu drücken oder zu Techen oder gar mehr Reversal&#039;s zu machen was wiederrum unser st.MP/Block stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben allerdings vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
===&#039;&#039;&#039;Erklärung&#039;&#039;&#039;===&lt;br /&gt;
Frame Traps sind gezielt platzierte Lücken zwischen den Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Normal Startup Information&#039;&#039;&#039;===&lt;br /&gt;
Cammy, Chun-Li, Karin, Necalli, R.Mika haben 3F Crouching Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Laura, Rashid, Ryu, Vega haben 3F Standing Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Alle anderen Charaktere haben 4F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Würfe haben einen Startup von 5F.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Beispiele&#039;&#039;&#039;===&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Chun-Li drückt cr.LP (3F Startup) dazwischen =&amp;gt; M.Bison verliert&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Ryu drück cr.LP (4F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Trifft gleichzeitig aber MP schlägt LP)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4f Lücke) / Ryu drück st.MP (5F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Ryu&#039;s Angriff ist zu langsam)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht Psycho Axe, cr.LP (3f Lücke) / Chun-Li drückt cr.LP (3f Startup) dazwsichen =&amp;gt; Trade (Beide gleich schnell und gleich stark)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;M.Bison Frame Traps&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
Hinweis : CA ist möglich nach jeder Combo und wird für Übersichtlichkeit nicht extra notiert.&amp;lt;br&amp;gt;&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
* (ch)(aa) st.HK, MK Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CH,SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CH,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |SP,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Low&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Chip&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Region&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel Ability&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KD.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDR.Adv&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | KDRB.Adv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA,V&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |V&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |High&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |CA&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Mid&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39494</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39494"/>
		<updated>2016-02-19T22:44:38Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Japanischer Name wieder korrigiert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ベガ(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hohes Schadenspotenzial&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Schwache Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine unverwundbaren Specials (ausgenommen Critical Art)&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine Overhead Normals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
===&#039;&#039;&#039;Einleitung&#039;&#039;&#039;===&lt;br /&gt;
M.Bisons stärke liegt in seiner Offensive mit starken Frametraps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine starken Normals und sein Teleport Dash erlaubt starke Throw/Frametrap Mixups.&amp;lt;br&amp;gt;&lt;br /&gt;
Er besitzt genügend Tools um eine vorteilhafte Situation zu schaffen aber ist oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
In der Defensive sind seine Optionen sehr begrenzt.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison allte als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Neutral&#039;&#039;&#039;===&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dafür gibt es folgende Möglichkeiten:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die meisten dieser Optionen setzen vorraus das der Gegner einen Fehler macht und man daraus Nutzen zieht.&amp;lt;br&amp;gt;&lt;br /&gt;
Das bedeutet das Geduld eine wichtige Tugend für Bison Spieler ist und Ungeduld meistens darin endet das man verliert.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist es sehr hilfreich das sein V-Skill eine effektive Methode ist ein Projektil-Keepaway zu umgehen und seine&amp;lt;br&amp;gt;&lt;br /&gt;
Normals mit denen anderer Charaktere gut beim Poken mithalten können.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der V-Skill kann jeden 1-Hit Angriff absorbieren und beim halten ein schnelles 2-Hit Projektil schießen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser kommt zur Einsatz um Charaktere mit Projektilen davon abzuhalten M.Bison mit diesen fern zu halten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ensteht ein simples 50/50 Mixup, wenn M.Bison ein Projektil zurück wirft muss der Gegner dieses ggf.&amp;lt;br&amp;gt;&lt;br /&gt;
blocken aber der M.Bison Spieler wird verwundbar gegenüber einem Jumpin der das zurückwerfen bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn der M.Bison Spieler das Projektil lediglich absorbiert bleibt weiterhin die Möglichkeit einen Jumpin Versuch zu bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Whiff Punish / Normals Paragraph under construction)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der EX Blast bietet eine weitere Methode Aktiv im Neutral zu sein. Wie bei jedem Projektil besteht die Gefahr das man mit einem&amp;lt;br&amp;gt;&lt;br /&gt;
Jumpin bestraft wird allerdings ist der EX Blast sehr schnell und somit ist das Risiko relaviv gering.&amp;lt;br&amp;gt;&lt;br /&gt;
Nach dem EX Blast hat man die Möglichkeit dem Projektil hinterher zu dashen und je nach Distanz kann man den Gegner nach dem geblockten&amp;lt;br&amp;gt;&lt;br /&gt;
Projektil angreifen. Viele Spieler versuchen über das Projektil zu springen, dies kann man ausnutzen und mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der EX Blast den Gegner trifft &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zuletzt bietet der einzigarte Teleport Dash von Bison eine Methode um die Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser is generell nicht immer sicher aber durch die Schnelligkeit (22F), der unübersichtlichen Animation und&amp;lt;br&amp;gt;&lt;br /&gt;
einer kleine Periode von Unverwundbarkeit doch ein durchaus potentes Tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei sollte man vermeiden diesen zu oft und vorallem nicht einseitig zu benutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
Dank der Unverwundbarkeit ist es möglich durch Projektile und Angriffe zu dashen, das Zeitfenster dafür ist allerdings klein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird es empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden weil&amp;lt;br&amp;gt;&lt;br /&gt;
diese generell schnell sind und dem Gegner es erlauben den V-Reversal zu blocken oder gar zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliert man nach dem V-Reversal oft die Möglichkeit in der jeweiligen Runde noch genügend Meter zu&amp;lt;br&amp;gt;&lt;br /&gt;
