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	<id>https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ksm</id>
	<title>Hardedge Wiki - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ksm"/>
	<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Spezial:Beitr%C3%A4ge/Ksm"/>
	<updated>2026-10-17T15:05:34Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=43260</id>
		<title>Benutzer:Ksm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=43260"/>
		<updated>2018-01-18T19:20:09Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Street Fighter EX2 PLUS]]&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.geocities.jp/sasogeri/kihon.html&amp;lt;br&amp;gt;&lt;br /&gt;
http://seesaawiki.jp/w/arumik1978/&amp;lt;br&amp;gt;&lt;br /&gt;
https://www29.atwiki.jp/streetfighterex2plus/pages/12.html&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sol.dti.ne.jp/~hsb/ex2plus/plus_top.htm&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/channel/UCKR1PGSQYPyxV2d8ry2vK7w/videos&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=43207</id>
		<title>Benutzer:Ksm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=43207"/>
		<updated>2018-01-14T11:32:20Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Street Fighter EX2 PLUS]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=43206</id>
		<title>Benutzer:Ksm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=43206"/>
		<updated>2018-01-14T11:32:15Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Street Fighter EX2 PLUS]]&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Sfex2p_char_nav.png&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=42754</id>
		<title>Benutzer:Ksm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=42754"/>
		<updated>2018-01-04T21:41:46Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Street Fighter EX2 PLUS]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Sfex2p_char_nav.png&amp;diff=42174</id>
		<title>Datei:Sfex2p char nav.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Sfex2p_char_nav.png&amp;diff=42174"/>
		<updated>2017-12-26T15:36:04Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Ksm lud eine neue Version von Datei:Sfex2p char nav.png hoch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Sfex2p_char_nav.png&amp;diff=42173</id>
		<title>Datei:Sfex2p char nav.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Sfex2p_char_nav.png&amp;diff=42173"/>
		<updated>2017-12-24T17:32:36Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Yuzuriha(UNIST)&amp;diff=42171</id>
		<title>Yuzuriha(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Yuzuriha(UNIST)&amp;diff=42171"/>
		<updated>2017-12-20T15:57:48Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Yuzuriha&lt;br /&gt;
| jname = ユズリハ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_yuzuhira.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Twitter Tech ==&lt;br /&gt;
* [https://twitter.com/TENMA0105/status/888270030399455234 Throw Setup]&lt;br /&gt;
* [https://twitter.com/TENMA0105/status/888275987753861121 Veil Off + Infinite Worth EXS]&lt;br /&gt;
* [https://twitter.com/TENMA0105/status/888277374294401026 Veill Off + Infinite Worth (weniger Flashy)]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Yuzuhira(UNIST)&amp;diff=42170</id>
		<title>Yuzuhira(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Yuzuhira(UNIST)&amp;diff=42170"/>
		<updated>2017-12-20T15:57:13Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Ksm verschob die Seite Yuzuhira(UNIST) nach Yuzuriha(UNIST): Namenskorrektur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[Yuzuriha(UNIST)]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Yuzuriha(UNIST)&amp;diff=42169</id>
		<title>Yuzuriha(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Yuzuriha(UNIST)&amp;diff=42169"/>
		<updated>2017-12-20T15:57:13Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Ksm verschob die Seite Yuzuhira(UNIST) nach Yuzuriha(UNIST): Namenskorrektur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:UNIST_profile_yuzuhira.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Twitter Tech ==&lt;br /&gt;
* [https://twitter.com/TENMA0105/status/888270030399455234 Throw Setup]&lt;br /&gt;
* [https://twitter.com/TENMA0105/status/888275987753861121 Veil Off + Infinite Worth EXS]&lt;br /&gt;
* [https://twitter.com/TENMA0105/status/888277374294401026 Veill Off + Infinite Worth (weniger Flashy)]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Wagner(UNIST)&amp;diff=42168</id>
		<title>Wagner(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Wagner(UNIST)&amp;diff=42168"/>
		<updated>2017-12-20T15:56:19Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Wagner&lt;br /&gt;
| jname = ワーグナー&lt;br /&gt;
| portrait = [[Image:UNIST_profile_wagner.jpg|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Twitter Tech ==&lt;br /&gt;
* [https://twitter.com/bureoeve/status/888991661396639744 VS Enkidu in Vorpal]&lt;br /&gt;
* [https://twitter.com/ImpulseOPERATOR/status/888482728638726144 VS Walden mit Chain Shift und Veill Off]&lt;br /&gt;
* [https://twitter.com/CrushingEagle/status/888370375960264705 Chain Shift Burn Setup]&lt;br /&gt;
* [https://twitter.com/CrushingEagle/status/888371299244007424 Extended Burn Setup Follow-Up]&lt;br /&gt;
* [https://twitter.com/SpiidiOnNoita/status/888153943553036290 CH AA 3C 2a whiff into sword buff route]&lt;br /&gt;
* [https://twitter.com/SpiidiOnNoita/status/888159050181070848 VS Vatista non-CH Punish]&lt;br /&gt;
* [https://twitter.com/LewdToast/status/888153174720233472 CH 3C AA w/ shield charged]&lt;br /&gt;
* [https://twitter.com/GO13151/status/888252255626907648 Corner Combo VS Linne inkl. Veil Off]&lt;br /&gt;
* [https://twitter.com/yamanashin/status/887842853061181441 VS Merkava Parry into Burn Setup]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Waldstein(UNIST)&amp;diff=42167</id>
		<title>Waldstein(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Waldstein(UNIST)&amp;diff=42167"/>
		<updated>2017-12-20T15:56:11Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Waldstein&lt;br /&gt;
| jname = ワレンシュタイン&lt;br /&gt;
| portrait = [[Image:UNIST_profile_waldstein.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Twitter Tech ==&lt;br /&gt;
* [https://twitter.com/Gashisann/status/886206116308201472 Corner 6k Combo + Veil Off + Infinite Worth EXS]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vatista(UNIST)&amp;diff=42166</id>
		<title>Vatista(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vatista(UNIST)&amp;diff=42166"/>
		<updated>2017-12-20T15:56:02Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Vatista&lt;br /&gt;
| jname = バティスタ&lt;br /&gt;
| portrait = [[Image:UNIST_profile_vatista.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Seth(UNIST)&amp;diff=42165</id>
		<title>Seth(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Seth(UNIST)&amp;diff=42165"/>
		<updated>2017-12-20T15:55:53Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Seth&lt;br /&gt;
| jname = セト&lt;br /&gt;
| portrait= [[Image:UNIST_profile_seth.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Phonon(UNIST)&amp;diff=42164</id>
		<title>Phonon(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Phonon(UNIST)&amp;diff=42164"/>
		<updated>2017-12-20T15:55:47Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Phonon&lt;br /&gt;
| jname = フォノン&lt;br /&gt;
| portrait= [[Image:UNIST_profile_phonon.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Peitsche = Schlange + Kopfhörer + Strumpfhose -&amp;gt; Animeeeeeee&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A&#039;&#039;&#039; der wichtigste Combo-Starter in kurzer Distanz und abare Move. Low, in sich selbst chainbar, ausreichend schnell und gute Reichweite. Mindestens 3x 2A sind zu Beginn einer Combo möglich.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5A&#039;&#039;&#039; schnell aber eher kurze Reichweite. Außerhalb von Anti Air conversions und punishes, bei denen 2A nicht trifft, gibt es kaum Verwendung.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2B/5B&#039;&#039;&#039; midrange Pokes und punish tools. Aufgrund der Combo-Optionen ein wichtiger Midrange poke und punish. Da Phonon aber in der Midrange am verwundbarsten ist, kommen die B normals seltener zum Einsatz als 2A, 2C, 4B und 5C.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4B&#039;&#039;&#039; aufgrund der enormen Reichweite Phonons wahrscheinlich wichtigster poke und einer der besten Combo-Starter. Mit 4B kann man den Gegner in großem und idr sicheren Abstand pressuren und immer in hohen Schaden converten, indem in 2A oder 5C cancelt. 4B zieht den Gegner auf Hit und Block an Phonon heran, sodass man recht einfach die Range, in der man Druck ausüben will, kontrollieren kann. Darüber hinaus fängt man oft Backdashversuche und sogar Sprünge mit schlechtem Spacing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2C&#039;&#039;&#039; sehr starker wichtiger Low Poke und Combo-Starter mit hoher Reichweite. Der go-to-Normal neben 4B.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5C&#039;&#039;&#039; der Standard Normal für high damage punishes, gute Range. Spacing ist wichtig, da der Gegner sonst aus der Combo fallen kann. Der zweite Hit kann gecharged werden und wird dadurch zum Low, was unvorsichtige Gegner überraschen kann. Da es aber keinen Grund gibt in der Reichweite von 5C High zu blocken, ist das eher unwichtig.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3C&#039;&#039;&#039; (fast) full-screen Low. Sollte für Schaden immer in Projektile gecancelt werden. On hit ist dann eine einfache aber starke Combo mit dem C Projektil möglich (kostet 100 Meter). 3C kann Kontrahenten auf voller Distanz zwingen sehr vorsichtig vorzugehen und kann auch durch low profile einige Projektile schlagen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66B&#039;&#039;&#039; Charge-Version ist ein Overhead, der aussieht wie ein Low. Im ersten Moment wirkt IC 66B sehr Cheap, da Phonon in der Animation erst zu einem Slide ansetzt und dann als Overhead trifft. Nach einer Weile werden kompetente Gegner wegen des langsamen Start-Ups aber meistens richtig blocken. Man kann jedoch direkt in IC j.2B canceln und dadurch safe seine Pressure  weiter führen. Insgesamt ein starkes Pressure Tool, wenn man den Gegner aufmachen möchte.