<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sinjul</id>
	<title>Hardedge Wiki - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sinjul"/>
	<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Spezial:Beitr%C3%A4ge/Sinjul"/>
	<updated>2026-10-17T03:25:33Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Oume_%26_Otane_Gouketsuji&amp;diff=39979</id>
		<title>Oume &amp; Otane Gouketsuji</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Oume_%26_Otane_Gouketsuji&amp;diff=39979"/>
		<updated>2016-10-18T19:19:58Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LK, 2LP, 5LK, [2LP, 2LK, 5LK] xN (nur eckige Klammer wiederholen)&lt;br /&gt;
*2LP, 2LK, link 6LK~LP+LK, Partner trifft und in der Zwischeinzeit mit [3] nach vorne bewegen. [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=39978</id>
		<title>Chris Wayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=39978"/>
		<updated>2016-10-18T18:22:49Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Chris bewegt sich einen Schritt und Tritt gerade nach vorn. Specialcancelbar, aber kein stehender oder hockender Normal combot in 6HK.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;214+LP/HP/OA:&#039;&#039;&#039; Projektil, das sich über den Boden bewegt.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Langsames Projektil.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Schnelles Projektil.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: 2 Projektile. Erst langsames, dann schnelles Projektil.&lt;br /&gt;
*&#039;&#039;&#039;623+LK/HK/DA:&#039;&#039;&#039; Dragon Kick. Chris geht nach vorn und katapultiert sich mit einem ausgestreckten Bein in die Luft. Unverwundbarkeit im Start-Up.&amp;lt;br/&amp;gt;&lt;br /&gt;
LK: Ca. 1/3 des Bildschirms als Reichweite. 1 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Ca. 1/2 des Bildschirms als Reichweite. 3 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: Fliegt über den ganzen Bildschirm, aber längeres Start-Up. 6 Treffer.&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Kick. Selbe Reichweite und Unverwundbarkeit wie die normale Version, aber mehr Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: 3 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: 5 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Chris rutscht im Start-Up weit nach vorn, anstatt auf der Stelle zu stehen. 11 Treffer.&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; Tritt über ca. 3/4 des Bildschirms.&lt;br /&gt;
LK: 1 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: 3 Treffer. Hat wenn der Gegner nicht getroffen wird die selbe Animation wie LK. Wenn man Trittknöpfe drückt kommt ein hoch treffender Tritt als Follow-Up, welcher aber nicht combot! Man geht also ein Risiko bei diesem Tritt ein.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: 3 Treffer. Hat wenn der Gegner nicht getroffen wird die selbe Animation wie LK. Wenn man Trittknöpfe drückt kommen 2 weitere Treffer dazu. Wenn man dann weiter Trittknöpfe drückt, kommt ein hoch treffender Tritt als Follow-Up, welcher aber nicht combot! Man geht also ein Risiko bei diesem Tritt ein.&lt;br /&gt;
&#039;&#039;&#039;j.623+LK/HK/DA:&#039;&#039;&#039; Dive Kick, eigentlich umgekehrt wie 623+K.&lt;br /&gt;
LP: Kurze Reichweite. 1 Treffer, danach Link in LP/LK möglich.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Etwas längere Reichweite als LK. 1 Treffer, danach Link in LP/LK möglich.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Aus Sprung ca. 1/2 des Bildschirm Reichweite, aus Double Jump ca. 3/4 des Bildschirms. Bis zu 5 Treffer, danach Link in LP/LK möglich..&lt;br /&gt;
&#039;&#039;&#039;j.236+LP/HP/OA:&#039;&#039;&#039; Dive Punch.&lt;br /&gt;
LP: Sehr kurzes Start-Up, aber trifft direkt vor Chris. 1 Treffer&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Etwas längeres Start-Up, dafür etwas Momentum nach vorn. 1 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Nochmal längeres Start-Up als HP, dafür 1/2 Bildschirm Reichweite. 1 Treffer.&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo. Kann geblockt nicht bestraft werden und hat keine Lücken, man sollte sie also immer komplett eingeben.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Chris erzeugt einen großen Blitz (Projektileigenschaften) vor sich. Wenn dieser trifft, ist der Gegner betäubt und Chris tritt nochmal nach. Wenn der Gegner den Blitz blockt, ist Chris durch die lange Animation sehr, sehr verwundbar. Nur in Combos verwenden!&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+3+3+3+3+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+2+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP,236HP,236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+6+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+nx3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
* 2LK, 5LK, 5LK, 5HP, 236+LP, 236+HP, 236+OA &amp;lt;- Nur gegen stehende Gegner&lt;br /&gt;
* 2LK, 5LK, 5HK, 236+LP, 236+HP, 236+OA &amp;lt;- Alternative gegen hockende Gegner&lt;br /&gt;
* 2LK, 5LK, 5LK, 5HP, 22+LK/HK&lt;br /&gt;
* j.OA, 2OA, 623+DA (Cancel für 623+DA wenn Larry nach der 2OA-Animation wieder steht.)&lt;br /&gt;
* j.OA, 66+LP/HP, 22+LP/HK&lt;br /&gt;
* j.OA, 66+LP/HP, 623+LK (HK und DA whiffen!)&lt;br /&gt;
* (j.HK), j.623+LK/HK/DA, 5LP/LK, 5HP, 236+LP, 236+HP, 236+OA &amp;lt;- Nur gegen stehende Gegner&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66+LP/LK, 2LP, dash&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
* direkt vor dem am boden liegenden Gegner stehen, dann in seiner Aufstehanimation 23695+HP meaty setzen. Richtig getimet trifft es Cross-Up und man kann in 2LK oder 5LK linken!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LK, 2LK, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=39977</id>
		<title>Chris Wayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=39977"/>
		<updated>2016-10-18T18:04:46Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Chris bewegt sich einen Schritt und Tritt gerade nach vorn. Specialcancelbar, aber kein stehender oder hockender Normal combot in 6HK.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;214+LP/HP/OA:&#039;&#039;&#039; Projektil, das sich über den Boden bewegt.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Langsames Projektil.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Schnelles Projektil.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: 2 Projektile. Erst langsames, dann schnelles Projektil.&lt;br /&gt;
*&#039;&#039;&#039;623+LK/HK/DA:&#039;&#039;&#039; Dragon Kick. Chris geht nach vorn und katapultiert sich mit einem ausgestreckten Bein in die Luft. Unverwundbarkeit im Start-Up.&amp;lt;br/&amp;gt;&lt;br /&gt;
LK: Ca. 1/3 des Bildschirms als Reichweite. 1 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Ca. 1/2 des Bildschirms als Reichweite. 3 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: Fliegt über den ganzen Bildschirm, aber längeres Start-Up. 6 Treffer.&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Kick. Selbe Reichweite und Unverwundbarkeit wie die normale Version, aber mehr Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: 3 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: 5 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Chris rutscht im Start-Up weit nach vorn, anstatt auf der Stelle zu stehen. 11 Treffer.&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; Tritt über ca. 3/4 des Bildschirms.&lt;br /&gt;
LK: 1 Treffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: 3 Treffer. Hat wenn der Gegner nicht getroffen wird die selbe Animation wie LK. Wenn man Trittknöpfe drückt kommt ein hoch treffender Tritt als Follow-Up, welcher aber nicht combot! Man geht also ein Risiko bei diesem Tritt ein.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: 3 Treffer. Hat wenn der Gegner nicht getroffen wird die selbe Animation wie LK. Wenn man Trittknöpfe drückt kommen 2 weitere Treffer dazu. Wenn man dann weiter Trittknöpfe drückt, kommt ein hoch treffender Tritt als Follow-Up, welcher aber nicht combot! Man geht also ein Risiko bei diesem Tritt ein.&lt;br /&gt;
&#039;&#039;&#039;j.623+LK/HK/DA:&#039;&#039;&#039; Dive Kick, eigentlich umgekehrt wie 623+K.&lt;br /&gt;
LP: Kurze Reichweite. 1 Treffer, danach Link in LP/LK möglich.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Etwas längere Reichweite als LK. 1 Treffer, danach Link in LP/LK möglich.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Aus Sprung ca. 1/2 des Bildschirm Reichweite, aus Double Jump ca. 3/4 des Bildschirms. Bis zu 5 Treffer, danach Link in LP/LK möglich..&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo. Kann geblockt nicht bestraft werden und hat keine Lücken, man sollte sie also immer komplett eingeben.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Chris erzeugt einen großen Blitz (Projektileigenschaften) vor sich. Wenn dieser trifft, ist der Gegner betäubt und Chris tritt nochmal nach. Wenn der Gegner den Blitz blockt, ist Chris durch die lange Animation sehr, sehr verwundbar. Nur in Combos verwenden!&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+3+3+3+3+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+2+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP,236HP,236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+6+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+nx3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
* 2LK, 5LK, 5LK, 5HP, 236+LP, 236+HP, 236+OA &amp;lt;- Nur gegen stehende Gegner&lt;br /&gt;
* 2LK, 5LK, 5HK, 236+LP, 236+HP, 236+OA &amp;lt;- Alternative gegen hockende Gegner&lt;br /&gt;
* 2LK, 5LK, 5LK, 5HP, 22+LK/HK&lt;br /&gt;
* j.OA, 2OA, 623+DA (Cancel für 623+DA wenn Larry nach der 2OA-Animation wieder steht.)&lt;br /&gt;
* j.OA, 66+LP/HP, 22+LP/HK&lt;br /&gt;
* j.OA, 66+LP/HP, 623+LK (HK und DA whiffen!)&lt;br /&gt;
* (j.HK), j.623+LK/HK/DA, 5LP/LK, 5HP, 236+LP, 236+HP, 236+OA &amp;lt;- Nur gegen stehende Gegner&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup:&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
* direkt vor dem am boden liegenden Gegner stehen, dann in seiner Aufstehanimation 23695+HP meaty setzen. Richtig getimet trifft es Cross-Up und man kann in 2LK oder 5LK linken!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LK, 2LK, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=39976</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=39976"/>
		<updated>2016-10-18T16:27:39Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Basic Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Back Dash eingeben. Air Back Dash können nur M-A-D, Remi.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LP/HP&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