bauen um einen V-Trigger zu benutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frametraps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple String die sicher ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so attraktiv wie in Street Fighter 4 bieten allerdings immernoch nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere alternativ zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gelten.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls man doch getroffen wird sollte man bewusst Quick Recovery (Nach Unten oder 3 Punches) oder Back Recovery (Nach Hinten oder 3 Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
benutzen. Mit denen kann man sein Wakeup Timing verändern und es dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft Back Recovery an da man oft komplett sicher ist und jeglichen Meaty entkommen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier gilt es abwechslung rein zu bringen damit der Gegner sich nicht auf eine bestimmte Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
Um zu verstehen warum M.Bisons Pressure in SFV sehr stark ist zuerst ein keiner Exkurs in die Neuen Mechaniken von SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes haben ihre Unverwundbarkeit gegen Schläge verloren und sind jetzt ab Frame 4 im Counterhit State.&amp;lt;br&amp;gt;&lt;br /&gt;
Das hat zur Folge das Backdashes nicht mehr gegen Frame Traps funktionieren zudem gibt es keinen Focus Angriff mehr.&amp;lt;br&amp;gt;&lt;br /&gt;
Damit bleibt gegen Frame Traps nurnoch die Möglichkeit diese zu blocken, einen Unverwundbaren Move zu nutzen oder einen Normal&amp;lt;br&amp;gt;&lt;br /&gt;
der schneller ist als die Lücke der Frame Trap. Die letze Option fällt meistens weg da die Lücken zu klein sind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls es uns also gelinkt den Gegner in eine Frame Trap Situation zu bringen zwingen wir ihn effektiv dazu sich zwischen Block&amp;lt;br&amp;gt;&lt;br /&gt;
oder Reversal entscheiden zu müssen. Blocken können wir bestrafen mit einem Wurf und Reversals können wir durch Blocken baiten.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiten müssen wir uns primär keine Gedanken über mashen von Normals, Backdash oder Throw machen da diese alle von der Frame Trap geschlagenn werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Dadurch das unser Risiko minimal bleibt und das Risiko des Gegners extrem hoch ist entfaltet sich diese Situation als sehr Vorteilhaft für uns.&amp;lt;br&amp;gt;&lt;br /&gt;
Dazu kommt das nach einer erfolgreichen Combo das Okizeme durch einen Meaty Normal in effektiv genau die selbe Situation führt da Meaty&amp;lt;br&amp;gt;&lt;br /&gt;
oder knapp Meaty Normals den gleichen Effekt einer Frame Trap haben.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jetzt zum eingemachten, wie sieht das genau ihm Spiel aus?&amp;lt;br&amp;gt;&lt;br /&gt;
Als Haupt Tools benutzen wir den cr.LP (4F Startup, +3 on Block), st.HK (9F Startup, +3 on Block),&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (7F Startup, +2 on Block), cr.MP (6F Startup, +0 on Block) und MP Blast (15F Startup, -1 on Block).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starten tun wir mit cr.LP oder st.HK je nachdem wie die Situation uns erlaubt. der cr.LP gibt uns bessere&amp;lt;br&amp;gt;&lt;br /&gt;
Möglichkeiten den Gegner zu Werfen und der st.HK als Starter erlaubt uns eine Combo oder sogar Crushcounter Combo&amp;lt;br&amp;gt;&lt;br /&gt;
alls der erste Hit schon trifft. Beide Normals können aus den im Neutral Bereich erklärten Situationen oft&amp;lt;br&amp;gt;&lt;br /&gt;
eingesetzt werden ohne das Risiko das man von dem Gegner rausgeschlagen wird (Ausnahme Reversal Moves).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP, st.MP ist eine Frame Trap mit 4F Lücke, da alle Moves die Potenziell schnell genug währen um in eine 4F&amp;lt;br&amp;gt;&lt;br /&gt;
Lücke zu passen LP&#039;s oder LK&#039;s sind schlägt diese Frametrap effektiv alle Normals die keinen 3F Startup haben.&amp;lt;br&amp;gt;&lt;br /&gt;
Jetzt kann man ein simples Mixup daraus ziehen, man bringt den Gegner dazu cr.LP zu blocken und macht danach entweder&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP, Wurf oder Block. Dabei ensteht ein unausgeglichenes Stein-Schere-Papier geflecht das in M.Bisons Vorteil ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unsere Optionen sind st.MP, Wurf, Block.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Optionen des Gegners sind Block, Normal Drücken, Wurf, Backdash, Reversal Move.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf den ersten Blick hat der Gegner mehr Optionen aber bei genauem betrachten sind die meisten Ergebnisse stark Vorteilhaft für Bison.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier eine Tabelle der Ergebnisse, die Farbe beschreibt ob die Situation, stark vorteilhaft, vorteilhaft, neutral, negativ oder stark negativ ist für uns ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block eigentlich alle Optionen schon und man muss nur zwischen 2 Optionen wählen, bei richtiger Entscheidung ist &amp;lt;br&amp;gt;&lt;br /&gt;
man im Vorteil. Das allein ist schon relativ stark allerdings heisst es effektiv das wenn der gegner anfängt selber viel zu blocken man lediglich&amp;lt;br&amp;gt;&lt;br /&gt;
diese leicht vorteilhafe Situation hat nach dem st.MP bekommt und hier ist wo der Throw ins Spiel kommt. Der Throw ist dafür da den Gegner davon abzubringen&amp;lt;br&amp;gt;&lt;br /&gt;
zu blocken und dahin zu führen Normals zu drücken oder zu Techen oder gar mehr Reversal&#039;s zu machen was wiederrum unser st.MP/Block stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben allerdings vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
===&#039;&#039;&#039;Erklärung&#039;&#039;&#039;===&lt;br /&gt;
Frame Traps sind gezielt platzierte Lücken zwischen den Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Normal Startup Information&#039;&#039;&#039;===&lt;br /&gt;
Cammy, Chun-Li, Karin, Necalli, R.Mika haben 3F Crouching Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Laura, Rashid, Ryu, Vega haben 3F Standing Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Alle anderen Charaktere haben 4F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Würfe haben einen Startup von 5F.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Beispiele&#039;&#039;&#039;===&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Chun-Li drückt cr.LP (3F Startup) dazwischen =&amp;gt; M.Bison verliert&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Ryu drück cr.LP (4F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Trifft gleichzeitig aber MP schlägt LP)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4f Lücke) / Ryu drück st.MP (5F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Ryu&#039;s Angriff ist zu langsam)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht Psycho Axe, cr.LP (3f Lücke) / Chun-Li drückt cr.LP (3f Startup) dazwsichen =&amp;gt; Trade (Beide gleich schnell und gleich stark)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;M.Bison Frame Traps&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
Hinweis : CA ist möglich nach jeder Combo und wird für Übersichtlichkeit nicht extra notiert.&amp;lt;br&amp;gt;&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