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;j.A&#039;&#039;&#039; short range jump-in. gut für instant overheads aus assault.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;j.B&#039;&#039;&#039; Reichweite zwischen j.A und j.C, guter jump-in. muss nah am boden getroffen werden um daraus comboen zu können.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;j.C&#039;&#039;&#039; starker jump-in mit hoher Range und absurder air-to-air. Phonons bester Midrange jump-in. Kann aufgrund der hohen Reichweite so gespaced werden, dass er anti air normals wie Hydes 2C clean schlägt. Kann gecharged werden und wird dann zum 3/4 Screen air-to-air, aus dem auch high damage Combos möglich sind. Wenn man IC j.C richtig einsetzt, kann man praktisch den gesamten Luftraum abdecken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;j.2B&#039;&#039;&#039; Divekick. Die normale Version lässt Phonon vom Gegner abspringen und auf der anderen Seite landen. Die Charge-Version forciert einen Knockdown, aus dem man weiter comboen kann. Wichtiges Combo Tool&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B+C&#039;&#039;&#039; drückt man Phonons Force Function, lässt sie ihre Peitsche über dem Kopf rotieren. Extrem guter anti air mit riesiger Hitbox und head invul, allerdings etwas langsam, weswegen man sich nicht auf die Unverwundbarkeit am Kopf verlassen sollte. Kann durch halten oder special cancels weitestgehend sicher gemacht werden. Deshalb lieber zu früh als zu später drücken. Kontrahenten verlieren schnell die Lust am Springen, wenn sie von B+C getroffen werden, da die Hitbox enorm ist (auch hinter Phonon) und immer in Phonons stärkste Combos Routen convertet werden kann.&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;236 A / B / C&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phonons Feuerball. Kann gehalten werden für mehr Hits und Blockstun. Die EX (C) Version ermöglicht Combo Conversions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;j.236 A / B / C&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phonons Air Projektil ist eines ihres besten Tools. Plus auf Block, Combo auf Hit und keine Höhenrestriktion. Viel Recovery am Boden, Vorsicht gegen Charaktere mit Projektil Invul. Die A Version ist langsamer, behält aber immer das Sprungmomentum bei. Die B Version bewegt Phonon in der Luft immer Vorwärts. Kann als Tiger Knee Motion ausgeführt werden um aus kurzer Distanz als Frametrap und Pressure Tool eingesetzt zu dienen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;214 A / B / C - 4 A / B&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rekka. Phonons standard Combo Ender. Der erste Hit kann mit 4 A/B  auf 3 Hits erweitert werden. Die A Version führt zu einem Knockdown und die B Version schlägt den Gegner nach oben, sodass dieser in der Luft recovert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;623 A / B / C&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phonons DP. Mit ihrer Peitsche ruft sie eine Säule aus Energie hervor, die leicht Diagonal nach oben/vorne gerichtet ist. Die A Version ist direkt vor Phonon und kann als schneller Anti Air eingesetzt werden. Die B Version lässt die Hitbox etwa einen halben Screen entfernt entstehen und eignet sich ebenfalls Anti Air oder um Gegner beim Approach zu treffen.&lt;br /&gt;
 &lt;br /&gt;
Die EX (C) Version hat Invul und kann als Reversal eingesetzt werden. Außerdem ist die Phonons go-to Comboerweiterung für extra Schaden nach den Rekkas. Alle Versionen sind bestrafbar und können nur durch Chain Shift safe gemacht werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22 A / B / C&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phonon springt nach hinten, schlägt mit ihrer Peitsche auf den Boden und lässt eine, dem DP ähnliche, Säule entstehen. Die A Version ist näher bei ihr, die B Version weiter weg. Vor allem in der Ecke gute Pressure Tools, da Phonon danach direkt ihr Airprojektil verwenden kann. Die Hitbox geht so weit nach oben, dass Jumps davon getroffen werden.&lt;br /&gt;
&lt;br /&gt;
Die EX (C) Version trifft immer an der Position des Gegners und trifft als Overhead. Sehr schnelles start-up, wenig bis kein Risiko. Just do it!&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starken&#039;&#039;&#039;&lt;br /&gt;
* absurde Reichweite&lt;br /&gt;
* ausgezeichnete Pokes&lt;br /&gt;
* guter Schaden&lt;br /&gt;
* Kontrolle über den Spielfluss&lt;br /&gt;
* Tools um den gesamten Screen abzudecken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwächen&#039;&#039;&#039;&lt;br /&gt;
* wenig Mixup Optionen&lt;br /&gt;
* kein Reversal ohne Meter&lt;br /&gt;
* schwieriges Anti Air Timing&lt;br /&gt;
* Jammern auf hohem Niveau&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral und Pressure&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Neutral und Pressure Game sind für Phonon weitestgehend das Gleiche, da sie im Idealfall zu jedem Zeitpunkt Kontrolle über den gesamten Screen auszuübt. Ihre Normals haben insgesamt die beste Reichweite im Spiel und lassen sie immer in Combos mit gutem Schaden converten. Am stärksten ist man in der Reichweite von 4B. In dieser Range kann man mit ihren Pokes Druck machen, auf Reaktion mit B+C anti airen und mit IC j.C air-to-air die Luft kontrollieren. Durch ihr Charge-Projektil und 3C sind Fireball Wars gegen Phonon kaum zu gewinnen. &lt;br /&gt;
Das Ziel ist, es den Gegner zu zwingen, näher heran zu kommen und dabei praktisch selber seine Defensive zu öffnen.(gilt nur eingeschränkt für die Vatista und Hilda MUs) Life Lead halten ist dafür eine essentielle Taktik, da Phonon ihre Gegner durch schwaches Mixup und geringen Blockschaden nur schwer aufmachen kann, sobald diese die Führung haben. &lt;br /&gt;
&lt;br /&gt;
Phonons starke Normals haben alle viel Recovery und sollten deshalb immer connecten, da sie sonst sehr unsafe werden. Spacing ist also ein absolutes Muss. Da ihre Anti Airs über keine Upper Body Invul oder schnelles Start-Up verfügen, kann man idr nach einem gewhifften Normal höchstens noch blocken. Hat der Gegner sich also in einer Reichweite vorgearbeitet, in der Jump-Ins möglich sind, ist Vorsicht und Geduld geboten. &lt;br /&gt;
&lt;br /&gt;
In der Midrange sind Phonons Normals aufgrund des eher langsamen Start-ups zwar noch stark aber oft unterlegen. Wenn der Gegner es schafft näher heranzukommen, sind idr Flucht mit Hilfe von Backdashes und Backjumps die beste Strategie, um wieder in eine komfortablere Reichweite zu kommen. Phonons Luftprojektil ist dabei ein besonders starkes Tool, da es den Rückzug absichert und auf Hit auch noch zu einer Combo führt, wodurch sich das Momentum des Matches sofort wieder dreht. Man kann mit Phonon gut aus der Ecke heraus kämpfen, da sie mit Side Switch Combos schnell den Gegner in die Ecke versetzt. Selbst in die Ecke gelangen ist natürlich nicht zu empfehlen aber oft besser als in der Midrange zum blocken gezwungen zu werden, wenn man dadurch eine vorteilhafte Distanz zu seinem Kontrahenten aufbauen kann.&lt;br /&gt;
&lt;br /&gt;
Wenn man einen Hit landet, sind meistens Combos mit hohem Corner Carry die beste Wahl. Sobald der Gegner in der Ecke ist, wird das Kontrollieren des Bildschirms noch leichter, da der Gegner nicht mehr aus der Reichweite der besten Pokes flüchten kann. Das Ziel ist es an den Gegner aus einer sicheren Distanz in der Ecke zu halten und ihn beim Fluchtversuch seine Defensive aufzugeben.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mixup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phonen hat wenig Mixup Möglichkeiten. Ihr Overhead ist langsam und der Crossup Divekick (j.4B) ist zwar ab und zu für eine Überraschung gut, beide werden aber von Kontrahenten, die das Matchup kennen, meistens geblockt. Man kann zwar mit 2A Pressure, Würfen und Frame Traps versuchen den Gegner aufzumachen, oft lohnt es sich aber eher nach einem Knockdown in eine vorteilhafte Reichweite zu gehen und von da ihr Pressure Game zu starten. &lt;br /&gt;
&lt;br /&gt;
Am Ende von Combos ist es möglich auf den Schaden der Rekkas zu verzichten und stattdessen mit 2C - 3C - 2A zu enden. Der Gegner steht dann direkt vor Phonon, sodass man ein Basic Mixup aus 2A, Assault, Throw, TK j.236A/B usw. spielen kann.&lt;br /&gt;
&lt;br /&gt;
J.2B (Divekick) führt, in der nicht gechargeten Version, dazu, dass Phonon sofort wieder vom Gegner abspringt und auf der anderen Seite landet. Hiermit hat man einen legiten Crossup, der allerdings eher langsam ist aber im richtigen Moment einen unvorsichtigen Kontrahenten treffen kann.&lt;br /&gt;
&lt;br /&gt;
Ihr bestes Mixup tool, wenn man den Gegner doch einmal aufmachen muss, ist ein Instant-Overhead mithilfe von 6D - j.A, aus dem man mit Chain Shift eine Combo starten kann. Hat man seinem Kontrahenten erst einmal dieses Tool gezeigt, bekommt man ein 50/50 zwischen Instant OH und 2A (natürlich nur mit Vorpal).&lt;br /&gt;
&lt;br /&gt;
Ein Links/Rechts Mixup/Gimmick erhält man aus dem Combo Ender ...- 2C - 3C - IC 236B - 66C - Rekka. Wenn man 66C etwas verzögert, können die gesamten 3 Hits der Rekka treffen. Trifft man 66C jedoch so schnell wie möglich, durchdringt Phonon mit dem ersten Hit der Rekka die Animation des anderen Charakters und dieser landet auf der anderen Seite. Erfahrene Gegner werden dieses Setup aber auch schnell durchschauen, da sie immer auf der anderen Seite landen und man somit kein &#039;true&#039; Mixup hat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sauber blocken, Throws techen und auf einen Lücke für Backdash, Springen oder 2A warten. Phonons Defensive ist im Ausgleich für ihr Pressure und Control Game recht schwach. Ihre Normals sind nicht schnell genug und Drücken führt idr eher zu Counter Hit Schaden als zum Erfolg. Am besten wartet man als auf einen Fehler des Gegners, erarbeitet sich mit Shieldblocks den GRD Vorteil und nutzt Lücken zu Flucht.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ihr EX DP (623C) hat Unverwundbarkeit und ist ihre einzige brauchbare Reversal-Möglichkeit. Auf Block und Whiff ist dies jedoch sehr bestrafbar, nicht zu oft einsetzen.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Das System bietet viele Combo-Möglichkeiten und Variationen, die alle aufzulisten unmöglich wäre. Die unten stehenden Combos sind alle praktikabel und match-erprobt. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aufgrund der Art und Weise wie Hitstun in Unist funktioniert, kann man nicht mit jedem Normal jede beliebige Combo-Route beginnen. Phonon hat vier Unterschiedliche Pfade (Tier 1-4) um Combos zu starten. Eine schwächere Route kann idr mit einem höheren Starter ausgeführt werden aber nicht anders herum. &lt;br /&gt;