==RAM Adressen==&lt;br /&gt;
*0x002FFFFB Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist aus 2010: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist aus 2010: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;br /&gt;
&lt;br /&gt;
=Special Thanks=&lt;br /&gt;
*&#039;&#039;&#039;Besonderer Dank an JedPossum, der den RAM und DEBUG Mode des Spiels geknackt hat. Außerdem noch ein Script für MAME Re-record geschrieben hat, welches Lebenspunkte, Positionen der Charaktere und andere Sachen anzeigt. Ohne ihn wäre das ermitteln von Schadenwerten nicht möglich gewesen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special thanks to JedPossum for decrypting the game&#039;s RAM and DEBUG Mode. Also for writing a Script for MAME re-record, which displays health points, position of characters and other values. Without him the calculation of damage values would not have been possible.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=39975</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=39975"/>
		<updated>2016-10-18T16:26:43Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Back Dash eingeben. Air Back Dash können nur M-A-D, Remi.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LP/HP&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
==RAM Adressen==&lt;br /&gt;
*0x002FFFFB Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist aus 2010: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist aus 2010: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;br /&gt;
&lt;br /&gt;
=Special Thanks=&lt;br /&gt;
*&#039;&#039;&#039;Besonderer Dank an JedPossum, der den RAM und DEBUG Mode des Spiels geknackt hat. Außerdem noch ein Script für MAME Re-record geschrieben hat, welches Lebenspunkte, Positionen der Charaktere und andere Sachen anzeigt. Ohne ihn wäre das ermitteln von Schadenwerten nicht möglich gewesen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special thanks to JedPossum for decrypting the game&#039;s RAM and DEBUG Mode. Also for writing a Script for MAME re-record, which displays health points, position of characters and other values. Without him the calculation of damage values would not have been possible.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=39973</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=39973"/>
		<updated>2016-10-06T16:02:18Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Back Dash eingeben. Air Back Dash können nur M-A-D, Remi.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
==RAM Adressen==&lt;br /&gt;
*0x002FFFFB Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;br /&gt;
&lt;br /&gt;
=Special Thanks=&lt;br /&gt;
*&#039;&#039;&#039;Besonderer Dank an JedPossum, der den RAM und DEBUG Mode des Spiels geknackt hat. Außerdem noch ein Script für MAME Re-record geschrieben hat, welches Lebenspunkte, Positionen der Charaktere und andere Sachen anzeigt. Ohne ihn wäre das ermitteln von Schadenwerten nicht möglich gewesen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special thanks to JedPossum for decrypting the game&#039;s RAM and DEBUG Mode. Also for writing a Script for MAME re-record, which displays health points, position of characters and other values. Without him the calculation of damage values would not have been possible.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=39972</id>
		<title>Sujiroku Tenshinbashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=39972"/>
		<updated>2016-10-06T13:17:35Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HP:&#039;&#039;&#039; Tenjibashi springt ein Stück nach vorn und schlägt zu. Trifft tief. Etwas langsamer als 2HP, aber hat mehr Reichweite. &lt;br /&gt;
*&#039;&#039;&#039;6HP：&#039;&#039;&#039; Tenjinbashi rutscht nach vorne und schlägt mit beiden Händen zu. Hat keine Juggleeigenschaften und erlaubt keine Combo danach, deswegen eher nutzlos.&lt;br /&gt;
*&#039;&#039;&#039;6HK：&#039;&#039;&#039; Tritt direkt nach vorn. Keine Combo möglich, deswegen lieber 2HP oder 3HP verwenden.&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039; Tenjinbashi streckt seine Arme diagonal aus. Sehr guter Cross-Up mit viel Hitstun.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;214+LP/HP/LK/HK:&#039;&#039;&#039; Unterschiedliche Projektile. Gut um den Bildschirm zu kontrollieren.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Frühling. Kirschblüten fliegen aus dem Bildschirmende hinter Tenjinbashi erst nach vorne und steigen dann nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Sommer. Tenjinbashi schlägt auf den Boden und lässt einen Blitz entstehen.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Herbst. Ein Laubblatt fällt langsam aus dem Himmel vor Tenjinbashi herunter. Kann wenn es auf der Höhe von Tenjinbashi ist mit LP+HP nach vorn geblasen werden.&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Winter. Ein Eisball kommt aus dem Bildschirmende hinter Tenjinbashi gerollt und bleibt nach einer kurzen Distanz liegen und verschwindet dann.&lt;br /&gt;
*&#039;&#039;&#039;LP+HP:&#039;&#039;&#039; Biss, der direkt vor Tenjinbashi trifft. Einziger Nutze ist 214+LK wegzublasen.&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;dash LP+HP:&#039;&#039;&#039; Schatten Biss. Drei Treffer, die auf Block Lücken haben. Macht aber Knockdown wenn es trifft.&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;2369+LK/HK/DA:&#039;&#039;&#039; Dash Command Grab, der bei Treffer am Gegner eine Bombe anbringt, die nach kurzer Zeit explodiert. Der Grab ist blockbar, die Bombe nicht. Der Bombe gibt bei Treffer Juggleeigenschaften und muss durch Unverwundbarkeit (Back Dash, Special Moves) ausgewichen werden.&lt;br /&gt;
LP: Schnelles Start-Up, kurze Reichweite.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Mittellanges Start-Up, Reichweite ist ca. ein halber Bildschirm.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Sehr langes Start-Up, sehr große Reichweite.&lt;br /&gt;
*&#039;&#039;&#039;2369+LP,2369+HP,2369+OA:&#039;&#039;&#039; Special Chain Command Grab Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Greift den Gegner direkt vor Tenjinbashi.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wirbelt den Gegner auf dem Boden herum.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Schlägt ihn sehr hoch in die Luft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Tenjinbashi mach einen kleinen Sprung nach vorne und lässt Explosionen aus dem Boden in beide Richtungen entstehen. Die Explosionen machen 1 Treffer und schießen den Gegner für ein Feuerwerk in die Luft.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | K.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | jb.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 42&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | nx3 (8x3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+10+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369+LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369+HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369+DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | Bombe&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369LP,2369HP,2369OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+26+24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*2LK, 5LK, 3HP, 2369+HK&lt;br /&gt;
*Bombe explodiert, 66+LP/HP, 2369+HK &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Combo in Bombenexplosion: Nach 2369+K, 664, 664, Sprung nach vorn und crossup j.3HP, kurz warten, 2LK, 2LK, 5LK, Bombe explodiert&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Raiden(KOFXIII)&amp;diff=38472</id>
		<title>Raiden(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Raiden(KOFXIII)&amp;diff=38472"/>
		<updated>2013-08-31T11:51:07Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Kein Meter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Raiden.png]]&lt;br /&gt;
| name = Raiden&lt;br /&gt;
| jname = ライデン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |85(40+45)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S(1st Hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |95(45+50)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=9u5PGiZ4eK Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[K]....]K[ (Super Drop Kick):&#039;&#039;&#039; hat 3 Level, je nach dem, wie lange man gedrückt gehalten hat. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[db],f+P (Giant Bomb):&#039;&#039;&#039; Tackle. Drive &amp;amp; Super Cancel. C-Version hat mehr Startup.&lt;br /&gt;
**&#039;&#039;&#039;A+C (Giant Bomb Feint):&#039;&#039;&#039; bricht den Move im Startup ab. (nur C Version)&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden, schneller (combot aus cr.A), launcht. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PP:&#039;&#039;&#039; Gift. Gut in Pressure, Vorteil auf Block.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup (combot aus C), verursacht Collapse (jeder Hit danach zählt als Juggle).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Raiden Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar und sehr wenig Startup, geht gut als Reversal.&lt;br /&gt;
*&#039;&#039;&#039;HCF+K:&#039;&#039;&#039; Command Grab. Combot aus z.B. cr.A.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 33% mehr Schaden, mehr Range. Sonstige Properties unbekannt.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo-MAX==&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+PP (Super Raiden Drop):&#039;&#039;&#039; Super Command Grab.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; viel mehr Range und Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P (Crazy Train):&#039;&#039;&#039; Super mit Schlagserie. MAX-Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+KK :&#039;&#039;&#039; Neo-MAX. Komplett Invul (nur auf Konsole).&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
=== Kein Meter ===&lt;br /&gt;
==== mid screen ====&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,41236+B/D (198DMG, 12Stun)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cl.C (1Hit), 214+A, 41236+B/D (232DMG, 14Stun)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, cl.C, 214+A, 41236+B/D (299DMG, 22Stun)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, [1]6+A DC 623+A/C (251DMG, 15Stun) [50% Drive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, 2C, [1]6+A DC 623+A/C (317DMG, 23Stun) [50% Drive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== corner ====&lt;br /&gt;
*&#039;&#039;&#039;2C, [1]6+A DC 214+A, 623+A/C (298DMG, 21Stun) [50% Drive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1Meter ===&lt;br /&gt;