* (ch)(aa) st.HK, MK Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39493</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39493"/>
		<updated>2016-02-19T22:43:11Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Erstes Großes Update für M.Bison, Framedata vervollständigt, Strategy, Frametraps, Anti Airs hinzugefügt und Combos überarbeitet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
= Charakter Übersicht =&lt;br /&gt;
&#039;&#039;&#039;Stärken&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hohes Schadenspotenzial&amp;lt;br&amp;gt;&lt;br /&gt;
- Starke Normals&amp;lt;br&amp;gt;&lt;br /&gt;
- Gute Frame Traps&amp;lt;br&amp;gt;&lt;br /&gt;
- Teleport Dash&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Schwache Anti-Airs&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine unverwundbaren Specials (ausgenommen Critical Art)&amp;lt;br&amp;gt;&lt;br /&gt;
- Keine Overhead Normals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
===&#039;&#039;&#039;Einleitung&#039;&#039;&#039;===&lt;br /&gt;
M.Bisons stärke liegt in seiner Offensive mit starken Frametraps und sehr explosiven Schaden.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine starken Normals und sein Teleport Dash erlaubt starke Throw/Frametrap Mixups.&amp;lt;br&amp;gt;&lt;br /&gt;
Er besitzt genügend Tools um eine vorteilhafte Situation zu schaffen aber ist oft auf Fehler des Gegners angewiesen.&amp;lt;br&amp;gt;&lt;br /&gt;
In der Defensive sind seine Optionen sehr begrenzt.&amp;lt;br&amp;gt;&lt;br /&gt;
M.Bison allte als Rushdown oder Offensiv orientierter Chrakter gesehen werden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Neutral&#039;&#039;&#039;===&lt;br /&gt;
Im Neutral ist unser Ziel eine Situation zu schaffen in der wir ohne Risiko eine Offensive starten können.&amp;lt;br&amp;gt;&lt;br /&gt;
Dafür gibt es folgende Möglichkeiten:&amp;lt;br&amp;gt;&lt;br /&gt;
* Anti Air (cr.HP, st.HK)&lt;br /&gt;
* Air-to-Air (j.MP)&lt;br /&gt;
* Knockdown (Throw, Sweep, Inferno, Blast, EX Knee)&lt;br /&gt;
* Dash&lt;br /&gt;
* Whiff Punish&lt;br /&gt;
* EX Blast Projektil&lt;br /&gt;
* Jumpin / Crossup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die meisten dieser Optionen setzen vorraus das der Gegner einen Fehler macht und man daraus Nutzen zieht.&amp;lt;br&amp;gt;&lt;br /&gt;
Das bedeutet das Geduld eine wichtige Tugend für Bison Spieler ist und Ungeduld meistens darin endet das man verliert.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist es sehr hilfreich das sein V-Skill eine effektive Methode ist ein Projektil-Keepaway zu umgehen und seine&amp;lt;br&amp;gt;&lt;br /&gt;
Normals mit denen anderer Charaktere gut beim Poken mithalten können.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der V-Skill kann jeden 1-Hit Angriff absorbieren und beim halten ein schnelles 2-Hit Projektil schießen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser kommt zur Einsatz um Charaktere mit Projektilen davon abzuhalten M.Bison mit diesen fern zu halten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ensteht ein simples 50/50 Mixup, wenn M.Bison ein Projektil zurück wirft muss der Gegner dieses ggf.&amp;lt;br&amp;gt;&lt;br /&gt;
blocken aber der M.Bison Spieler wird verwundbar gegenüber einem Jumpin der das zurückwerfen bestraft.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn der M.Bison Spieler das Projektil lediglich absorbiert bleibt weiterhin die Möglichkeit einen Jumpin Versuch zu bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Whiff Punish / Normals Paragraph under construction)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Der EX Blast bietet eine weitere Methode Aktiv im Neutral zu sein. Wie bei jedem Projektil besteht die Gefahr das man mit einem&amp;lt;br&amp;gt;&lt;br /&gt;
Jumpin bestraft wird allerdings ist der EX Blast sehr schnell und somit ist das Risiko relaviv gering.&amp;lt;br&amp;gt;&lt;br /&gt;
Nach dem EX Blast hat man die Möglichkeit dem Projektil hinterher zu dashen und je nach Distanz kann man den Gegner nach dem geblockten&amp;lt;br&amp;gt;&lt;br /&gt;
Projektil angreifen. Viele Spieler versuchen über das Projektil zu springen, dies kann man ausnutzen und mit j.MP bestrafen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls der EX Blast den Gegner trifft &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zuletzt bietet der einzigarte Teleport Dash von Bison eine Methode um die Offensive zu starten.&amp;lt;br&amp;gt;&lt;br /&gt;
Dieser is generell nicht immer sicher aber durch die Schnelligkeit (22F), der unübersichtlichen Animation und&amp;lt;br&amp;gt;&lt;br /&gt;
einer kleine Periode von Unverwundbarkeit doch ein durchaus potentes Tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei sollte man vermeiden diesen zu oft und vorallem nicht einseitig zu benutzen da man sonst leicht dafür bestraft wird.&amp;lt;br&amp;gt;&lt;br /&gt;
Dank der Unverwundbarkeit ist es möglich durch Projektile und Angriffe zu dashen, das Zeitfenster dafür ist allerdings klein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Defensive&#039;&#039;&#039;===&lt;br /&gt;
Wie schon in der Einleitung erwähnt ist M.Bison relativ schwach in der Defensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Seine Specials inklusive EX Specials bieten keine Unverwundbarkeit um aus der Defensive auszubrechen.&amp;lt;br&amp;gt;&lt;br /&gt;
Demnach muss er sich auf universelle Optionen wie Blocken, Throw-Tech, V-Reversal, Backdash und Jabs verlassen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem ist der richtige Einsatz von Quick Recovery und Back Recovery essenziell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die sicherste Methode zum entkommen ist der V-Reversal, dieser verbraucht eine V-Bar.&amp;lt;br&amp;gt;&lt;br /&gt;
Dabei ist zu beachten das der V-Reversal durch Throws bestraft werden kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dies zu verhindern wird es empfohlen den V-Reversal nicht gegen leichte Angriffe zu verwenden weil&amp;lt;br&amp;gt;&lt;br /&gt;
diese generell schnell sind und dem Gegner es erlauben den V-Reversal zu blocken oder gar zu werfen.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiteren verliert man nach dem V-Reversal oft die Möglichkeit in der jeweiligen Runde noch genügend Meter zu&amp;lt;br&amp;gt;&lt;br /&gt;
bauen um einen V-Trigger zu benutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine weitere und effektive Methode zu entkommen ist ein gezielter Jab zwischen den Angriffen des Gegners.&amp;lt;br&amp;gt;&lt;br /&gt;
Um dieses richtig nutzen zu können ist es notwendig die Framedata des Gegners zu kennen um nicht von Frametraps getroffen zu werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Da M.Bison&#039;s schnellster Normal (cr.LP) 4F Startup hat muss die Lücke des Gegners mindestens 4F bei LP/LK sein oder 5F bei MP/MK/HP/HP.&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP &amp;gt; LP Blast bietet dabei eine simple String die sicher ist falls der Gegner blockt und auf Hit einen Knockdown bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backdashes sind bei weitem nicht mehr so attraktiv wie in Street Fighter 4 bieten allerdings immernoch nutzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Throw Versuche des Gegners bietet der Backdash eine sichere alternativ zu Throw-Tech&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf Wakeup ist Backdash nicht zu empfehlen da er keine Unverwundbarkeit hat und Normals gegen Dash sogar als Counterhit gelten.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls man doch getroffen wird sollte man bewusst Quick Recovery (Nach Unten oder 3 Punches) oder Back Recovery (Nach Hinten oder 3 Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