&lt;br /&gt;
Bsp. eine Tier 2 Combo kann mit einem Tier 3 Starter beginnen. Eine Tier 2 Combo kann aber nicht mit einem Tier 1 Starter beginnen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo Starter&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tier 1:  5A, 2, jA, jB&lt;br /&gt;
* Tier 2: 5B(1st), 2B, jC&lt;br /&gt;
* Tier 3: 4B, 5C, 2C, 623A/B, 5B(2nd)&lt;br /&gt;
* Tier 4: IC 66B, IC jC, B+C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
other: j236B, 3C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo Ender Midscreen&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 1:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* I.IC jC – IC j2B – 2C – 3C – Rekka&lt;br /&gt;
* II.IC njC – IC j2B – j236A – 66C – Rekka&lt;br /&gt;
* III.IC njC – j2B – j236A – 66C – B+C – Rekka&lt;br /&gt;
* IV. dl 4B – B+C(1) – 22A – dl j236A – 66 IC jC – IC j2B – 2C – 3C – Rekka&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 2:&lt;br /&gt;
* V.4B – dl jB – jC – j236A – 66C – IC jC – IC j2B – 2C – 2C – 3C – Rekka &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 3:&lt;br /&gt;
* VI.(IC) jC – IC j2B – 66B(2) – dl j236A – jC – IC j2B – 2C – 3C – Rekka &lt;br /&gt;
* VII.(IC) jC – IC j2B – 66C – dl 623B(1) – 2C – 4B – B+C – Rekka&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 4:&lt;br /&gt;
* VIII.66C – 623B(1) – 2C – 4B – 5C – IC jC – IC j2B – 2C – 3C – Rekka&lt;br /&gt;
* IX.66C – 623B(1) – 2C – 4B – 5C – IC jC – IC j2B – j236A – 66C – Rekka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rekka: 214A/B - 4A/B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos Midscreen&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2A&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2A – 2A – (2B) – 2C – 4B - jC - IC j2B - 2C - 3C - IC 236B - 66C - Rekka &lt;br /&gt;
* 2A – 2A – (2B) – 2C – 4B – I &lt;br /&gt;
* 2A – 2A – 5C(2) – I / II / III &lt;br /&gt;
* 2A – 2A – 5C – IV &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5B&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5B – 2B – 5C(2) – 4B – I / II / III / V &lt;br /&gt;
* 5B – 2B – 2C – 4B – I / II / III / V&lt;br /&gt;
* 5B – 2B – 2C – IV &lt;br /&gt;
* 5B – 5B(2nd) – 4B – IC jC – IC j2B – jB – j236A – 66C – IC jC – IC j2B – 2C – 3C – Rekka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5B (2nd) &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5B(2nd) – 4B – VI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4B&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 4B – 5C(1) – VI / VII&lt;br /&gt;
* 4B – 2A(whiff) – 5A – jA – jC – j2B – VI / VII&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5C&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5C(2) – 4B – VI / VII&lt;br /&gt;
* 5C (2) – IV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2C&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2C – 4B – V / VI / VII&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3C&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3C – 236B – dl 236C – IC jC – IC j2B – 2C – 3C – Rekka &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;623A/B&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* anti air 623A – 5A – jA – jC – j2B – VI / VII&lt;br /&gt;
* anti air 623A – 5A – jA – jC – jB – j236A – 66C – IC jC – IC j2B – 2C – 3C – Rekka (V)&lt;br /&gt;
* 623A/B – CS – IC (n)jC – IC j2B – VI / VII&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;B+C (anti air)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* B+C – 2C – 4B – 5C(1) – IC jC – IC j2B – 2C – 3C – Rekka&lt;br /&gt;
* B+C – VIII / IX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IC 66B&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* IC 66B – IC j2B – VI / VIII / IX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;j236B&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* j236B – 2C – 4B – 5C(1) – IC jC – IC j2B – 2C – 3C – Rekka   &lt;br /&gt;
* j236B – IV &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assault jA&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6D – jA – CS – jB – j236B – 2C – IV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo Ender Corner &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* X.(IC) jC – IC j2B – 66C – 2C – 3C – Rekka&lt;br /&gt;
* XI.(IC) jC – j2B – 66C – 22B – dl j236A – Rekka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos Corner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2A&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2A – 2A – 5C(2) – 4B – X&lt;br /&gt;
* 2A – 2A – 5C(2) – 4B – IC jC – j2B – 66C – 22B – dl j236A – B Rekka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5B&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5B – 2B – 5C(2) – 4B – XI&lt;br /&gt;
* (close) 5B – 2B – 2C – 22A – dl j236B – 5B – 5B(2nd) – IC jC – IC j2B – 2C – 3C – Rekka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5C / 2C / 4B&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5C(2) – 4B – VI / XI&lt;br /&gt;
* 5C(2) – 4B – IC jC – IC j2B – 22B – 66C – 22B – dl j236A – jC – IC j2B – jA – 2B – Rekka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5C (close)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5C(2) – 22A – dl j236B – 5B – 5B(2nd) – IC jC – IC j2B – 66C – 2C – 3C – Rekka&lt;br /&gt;
* 5C(2) – 22A – dl j236B – 5B – 5B(2nd) – IC njC – IC j2B – dl j236A – 66C – B+C – Rekka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;66B&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* IC 66B – IC j2B – 3C – 22B – dl j236A – 4B – IC jC – IC j2B – jB – 2C – 3C – Rekka&lt;br /&gt;
* IC 66B – IC j2B – 3C – 22B – dl j236A – 4B – IC jC – IC j2B – jB – 2B – Rekka &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;B+C&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* B+C – 22B – dl j236A – jC – IC j2B – 2C – 3C – Rekka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner Side Switch Combo&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2A – 2A – (2B) – 2C – 4B – IC jC – j4C – IC j2B – 2C – 3C – Rekka&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Orie(UNIST)&amp;diff=42163</id>
		<title>Orie(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Orie(UNIST)&amp;diff=42163"/>
		<updated>2017-12-20T15:55:37Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Orie&lt;br /&gt;
| jname = オリエ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_orie.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
Der Schadenswert weißt darauf hin, das der Comboender 4C&amp;gt;214B anwendbar war. Combos, welche Chain Shift nutzen, haben den Bonus Schaden dazu gerechnet, weil angenommen word, das man im Vorpal Modus war, als man die Combo gestartet hat. Jede Combo mit optionalem Starter zeigt den Schaden an, der entsteht, wenn man den optionalen Starter nutzt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 5A ===&lt;br /&gt;
5A&amp;gt;5B&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;66C&amp;gt;214B&amp;gt;2C&amp;gt;ender (2576)&lt;br /&gt;
&lt;br /&gt;
5A&amp;gt;2C&amp;gt;2A whiff&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2763)&lt;br /&gt;
&lt;br /&gt;
5A&amp;gt;2C&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (2813)&lt;br /&gt;
&lt;br /&gt;
(Corner) 5A&amp;gt;5C&amp;gt;j.2C&amp;gt;j.214A&amp;gt;3B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;3B&amp;gt;214B&amp;gt;2B&amp;gt;4C&amp;gt;dl 214B (3132)&lt;br /&gt;
&lt;br /&gt;
(Corner) 5A&amp;gt;2C&amp;gt;2A whiff&amp;gt;2B&amp;gt;236[B]&amp;gt;3B&amp;gt;dl 623A&amp;gt;5A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2777)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2A ===&lt;br /&gt;
2AAA&amp;gt;5C&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;66C&amp;gt;214B&amp;gt;623A (2292)&lt;br /&gt;
&lt;br /&gt;
2AAA&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;66C&amp;gt;214B&amp;gt;2C&amp;gt;ender (2336)&lt;br /&gt;
&lt;br /&gt;
2AAA&amp;gt;5C&amp;gt;j.2C&amp;gt;j.214A&amp;gt;66B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2283)&lt;br /&gt;
&lt;br /&gt;
2A&amp;gt;5C&amp;gt;j.2C&amp;gt;j.214A&amp;gt; microdash 5A&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2694)&lt;br /&gt;
&lt;br /&gt;
(Corner) 2AA&amp;gt;2C&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2468)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 5B ===&lt;br /&gt;
5B&amp;gt;5C&amp;gt;2C&amp;gt;slight delay 2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3125)&lt;br /&gt;
&lt;br /&gt;
5B&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;slight walk back 5A&amp;gt;5B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2984)&lt;br /&gt;
&lt;br /&gt;
5B&amp;gt;2C&amp;gt;2A whiff&amp;gt;2B&amp;gt;236[B]&amp;gt;5B&amp;gt;5C&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3026)&lt;br /&gt;
&lt;br /&gt;
5B&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;slight walk back 5A&amp;gt;5B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3150)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2B ===&lt;br /&gt;
&lt;br /&gt;
2B&amp;gt;5C&amp;gt;2C&amp;gt;slight delay 5B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3095)&lt;br /&gt;
&lt;br /&gt;
2B&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;slight walk back&amp;gt;5A&amp;gt;5B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3067)&lt;br /&gt;
&lt;br /&gt;
2B&amp;gt;2C&amp;gt;2A whiff&amp;gt;2B&amp;gt;236[B]&amp;gt;5B&amp;gt;5C&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (2904)&lt;br /&gt;
&lt;br /&gt;
2B&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;slight walk back&amp;gt;5A&amp;gt;5B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3214)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 6B ===&lt;br /&gt;