==== mid screen ====&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, [1]6+AC, 623+A/C (313DMG, 12Stun) [1Meter] (Gegner muss nah an der Ecke sein um 623+A/C zu connecten)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, cl.C (1Hit), 214+A, 6321463214+A/C (376DMG, 22Stun) [1Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, 41236+BD (243DMG, 12Stun) [1Meter]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== corner ====&lt;br /&gt;
*&#039;&#039;&#039;2A, 2B, [1]6+AC DC 214+C, 623A/C (370DMG, 20Stun) [1Meter, 50% Drive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, 214+AC, [1]6+A DC 214+A, 623+A/C (400DMG, 21Stun) [1Meter, 50% Drive]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2Meter ===&lt;br /&gt;
==== mid screen ====&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, 6321463214+AC (387DMG, 12Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, cl.C (1Hit), 214+AC, [1]6+AC, 623+A/C (460DMG, 16Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, [1]6+AC, 623+AC (357DMG, 7Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, 214+A, 6321463214+AC (451DMG, 13Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== corner ====&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, [1]6+AC DC 214+C, 214+A, 623+AC (447DMG, 26Stun) [2Meter, 50% Drive]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Änderungen der Konsolenversion gegenüber der Arcadeversion ==&lt;br /&gt;
*Recovery auf QCB+A verkürt. Auf Hit comboen jetzt Command Grabs.&lt;br /&gt;
*j.HK Hitbox verbessert nach unten hin, whifft nicht mehr gegen geduckte Charakter.&lt;br /&gt;
*Giant Bomb Feint hat weniger Recovery.&lt;br /&gt;
*EX Raiden Bomb hat weniger horizontales Movement.&lt;br /&gt;
*Raiden Bomber komplett unverwundbar.&lt;br /&gt;
*Änderungen am Super Drop Kick:&lt;br /&gt;
*1. Charge dauert noch länger&lt;br /&gt;
*2. kürzere Unverwundbarkeit&lt;br /&gt;
*3. reduziert das Guard Meter weniger&lt;br /&gt;
*4. Pushback verändert&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Raiden(KOFXIII)&amp;diff=38471</id>
		<title>Raiden(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Raiden(KOFXIII)&amp;diff=38471"/>
		<updated>2013-08-31T11:48:41Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Raiden.png]]&lt;br /&gt;
| name = Raiden&lt;br /&gt;
| jname = ライデン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |85(40+45)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S(1st Hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |95(45+50)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=9u5PGiZ4eK Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[K]....]K[ (Super Drop Kick):&#039;&#039;&#039; hat 3 Level, je nach dem, wie lange man gedrückt gehalten hat. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[db],f+P (Giant Bomb):&#039;&#039;&#039; Tackle. Drive &amp;amp; Super Cancel. C-Version hat mehr Startup.&lt;br /&gt;
**&#039;&#039;&#039;A+C (Giant Bomb Feint):&#039;&#039;&#039; bricht den Move im Startup ab. (nur C Version)&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden, schneller (combot aus cr.A), launcht. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PP:&#039;&#039;&#039; Gift. Gut in Pressure, Vorteil auf Block.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup (combot aus C), verursacht Collapse (jeder Hit danach zählt als Juggle).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Raiden Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar und sehr wenig Startup, geht gut als Reversal.&lt;br /&gt;
*&#039;&#039;&#039;HCF+K:&#039;&#039;&#039; Command Grab. Combot aus z.B. cr.A.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 33% mehr Schaden, mehr Range. Sonstige Properties unbekannt.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo-MAX==&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+PP (Super Raiden Drop):&#039;&#039;&#039; Super Command Grab.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; viel mehr Range und Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P (Crazy Train):&#039;&#039;&#039; Super mit Schlagserie. MAX-Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+KK :&#039;&#039;&#039; Neo-MAX. Komplett Invul (nur auf Konsole).&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
=== Kein Meter ===&lt;br /&gt;
==== mid screen ====&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,63214+B/D (198DMG, 12Stun)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cl.C (1Hit), 214+A, 41236+B/D (232DMG, 14Stun)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, cl.C, 214+A, 41236+B/D (299DMG, 22Stun)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, [1]6+A DC 623+A/C (251DMG, 15Stun) [50% Drive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, 2C, [1]6+A DC 623+A/C (317DMG, 23Stun) [50% Drive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== corner ====&lt;br /&gt;
*&#039;&#039;&#039;2C, [1]6+A DC 214+A, 623+A/C (298DMG, 21Stun) [50% Drive)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1Meter ===&lt;br /&gt;
==== mid screen ====&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, [1]6+AC, 623+A/C (313DMG, 12Stun) [1Meter] (Gegner muss nah an der Ecke sein um 623+A/C zu connecten)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, cl.C (1Hit), 214+A, 6321463214+A/C (376DMG, 22Stun) [1Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, 41236+BD (243DMG, 12Stun) [1Meter]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== corner ====&lt;br /&gt;
*&#039;&#039;&#039;2A, 2B, [1]6+AC DC 214+C, 623A/C (370DMG, 20Stun) [1Meter, 50% Drive]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, 214+AC, [1]6+A DC 214+A, 623+A/C (400DMG, 21Stun) [1Meter, 50% Drive]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2Meter ===&lt;br /&gt;
==== mid screen ====&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, 6321463214+AC (387DMG, 12Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;214+C, cl.C (1Hit), 214+AC, [1]6+AC, 623+A/C (460DMG, 16Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, [1]6+AC, 623+AC (357DMG, 7Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2C, 214+A, 6321463214+AC (451DMG, 13Stun) [2Meter]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== corner ====&lt;br /&gt;
*&#039;&#039;&#039;2B, 2A, [1]6+AC DC 214+C, 214+A, 623+AC (447DMG, 26Stun) [2Meter, 50% Drive]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Änderungen der Konsolenversion gegenüber der Arcadeversion ==&lt;br /&gt;
*Recovery auf QCB+A verkürt. Auf Hit comboen jetzt Command Grabs.&lt;br /&gt;
*j.HK Hitbox verbessert nach unten hin, whifft nicht mehr gegen geduckte Charakter.&lt;br /&gt;
*Giant Bomb Feint hat weniger Recovery.&lt;br /&gt;
*EX Raiden Bomb hat weniger horizontales Movement.&lt;br /&gt;
*Raiden Bomber komplett unverwundbar.&lt;br /&gt;
*Änderungen am Super Drop Kick:&lt;br /&gt;
*1. Charge dauert noch länger&lt;br /&gt;
*2. kürzere Unverwundbarkeit&lt;br /&gt;
*3. reduziert das Guard Meter weniger&lt;br /&gt;
*4. Pushback verändert&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Sie_Kensou(KOFXIII)&amp;diff=38466</id>
		<title>Sie Kensou(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Sie_Kensou(KOFXIII)&amp;diff=38466"/>
		<updated>2013-08-29T20:51:38Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Desperation Moves &amp;amp; Neo MAX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Sie_Kensou.png]]&lt;br /&gt;
| name = Sie Kensou&lt;br /&gt;
| jname = 椎拳崇&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |B+D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Backflip&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command Dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=t8aKgOBs-IE Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+Px2,QCF+K:&#039;&#039;&#039; Rekkas.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 4 anstatt 2 Rekka hits vor dem 236K.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Command Grab gegen stehende Gegner (?)&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; schneller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P, Mash P:&#039;&#039;&#039; masht man zu lange, wird Kensou müde.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Kensou wird nicht mehr müde. Move muss nicht gemasht werden. Verursacht Knockdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;b,d,db+K:&#039;&#039;&#039; SRK.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Unverwundbarkeit, Schaden und Hits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P:&#039;&#039;&#039; Air Dive, launcht den Gegner -&amp;gt; Juggle danach möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; verursacht keinen Knockdown mehr -&amp;gt; Followup-Combos gegen stehenden Gegner möglich.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX ==&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P:&#039;&#039;&#039; funktioniert als 1F-Wurf.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,QCB+P:&#039;&#039;&#039; Projektil-Super.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; schneller, combot z.B. aus 2B,2B.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+PP:&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, qcf.C, qcf.C, qcf.B/D :&#039;&#039;&#039; &#039;&#039;186 Schaden.&#039;&#039; BnB Combo. Man kann danach ein C-Projektil dranhängen dass der Gegner blocken muss oder ein A-Projektil feuern um die offensive neu aufzubauen.&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, rdp.D :&#039;&#039;&#039; &#039;&#039;194 Schaden.&#039;&#039; Mehr Schaden, dafür weniger MixUp Potential als Rekka. Offensive kann danach durch Run cr.D, qcb.A fortgesetzt werden.&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, s.C :&#039;&#039;&#039; &#039;&#039;144 Schaden.&#039;&#039; Normale Chain Combo. Nützlich für HD-Activate Hitconfirm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corner Only===&lt;br /&gt;
*&#039;&#039;&#039;(Air)qcb.A/C, \/, qcb.A/C, qcf.A/C, qcf.A/C, rdp.D :&#039;&#039;&#039; &#039;&#039;265 Schaden.&#039;&#039; Sehr starke Meterless Combo, wenn auch risky durch den Opener.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mit Meter:===&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, qcf.AC, qcf.A/C, qcf.A/C, qcf.A/C, qcf.B/D :&#039;&#039;&#039; &#039;&#039;283 Schaden [0% HD/1 Stock]&#039;&#039; Gute Schadenscombo, besonders sinnvoll für Corner Carry.&lt;br /&gt;
*&#039;&#039;&#039;j.C, cr.B, cr.B, s.B, rdp.D, (HD Cancel Air) qcb.A, tk qcb.A, qcb.A, qcf.C, qcf.C, rdp.D :&#039;&#039;&#039; &#039;&#039;405 Schaden [50% HD/0 Stock]&#039;&#039; Corner Only. Exzellenter Schaden für nur 50% HD Leiste.&lt;br /&gt;
*&#039;&#039;&#039;j.C, cr.B, s.B, s.C, cr.B, rdp.D, (HD Cancel Air) qcb.A, tk qcb.A, qcb.A, qcf.C, qcf.C, rdp.D :&#039;&#039;&#039; &#039;&#039;440 Schaden [50% HD/0 Stock]&#039;&#039; Corner Only.   Kleine Variation der obigen Combo. Bisschen mehr Schaden, dafür ein Link am Opener.&lt;br /&gt;