benutzen. Mit denen kann man sein Wakeup Timing verändern und es dem Gegner das Okizeme erschwären.&amp;lt;br&amp;gt;&lt;br /&gt;
Vorallem gegen Würfe bietet sich oft Back Recovery an da man oft komplett sicher ist und jeglichen Meaty entkommen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier gilt es abwechslung rein zu bringen damit der Gegner sich nicht auf eine bestimmte Recovery Art gewöhnen kann.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Offensive&#039;&#039;&#039;===&lt;br /&gt;
Um zu verstehen warum M.Bisons Pressure in SFV sehr stark ist zuerst ein keiner Exkurs in die Neuen Mechaniken von SFV.&amp;lt;br&amp;gt;&lt;br /&gt;
Backdashes haben ihre Unverwundbarkeit gegen Schläge verloren und sind jetzt ab Frame 4 im Counterhit State.&amp;lt;br&amp;gt;&lt;br /&gt;
Das hat zur Folge das Backdashes nicht mehr gegen Frame Traps funktionieren zudem gibt es keinen Focus Angriff mehr.&amp;lt;br&amp;gt;&lt;br /&gt;
Damit bleibt gegen Frame Traps nurnoch die Möglichkeit diese zu blocken, einen Unverwundbaren Move zu nutzen oder einen Normal&amp;lt;br&amp;gt;&lt;br /&gt;
der schneller ist als die Lücke der Frame Trap. Die letze Option fällt meistens weg da die Lücken zu klein sind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falls es uns also gelinkt den Gegner in eine Frame Trap Situation zu bringen zwingen wir ihn effektiv dazu sich zwischen Block&amp;lt;br&amp;gt;&lt;br /&gt;
oder Reversal entscheiden zu müssen. Blocken können wir bestrafen mit einem Wurf und Reversals können wir durch Blocken baiten.&amp;lt;br&amp;gt;&lt;br /&gt;
Desweiten müssen wir uns primär keine Gedanken über mashen von Normals, Backdash oder Throw machen da diese alle von der Frame Trap geschlagenn werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Dadurch das unser Risiko minimal bleibt und das Risiko des Gegners extrem hoch ist entfaltet sich diese Situation als sehr Vorteilhaft für uns.&amp;lt;br&amp;gt;&lt;br /&gt;
Dazu kommt das nach einer erfolgreichen Combo das Okizeme durch einen Meaty Normal in effektiv genau die selbe Situation führt da Meaty&amp;lt;br&amp;gt;&lt;br /&gt;
oder knapp Meaty Normals den gleichen Effekt einer Frame Trap haben.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jetzt zum eingemachten, wie sieht das genau ihm Spiel aus?&amp;lt;br&amp;gt;&lt;br /&gt;
Als Haupt Tools benutzen wir den cr.LP (4F Startup, +3 on Block), st.HK (9F Startup, +3 on Block),&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (7F Startup, +2 on Block), cr.MP (6F Startup, +0 on Block) und MP Blast (15F Startup, -1 on Block).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starten tun wir mit cr.LP oder st.HK je nachdem wie die Situation uns erlaubt. der cr.LP gibt uns bessere&amp;lt;br&amp;gt;&lt;br /&gt;
Möglichkeiten den Gegner zu Werfen und der st.HK als Starter erlaubt uns eine Combo oder sogar Crushcounter Combo&amp;lt;br&amp;gt;&lt;br /&gt;
alls der erste Hit schon trifft. Beide Normals können aus den im Neutral Bereich erklärten Situationen oft&amp;lt;br&amp;gt;&lt;br /&gt;
eingesetzt werden ohne das Risiko das man von dem Gegner rausgeschlagen wird (Ausnahme Reversal Moves).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP, st.MP ist eine Frame Trap mit 4F Lücke, da alle Moves die Potenziell schnell genug währen um in eine 4F&amp;lt;br&amp;gt;&lt;br /&gt;
Lücke zu passen LP&#039;s oder LK&#039;s sind schlägt diese Frametrap effektiv alle Normals die keinen 3F Startup haben.&amp;lt;br&amp;gt;&lt;br /&gt;
Jetzt kann man ein simples Mixup daraus ziehen, man bringt den Gegner dazu cr.LP zu blocken und macht danach entweder&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP, Wurf oder Block. Dabei ensteht ein unausgeglichenes Stein-Schere-Papier geflecht das in M.Bisons Vorteil ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unsere Optionen sind st.MP, Wurf, Block.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Optionen des Gegners sind Block, Normal Drücken, Wurf, Backdash, Reversal Move.&amp;lt;br&amp;gt;&lt;br /&gt;
Auf den ersten Blick hat der Gegner mehr Optionen aber bei genauem betrachten sind die meisten Ergebnisse stark Vorteilhaft für Bison.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier eine Tabelle der Ergebnisse, die Farbe beschreibt ob die Situation, stark vorteilhaft, vorteilhaft, neutral, negativ oder stark negativ ist für uns ist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Block&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Normal Drücken&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Wurf&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Backdash&lt;br /&gt;
! style=&amp;quot;width:150px;background-color:#E5E5E5;&amp;quot; |Reversal Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;st.MP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |+2F Advantage&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Counterhit Combo&lt;br /&gt;
| style=&amp;quot;background-color:#ccffcc;&amp;quot; |Counterhit&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Wurf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Erfolgreicher Wurf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Tech&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man wird getroffen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E5E5E5;&amp;quot; |&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nichts&lt;br /&gt;
| style=&amp;quot;background-color:#ffcccc;&amp;quot; |Man Blockt&lt;br /&gt;
| style=&amp;quot;background-color:#ff9999;&amp;quot; |Man wird geworfen&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Neutral Game&lt;br /&gt;
| style=&amp;quot;background-color:#99ff99;&amp;quot; |Free Punish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wie man sieht decken st.MP und Block eigentlich alle Optionen schon und man muss nur zwischen 2 Optionen wählen, bei richtiger Entscheidung ist &amp;lt;br&amp;gt;&lt;br /&gt;
man im Vorteil. Das allein ist schon relativ stark allerdings heisst es effektiv das wenn der gegner anfängt selber viel zu blocken man lediglich&amp;lt;br&amp;gt;&lt;br /&gt;
diese leicht vorteilhafe Situation hat nach dem st.MP bekommt und hier ist wo der Throw ins Spiel kommt. Der Throw ist dafür da den Gegner davon abzubringen&amp;lt;br&amp;gt;&lt;br /&gt;
zu blocken und dahin zu führen Normals zu drücken oder zu Techen oder gar mehr Reversal&#039;s zu machen was wiederrum unser st.MP/Block stärker macht.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dieses Prinzip kann allerdings nur vollständig nach einem cr.LP eingesetzt werden. Beim st.MP oder st.HK ist der Pushback zu groß um danach effektiv Werfen zu können.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Normal/Block Optionen bleiben allerdings vollkommen intakt und in diesen Situationen kann der Dash die Funktion, auch wenn nicht so effektiv, von dem Throw ersetzen.&amp;lt;br&amp;gt;&lt;br /&gt;
Hier kann man mit Frametraps den Gegner Konditionieren keine Normals mehr zu drücken und das dann ausnutzen indem man Dash, cr.LP/st.HK/st.MP macht und wieder in die oben&amp;lt;br&amp;gt;&lt;br /&gt;