&lt;br /&gt;
6B&amp;gt;214A~4B&amp;gt;236B&amp;gt;CS&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3435)&lt;br /&gt;
&lt;br /&gt;
(VORPAL REQUIRED) 6B&amp;gt;214A~4B&amp;gt;6FF&amp;gt;j.B&amp;gt;j.C&amp;gt;5C&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;3B&amp;gt;214B&amp;gt;2B&amp;gt;236B (3254)&lt;br /&gt;
&lt;br /&gt;
6B&amp;gt;214A~4B&amp;gt;66&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3302)&lt;br /&gt;
&lt;br /&gt;
(Corner) 6B&amp;gt;236[B]&amp;gt;5A&amp;gt;5C&amp;gt;dl 3C&amp;gt;623A&amp;gt;5A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3183)&lt;br /&gt;
&lt;br /&gt;
(Corner) 6B&amp;gt;CS&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;2B&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3486)&lt;br /&gt;
&lt;br /&gt;
(GRD Break) 6B&amp;gt;link 2A&amp;gt;5C&amp;gt;j.2C&amp;gt;j.214A&amp;gt;66B&amp;gt;3B&amp;gt;623A&amp;gt;5A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2946)&lt;br /&gt;
&lt;br /&gt;
(Corner, GRD Break) 6B&amp;gt;CS&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;2C&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3524)&lt;br /&gt;
&lt;br /&gt;
(Corner, GRD Break) 6B&amp;gt;214A~4B&amp;gt;dl 5C&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3438) &lt;br /&gt;
&lt;br /&gt;
(Corner, GRD Break) 6B&amp;gt;2A&amp;gt;5C&amp;gt;j.2C&amp;gt;j.214A&amp;gt;66B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3264)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3B ===&lt;br /&gt;
&lt;br /&gt;
(Anti-Air) 3B&amp;gt;214B&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;3B&amp;gt;214B (2871)&lt;br /&gt;
&lt;br /&gt;
(Anti-Air, does not work if too close when anti-airing) 3B&amp;gt;214B&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;3B&amp;gt;j.C&amp;gt;j.A&amp;gt;j.B&amp;gt;3B&amp;gt;214B (2746) &lt;br /&gt;
&lt;br /&gt;
(Anti-Air, CH) 3B&amp;gt;2A whiff&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3291)&lt;br /&gt;
&lt;br /&gt;
(Anti-Air, Corner) 3B&amp;gt;214B&amp;gt;2C&amp;gt;dl 2B&amp;gt;236[B]&amp;gt;dl 5A&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B (2806)&lt;br /&gt;
&lt;br /&gt;
(Anti-Air, Corner) 3B&amp;gt;214B&amp;gt;2C&amp;gt;3C&amp;gt;2B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B (2930)&lt;br /&gt;
&lt;br /&gt;
(Anti-Air, CH, Corner) 3B&amp;gt;214B&amp;gt;2C&amp;gt;slight delay 5C&amp;gt;slight delay 236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B (2930)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 5C ===&lt;br /&gt;
&lt;br /&gt;
5C&amp;gt;5A&amp;gt;2B&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;66&amp;gt;5A&amp;gt;5C&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2992)&lt;br /&gt;
&lt;br /&gt;
5C&amp;gt;5B&amp;gt;2C&amp;gt;slight delay 2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3170)&lt;br /&gt;
&lt;br /&gt;
5C&amp;gt;2B&amp;gt;2C&amp;gt;slight delay 5B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3167)&lt;br /&gt;
&lt;br /&gt;
5C&amp;gt;4C&amp;gt;j.214B&amp;gt;(slight walk back) 2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3523)&lt;br /&gt;
&lt;br /&gt;
5C&amp;gt;4C&amp;gt;j.214B&amp;gt;(slight walk back) 5A&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3450)&lt;br /&gt;
&lt;br /&gt;
5C&amp;gt;4C&amp;gt;neutral j.214B&amp;gt;dash 2C&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3513)&lt;br /&gt;
&lt;br /&gt;
5C&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;(slight walk back) 5A&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3481)&lt;br /&gt;
&lt;br /&gt;
(Corner) 5C&amp;gt;5A&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;2B&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3298)&lt;br /&gt;
&lt;br /&gt;
(Corner) 5C&amp;gt;4C&amp;gt;j.214B&amp;gt;2C&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3517)&lt;br /&gt;
&lt;br /&gt;
(Corner) 5C&amp;gt;4C&amp;gt;j.214B&amp;gt;2C&amp;gt;3C&amp;gt;2B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3689)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 4C ===&lt;br /&gt;
&lt;br /&gt;
4C&amp;gt;2A whiff&amp;gt;3B&amp;gt;214B&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B (3033)&lt;br /&gt;
&lt;br /&gt;
(CH, VORPAL REQUIRED) 4C&amp;gt;2A whiff&amp;gt;214A~4B&amp;gt;2FF&amp;gt;j.C&amp;gt;5B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3735)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) 4C&amp;gt;2A whiff&amp;gt;3B&amp;gt;j.B&amp;gt;J.C&amp;gt;5C&amp;gt;236[B]&amp;gt;3B&amp;gt;623A&amp;gt;5A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3225)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) 4C&amp;gt;2A whiff&amp;gt;3B&amp;gt;214B&amp;gt;5C&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B (3041)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2C ===&lt;br /&gt;
&lt;br /&gt;
2C&amp;gt;2A whiff&amp;gt;2B&amp;gt;236[B]&amp;gt;5B&amp;gt;5C&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3147)&lt;br /&gt;
&lt;br /&gt;
2C&amp;gt;slight delay 2B&amp;gt;236[B]&amp;gt;66B&amp;gt;66B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3002)&lt;br /&gt;
&lt;br /&gt;
2C&amp;gt;dl 2B&amp;gt;236B&amp;gt;dl 214C&amp;gt;dash then jump forward j.B&amp;gt;delay j.C&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3063)&lt;br /&gt;
&lt;br /&gt;
(Corner) 2C&amp;gt;3C&amp;gt;2B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3116)&lt;br /&gt;
&lt;br /&gt;
(CH) 2C&amp;gt;2A whiff&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;3B&amp;gt;j.C&amp;gt;j.A&amp;gt;j.B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2933)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3C ===&lt;br /&gt;
&lt;br /&gt;
(CH) 3C&amp;gt;4C&amp;gt;j.214B&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3622)&lt;br /&gt;
&lt;br /&gt;
(CH) 3C&amp;gt;2C&amp;gt;4C&amp;gt;8 j.214B&amp;gt;microdash 2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3565)&lt;br /&gt;
&lt;br /&gt;
(CH, Anti-Air) 3C&amp;gt;3B&amp;gt;214B&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5C&amp;gt;3B&amp;gt;214B (3178)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) 3C&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;2C&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3679)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) 3C&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;5C&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3637) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 236B/236[B] ===&lt;br /&gt;
&lt;br /&gt;
236B&amp;gt;236C&amp;gt;4C&amp;gt;j.214B&amp;gt;microdash 2B&amp;gt;5C&amp;gt;623A&amp;gt;5A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3532)&lt;br /&gt;
&lt;br /&gt;
236B&amp;gt;236C&amp;gt;4C&amp;gt;j.214B&amp;gt;microdash 5A&amp;gt;5C&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3508)&lt;br /&gt;
&lt;br /&gt;
(Hit a slightly airborne opponent) 236B&amp;gt;CS&amp;gt;236[B]&amp;gt;5A&amp;gt;5C&amp;gt;623A&amp;gt;3B&amp;gt;j.C&amp;gt;j.A&amp;gt;j.B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3396)&lt;br /&gt;
&lt;br /&gt;
236B&amp;gt;CS&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;5A&amp;gt;5B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3549)&lt;br /&gt;
&lt;br /&gt;
236[B]&amp;gt;2C&amp;gt;4C&amp;gt;j.B&amp;gt;j.C&amp;gt;j.214A&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3750)&lt;br /&gt;
&lt;br /&gt;
(Corner) 236[B]&amp;gt;CS&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;5C&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (4007) &lt;br /&gt;
&lt;br /&gt;
(Corner, CH) 236B&amp;gt;2C&amp;gt;5C&amp;gt;j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;3B&amp;gt;623A&amp;gt;5A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3234)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) 236B&amp;gt;5B&amp;gt;j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;3B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3008)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) 236B&amp;gt;5B&amp;gt;j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;3B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;2B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3121)&lt;br /&gt;
&lt;br /&gt;
=== 214B ===&lt;br /&gt;
(Corner, CH) 214B&amp;gt;2C&amp;gt;5C&amp;gt;3B&amp;gt;623A&amp;gt;3B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B~4A (3131)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 623B ===&lt;br /&gt;
(Corner) 623B&amp;gt;CS&amp;gt;6D&amp;gt;j.214B&amp;gt;5C&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3707) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 22A/B ===&lt;br /&gt;
&lt;br /&gt;
22A/B&amp;gt;5A&amp;gt;5C&amp;gt;j.B&amp;gt;j.C&amp;gt;j.214A&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (2986)&lt;br /&gt;
&lt;br /&gt;
22A/B&amp;gt;5B&amp;gt;236[B]&amp;gt;3B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;j.C&amp;gt;j.A&amp;gt;j.B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3195)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== j.214A: ===&lt;br /&gt;
&lt;br /&gt;
(j.C&amp;gt;) j.214A&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5C&amp;gt;j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;66B&amp;gt;214B (3132)&lt;br /&gt;
&lt;br /&gt;
(j.C&amp;gt;) j.214A&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5C&amp;gt;j.C&amp;gt;j.A&amp;gt;j.B&amp;gt;3B&amp;gt;214B&amp;gt;2B&amp;gt;236B (3166)&lt;br /&gt;
&lt;br /&gt;
(j.C&amp;gt;) J.214A&amp;gt;5B&amp;gt;236[B]&amp;gt;3B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3150)&lt;br /&gt;
&lt;br /&gt;
(CH) j.214A&amp;gt;5B&amp;gt;236[B]&amp;gt;5C&amp;gt;623A&amp;gt;3B&amp;gt;j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;66C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3456)&lt;br /&gt;
&lt;br /&gt;
(CH) j.214A&amp;gt;5C&amp;gt;dl 4C&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;j.C&amp;gt;j.A&amp;gt;j.B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3240)&lt;br /&gt;
&lt;br /&gt;
(CH, optional j.C as starter) j.214A&amp;gt;5C&amp;gt;3C&amp;gt;623A&amp;gt;3B&amp;gt;j.C&amp;gt;j.A&amp;gt;j.B&amp;gt;66B&amp;gt;3B&amp;gt;214B&amp;gt;2B&amp;gt;236B (3162)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) j.214A&amp;gt;5C&amp;gt;j.C&amp;gt;j.B&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3378)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== j.214B ===&lt;br /&gt;