&lt;br /&gt;
===HD Modus Combos===&lt;br /&gt;
*&#039;&#039;&#039;j.C, cr.B, s.B, s.C, HD Mode, cr.B, s.B, s.C, 4x[qcf.A/C, qcf.A/C, rdp.D(2Hits)]:&#039;&#039;&#039; &#039;&#039;478 Schaden [100% HD/0 Stock]&#039;&#039; Corner Carry Combo. Falls man mal Cornered ist und das so braucht.&lt;br /&gt;
*&#039;&#039;&#039;j.C, cr.B, s.B, s.C, HD Mode, cr.B, s.B, s.C, qcf.A/C, qcf.A/C, rdp.D(full Hits), (HDCancel)qcb.A, tk qcb.A, qcb.A/C, qcf.A/C, qcf.A/C, 2xqcb.AC, 2xqcf.AC :&#039;&#039;&#039; &#039;&#039;??? Schaden [100% HD/4 Stock]&#039;&#039; Corner HD Combo(geht ab ca. mid-screen).&lt;br /&gt;
&lt;br /&gt;
== Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*j.QCB+PP hat weniger Startup.&lt;br /&gt;
*s.B-&amp;gt;s.C = neue Chain Combo.&lt;br /&gt;
*QCF,HCB+P ist jetzt ein 1F-Throw anstatt einem normalen &amp;quot;Hit&amp;quot;-Super.&lt;br /&gt;
*Landing Recovery von j.QCB+P kann durch Specials oder Supers gecancelt werden.&lt;br /&gt;
*QCB+P hat weniger Recovery.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38108</id>
		<title>Hizumi Yukinoue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38108"/>
		<updated>2013-05-10T05:48:28Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Hizumi bewegt sich nach vorn und tritt 2mal zu. 2Hit macht Knockdown.&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; Hieb mit dem Messer nach vorne.&lt;br /&gt;
*&#039;&#039;&#039;3HK:&#039;&#039;&#039; Rutschangriff&lt;br /&gt;
*&#039;&#039;&#039;j.2HP&#039;&#039;&#039;: Hizumi stoppt sofort in der Luft und fällt vertikal mit der Faust voraus nach unten. Super gut für Mixups.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Blitzprojektil welches sich über den Boden bewegt.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Kurze Reichweite, bewegt sich am schnellsten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Etwas weniger Reichweite als die OA Version, bewegt sich noch recht schnell.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: 2/3 des Bildschirms als Reichweite, bewegt sich am langsamsten.&lt;br /&gt;
*&#039;&#039;&#039;j.236+LP/HP/OA:&#039;&#039;&#039; Dynamit&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Kurze Reichweite, deckt Hizumi von Kopf bis Fuß mit Explosionen ab. 3Hits&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Horizontale Wurfrichtung, explodieren nachdem sie ca. 1/2 Bildschirm geflogen sind. 2Hits&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Leichter Winkel nach unten bei der Wurfrichtung, explodieren nachdem sie ca. 1/2 Bildschirm geflogen sind. 2Hits&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;44LP+HP&#039;&#039;&#039;: Hizumi wirft 3 Trittfallen auf den Boden, welche für kurze Zeit liegen bleiben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Hizumi rennt nach vorne, springt am Gegner vorbei und sticht dabei mit seinen Messern zu. Wird der Super geblockt bleibt Hizumi auf der Ausgangsseite.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5x3+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+6x3+4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+8x2+7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+8x2+7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+7x2+4+4+2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+12x2+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+4+4+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 44LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3x6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38107</id>
		<title>Hizumi Yukinoue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38107"/>
		<updated>2013-05-10T05:36:40Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Command-Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Hizumi bewegt sich nach vorn und tritt 2mal zu. 2Hit macht Knockdown.&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; Hieb mit dem Messer nach vorne.&lt;br /&gt;
*&#039;&#039;&#039;3HK:&#039;&#039;&#039; Rutschangriff&lt;br /&gt;
*&#039;&#039;&#039;j.2HP&#039;&#039;&#039;: Hizumi stoppt sofort in der Luft und fällt vertikal mit der Faust voraus nach unten. Super gut für Mixups.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5x3+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+6x3+4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+8x2+7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+8x2+7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+7x2+4+4+2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+12x2+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+4+4+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 44LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3x6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38106</id>
		<title>Hizumi Yukinoue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38106"/>
		<updated>2013-05-10T05:26:55Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5x3+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+6x3+4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+8x2+7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+8x2+7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+7x2+4+4+2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+12x2+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+4+4+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 44LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3x6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38105</id>
		<title>Sujiroku Tenshinbashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38105"/>
		<updated>2013-05-10T04:59:07Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HP:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6HP：&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6HK：&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | K.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | jb.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 42&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | nx3 (8x3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+10+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369+LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369+HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369+DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | Bombe&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2369LP,2369HP,2369OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12+26+24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38104</id>
		<title>Sujiroku Tenshinbashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38104"/>
		<updated>2013-05-09T13:20:15Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Command-Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HP:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6HP：&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6HK：&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38095</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38095"/>
		<updated>2013-05-07T02:07:37Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
==RAM Adressen==&lt;br /&gt;
*0x002FFFFB Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;br /&gt;
&lt;br /&gt;
=Special Thanks=&lt;br /&gt;
*&#039;&#039;&#039;Besonderer Dank an JedPossum, der den RAM und DEBUG Mode des Spiels geknackt hat. Außerdem noch ein Script für MAME Re-record geschrieben hat, welches Lebenspunkte, Positionen der Charaktere und andere Sachen anzeigt. Ohne ihn wäre das ermitteln von Schadenwerten nicht möglich gewesen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special thanks to JedPossum for decrypting the game&#039;s RAM and DEBUG Mode. Also for writing a Script for MAME re-record, which displays health points, position of characters and other values. Without him the calculation of damage values would not have been possible.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38094</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38094"/>
		<updated>2013-05-07T02:07:17Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
==RAM Adressen==&lt;br /&gt;
*0x002FFFFB Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;br /&gt;
&lt;br /&gt;
=Special Thanks=&lt;br /&gt;
*&#039;&#039;&#039;Besonderer Dank an JedPossum, der den RAM und DEBUG Mode des Spiels geknackt hat. Außerdem noch ein Script für MAME Re-record geschrieben hat, welches Lebenspunkte, Positionen der Charaktere und andere Sachen anzeigt. Ohne ihn wäre das ermitteln von Schadenwerten nicht möglich gewesen.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Special thanks to JedPossum for decrypting the game&#039;s RAM and DEBUG Mode. Also for writing a Script for MAME re-record, which displays health points, position of characters and other values. Without him the calculation of damage values would not have been possible.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38093</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38093"/>
		<updated>2013-05-07T02:06:17Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
==RAM Adressen==&lt;br /&gt;
*0x002FFFFB Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;br /&gt;
&lt;br /&gt;
=Special Thanks=&lt;br /&gt;
Besonderer Dank an JedPossum, der den RAM und DEBUG Mode des Spiels geknackt hat. Außerdem noch ein Script für MAME Re-record geschrieben hat, welches Lebenspunkte, Positionen der Charaktere und andere Sachen anzeigt. Ohne ihn wäre das ermitteln von Schadenwerten nicht möglich gewesen. &amp;lt;/br&amp;gt;&lt;br /&gt;
Special thanks to JedPossum for decrypting the game&#039;s RAM and DEBUG Mode. Also for writing a Script for MAME re-record, which displays health points, position of characters and other values. Without him the calculation of damage values would not have been possible.&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38092</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38092"/>
		<updated>2013-05-07T01:51:35Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* RAM Adressen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
==RAM Adressen==&lt;br /&gt;
*0x002FFFFB Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38091</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38091"/>
		<updated>2013-05-07T01:50:56Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
=RAM Adressen=&lt;br /&gt;
*0x002FFFFB&lt;br /&gt;
Debug options&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38089</id>
		<title>Chris Wayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38089"/>