beschriebene Situation kommt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weil M.Bison Strings besitzt die komplett auf Frametraps basieren besteht die Möglichkeit dieses Prinzip dauerhaft auszunutzen und damit flexibel und unvorhersehbar zu bleiben.&amp;lt;br&amp;gt;&lt;br /&gt;
Folgende Strings spielen dabei eine große Rolle, die Werte in den Klammern ist die Größe der Lücken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cr.LP (4F) st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.HK (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
st.MP (4F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
cr.LP (3F) cr.MP (3F) MP Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bei diesen Strings schlagen die mit 3F lücken ALLE Normals im Spiel und die mit 4F Lücke alle außer 3F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Die 3F Normals sind im allgemeinen sehr schwach und können maximal zu kleinen Combos führen.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere die keine 3F Normals haben können also in diese Strings keinen einzigen Normal reinschagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn sie dieses versuchen kriegen sie einen Counterhit und ggf. eine Combo bzw Knockdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Charaktere mit 3F Normals haben die Option in die 4F Lücken zu schlagen, dies kann man dem Gegner aber mit Würfen oder abwechseln der Strings abgewöhnen.&amp;lt;br&amp;gt;&lt;br /&gt;
Zudem kann unter umständen der Dash den Normals des Gegners ausweichen was einem möglicherweise weitere Pressure bringt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Situationsbedingt für fullscreen Jumps, auf Counterhit kann st.HP oder MK Knee Press drangehangen werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping MP erlaubt für High-DMG Anti-Airs dank Hell Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Backjump MP/MP/HK funktioniert gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneller Anti-Air der sowohl vorne als auch hinten trifft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
===&#039;&#039;&#039;Erklärung&#039;&#039;&#039;===&lt;br /&gt;
Frame Traps sind gezielt platzierte Lücken zwischen den Angriffen um Konterangriffe deines Gegners schlagen.&amp;lt;br&amp;gt;&lt;br /&gt;
Dies funktioniert indem die Lücken so klein sind das der Gegner nicht genügend Zeit hat einen Angriff dazwischen auszuführen.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn er es dennoch probiert schlägst du seinen Angriff mit einem Counterhit.&amp;lt;br&amp;gt;&lt;br /&gt;
In SFV gibt es die Regel das stärkere Normals (LP/MK &amp;lt; MP/MK &amp;lt; HP/HK) schwächere schlagen wenn sie gleichzeitig treffen würden.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Angriffe mit Verwundbarkeit besiegen Frame Traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Normal Startup Information&#039;&#039;&#039;===&lt;br /&gt;
Cammy, Chun-Li, Karin, Necalli, R.Mika haben 3F Crouching Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Laura, Rashid, Ryu, Vega haben 3F Standing Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Alle anderen Charaktere haben 4F Normals.&amp;lt;br&amp;gt;&lt;br /&gt;
Würfe haben einen Startup von 5F.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Beispiele&#039;&#039;&#039;===&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Chun-Li drückt cr.LP (3F Startup) dazwischen =&amp;gt; M.Bison verliert&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4F Lücke) / Ryu drück cr.LP (4F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Trifft gleichzeitig aber MP schlägt LP)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht cr.LP, st.MP (4f Lücke) / Ryu drück st.MP (5F Startup) dazwischen =&amp;gt; M.Bison gewinnt (Ryu&#039;s Angriff ist zu langsam)&amp;lt;br&amp;gt;&lt;br /&gt;
- M.Bison macht Psycho Axe, cr.LP (3f Lücke) / Chun-Li drückt cr.LP (3f Startup) dazwsichen =&amp;gt; Trade (Beide gleich schnell und gleich stark)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;M.Bison Frame Traps&#039;&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move A&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Move B&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
===&#039;&#039;&#039;Legende&#039;&#039;&#039;===&lt;br /&gt;
* &amp;quot;&amp;gt;&amp;quot; = Notation für einen Cancel&lt;br /&gt;
* &amp;quot;,&amp;quot; = Notation für einen Link&lt;br /&gt;
* ch = Counterhit&lt;br /&gt;
* aa = Anti Air&lt;br /&gt;
* cr. = Crouching&lt;br /&gt;
* st. = Standing&lt;br /&gt;
* j. = Jumping&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
* [x/x] = Damage und Stun Werte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Wichtige Combos&#039;&#039;&#039;===&lt;br /&gt;
Hinweis : CA ist möglich nach jeder Combo und wird für Übersichtlichkeit nicht extra notiert.&amp;lt;br&amp;gt;&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Inferno [214/320]&lt;br /&gt;
* (ch) st.HK, Psycho Axe, cr.MP &amp;gt; MP Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTC, st.LP &amp;gt; LP Blast &amp;gt; EX Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Blast [169/225]&lt;br /&gt;
* (ch)(aa) st.HK, MK Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alle Combos&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;Normal / Command Normal Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* st.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* st.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* st.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg]&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (ch) st.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (ch) Axe &amp;gt; st.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
* cr.LP, st.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, st.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante höhenabhängig.&lt;br /&gt;
* (ch)(aa) st.HK, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Knee Press nur in Corner&lt;br /&gt;
* (CC) st.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, st.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, st.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Starter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39492</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39492"/>
		<updated>2016-02-19T17:35:09Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comand Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&lt;br /&gt;
* Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Cross-Ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&lt;br /&gt;
* Situationsbedingt von weit entfernten Jumps, auf CH kann gejuggelt werden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&lt;br /&gt;
* Jumping MP erlaubt für High-DMG Anti-Airs, Backjump Normals funktionieren gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveA&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveB&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wichtige Combos=&lt;br /&gt;
Generell besteht bei jeder Combo die Möglichkeit am Ende noch den Ultimate Psycho Crusher dran zu hängen.&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Psycho Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Psycho Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Psycho Inferno [214/320]&lt;br /&gt;