&lt;br /&gt;
j.214B&amp;gt;5A&amp;gt;5C&amp;gt;5B&amp;gt;2C&amp;gt;2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;5A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3485)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== j.214C ===&lt;br /&gt;
&lt;br /&gt;
(Optional j.A starter) j.214C&amp;gt;5B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5C&amp;gt;214B&amp;gt;2C&amp;gt;ender (3285)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assault ===&lt;br /&gt;
&lt;br /&gt;
(Long range)Assault j.C&amp;gt;5A&amp;gt;2C&amp;gt;2B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2B&amp;gt;236B (2318)&lt;br /&gt;
&lt;br /&gt;
Assault j.C&amp;gt;5A&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;66C&amp;gt;214B&amp;gt;2C&amp;gt;ender (2498)&lt;br /&gt;
&lt;br /&gt;
(CH) Assault j.C&amp;gt;5A&amp;gt;5C&amp;gt;4C&amp;gt;j.214B&amp;gt;slight walk back 2B&amp;gt;236[B]&amp;gt;66B&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3389)&lt;br /&gt;
&lt;br /&gt;
(Corner) Assault j.A&amp;gt;CS&amp;gt;j.C&amp;gt;j.214A&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (2623)&lt;br /&gt;
&lt;br /&gt;
(Corner, GRD Break) Assault j.A&amp;gt;CS&amp;gt;j.C&amp;gt;4C&amp;gt;j.214B&amp;gt;5C&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3458)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) Assault j.C&amp;gt;5A&amp;gt;5C&amp;gt;4C&amp;gt;8 j.214B&amp;gt;5C&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3337)&lt;br /&gt;
&lt;br /&gt;
(Corner, CH) Assault j.C&amp;gt;2A&amp;gt;2C&amp;gt;4C&amp;gt;j.214B&amp;gt;5C&amp;gt;236[B]&amp;gt;5A&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3239)&lt;br /&gt;
&lt;br /&gt;
(Corner, GRD Break) Assault j.C&amp;gt;2A&amp;gt;5C&amp;gt;j.2C&amp;gt;214A&amp;gt;66B&amp;gt;236[B]&amp;gt;623A&amp;gt;2A&amp;gt;5B&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3328)&lt;br /&gt;
&lt;br /&gt;
(Air to air, CH, near corner) Assault j.C&amp;gt;5A&amp;gt;5C&amp;gt;slight delay 3C&amp;gt;623A&amp;gt;3B&amp;gt;236[B]&amp;gt;3B&amp;gt;214B&amp;gt;2C&amp;gt;ender (3101)&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Combos compiled by FrozenCore and credit to most of these routes goes to Nishine, Ryuu and Wakutsu. Credit also goes to Psykotik, Suna, and Geinonen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Twitter Tech ==&lt;br /&gt;
* [https://twitter.com/Knight_Seipa/status/889083725706739713 Midscreen Low Starter 4k]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
== Quellen ==&lt;br /&gt;
[https://docs.google.com/document/d/1pB23VHc0asHwMi-lqI5-6Z6rruqB3zI1fqFPMFiy3To Google Docs (aus UNIB Discord)]&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Nanase(UNIST)&amp;diff=42162</id>
		<title>Nanase(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Nanase(UNIST)&amp;diff=42162"/>
		<updated>2017-12-20T15:55:30Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Nanase&lt;br /&gt;
| jname = ナナセ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_nanase.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Mika(UNIST)&amp;diff=42161</id>
		<title>Mika(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Mika(UNIST)&amp;diff=42161"/>
		<updated>2017-12-20T15:55:22Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Mika&lt;br /&gt;
| jname = ミカ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_mika.jpg|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Merkava(UNIST)&amp;diff=42160</id>
		<title>Merkava(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Merkava(UNIST)&amp;diff=42160"/>
		<updated>2017-12-20T15:55:15Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Merkava&lt;br /&gt;
| jname = メルカヴァ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_merkava.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Linne(UNIST)&amp;diff=42159</id>
		<title>Linne(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Linne(UNIST)&amp;diff=42159"/>
		<updated>2017-12-20T15:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Linne&lt;br /&gt;
| jname = リンネ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_linne.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hyde(UNIST)&amp;diff=42158</id>
		<title>Hyde(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hyde(UNIST)&amp;diff=42158"/>
		<updated>2017-12-20T15:54:52Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Hyde&lt;br /&gt;
| jname = ハイド&lt;br /&gt;
| portrait= [[Image:UNIST_profile_hyde.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Attribute ==&lt;br /&gt;
* &#039;&#039;&#039;Lebenspunkte&#039;&#039;&#039;: 9500 (in UNIEL 12300)&lt;br /&gt;
* &#039;&#039;&#039;Spielstil&#039;&#039;&#039;: Well-rounded, [[Footsies]]&lt;br /&gt;
* &#039;&#039;&#039;Dash Typ&#039;&#039;&#039;: Run / Lauf&lt;br /&gt;
* &#039;&#039;&#039;Besonderheiten&#039;&#039;&#039;: Seine Schwertangriffe machen viel mehr Schaden auf Block, als seine anderen Special Moves / Spezialattacken&lt;br /&gt;
&lt;br /&gt;
== Angriffe ==&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 5A&lt;br /&gt;
|Image = [[File:Hyde-5a.png|150px]]&lt;br /&gt;
|Damage = 180&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Pokes the opponents feet with his sword. Despite its appearance, the move hits mid.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One of Hyde&#039;s main OTG tools and footsies.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 2A&lt;br /&gt;
|Image = [[File:Hyde-2a.png|150px]]&lt;br /&gt;
|Damage = 150&lt;br /&gt;
|Guard = Crouch&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Typical crouching kick with the leading leg. Meant for minor close-quarters poking. Can be rapid-fired.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Does not inflict chip damage due to it being a non-sword-based normal.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 5B&lt;br /&gt;
|Image = [[File:Hyde-5b.png|150px]]&lt;br /&gt;
|Damage = 550&lt;br /&gt;
|Guard = Crouch/stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Swings down his sword via a two-handed chop.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 2B&lt;br /&gt;
|Image = [[File:Hyde-2b.png|150px]]&lt;br /&gt;
|Damage = 480&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Cuts near the opponents feet with an inward reap. Good for footsies.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 66B&lt;br /&gt;
|Image = [[File:Hyde-66b.png|150px]]&lt;br /&gt;
|Damage = 550&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = SP/EX/CS&lt;br /&gt;
|Description = Rushing knee kick. Downs the opponent.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Due to being a non-sword-based normal, this deals no chip damage.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 5C (Hold to charge [5C])&lt;br /&gt;
|Image = [[File:Hyde-5c.png|150px]]&lt;br /&gt;
|Damage = 690 (780)&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Wide outward turning-pivot slash. Knocks down on air hit.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 2C&lt;br /&gt;
|Image = [[File:Hyde-2c.png|150px]]&lt;br /&gt;
|Damage = 620&lt;br /&gt;
|Guard = Crouch&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Classical turning back leg sweep. Hits low and is a primary knockdown for all sorts of combos.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Due to being a non-sword-based normal, this deals no chip damage.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 66C&lt;br /&gt;
|Image =[[File:Hyde-66c.png|150px]]&lt;br /&gt;
|Damage = 810&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = SP/EX/CS&lt;br /&gt;
|Description = Single-spinning wide slash while braking from a dash. Quite an advantageous move for Hyde even on block. Opponent collapses via crumple to the ground on ground hit.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = j.A&lt;br /&gt;
|Image =[[File:Hyde-ja.png|150px]]&lt;br /&gt;
|Damage = 80, 75&lt;br /&gt;
|Guard = Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Obliquely downward poke with his sword. Does 2 hits. A standard air-to-ground poke and jump-in tool.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = j.B&lt;br /&gt;
|Image = [[File:Hyde-jb.png|150px]]&lt;br /&gt;
|Damage = 410&lt;br /&gt;
|Guard = Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Cuts straight downwards with a wide slash outward. Very good for jump-ins, but not as good for air-to-air or for cross-ups.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = j.C (Hold to charge j.[C])&lt;br /&gt;
|Image =[[File:Hyde-jc.png|150px]]&lt;br /&gt;
|Damage = 580 (750)&lt;br /&gt;
|Guard = Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Hyde cuts obliquely downward with an outward slash with the leading hand. Slams opponent to the ground if charged.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Würfe ===&lt;br /&gt;
&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = AD&lt;br /&gt;
|Image =[[File:Hyde-throw.png|150px]]&lt;br /&gt;
|Damage = 1300&lt;br /&gt;
|Guard = -&lt;br /&gt;
|Cancel = -&lt;br /&gt;
|Description = Grabs the opponent and gives them a pushing punt. Can be continued if used near the edge of the screen, as it causes a wallstick effect.}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Command Normals ===&lt;br /&gt;
&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 3B&lt;br /&gt;
|Image =[[File:Hyde-3b.png|150px]]&lt;br /&gt;
|Damage = 540&lt;br /&gt;
|Guard = Crouch&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = While crouching, turns back against the opponent and pokes them with his sword held in reverse grip. Hits low. Good move to pick up grounded opponents.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 6B&lt;br /&gt;
|Image =[[File:Hyde-6b.png|150px]]&lt;br /&gt;
|Damage = 400, 700&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Hyde slices twice before him via an inward cut and a sudden outward one in a cross. The first hit has a small launch effect. Move is special cancelable on block, and both parts of the move are cancelable.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 3C&lt;br /&gt;
|Image =[[File:Hyde-3c.png|150px]]&lt;br /&gt;