		<updated>2013-05-06T14:29:04Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Schadentabelle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+3+3+3+3+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+2+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP,236HP,236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+6+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+nx3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38088</id>
		<title>Chris Wayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38088"/>
		<updated>2013-05-06T14:25:26Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+3+3+3+3+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632LK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632HK(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 632DA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+2+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22+2+2+2+2(+10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP,236HP,236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+6+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.632DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+nx&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38087</id>
		<title>Larry Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38087"/>
		<updated>2013-05-06T13:56:37Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Schadentabelle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3+3+5+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+7+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38086</id>
		<title>M-A-D</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38086"/>
		<updated>2013-05-06T13:54:28Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Schadentabelle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LP:&#039;&#039;&#039; Schraubenschlüssel. Längere Reichweite als 2LP, aber nicht combobar danach.&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; Yo-Yo. Specialcancelbar.&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039; Bohrer, kann in 236+P gecancelt werden.&lt;br /&gt;
*&#039;&#039;&#039;jb.3LP:&#039;&#039;&#039; Baseballhandschuh. Längere Reichweite als normaler j.3LP. Hat genau die Reichweite wie neutral Jump 3LP.&lt;br /&gt;
*&#039;&#039;&#039;jf.1HP:&#039;&#039;&#039; Sprung muss den Gegner überqueren, dann den 1HP (zum Gegner) eingegeben werden. Schlag mit beiden Händen.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/LK/HP/HK/OA/DA:&#039;&#039;&#039; Sprechblasen&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Gegner erleidet einen Hardknockdown.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Schleudert den Gegner nach vorn&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Gegner kann nicht Angreifen&amp;lt;br/&amp;gt;&lt;br /&gt;
LK: Bringt den Gegner zum nach hinten taumeln&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Schleudert den Gegner nach hinten.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: Gegner kann nicht Springen.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;4/5/6+LP+HP:&#039;&#039;&#039; Wurm aus dem Boden&lt;br /&gt;
*&#039;&#039;&#039;j.236+LK/HK/DA:&#039;&#039;&#039; Bohrer in der Luft&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; M-A-D schüttelt Würmer aus seinem Mantel. Sollten sie treffen, ist der Gegner für kurze Zeit bewegungsunfähig, er kann die Zeit aber durch Richtungs- und Buttoneingaben verkürzen.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | K.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+10+nx6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.P.Throw&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 34&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | cl.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | f.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | nx5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | jb.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.1HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+7+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+8+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+6+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+4+4+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 4/5/6LK+HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+5+5+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+2+1+1+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8x10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
*2LP, 2LP, 5HP(2Hits), 623+OA&lt;br /&gt;
*P.Throw, 236+HK, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
*j.OA/DA, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*66P, 236+LK, 6LP+LK [xN]  (Corner)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Remi_Otogiri&amp;diff=38085</id>
		<title>Remi Otogiri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Remi_Otogiri&amp;diff=38085"/>
		<updated>2013-05-06T12:12:47Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6LK:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;3HK:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[4],6+LP/HP/OA:&#039;&#039;&#039; Sichel Projektil.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;[2],8+LP/HP/OA:&#039;&#039;&#039; Sommersault&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&lt;br /&gt;
HP:&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 2,8+LP/HP/OA:&#039;&#039;&#039; Schatten Sommersault&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;LP+HP:&#039;&#039;&#039; Trompete. Schiesst Ringe als Projektil und Gegner taumelt bei Treffer nach hinten.&lt;br /&gt;
*&#039;&#039;&#039;8,2+LP/HP/OA:&#039;&#039;&#039; Schwert Dive&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Remi ruft den Tod, dieser schlägt dann 1Mal mit seiner Sichel zu.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
*&#039;&#039;&#039;2LP, 2LP, 2HP, [2]8OA&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.66P, 66P, 28OA&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;6K, 2HP, LP+HP&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.663DA, 66P, 28LP&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.OA, 66P, LP+HK, 2LP, 2LP, 2LP, 2HP, [2]8OA&#039;&#039;&#039; (Corner)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2LP, 2LP, link 6LP+LK(2), Partner trifft, dash [xN] &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.663DA [xN]&lt;br /&gt;
*&#039;&#039;&#039;j.66P [xN] &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Falco&amp;diff=38084</id>
		<title>Falco</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Falco&amp;diff=38084"/>
		<updated>2013-05-06T12:12:44Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38083</id>
		<title>Hizumi Yukinoue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38083"/>
		<updated>2013-05-06T12:12:38Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Solis_R8000&amp;diff=38082</id>
		<title>Solis R8000</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Solis_R8000&amp;diff=38082"/>
		<updated>2013-05-06T12:12:23Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6LK:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;j.6HP:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Projektil, welches sich nach kurzer Flugzeit oeffnet und dann den Gegner nach einem Treffer zum taumeln bringt.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: .&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: .&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: &lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Solis erzeugt einen Kristall, der den Gegner nach einem Treffer so lange stunt, wie der Kristall noch aktiv ist.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Schnelles Start Up, kurze Dauer&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Akzeptables Start Up, laengere Dauer.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Langes Start Up, lange Dauer. Start Up ist viel zu lang um nuetzlich zu sein.&lt;br /&gt;
*&#039;&#039;&#039;214+LP/HP/OA:&#039;&#039;&#039; Solis springt nach vorne und macht eine Rolle. 2Hits.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Kurzes Start Up. Geringe Reichweite.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Laengeres Start Up, mehr Reichweite&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: &lt;br /&gt;
*&#039;&#039;&#039;[2xP/2xK]:&#039;&#039;&#039; Je laenger man charget, desto mehr Reichweite und Hits bekommt der Move.&lt;br /&gt;
*&#039;&#039;&#039;236+LK,236+HK,236+DA:&#039;&#039;&#039; Special Chain&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Solis rennt mit einer Aura nach vorne. Trifft der Move rennt sie noch 2mal von Bildschirmecke zu Bildschirmecke. Wird der Move geblockt bricht Solis den Move sofort ab.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
*&#039;&#039;&#039;2LP, 5LK, 5HP, 214HK&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.OA, 66P, 623LP, 5HP(2Hits), 214LK&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.OA, 66P, 5HP(2Hits), 623LP, 5HP(2Hits), 214LK&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.OA, 66P, 22K&#039;&#039;&#039; (1Meter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2LP, 5LK, dash [xN] &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38081</id>
		<title>Chris Wayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38081"/>
		<updated>2013-05-06T12:12:18Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Popura_Hananokoji&amp;diff=38080</id>
		<title>Popura Hananokoji</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Popura_Hananokoji&amp;diff=38080"/>
		<updated>2013-05-06T12:12:07Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Rudolph_Gartheimer&amp;diff=38079</id>
		<title>Rudolph Gartheimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Rudolph_Gartheimer&amp;diff=38079"/>
		<updated>2013-05-06T12:12:02Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Oume_%26_Otane_Gouketsuji&amp;diff=38078</id>
		<title>Oume &amp; Otane Gouketsuji</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Oume_%26_Otane_Gouketsuji&amp;diff=38078"/>
		<updated>2013-05-06T12:12:00Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38077</id>
		<title>Sujiroku Tenshinbashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38077"/>
		<updated>2013-05-06T12:11:57Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HP:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38076</id>
		<title>M-A-D</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38076"/>
		<updated>2013-05-06T12:11:53Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LP:&#039;&#039;&#039; Schraubenschlüssel. Längere Reichweite als 2LP, aber nicht combobar danach.&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; Yo-Yo. Specialcancelbar.&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039; Bohrer, kann in 236+P gecancelt werden.&lt;br /&gt;