* CH st.HK, Psycho Axe, cr.MP &amp;gt; MP Psycho Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTrigger, st.LP &amp;gt; LP Inferno Blast &amp;gt; EX Knee Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Psycho Blast [169/225]&lt;br /&gt;
* CH AA st.HK, MK Knee Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Legende=&lt;br /&gt;
Generell stehen &amp;quot;&amp;gt;&amp;quot; für Cancel und &amp;quot;,&amp;quot; für Links.&lt;br /&gt;
* ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
&lt;br /&gt;
=Basic Combos=&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* s.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* s.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* s.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (CC) s.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (CC) Axe &amp;gt; s.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
** EX Press einfach starten wenn der Gegner wieder fällt.&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Press muss nach dem 1. Hit in CA gecancelt werden.&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
** Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
** auf Hit den CA eingeben, fertig.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[https://www.youtube.com/watch?v=HQQ4VPQLwKY Video zu den Basic Combos(klick)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combos ohne Meter==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* cr.LP, s.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, s.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* s.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante ist höhenabhängig.&lt;br /&gt;
* (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Scissors connected anscheinend nur in der Ecke?&lt;br /&gt;
* (CC) s.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, s.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
*[https://www.youtube.com/watch?v=HQQ4VPQLwKY YT|entnervt2010 - &amp;quot;Hardedge Wiki: SFV M.Bison Basic Combos&amp;quot;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1Y5ryZf2CTw YT|Pan (ScDrPain) - &amp;quot;M. Bison&#039;s Versatile Okizeme Game in Street Fighter V&amp;quot;] &lt;br /&gt;
*[https://www.youtube.com/watch?v=4NZK_x-5Ohw YT|biffotasty - &amp;quot;Street Fighter 5 M.Bison Combo Video&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39491</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39491"/>
		<updated>2016-02-19T15:09:36Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comand Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&lt;br /&gt;
* Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Cross-Ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&lt;br /&gt;
* Situationsbedingt von weit entfernten Jumps, auf CH kann gejuggelt werden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&lt;br /&gt;
* Jumping MP erlaubt für High-DMG Anti-Airs, Backjump Normals funktionieren gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveA&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveB&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;=3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wichtige Combos=&lt;br /&gt;
Generell besteht bei jeder Combo die Möglichkeit am Ende noch den Ultimate Psycho Crusher dran zu hängen.&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Psycho Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Psycho Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Psycho Inferno [214/320]&lt;br /&gt;
* CH st.HK, Psycho Axe, cr.MP &amp;gt; MP Psycho Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTrigger, st.LP &amp;gt; LP Inferno Blast &amp;gt; EX Knee Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Psycho Blast [169/225]&lt;br /&gt;
* CH AA st.HK, MK Knee Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Legende=&lt;br /&gt;
Generell stehen &amp;quot;&amp;gt;&amp;quot; für Cancel und &amp;quot;,&amp;quot; für Links.&lt;br /&gt;
* ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
&lt;br /&gt;
=Basic Combos=&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* s.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* s.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* s.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (CC) s.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (CC) Axe &amp;gt; s.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
** EX Press einfach starten wenn der Gegner wieder fällt.&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Press muss nach dem 1. Hit in CA gecancelt werden.&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
** Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
** auf Hit den CA eingeben, fertig.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[https://www.youtube.com/watch?v=HQQ4VPQLwKY Video zu den Basic Combos(klick)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combos ohne Meter==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* cr.LP, s.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, s.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* s.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante ist höhenabhängig.&lt;br /&gt;
* (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Scissors connected anscheinend nur in der Ecke?&lt;br /&gt;
* (CC) s.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, s.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39490</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39490"/>
		<updated>2016-02-19T15:08:27Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comand Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anti Airs=&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&lt;br /&gt;
* Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Cross-Ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&lt;br /&gt;
* Situationsbedingt von weit entfernten Jumps, auf CH kann gejuggelt werden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&lt;br /&gt;
* Jumping MP erlaubt für High-DMG Anti-Airs, Backjump Normals funktionieren gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frame Traps=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveA&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveB&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wichtige Combos=&lt;br /&gt;
Generell besteht bei jeder Combo die Möglichkeit am Ende noch den Ultimate Psycho Crusher dran zu hängen.&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Psycho Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Psycho Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Psycho Inferno [214/320]&lt;br /&gt;
* CH st.HK, Psycho Axe, cr.MP &amp;gt; MP Psycho Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTrigger, st.LP &amp;gt; LP Inferno Blast &amp;gt; EX Knee Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Psycho Blast [169/225]&lt;br /&gt;
* CH AA st.HK, MK Knee Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Legende=&lt;br /&gt;
Generell stehen &amp;quot;&amp;gt;&amp;quot; für Cancel und &amp;quot;,&amp;quot; für Links.&lt;br /&gt;
* ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
&lt;br /&gt;
=Basic Combos=&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* s.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* s.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* s.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (CC) s.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (CC) Axe &amp;gt; s.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