|Damage = 780&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Holds sword in reverse grip and flings upward from a crouching position. Cuts right above Hyde and acts as a launcher, but also works as a quasi-anti-air.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = j.6C&lt;br /&gt;
|Image =[[File:Hyde-j6c.png|150px]]&lt;br /&gt;
|Damage = 480&lt;br /&gt;
|Guard = Stand&lt;br /&gt;
|Cancel = SP/JC/EX/CS&lt;br /&gt;
|Description = Turns in the air via an outward wide slash, akin to his 5C. Wallbounce.}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Force Function ===&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = B+C (Hold to charge)&lt;br /&gt;
|English Name = Strict Daze&lt;br /&gt;
|Japanese Name = ストリクトデイズ&lt;br /&gt;
|Image = [[File:Hyde_ff.png|150px]]&lt;br /&gt;
|Damage = 1250 (1450)&lt;br /&gt;
|Guard = (Crouch)/Stand&lt;br /&gt;
|Cancel = SP*/(CS)&lt;br /&gt;
|Description = Hyde holds his sword back with both arms over his shoulder to gather energy, and does big leaning one-handed wide slash forward of darkness. It oddly has shorter reach than it might seem like. Chargeable. Causes wall bounce. Overhead if charged. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;* Charged version is not special cancelable, but can be cancelled with Chain Shift only on hit.&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 236 A/B/EX&lt;br /&gt;
|English Name = Black Orbiter&lt;br /&gt;
|Japanese Name = ブラックオービター&lt;br /&gt;
|Image = [[File:Hyde-blackorbiter.png|150px]]&lt;br /&gt;
|Damage = 810/1122 （330*7）&lt;br /&gt;
|Guard = Crouch/Stand/Air&lt;br /&gt;
|Cancel = CS&lt;br /&gt;
|Description = Slashes inward via reverse grip to fire a spiraling ring of darkness. Standard projectile; nicely sized with decent recovery.&amp;lt;br /&amp;gt;A-version flies forward the slowest. &amp;lt;br /&amp;gt;B-version flies faster through the air.&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;EXS: Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Leaves an opponent free for another combo on hit.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 236 A (during Black Orbiter)&lt;br /&gt;
|English Name = Dark Lotus&lt;br /&gt;
|Japanese Name = ダークロータス&lt;br /&gt;
|Image = [[File:Hyde-darklotus(g).png|150px]]&lt;br /&gt;
|Damage = 552&lt;br /&gt;
|Guard = Crouch/Stand/Air&lt;br /&gt;
|Cancel = CS&lt;br /&gt;
|Description = Orbiter&#039;s follow-up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Holds his sword with both hands via a gesture to detonate a Black Orbiter. Sets up good block-strings. Launches opponent on hit with a few extra hits.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 236 B (during Black Orbiter)&lt;br /&gt;
|English Name = Bend Sinister&lt;br /&gt;
|Japanese Name = ベンドシニスター&lt;br /&gt;
|Image = [[File:Hyde-bendsinister.png|150px]]&lt;br /&gt;
|Damage =&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = EX/CS&lt;br /&gt;
|Description = Orbiter&#039;s follow-up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Jumps forward with a turning motion and lands a wide overhead crescent-shaped slash. Does not hit overhead, despite the appearance. Also unlike Dark Lotus, Black Orbiter will still continue its usual flight.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Often meant for physical/expansion-type approach during zoning with Orbiter, and is a great combo tool. Causes a hard knockdown on hit, allowing for OTG followups and also goes over low attacks.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 623 A/B/EX&lt;br /&gt;
|English Name = Red-Clad Craver&lt;br /&gt;
|Japanese Name = レッドクラッドクレイヴァー&lt;br /&gt;
|Image = [[File:Hyde-redcladcraver.png|150px]]&lt;br /&gt;
|Damage = 1291/1763/1981&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = (EX)/CS&lt;br /&gt;
|Description = Classic rising dragon-punch attack with Hyde doing a spiraling lift-slash rising into the air. B and EX versions have rising invincibility, but the A-version has no invincibility. Like with most reversals, Hyde can still be punished as he comes back down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A-version is EX cancelable. B-version rises a bit higher and also does more hits. All versions launch the opponent on hit.}}{{Move List&lt;br /&gt;
|Input = 214 A/B/EX, 4A/B/C) x2&lt;br /&gt;
|English Name = Vacant Shift&lt;br /&gt;
|Japanese Name = べイカントシフト&lt;br /&gt;
|Image =[[File:Hyde-vacantshift.png|120px]]&lt;br /&gt;
|Damage = ??, 600, 950&lt;br /&gt;
|Guard = (Crouch)/Stand/Air&lt;br /&gt;
|Cancel = CS&lt;br /&gt;
|Description = Traditional multiple input special.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;After hitting with the first move hits, you can input [[File:4.gif]] A, B or C for two additional moves. Hyde jumps forward swinging his sword in a reverse-grip spiral uppercut, a launching two-handed lift, then ends with his j.C animation which knocks down hard &#039;&#039;(First, Second, Third!)&#039;&#039;. &amp;lt;br /&amp;gt;A-version can be blocked low. &amp;lt;br /&amp;gt;EX-version has no invincibility. It starts with a knee kick and continues to a long automatic combo of repeated First and Second VS&#039; and finally slams the opponent down with a single Third VS.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 22 A/B/EX&lt;br /&gt;
|English Name = Shadow Scare&lt;br /&gt;
|Japanese Name = シャドウスケア&lt;br /&gt;
|Image =[[File:Hyde-shadowscare.png|150px]]&lt;br /&gt;
|Damage = 700, 400 / 1610(700*number of hits)&lt;br /&gt;
|Guard = Crouch/Stand/Air&lt;br /&gt;
|Cancel = EX/CS&lt;br /&gt;
|Description = Leans back with sword in reverse grip and strikes sword to the ground with a dark flame rising from the ground. The stab is counted as a strike hit that must be blocked low, but the flame counts as a projectile.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A-version&#039;s flame appears right before Hyde. &amp;lt;br /&amp;gt;B-version&#039;s flame comes from halfway the screen, but has a bit of startup.&amp;lt;br /&amp;gt;EX-version summons a wave of flames.&amp;lt;br /&amp;gt;Overall, this is one of Hyde&#039;s main zoning and footsie tools. Causes a small launch on hit.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = j. 236 A/B/EX&lt;br /&gt;
|English Name = Dark Lotus: Midair&lt;br /&gt;
|Japanese Name = ダークロータス: 空中&lt;br /&gt;
|Image =[[File:Hyde-darklotus(a).png|150px]]&lt;br /&gt;
|Damage = 1269/1707&lt;br /&gt;
|Guard = Crouch/Stand/Air&lt;br /&gt;
|Cancel = CS&lt;br /&gt;
|Description = Similar to the ground Dark Lotus, only without the Black Orbiter beforehand. Detonates the Orbiter projectile from air while aiming straight downward to the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Fairly safe on block, excellent for okizeme tactics and OTG pickups. Halts and alters Hyde&#039;s aerial momentum.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Can be TK&#039;d near the opponent since the first portion where Hyde adjusts his sword has a hitbox, allowing for some blockstring pressure for a surprising amount of hits.}}&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 41236 EX&lt;br /&gt;
|English Name = Pale Bringer&lt;br /&gt;
|Japanese Name = ペイルブリンガー&lt;br /&gt;
|Image =[[File:Hyde-palebringer.png|100px]]&lt;br /&gt;
|Damage = 2045&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = CS if hits&lt;br /&gt;
|Description = EX-only move which uses 100% meter. Hyde rushes towards the opponent with a sword drive, then raises them up with a huge Red-Clad Craver-like slash and then slam kicks them back to ground. Start-up has some invincibility. Kick forces the opponent down. Mainly used as a combo finisher.}}&lt;br /&gt;
&lt;br /&gt;
=== Infinite Worth ===&lt;br /&gt;
&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = 41236 D&lt;br /&gt;
|English Name = Gyre Vortex&lt;br /&gt;
|Japanese Name = ジャイルボルテクス&lt;br /&gt;
|Image =[[File:Hyde-iw.png|150px]]&lt;br /&gt;
|Damage = 2433&lt;br /&gt;
|Guard = Crouch/Stand&lt;br /&gt;
|Cancel = -&lt;br /&gt;
|Description = Hyde plunges his sword into the ground, creating a violent vortex of dark energy that hits the opponent multiple times and knocks them upwards.}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infinite Worth EXS ===&lt;br /&gt;
&lt;br /&gt;
{{Move List&lt;br /&gt;
|Input = A+B+C+D&lt;br /&gt;
|English Name = Raging Roar&lt;br /&gt;
|Japanese Name = レイジングロア&lt;br /&gt;
|Image =[[File:Hyde-iwe.png|150px]]&lt;br /&gt;
|Damage = 3550&lt;br /&gt;
|Guard = -&lt;br /&gt;
|Cancel = -&lt;br /&gt;
|Description =Animation - After firing a blast of energy, Hyde gathers up a wind of darkness which surrounds his blade, just as the opponent is in front of him. Afterwards, he then proceeds to unleash a fierce swing (his Strict Daze animation) which causes a violent storm of darkness to encircle the opponent, shredding them up. Hyde also pants to catch his breath just after the attack has finished. }}&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schaden wird ohne Vorpal anzeigt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2A ===&lt;br /&gt;
*2A&amp;gt;2C5[C]&amp;gt;j.B&amp;gt;j.C&amp;gt;j.6C&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B &lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 2600&lt;br /&gt;
*2A（×2）&amp;gt;5C&amp;gt;6B（1 hit）&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.C&amp;gt;j.6C&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 2188&lt;br /&gt;
*2A&amp;gt;2C&amp;gt;5[C]&amp;gt;j.C&amp;gt;j.6C&amp;gt;66C&amp;gt;236A~236A&amp;gt;dash 3B&amp;gt;3C&amp;gt;623A&amp;gt;214C&lt;br /&gt;
&lt;br /&gt;
=== 2A [[Corner|in der Ecke]] ===&lt;br /&gt;
*2A(xB)&amp;gt;2C&amp;gt;[5C]&amp;gt;FF&amp;gt;236A~236A&amp;gt;3B&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3010 (mit einem 2A Treffer)&lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] 5B ===&lt;br /&gt;
*5B&amp;gt;5C&amp;gt;2C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;3C&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3068&lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] 6B ===&lt;br /&gt;
* 6B（1hit）&amp;gt;[5C]&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;microdash 3C&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;5B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3125&lt;br /&gt;