*&#039;&#039;&#039;jb.3LP:&#039;&#039;&#039; Baseballhandschuh. Längere Reichweite als normaler j.3LP. Hat genau die Reichweite wie neutral Jump 3LP.&lt;br /&gt;
*&#039;&#039;&#039;jf.1HP:&#039;&#039;&#039; Sprung muss den Gegner überqueren, dann den 1HP (zum Gegner) eingegeben werden. Schlag mit beiden Händen.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/LK/HP/HK/OA/DA:&#039;&#039;&#039; Sprechblasen&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Gegner erleidet einen Hardknockdown.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Schleudert den Gegner nach vorn&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Gegner kann nicht Angreifen&amp;lt;br/&amp;gt;&lt;br /&gt;
LK: Bringt den Gegner zum nach hinten taumeln&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Schleudert den Gegner nach hinten.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: Gegner kann nicht Springen.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;4/5/6+LP+HP:&#039;&#039;&#039; Wurm aus dem Boden&lt;br /&gt;
*&#039;&#039;&#039;j.236+LK/HK/DA:&#039;&#039;&#039; Bohrer in der Luft&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; M-A-D schüttelt Würmer aus seinem Mantel. Sollten sie treffen, ist der Gegner für kurze Zeit bewegungsunfähig, er kann die Zeit aber durch Richtungs- und Buttoneingaben verkürzen.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | cl.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | f.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | nx5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | jb.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.1HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+7+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+8+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+6+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+4+4+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 4/5/6LK+HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+5+5+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+2+1+1+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8x10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
*2LP, 2LP, 5HP(2Hits), 623+OA&lt;br /&gt;
*P.Throw, 236+HK, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
*j.OA/DA, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*66P, 236+LK, 6LP+LK [xN]  (Corner)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38075</id>
		<title>Larry Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38075"/>
		<updated>2013-05-06T12:11:49Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3+3+5+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+7+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+60&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38074</id>
		<title>M-A-D</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38074"/>
		<updated>2013-05-06T12:06:32Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Command-Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LP:&#039;&#039;&#039; Schraubenschlüssel. Längere Reichweite als 2LP, aber nicht combobar danach.&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; Yo-Yo. Specialcancelbar.&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039; Bohrer, kann in 236+P gecancelt werden.&lt;br /&gt;
*&#039;&#039;&#039;jb.3LP:&#039;&#039;&#039; Baseballhandschuh. Längere Reichweite als normaler j.3LP. Hat genau die Reichweite wie neutral Jump 3LP.&lt;br /&gt;
*&#039;&#039;&#039;jf.1HP:&#039;&#039;&#039; Sprung muss den Gegner überqueren, dann den 1HP (zum Gegner) eingegeben werden. Schlag mit beiden Händen.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/LK/HP/HK/OA/DA:&#039;&#039;&#039; Sprechblasen&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Gegner erleidet einen Hardknockdown.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Schleudert den Gegner nach vorn&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Gegner kann nicht Angreifen&amp;lt;br/&amp;gt;&lt;br /&gt;
LK: Bringt den Gegner zum nach hinten taumeln&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Schleudert den Gegner nach hinten.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: Gegner kann nicht Springen.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;4/5/6+LP+HP:&#039;&#039;&#039; Wurm aus dem Boden&lt;br /&gt;
*&#039;&#039;&#039;j.236+LK/HK/DA:&#039;&#039;&#039; Bohrer in der Luft&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; M-A-D schüttelt Würmer aus seinem Mantel. Sollten sie treffen, ist der Gegner für kurze Zeit bewegungsunfähig, er kann die Zeit aber durch Richtungs- und Buttoneingaben verkürzen.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | cl.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | f.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | nx5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | jb.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.1HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+7+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+8+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+6+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+4+4+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 4/5/6LK+HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+5+5+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+2+1+1+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8x10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
*2LP, 2LP, 5HP(2Hits), 623+OA&lt;br /&gt;
*P.Throw, 236+HK, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
*j.OA/DA, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*66P, 236+LK, 6LP+LK [xN]  (Corner)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38073</id>
		<title>M-A-D</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38073"/>
		<updated>2013-05-06T11:42:52Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LP:&#039;&#039;&#039; Schraubenschlüssel&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; Yo-Yo&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039; Bohrer&lt;br /&gt;
*&#039;&#039;&#039;jb.3LP:&#039;&#039;&#039; Baseballhandschuh&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/LK/HP/HK/OA/DA:&#039;&#039;&#039; Sprechblasen&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Gegner erleidet einen Hardknockdown.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Schleudert den Gegner nach vorn&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Gegner kann nicht Angreifen&amp;lt;br/&amp;gt;&lt;br /&gt;
LK: Bringt den Gegner zum nach hinten taumeln&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Schleudert den Gegner nach hinten.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: Gegner kann nicht Springen.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;4/5/6+LP+HP:&#039;&#039;&#039; Wurm aus dem Boden&lt;br /&gt;
*&#039;&#039;&#039;j.236+LK/HK/DA:&#039;&#039;&#039; Bohrer in der Luft&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; M-A-D schüttelt Würmer aus seinem Mantel. Sollten sie treffen, ist der Gegner für kurze Zeit bewegungsunfähig, er kann die Zeit aber durch Richtungs- und Buttoneingaben verkürzen.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | cl.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | f.5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 14+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | nx5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+nx2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | jb.3LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.3HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.1HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+7+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+8+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+6+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+4+4+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | LP+HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 4/5/6LK+HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7+5+5+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.236OP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+3+3+3+3+3+3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+2+1+1+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8x10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
*2LP, 2LP, 5HP(2Hits), 623+OA&lt;br /&gt;
*P.Throw, 236+HK, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
*j.OA/DA, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*66P, 236+LK, 6LP+LK [xN]  (Corner)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38072</id>
		<title>Larry Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38072"/>
		<updated>2013-05-06T11:14:20Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* =Schadentabelle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle==&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3+3+5+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+7+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+60&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38071</id>
		<title>Larry Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38071"/>
		<updated>2013-05-06T11:09:17Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Command-Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle=&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3+3+5+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+7+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+60&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38070</id>
		<title>Larry Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Larry_Light&amp;diff=38070"/>
		<updated>2013-05-06T11:08:37Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Schadentabelle=&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center; color:black; border: 1px #000000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 2OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 5DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | j.DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 6HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 3HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66P&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 66K&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | (j.)236OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 10+10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 6+6+12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+3+3+5+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623LP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 3+7+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623HP(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+4+4+16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 623OA(S)&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 2+2+2+2+2+2+2+2+2+14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236LK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 5+5+7+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 236DA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 4+4+4+4+4+20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 214LP,214HP,214OA&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 8+8+18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#AAAAAA;&amp;quot; | 22LK/HK&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | 20+60&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38069</id>