** EX Press einfach starten wenn der Gegner wieder fällt.&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Press muss nach dem 1. Hit in CA gecancelt werden.&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
** Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
** auf Hit den CA eingeben, fertig.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[https://www.youtube.com/watch?v=HQQ4VPQLwKY Video zu den Basic Combos(klick)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combos ohne Meter==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* cr.LP, s.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, s.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* s.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante ist höhenabhängig.&lt;br /&gt;
* (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Scissors connected anscheinend nur in der Ecke?&lt;br /&gt;
* (CC) s.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, s.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39489</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39489"/>
		<updated>2016-02-19T15:07:29Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comand Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anti Airs==&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&lt;br /&gt;
* Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Cross-Ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&lt;br /&gt;
* Situationsbedingt von weit entfernten Jumps, auf CH kann gejuggelt werden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&lt;br /&gt;
* Jumping MP erlaubt für High-DMG Anti-Airs, Backjump Normals funktionieren gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frame Traps==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveA&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveB&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wichtige Combos==&lt;br /&gt;
Generell besteht bei jeder Combo die Möglichkeit am Ende noch den Ultimate Psycho Crusher dran zu hängen.&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Psycho Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Psycho Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Psycho Inferno [214/320]&lt;br /&gt;
* CH st.HK, Psycho Axe, cr.MP &amp;gt; MP Psycho Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTrigger, st.LP &amp;gt; LP Inferno Blast &amp;gt; EX Knee Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Psycho Blast [169/225]&lt;br /&gt;
* CH AA st.HK, MK Knee Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legende==&lt;br /&gt;
Generell stehen &amp;quot;&amp;gt;&amp;quot; für Cancel und &amp;quot;,&amp;quot; für Links.&lt;br /&gt;
* ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
&lt;br /&gt;
==Basic Combos==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* s.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* s.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* s.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (CC) s.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (CC) Axe &amp;gt; s.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
** EX Press einfach starten wenn der Gegner wieder fällt.&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Press muss nach dem 1. Hit in CA gecancelt werden.&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
** Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
** auf Hit den CA eingeben, fertig.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[https://www.youtube.com/watch?v=HQQ4VPQLwKY Video zu den Basic Combos(klick)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combos ohne Meter==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* cr.LP, s.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, s.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* s.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante ist höhenabhängig.&lt;br /&gt;
* (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Scissors connected anscheinend nur in der Ecke?&lt;br /&gt;
* (CC) s.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, s.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39488</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39488"/>
		<updated>2016-02-19T15:06:10Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comand Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Anti Airs =&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&lt;br /&gt;
* Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Cross-Ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&lt;br /&gt;
* Situationsbedingt von weit entfernten Jumps, auf CH kann gejuggelt werden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&lt;br /&gt;
* Jumping MP erlaubt für High-DMG Anti-Airs, Backjump Normals funktionieren gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frame Traps==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveA&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveB&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wichtige Combos==&lt;br /&gt;
Generell besteht bei jeder Combo die Möglichkeit am Ende noch den Ultimate Psycho Crusher dran zu hängen.&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Psycho Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Psycho Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Psycho Inferno [214/320]&lt;br /&gt;
* CH st.HK, Psycho Axe, cr.MP &amp;gt; MP Psycho Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTrigger, st.LP &amp;gt; LP Inferno Blast &amp;gt; EX Knee Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Psycho Blast [169/225]&lt;br /&gt;
* CH AA st.HK, MK Knee Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legende==&lt;br /&gt;
Generell stehen &amp;quot;&amp;gt;&amp;quot; für Cancel und &amp;quot;,&amp;quot; für Links.&lt;br /&gt;
* ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
&lt;br /&gt;
==Basic Combos==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* s.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* s.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* s.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (CC) s.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (CC) Axe &amp;gt; s.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
** EX Press einfach starten wenn der Gegner wieder fällt.&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Press muss nach dem 1. Hit in CA gecancelt werden.&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
** Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
** auf Hit den CA eingeben, fertig.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[https://www.youtube.com/watch?v=HQQ4VPQLwKY Video zu den Basic Combos(klick)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combos ohne Meter==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* cr.LP, s.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, s.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* s.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante ist höhenabhängig.&lt;br /&gt;
* (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Scissors connected anscheinend nur in der Ecke?&lt;br /&gt;
* (CC) s.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, s.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39487</id>