*6B（1hit）&amp;gt;[5C]&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;5C&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;5B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 2948&lt;br /&gt;
&lt;br /&gt;
* 6B（1hit）&amp;gt;[5C]&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;2C&amp;gt;236B~36A&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3152&lt;br /&gt;
&lt;br /&gt;
Wenn du in der Ecke nach dem ersten Hit der B Rekkas landest:&lt;br /&gt;
*~5B&amp;gt;FF&amp;gt;236A oder B~236A&amp;gt;3B&amp;gt;3C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3145&lt;br /&gt;
&lt;br /&gt;
=== 6B [[Corner|in der Ecke]] ===&lt;br /&gt;
*6B（1hit）&amp;gt;[5C]&amp;gt;FF&amp;gt;214A-&amp;gt;4A-&amp;gt;4A&amp;gt;5B&amp;gt;236A~236A&amp;gt;3B&amp;gt;2C&amp;gt;3C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3584&lt;br /&gt;
*6B（1hit）&amp;gt;[5C]&amp;gt;FF&amp;gt;214A oder B-&amp;gt;4B-&amp;gt;4B&amp;gt;5B&amp;gt;j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;3B&amp;gt;2C&amp;gt;236A~236A&amp;gt;66C&amp;gt;623A&amp;gt;214C oder 623C&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 4175 (mit 214C)     4250 (mit 623C)&lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] 3C ===&lt;br /&gt;
*3C&amp;gt;icj.C&amp;gt;5C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;2C&amp;gt;236B~236A&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3301&lt;br /&gt;
*3C（CH）&amp;gt;2B&amp;gt;[5C]&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;2C&amp;gt;236B~236A&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3348&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] 3C ===&lt;br /&gt;
*3C（CH）&amp;gt;[5C]&amp;gt;FF&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;5B&amp;gt;j.B&amp;gt;j.C&amp;gt;j.A&amp;gt;3B&amp;gt;2C&amp;gt;236A~236A&amp;gt;66C&amp;gt;623A&amp;gt;214C&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 4019&lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] 66C ===&lt;br /&gt;
*66C&amp;gt;2C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;3C&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3161&lt;br /&gt;
=== [[Corner]] j.236A ===&lt;br /&gt;
*j.236A&amp;gt;214A oder B-&amp;gt;4B-&amp;gt;4B&amp;gt;2B&amp;gt;FF&amp;gt;236A oder B~236A&amp;gt;3B&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3748&lt;br /&gt;
*[[TK]].j.236A&amp;gt;FF&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;5B&amp;gt;236A~236A&amp;gt;3B&amp;gt;2C&amp;gt;5C&amp;gt;3C&amp;gt;623A&amp;gt;214C oder 623C     &lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] B Orbiter Followup(236B nach 236A oder B)&amp;gt;CS ===&lt;br /&gt;
*~236B&amp;gt;CS&amp;gt;3C&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 2953&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] B Orbiter Followup(236B nach 236A oder B)&amp;gt;CS ===&lt;br /&gt;
*~236B&amp;gt;CS&amp;gt;214A-&amp;gt;4A-&amp;gt;4A&amp;gt;2B&amp;gt;FF&amp;gt;236AorB~236A&amp;gt;3B&amp;gt;5C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B     &lt;br /&gt;
*~236B&amp;gt;CS&amp;gt;[5C]&amp;gt;FF&amp;gt;236A oder B~236A&amp;gt;3B&amp;gt;2C&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3591&lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] 22A&amp;gt;CS ===&lt;br /&gt;
*22A(1 hit)&amp;gt;CS&amp;gt;5B&amp;gt;2C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;3C&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;3B&amp;gt;5C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3482&lt;br /&gt;
*22A(last 2 hits)&amp;gt;CS&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;3B&amp;gt;2C&amp;gt;236B~236A&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 2828&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] 22A ===&lt;br /&gt;
*22A&amp;gt;2B&amp;gt;214A-&amp;gt;4A-&amp;gt;4A&amp;gt;2A&amp;gt;236B~236A&amp;gt;3B&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3196&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] 22B ===&lt;br /&gt;
*22B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;5B&amp;gt;FF&amp;gt;236A oder B~236A&amp;gt;3C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3433&lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] j.6C (Air CH) ===&lt;br /&gt;
*j.6C（Air CH）&amp;gt;2C&amp;gt;2B&amp;gt;[5C]&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;DB&amp;gt;236B~236A&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 3398&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] 214A&amp;gt;CS ===&lt;br /&gt;
*214A&amp;gt;CS&amp;gt;j.B&amp;gt;2B&amp;gt;FF&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;5B&amp;gt;236A~236A&amp;gt;3B&amp;gt;2C&amp;gt;5C&amp;gt;3C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] Assault ===&lt;br /&gt;
*Assault j.C&amp;gt;2A&amp;gt;2C&amp;gt;FF&amp;gt;236A oder B~236A&amp;gt;3B&amp;gt;2B&amp;gt;5C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 2651&lt;br /&gt;
&lt;br /&gt;
=== [[Midscreen]] Assault (CH) ===&lt;br /&gt;
*Assault j.B oder j.C oder j.6C(CH)&amp;gt;2A&amp;gt;2C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;3C&amp;gt;j.C&amp;gt;j.6C&amp;gt;dash j.A&amp;gt;j.B&amp;gt;j.C&amp;gt;6B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
*Assault j.6C（CH）&amp;gt;6B&amp;gt;[5C]&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&amp;gt;2C&amp;gt;236B~236A&amp;gt;66C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] Assault (CH) ===&lt;br /&gt;
*Assault j.B oder j.C oder j.6C(CH)&amp;gt;2A&amp;gt;2C&amp;gt;214A-&amp;gt;4A-&amp;gt;4A&amp;gt;5B&amp;gt;FF&amp;gt;236A oder B~236A&amp;gt;3B&amp;gt;5C&amp;gt;3C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] Throw ===&lt;br /&gt;
*Throw&amp;gt;236A oder B~236A&amp;gt;2C&amp;gt;[5C]&amp;gt;3C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 1876&lt;br /&gt;
*Throw&amp;gt;FF&amp;gt;236A oder B~236A&amp;gt;3B&amp;gt;2C&amp;gt;5B&amp;gt;5C&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 1996&lt;br /&gt;
&lt;br /&gt;
=== [[Corner]] FF ===&lt;br /&gt;
*FF&amp;gt;214A-&amp;gt;4A-&amp;gt;4A&amp;gt;DB&amp;gt;2B&amp;gt;[5C]&amp;gt;236A oder B~236A&amp;gt;3B&amp;gt;2C&amp;gt;3C&amp;gt;5B&amp;gt;214B-&amp;gt;4B-&amp;gt;4B&lt;br /&gt;
:&#039;&#039;&#039;Dmg&#039;&#039;&#039;: 4007&lt;br /&gt;
&lt;br /&gt;
== Video Material ==&lt;br /&gt;
* [https://twitter.com/Sai_Shitsuji/status/888195481062576128 Midscreen Throw Combo mit Veil Off + Infinite Worth EXS]&lt;br /&gt;
* [https://twitter.com/Gin_dneco/status/888677932046077952 CS + Veil Off + Infinite Worth EXS 6K Damage]&lt;br /&gt;
&lt;br /&gt;
== Weiterführende Links ==&lt;br /&gt;
* [http://in-birth.wikia.com/wiki/Hyde_(Gameplay) Informationen zum, Gameplan, weitere Combos, Normals und Specials]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
== Quellen ==&lt;br /&gt;
*https://www.evernote.com/shard/s590/sh/c087a7ca-c8b0-4c91-a7db-0d87185c4a2d/dfd6398a5067f26f65a4a91635433a07&lt;br /&gt;
*http://in-birth.wikia.com/wiki/Hyde_(Gameplay)&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hilda(UNIST)&amp;diff=42157</id>
		<title>Hilda(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hilda(UNIST)&amp;diff=42157"/>
		<updated>2017-12-20T15:54:44Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Hilda&lt;br /&gt;
| jname = ヒルダ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_hilda.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Gordeau(UNIST)&amp;diff=42156</id>
		<title>Gordeau(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Gordeau(UNIST)&amp;diff=42156"/>
		<updated>2017-12-20T15:54:38Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Gordeau&lt;br /&gt;
| jname = ゴルドー&lt;br /&gt;
| portrait= [[Image:UNIST_profile_gordeau.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Enkidu(UNIST)&amp;diff=42155</id>
		<title>Enkidu(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Enkidu(UNIST)&amp;diff=42155"/>
		<updated>2017-12-20T15:54:30Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Enkidu&lt;br /&gt;
| jname = エンキドゥ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_enkidu.jpg|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Twitter Tech ==&lt;br /&gt;
* [https://twitter.com/xKAI_G/status/888320706114600961 Midscreen Veil Off Combo]&lt;br /&gt;
* [https://twitter.com/daizucoffee03/status/888329930957770752 Corner VS Waldstein Veil Off + Infinite Worth EXS]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Eltnum(UNIST)&amp;diff=42154</id>
		<title>Eltnum(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Eltnum(UNIST)&amp;diff=42154"/>
		<updated>2017-12-20T15:54:22Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Eltnum&lt;br /&gt;
| jname = エルトナム&lt;br /&gt;
| portrait= [[Image:UNIST_eltnum_eltnum.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Twitter Tech ==&lt;br /&gt;
* [https://twitter.com/SpiidiOnNoita/status/888974690680799232 VS Enkidu Chain Shift Combo]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Carmine(UNIST)&amp;diff=42153</id>
		<title>Carmine(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Carmine(UNIST)&amp;diff=42153"/>
		<updated>2017-12-20T15:54:06Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Carmine&lt;br /&gt;
| jname = カーマイン&lt;br /&gt;
| portrait= [[Image:UNIST_profile_carmine.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Byakuya(UNIST)&amp;diff=42152</id>
		<title>Byakuya(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Byakuya(UNIST)&amp;diff=42152"/>
		<updated>2017-12-20T15:52:52Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Byakuya&lt;br /&gt;
| jname = ビャクヤ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_byakuya.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Akatsuki(UNIST)&amp;diff=42151</id>
		<title>Akatsuki(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Akatsuki(UNIST)&amp;diff=42151"/>
		<updated>2017-12-20T15:45:22Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Akatsuki&lt;br /&gt;
| jname = アカツキ&lt;br /&gt;
| portrait= [[Image:UNIST_profile_akatsuki.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Akatsuki ist einer der beiden Gastcharakter im UNIB Unversum. Er kommt eigentlich aus dem [https://de.wikipedia.org/wiki/D%C5%8Djinshi Dōjinshi] Spiel [https://en.wikipedia.org/wiki/Akatsuki_Blitzkampf Akatsuki Blitzkampf]. In der UNIB Welt ist er einfach aufgetaucht. In seinem Körper schlummert ein Geheimnis, welches er um jeden Preis zu verheimlichen versucht. Dieses Geheimnis dreht sich um seine körperliche Stärke und seinen Fähigkeiten&lt;br /&gt;