		<title>M-A-D</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=M-A-D&amp;diff=38069"/>
		<updated>2013-05-05T11:38:51Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LP:&#039;&#039;&#039; Schraubenschlüssel&lt;br /&gt;
*&#039;&#039;&#039;6HP:&#039;&#039;&#039; Yo-Yo&lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039; Bohrer&lt;br /&gt;
*&#039;&#039;&#039;jb.3LP:&#039;&#039;&#039; Baseballhandschuh&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/LK/HP/HK/OA/DA:&#039;&#039;&#039; Sprechblasen&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Gegner erleidet einen Hardknockdown.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Schleudert den Gegner nach vorn&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Gegner kann nicht Angreifen&amp;lt;br/&amp;gt;&lt;br /&gt;
LK: Bringt den Gegner zum nach hinten taumeln&amp;lt;br/&amp;gt;&lt;br /&gt;
HK: Schleudert den Gegner nach hinten.&amp;lt;br/&amp;gt;&lt;br /&gt;
DA: Gegner kann nicht Springen.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Stromkabel&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;4/5/6+LP+HP:&#039;&#039;&#039; Wurm aus dem Boden&lt;br /&gt;
*&#039;&#039;&#039;j.236+LK/HK/DA:&#039;&#039;&#039; Bohrer in der Luft&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; M-A-D schüttelt Würmer aus seinem Mantel. Sollten sie treffen, ist der Gegner für kurze Zeit bewegungsunfähig, er kann die Zeit aber durch Richtungs- und Buttoneingaben verkürzen.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
*2LP, 2LP, 5HP(2Hits), 623+OA&lt;br /&gt;
*P.Throw, 236+HK, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
*j.OA/DA, 66P, 236+LK, 66P, 623+OA&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*66P, 236+LK, 6LP+LK [xN]  (Corner)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38068</id>
		<title>Groove on Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Groove_on_Fight&amp;diff=38068"/>
		<updated>2013-05-05T06:00:54Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title = Groove on Fight&lt;br /&gt;
| jtitle = 豪血寺一族3 GROOVE ON FIGHT &lt;br /&gt;
| manufacturer = ATLUS&lt;br /&gt;
| screenshot= [[Bild:GoF.png]]&lt;br /&gt;
| versions = Arcade, Sega Saturn&lt;br /&gt;
| releases = [[Image:Flag_jp.png]]16/04/97 Sega Titan Video &amp;lt;br/&amp;gt;[[Image:Flag_jp.png]]16/05/97 Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Versionen ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcade (Sega Titan Video)&#039;&#039;&#039;: Erste Version des Spiels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sega Saturn&#039;&#039;&#039;: Port der Arcade Version. Einige Animationframes und Moves wurden herausgenommen. Bsp.  Larrys 3LK&lt;br /&gt;
&lt;br /&gt;
= Steuerung &amp;amp; Notation =&lt;br /&gt;
&lt;br /&gt;
7 8 9&lt;br /&gt;
&lt;br /&gt;
4 5 6&lt;br /&gt;
&lt;br /&gt;
1 2 3&lt;br /&gt;
&lt;br /&gt;
5 ist die Neutrale Position des Sticks. 4 bedeutet zurück, 6 nach vorne.&lt;br /&gt;
7, 8, 9 sind dementsprechend Sprungeingaben, während 1, 2, 3 den Chara zum ducken bringt. Die Anordnung ist dieselbe wie auch auf dem Nummernblock jeder handelsüblichen Tastatur. Üblicherweise beziehen sich diese Angaben immer auf einen Chara, der nach rechts ausgerichtet ist (Player 1 Position).&lt;br /&gt;
&lt;br /&gt;
[[Image:GOF_Button_Layout.png]]&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| &amp;lt;small&amp;gt;LP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HP&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Schlag&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;OA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Overhead Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;LK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Leichter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;HK&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Harter Tritt&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;DA&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Dash Attack&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP (spingend)&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Kleiner Buchstabe gibt Position der eigenen Figur an (&#039;&#039;&#039;J&#039;&#039;&#039;ump,&#039;&#039;&#039;Far&#039;&#039;&#039;,&#039;&#039;&#039;Cl&#039;&#039;&#039;ose) an und der grosse Buchstabe den Button.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Gleichzeitiges Drücken von Angriffen&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |LP+HP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Special Move #1&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |236+LP&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |2(unten),3(unten-vorne),6(vorne)+Knopf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Basic Movement =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:590px;text-align: left; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:200px;background-color:#f1f1f1&amp;quot; |Move&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Symbol&lt;br /&gt;
!style=&amp;quot;width:100px;background-color:#f1f1f1&amp;quot; |Notation&lt;br /&gt;
!style=&amp;quot;background-color:#f1f1f1&amp;quot; |Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Back Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_B.PNG]],[[Bild:DIR_B.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |4,4&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |6,6,1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Normal Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |7,8,9&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Double Jump&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Ub, Up, Uf&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] Nach einem Sprung nochmal einen Sprung eingeben.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_U.PNG]] =&amp;gt;  [[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] &lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Während eines Sprungs einen Dash eingeben. Air Dash können nur M-A-D, Remi, Oume&amp;amp;Otane.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Air Dash Cancel&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]],[[Bild:DIR_DB.PNG]]&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |j.6,6,4/1/2/3&lt;br /&gt;
|style=&amp;quot;background-color:#fbfbfb&amp;quot; |Cancel geht auch mit [[Bild:DIR_B.PNG]], [[BILD:DIR_DB.PNG]], [[BILD:DIR_DF.PNG]] oder einfach [[BILD:DIR_D.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tag&#039;&#039;&#039; &lt;br /&gt;
Den spielbaren Charakter wechselt man durch die Eingabe von &#039;&#039;&#039;LP+LK&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Partner-Angriff&#039;&#039;&#039; &lt;br /&gt;
Beim Eingeben von &#039;&#039;&#039;6LP+LK&#039;&#039;&#039; oder &#039;&#039;&#039;3LP+LK&#039;&#039;&#039; springt der Partner aus dem Hintergrund direkt auf den gegnerischen Charakter zu. Kann als Comboverlängerung genutzt werden.&amp;lt;/br&amp;gt;&lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;6LK~LK+LP&#039;&#039;&#039; oder &#039;&#039;&#039;3LK~LK+LP&#039;&#039;&#039; kommt statt eines 6LP/3LP ein &#039;&#039;&#039;6LK/3LK raus&#039;&#039;&#039;. Dies ist wichtig, da LP und LK bei einigen Charakteren unterschiedlich langen Hitstun haben, wodurch der Partner-Angriff mit einem LP nicht combot, mit LK es aber tut.&lt;br /&gt;
*&#039;&#039;&#039;OTG Attacke&#039;&#039;&#039;&lt;br /&gt;
Wenn der gegnerische Charakter auf dem Boden liegt, kann man mit &#039;&#039;&#039;8+LK/HK&#039;&#039;&#039; nochmal einen Angriff ausführen, welcher den Charakter auf dem Boden trifft.&lt;br /&gt;
*&#039;&#039;&#039;Leiche werfen&#039;&#039;&#039;&lt;br /&gt;
Wenn man direkt über einem besiegten Charakter steht, kann man mit &#039;&#039;&#039;2+HP&#039;&#039;&#039; die Leiche auf den Gegner werfen. Verursacht akzeptablen Schaden und viel Stun bei treffer. Die Leiche ist reflektierbar. Alle Charaktere haben verschieden schnelles Start-Up beim Aufheben der Leiche und werfen sie in unterschiedlichen Winkeln.&lt;br /&gt;
*&#039;&#039;&#039;Reflektor&#039;&#039;&#039; &lt;br /&gt;
Durch die Eingabe von &#039;&#039;&#039;HP+HK&#039;&#039;&#039; aktiviert der Charakter einen Reflektor. Alle Angriffe, außer der Unblockbare Angriff, können reflektiert werden. Sollte eine physische Attacke reflektiert werden, taumelt der gegnerische für einen Moment nach hinten und kann sich nicht wehren. Beim reflektieren von Projektilen gibt es keinen Blockschaden. Nach einem erfolgreichen Reflektor recovert der Charakter sofort. Sollte der Reflektor keine Attacke reflektieren, geht der Charakter in eine Recoveryphase über.&lt;br /&gt;
*&#039;&#039;&#039;Unblockbarer Angriff&#039;&#039;&#039; &lt;br /&gt;
Jeder Charakter kann mit &#039;&#039;&#039;OA+DA&#039;&#039;&#039; einen unblockbaren Angriff ausführen. Alle unblockbaren Angriffe haben ein langes Start-Up, können aber je nach Charakter &amp;quot;gesetupt&amp;quot; werden. Kann nicht reflektiert werden.&lt;br /&gt;
*&#039;&#039;&#039;Taunt&#039;&#039;&#039; &lt;br /&gt;
Wird mit &#039;&#039;&#039;Start&#039;&#039;&#039; ausgeführt. Erhöht das Special-Meter des Gegners.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
[[Datei:GoF-Hud.png]]&lt;br /&gt;
*1: Leader Lebenanzeige (Gelb)&lt;br /&gt;
*2: Partner Lebenanzeige (Lila)&lt;br /&gt;
*3: Charakterbilder &lt;br /&gt;
*4: Zeit&lt;br /&gt;
*5: Special/Super-Meter&lt;br /&gt;
*6: Gesteuerter Charakter&lt;br /&gt;
*7: Assist Charakter&lt;br /&gt;
&lt;br /&gt;
== Gauge ==&lt;br /&gt;
&lt;br /&gt;
Die Meterleiste am unteren Teil des Bildschirms füllt sich durch getroffen werden oder durch vom Gegner geblockte Angriffe auf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbrauch der Meterleiste&#039;&#039;&#039;:&lt;br /&gt;
*Super Move: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039;. Verbraucht 1 Meter. &lt;br /&gt;