		<title>M.Bison(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M.Bison(SF5)&amp;diff=39487"/>
		<updated>2016-02-19T15:05:30Z</updated>

		<summary type="html">&lt;p&gt;Thomson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:SF5_M.Bison_Portrait.jpg]]&lt;br /&gt;
| name = M. Bison&lt;br /&gt;
| jname = ??(Vega in Japan) &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 950&lt;br /&gt;
| move = Walk, Teleport&lt;br /&gt;
| vbar = 3&lt;br /&gt;
| vstyle = Psycho Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Frame Data =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comand Normals==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hell Attack&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shadow Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:160px;background-color:#E5E5E5;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Blast HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Blast EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2(1)3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Double Knee Press HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2(2)3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Double Knee Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Inferno HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Psycho Inferno EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Head Press LK/MK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Head Press EX&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Devil Reverse&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Somersault Skull Diver&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ultimate Psycho Crusher&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Anti Airs =&lt;br /&gt;
&#039;&#039;&#039;cr.HP&#039;&#039;&#039;&lt;br /&gt;
* Universellster Anti-Air, muss früh eingegeben werden, verliert gegen Cross-Ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;st.HK&#039;&#039;&#039;&lt;br /&gt;
* Situationsbedingt von weit entfernten Jumps, auf CH kann gejuggelt werden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping Normals&#039;&#039;&#039;&lt;br /&gt;
* Jumping MP erlaubt für High-DMG Anti-Airs, Backjump Normals funktionieren gegen Crossups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Psycho Crusher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frame Traps==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveA&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | MoveB&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Frame Gap&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Psycho Axe&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |st.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |st.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MP Psycho Blast&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&amp;lt;3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wichtige Combos==&lt;br /&gt;
Generell besteht bei jeder Combo die Möglichkeit am Ende noch den Ultimate Psycho Crusher dran zu hängen.&lt;br /&gt;
* cr.LP, cr.LP &amp;gt; LP Psycho Blast [113/213]&lt;br /&gt;
* st.MP, cr.MP &amp;gt; MP Psycho Inferno [194/270]&lt;br /&gt;
* st.HK, cr.MP &amp;gt; MP Psycho Inferno [214/320]&lt;br /&gt;
* CH st.HK, Psycho Axe, cr.MP &amp;gt; MP Psycho Inferno [288/420]&lt;br /&gt;
* ... cr.MP &amp;gt; MK Knee Press &amp;gt; VTrigger, st.LP &amp;gt; LP Inferno Blast &amp;gt; EX Knee Press&lt;br /&gt;
* j.MP &amp;gt; Hell Attack, LP Psycho Blast [169/225]&lt;br /&gt;
* CH AA st.HK, MK Knee Press [168/270]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legende==&lt;br /&gt;
Generell stehen &amp;quot;&amp;gt;&amp;quot; für Cancel und &amp;quot;,&amp;quot; für Links.&lt;br /&gt;
* ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft&lt;br /&gt;
* Axe = Psycho Axe&lt;br /&gt;
* Blast = Psycho Blast&lt;br /&gt;
* Press = Double Knee Press&lt;br /&gt;
* Inferno = Psycho Inferno&lt;br /&gt;
* VTC = VTrigger Cancel&lt;br /&gt;
* CA = Critical Art&lt;br /&gt;
&lt;br /&gt;
==Basic Combos==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* s.LP &amp;gt; LP Blast/EX Press [93/166 dmg]&lt;br /&gt;
* s.LK &amp;gt; LP Blast/LK Press/EX Press [93/93/166 dmg]&lt;br /&gt;
* cr.MP &amp;gt; MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]&lt;br /&gt;
* cr.MK &amp;gt; LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]&lt;br /&gt;
* s.HP &amp;gt; HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)&lt;br /&gt;
* (ch) cr.MP &amp;gt;HP Blast/HK Press/HP Inferno [135/153//171 dmg]&lt;br /&gt;
* (ch) cr.MK &amp;gt;HP Inferno [159 dmg]&lt;br /&gt;
* (CC) s.HK &amp;gt; Axe &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* (CC) Axe &amp;gt; s.HK &amp;gt; cr.MP [216 dmg]&lt;br /&gt;
* Axe, CA [386 dmg]&lt;br /&gt;
* Hell Attack, Blast [169 dmg]&lt;br /&gt;
* Hell Attack &amp;gt; EX Headpress [217 dmg]&lt;br /&gt;
* Hell Attack, CA [385 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* EX Blast, EX Press [217 dmg]&lt;br /&gt;
** EX Press einfach starten wenn der Gegner wieder fällt.&lt;br /&gt;
* LK/MK/HK Press &amp;gt; Super [327/337/347 dmg]&lt;br /&gt;
* Press muss nach dem 1. Hit in CA gecancelt werden.&lt;br /&gt;
* Headpress, CA  [397 dmg]&lt;br /&gt;
** Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.&lt;br /&gt;
* Skull Diver &amp;gt; CA [377 dmg]&lt;br /&gt;
* Devil Reverse &amp;gt; CA [367 dmg]&lt;br /&gt;
** auf Hit den CA eingeben, fertig.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[https://www.youtube.com/watch?v=HQQ4VPQLwKY Video zu den Basic Combos(klick)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combos ohne Meter==&lt;br /&gt;
&#039;&#039;&#039;Normal / Command Normal Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* cr.LP, s.LP, LP Blast [113 dmg]&lt;br /&gt;
* cr.LP, s.LK, LK Press /LP Blast [113/113 dmg]&lt;br /&gt;
* Axe, cr.MP &amp;gt; MP Blast/MP Inferno /MK Press [190/198/214 dmg] &lt;br /&gt;
* s.HK, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [190/198/214 dmg]&lt;br /&gt;
* Hell Attack, LK/MK/HK Press [177 dmg]&lt;br /&gt;
** Variante ist höhenabhängig.&lt;br /&gt;
* (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg]&lt;br /&gt;
** HK Scissors connected anscheinend nur in der Ecke?&lt;br /&gt;
* (CC) s.HK, Axe, cr.MP &amp;gt; MP Blast/MK Press/MP Inferno [265/272/288 dmg]&lt;br /&gt;
* (CC) Axe, s.HK, cr.MP &amp;gt; MP Inferno [322 dmg]&lt;br /&gt;
&lt;br /&gt;
* j.MK, LP, LP, LK &amp;gt; LK Press [174 dmg]&lt;br /&gt;
** j.MK muss crossup treffen.&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; Inferno [224/234/264/264 dmg]&lt;br /&gt;
* j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP &amp;gt; MK Press [208/218/248/248 dmg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skull Diver, cr.MP &amp;gt; LP/MP Inferno [214 dmg]&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Male Character]]&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Thomson&amp;diff=39486</id>
		<title>Benutzer:Thomson</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Thomson&amp;diff=39486"/>
		<updated>2016-02-19T13:34:39Z</updated>

		<summary type="html">&lt;p&gt;Thomson: Die Seite wurde neu angelegt: „!“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!&lt;/div&gt;</summary>
		<author><name>Thomson</name></author>
	</entry>
</feed>