*Tag-Assault: Eingabe bei allen Charakteren &#039;&#039;&#039;2,2+LK/HK&#039;&#039;&#039; kurz vor dem Abklatschen beim Tag. Verbraucht 1 Meter.&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Team &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leader&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Larry Light]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Chris Wayne]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[M-A-D]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Solis R8000]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Tenjinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Sujiroku Tenshinbashi]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Hizumi Yukinoue]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Oume &amp;amp; Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Oume &amp;amp; Otane Gouketsuji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Falco]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Rudolph Gartheimer]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Team Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Popura Hananokoji]]&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |[[Remi Otogiri]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
*Man kann 2mal den selben Charakter wählen.&lt;br /&gt;
*Gartheimer ist laut Story homosexuell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:890px;text-align: center; color:black;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:170px;background-color:#E7E7E7;&amp;quot; |Charakter &lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |Leben&lt;br /&gt;
!style=&amp;quot;width:240px;background-color:#E7E7E7;&amp;quot; |OTG Attacke&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Larry&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Chris&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |M-A-D&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Solis&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Tenshinbashi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |239&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Hizumi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Homing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Oume+Otane&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Falco&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Gartheimer&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |231&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Popura&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |215&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Remi&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Nah&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Damien&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |207&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Mensch)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |223&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |Bristol (Vampir)&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |247&lt;br /&gt;
|style=&amp;quot;border-width: 0px; background-color: #F7F7F7;&amp;quot; |?&lt;br /&gt;
|}&lt;br /&gt;
*Damien und beide Bristol Versionen sind nicht spielbar in der Arcadeversion.&lt;br /&gt;
*Alle Charge Moves müssen 44Frames gechargt werden.&lt;br /&gt;
&lt;br /&gt;
= Tierlist =&lt;br /&gt;
== Kero-Kichi（けろきち） Tierlist: ==&lt;br /&gt;
AAA: Falco&amp;lt;br/&amp;gt;&lt;br /&gt;
AA: Hizumi, M.A.D&amp;lt;br/&amp;gt;&lt;br /&gt;
A: Solis, Oume&amp;amp;Otane&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Tenjinbashi, Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Gartheimer, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
D: Popura, Remi&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Siki0-02 Tierlist: ==&lt;br /&gt;
S: Falco, Hizumi&amp;lt;br/&amp;gt;&lt;br /&gt;
A: M.A.D, Tenjibashi, Solis&amp;lt;br/&amp;gt;&lt;br /&gt;
B+: Larry&amp;lt;br/&amp;gt;&lt;br /&gt;
B: Oume&amp;amp;Otane, Gartheimer&amp;lt;br/&amp;gt;&lt;br /&gt;
C+: Popura, Chris&amp;lt;br/&amp;gt;&lt;br /&gt;
C: Remi &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
[http://www.youtube.com/playlist?list=PL07ED7A2AFDDEE81C&amp;amp;feature=mh_lolz Groove on Fight Playlist (SinJul Youtube Channel)]&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38065</id>
		<title>Sujiroku Tenshinbashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38065"/>
		<updated>2013-05-03T17:28:31Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: /* Command-Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3HP:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;j.3HP:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38064</id>
		<title>Hizumi Yukinoue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hizumi_Yukinoue&amp;diff=38064"/>
		<updated>2013-05-03T16:36:35Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: Die Seite wurde neu angelegt: „{{Character | portrait= Image: }}    ==Command-Normals==  *&amp;#039;&amp;#039;&amp;#039;3LK:&amp;#039;&amp;#039;&amp;#039; Tritt diagonal nach Oben *&amp;#039;&amp;#039;&amp;#039;6HK:&amp;#039;&amp;#039;&amp;#039; Tief treffender Tritt, dann ein Hop Kick. *&amp;#039;&amp;#039;&amp;#039;6H…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38063</id>
		<title>Chris Wayne</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Chris_Wayne&amp;diff=38063"/>
		<updated>2013-05-03T16:36:34Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: Die Seite wurde neu angelegt: „{{Character | portrait= Image: }}    ==Command-Normals==  *&amp;#039;&amp;#039;&amp;#039;3LK:&amp;#039;&amp;#039;&amp;#039; Tritt diagonal nach Oben *&amp;#039;&amp;#039;&amp;#039;6HK:&amp;#039;&amp;#039;&amp;#039; Tief treffender Tritt, dann ein Hop Kick. *&amp;#039;&amp;#039;&amp;#039;6H…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Popura_Hananokoji&amp;diff=38062</id>
		<title>Popura Hananokoji</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Popura_Hananokoji&amp;diff=38062"/>
		<updated>2013-05-03T16:36:32Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: Die Seite wurde neu angelegt: „{{Character | portrait= Image: }}    ==Command-Normals==  *&amp;#039;&amp;#039;&amp;#039;3LK:&amp;#039;&amp;#039;&amp;#039; Tritt diagonal nach Oben *&amp;#039;&amp;#039;&amp;#039;6HK:&amp;#039;&amp;#039;&amp;#039; Tief treffender Tritt, dann ein Hop Kick. *&amp;#039;&amp;#039;&amp;#039;6H…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Rudolph_Gartheimer&amp;diff=38061</id>
		<title>Rudolph Gartheimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Rudolph_Gartheimer&amp;diff=38061"/>
		<updated>2013-05-03T16:36:27Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: Die Seite wurde neu angelegt: „{{Character | portrait= Image: }}    ==Command-Normals==  *&amp;#039;&amp;#039;&amp;#039;3LK:&amp;#039;&amp;#039;&amp;#039; Tritt diagonal nach Oben *&amp;#039;&amp;#039;&amp;#039;6HK:&amp;#039;&amp;#039;&amp;#039; Tief treffender Tritt, dann ein Hop Kick. *&amp;#039;&amp;#039;&amp;#039;6H…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Oume_%26_Otane_Gouketsuji&amp;diff=38060</id>
		<title>Oume &amp; Otane Gouketsuji</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Oume_%26_Otane_Gouketsuji&amp;diff=38060"/>
		<updated>2013-05-03T16:36:26Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: Die Seite wurde neu angelegt: „{{Character | portrait= Image: }}    ==Command-Normals==  *&amp;#039;&amp;#039;&amp;#039;3LK:&amp;#039;&amp;#039;&amp;#039; Tritt diagonal nach Oben *&amp;#039;&amp;#039;&amp;#039;6HK:&amp;#039;&amp;#039;&amp;#039; Tief treffender Tritt, dann ein Hop Kick. *&amp;#039;&amp;#039;&amp;#039;6H…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38059</id>
		<title>Sujiroku Tenshinbashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Sujiroku_Tenshinbashi&amp;diff=38059"/>
		<updated>2013-05-03T16:36:22Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: Die Seite wurde neu angelegt: „{{Character | portrait= Image: }}    ==Command-Normals==  *&amp;#039;&amp;#039;&amp;#039;3LK:&amp;#039;&amp;#039;&amp;#039; Tritt diagonal nach Oben *&amp;#039;&amp;#039;&amp;#039;6HK:&amp;#039;&amp;#039;&amp;#039; Tief treffender Tritt, dann ein Hop Kick. *&amp;#039;&amp;#039;&amp;#039;6H…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Falco&amp;diff=38058</id>
		<title>Falco</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Falco&amp;diff=38058"/>
		<updated>2013-05-03T16:36:18Z</updated>

		<summary type="html">&lt;p&gt;Sinjul: Die Seite wurde neu angelegt: „{{Character | portrait= Image: }}    ==Command-Normals==  *&amp;#039;&amp;#039;&amp;#039;3LK:&amp;#039;&amp;#039;&amp;#039; Tritt diagonal nach Oben *&amp;#039;&amp;#039;&amp;#039;6HK:&amp;#039;&amp;#039;&amp;#039; Tief treffender Tritt, dann ein Hop Kick. *&amp;#039;&amp;#039;&amp;#039;6H…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command-Normals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3LK:&#039;&#039;&#039; Tritt diagonal nach Oben&lt;br /&gt;
*&#039;&#039;&#039;6HK:&#039;&#039;&#039; Tief treffender Tritt, dann ein Hop Kick.&lt;br /&gt;
*&#039;&#039;&#039;6HP&#039;&#039;&#039; Headbutt. Knockdown auf hit. Kann aufgeladen werden für mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;236+LP/HP/OA:&#039;&#039;&#039; Feuerball.&amp;lt;br/&amp;gt;&lt;br /&gt;
LP: Projektil kommt von unten.&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: Wie LP, bewegt sich in einem steileren Winkel nach oben.&amp;lt;br/&amp;gt;&lt;br /&gt;
OA: Projektil kommt von oben und fliegt nach unten.&lt;br /&gt;
*&#039;&#039;&#039;623+LP/HP/OA:&#039;&#039;&#039; Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;dash 623+LP/HP/OA:&#039;&#039;&#039; Schatten Dragon Punch&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;236+LK/HK/DA:&#039;&#039;&#039; .&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
*&#039;&#039;&#039;214+LP,214+HP,214+OA:&#039;&#039;&#039; Special Chain Combo&amp;lt;br/&amp;gt;&lt;br /&gt;
LP:&amp;lt;br/&amp;gt;&lt;br /&gt;
HP:&amp;lt;br/&amp;gt;&lt;br /&gt;
OA:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039; 2,2+LK/HK:&#039;&#039;&#039; &#039;&#039;[Kostet 1 Super]&#039;&#039; Larry erzeugt einen großen Feuerball über sich und schleudet ihn diagonal auf den Boden. Der Ball und die Explosion auf dem Boden machen jeweils 1 Treffer.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dizzy Combos&#039;&#039;&#039;&lt;br /&gt;
j.HP, kurz dashen und mit 2LP abbrechen, 2LP/5LP, sofort nach vorne springen, j.HP, 5LP, 5LK, 6HK, 236HK&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Setups&#039;&#039;&#039;&lt;br /&gt;
Crossup Setup: j.OA, 66LP/HP, 6LP+LK, jf.HP (Cross up), 2LP, 5LK, 6HK, 236HK&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Okizeme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Infinites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2LP, 2LP, link 6LK~LP+LK, Partner trifft, dash [xN]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;/div&gt;</summary>
		<author><name>Sinjul</name></author>
	</entry>
</feed>