&lt;br /&gt;
== Attribute ==&lt;br /&gt;
* &#039;&#039;&#039;Lebenspunkte&#039;&#039;&#039;: 10000&lt;br /&gt;
* &#039;&#039;&#039;Spielstil&#039;&#039;&#039;: Well-rounded, [[Rushdown]], Versatile, [[Footsies]]&lt;br /&gt;
* &#039;&#039;&#039;Dash Typ&#039;&#039;&#039;: Step-Dash&lt;br /&gt;
* &#039;&#039;&#039;Besonderheiten&#039;&#039;&#039;: Doppelsprung, Wurf in der Luft&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
=== BnBs ===&lt;br /&gt;
==== Meterless ====&lt;br /&gt;
5C&amp;gt;2C&amp;gt;214A&amp;gt;5A&amp;gt;j.A&amp;gt;j.B&amp;gt;j.214B&lt;br /&gt;
&lt;br /&gt;
== Navigation==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
== Quellen ==&lt;br /&gt;
* http://in-birth.wikia.com/wiki/Akatsuki_(Gameplay)&lt;br /&gt;
* http://in-birth.wikia.com/wiki/Akatsuki&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Chaos(UNIST)&amp;diff=42150</id>
		<title>Chaos(UNIST)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Chaos(UNIST)&amp;diff=42150"/>
		<updated>2017-12-20T15:43:10Z</updated>

		<summary type="html">&lt;p&gt;Ksm: name/jname hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Chaos&lt;br /&gt;
| jname = ケイアス&lt;br /&gt;
| portrait = [[Image:UNIST_profile_chaos.png|350px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
== Gameplan ==&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{UNIST_Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UNIB Charakter]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Fighting_Layer&amp;diff=42149</id>
		<title>Vorlage:Infobox Fighting Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Fighting_Layer&amp;diff=42149"/>
		<updated>2017-12-20T15:36:17Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Fighting Layer&lt;br /&gt;
|title_alternative = ファイティングレイヤー&lt;br /&gt;
|init_release_date = {{JPN}} 09.12.1998&lt;br /&gt;
|init_release_system = [[Namco System 12]]&lt;br /&gt;
|other_systems = N/A&lt;br /&gt;
|tournament_system = Arcade / MAME&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Namco System 12]]&lt;br /&gt;
|screenshot_title = Datei:fgtlayer_title.jpg&lt;br /&gt;
|screenshot_charselect = Datei:fgtlayer_char.jpg&lt;br /&gt;
|screenshot_versus = Datei:fgtlayer_vs.jpg&lt;br /&gt;
|screenshot_ingame = Datei:fgtlayer_ingame.jpg&lt;br /&gt;
|screenshot_version = Namco System 12&lt;br /&gt;
|web_references = {{JPN}} [http://www.arika.co.jp/product/fl_hp/fl_index.html ARIKA Game Introduction]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_ingame.jpg&amp;diff=42148</id>
		<title>Datei:Fgtlayer ingame.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_ingame.jpg&amp;diff=42148"/>
		<updated>2017-12-20T15:35:47Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_vs.jpg&amp;diff=42147</id>
		<title>Datei:Fgtlayer vs.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_vs.jpg&amp;diff=42147"/>
		<updated>2017-12-20T15:35:36Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_char.jpg&amp;diff=42146</id>
		<title>Datei:Fgtlayer char.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_char.jpg&amp;diff=42146"/>
		<updated>2017-12-20T15:35:04Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_title.jpg&amp;diff=42145</id>
		<title>Datei:Fgtlayer title.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Fgtlayer_title.jpg&amp;diff=42145"/>
		<updated>2017-12-20T15:34:16Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_plus_%CE%B1&amp;diff=42144</id>
		<title>Vorlage:Infobox Street Fighter EX plus α</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_plus_%CE%B1&amp;diff=42144"/>
		<updated>2017-12-20T14:02:21Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX plus α&lt;br /&gt;
|title_alternative = ストリートファイターEX plus α&lt;br /&gt;
|init_release_date = {{JPN}} 17.07.1997 {{USA}} 30.09.1997 {{EUR}} 28.11.1997&lt;br /&gt;
|init_release_system = N/A&lt;br /&gt;
|other_systems = [[Playstation 1|PlayStation 1]]&lt;br /&gt;
|tournament_system = [[Playstation 1|PlayStation 1]]&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:sfexpa_title.jpg&lt;br /&gt;
|screenshot_charselect = Datei:sfexpa_char.jpg&lt;br /&gt;
|screenshot_versus = Datei:sfexpa_vs.jpg&lt;br /&gt;
|screenshot_ingame = Datei:sfexpa_ingame.jpg&lt;br /&gt;
|screenshot_version = PlayStation 1&lt;br /&gt;
|web_references = {{JPN}} [http://www.arika.co.jp/product/ex_hp/explusa_index.html ARIKA Game Introduction]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX3&amp;diff=42143</id>
		<title>Vorlage:Infobox Street Fighter EX3</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX3&amp;diff=42143"/>
		<updated>2017-12-20T14:02:04Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX3&lt;br /&gt;
|title_alternative = ストリートファイターEX3&lt;br /&gt;
|init_release_date = {{JPN}} 04.03.2000 {{USA}} 26.10.2000 {{EUR}} 02.03.2001&lt;br /&gt;
|init_release_system = N/A&lt;br /&gt;
|other_systems = [[Playstation 2|PlayStation 2]]&lt;br /&gt;
|tournament_system = [[Playstation 2|PlayStation 2]]&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_charselect = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_versus = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_ingame = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_version = PlayStation 2&lt;br /&gt;
|web_references = {{JPN}} [http://www.arika.co.jp/product/ex_hp/ex3_index.html ARIKA Game Introduction]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX2_PLUS&amp;diff=42142</id>
		<title>Vorlage:Infobox Street Fighter EX2 PLUS</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX2_PLUS&amp;diff=42142"/>
		<updated>2017-12-20T14:01:40Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX2 PLUS&lt;br /&gt;
|title_alternative = ストリートファイターEX2 PLUS&lt;br /&gt;
|init_release_date = {{JPN}} 11.06.1999 {{USA}} 11.06.1999 / Arcade&amp;lt;br&amp;gt; {{JPN}} 22.12.1999 {{USA}} 30.12.1999 {{EUR}} 1999 / Playstation 1&lt;br /&gt;
|init_release_system = ZN-2&lt;br /&gt;
|other_systems = [[Playstation 1|PlayStation 1]]&lt;br /&gt;
|tournament_system = Arcade / MAME&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX2 PLUS]], [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:sfex2p_title.jpg&lt;br /&gt;
|screenshot_charselect = Datei:sfex2p_char.jpg&lt;br /&gt;
|screenshot_versus = Datei:sfex2p_vs.jpg&lt;br /&gt;
|screenshot_ingame = Datei:sfex2p_ingame.jpg&lt;br /&gt;
|screenshot_version = Arcade&lt;br /&gt;
|web_references = {{JPN}} [http://www.arika.co.jp/product/ex_hp/ex2plus_index.html ARIKA Game Introduction]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_plus_%CE%B1&amp;diff=42141</id>
		<title>Vorlage:Infobox Street Fighter EX plus α</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_plus_%CE%B1&amp;diff=42141"/>
		<updated>2017-12-20T14:00:49Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX plus α&lt;br /&gt;
|title_alternative = ストリートファイターEX plus α&lt;br /&gt;
|init_release_date = {{JPN}} 17.07.1997 {{USA}} 30.09.1997 {{EUR}} 28.11.1997&lt;br /&gt;
|init_release_system = N/A&lt;br /&gt;
|other_systems = [[Playstation 1|PlayStation 1]]&lt;br /&gt;
|tournament_system = [[Playstation 1|PlayStation 1]]&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:sfexpa_title.jpg&lt;br /&gt;
|screenshot_charselect = Datei:sfexpa_char.jpg&lt;br /&gt;
|screenshot_versus = Datei:sfexpa_vs.jpg&lt;br /&gt;
|screenshot_ingame = Datei:sfexpa_ingame.jpg&lt;br /&gt;
|screenshot_version = Playstation 1&lt;br /&gt;
|web_references = {{JPN}} [http://www.arika.co.jp/product/ex_hp/explusa_index.html ARIKA Game Introduction]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX3&amp;diff=42140</id>
		<title>Vorlage:Infobox Street Fighter EX3</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX3&amp;diff=42140"/>
		<updated>2017-12-20T04:34:59Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Die Seite wurde neu angelegt: „{{Vorlage:VersusGameInfoboxExtended |title_main = Street Fighter EX3 |title_alternative = ストリートファイターEX3 |init_release_date = {{JPN}} 04.03.…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX3&lt;br /&gt;
|title_alternative = ストリートファイターEX3&lt;br /&gt;
|init_release_date = {{JPN}} 04.03.2000 {{USA}} 26.10.2000 {{EUR}} 02.03.2001&lt;br /&gt;
|init_release_system = N/A&lt;br /&gt;
|other_systems = [[Playstation 2]]&lt;br /&gt;
|tournament_system = [[Playstation 2]]&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_charselect = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_versus = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_ingame = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_version = Playstation 2&lt;br /&gt;
|web_references = {{JPN}} [http://www.arika.co.jp/product/ex_hp/ex3_index.html ARIKA Game Introduction]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=42139</id>
		<title>Benutzer:Ksm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=42139"/>
		<updated>2017-12-20T04:34:43Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Die Seite wurde geleert.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_plus&amp;diff=42138</id>
		<title>Vorlage:Infobox Street Fighter EX plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_plus&amp;diff=42138"/>
		<updated>2017-12-20T04:34:20Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Die Seite wurde neu angelegt: „{{Vorlage:VersusGameInfoboxExtended |title_main = Street Fighter EX plus |title_alternative = ストリートファイターEX plus |init_release_date = {{JPN}…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX plus&lt;br /&gt;
|title_alternative = ストリートファイターEX plus&lt;br /&gt;
|init_release_date = {{JPN}} 03.03.1997 {{USA}} 03.03.1997&lt;br /&gt;
|init_release_system = ZN-1&lt;br /&gt;
|other_systems = N/A&lt;br /&gt;
|tournament_system = Arcade / MAME&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_charselect = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_versus = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_ingame = Datei:NO_IMAGE.jpg&lt;br /&gt;
|screenshot_version = Arcade&lt;br /&gt;
|web_references = N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42107</id>
		<title>Fighting EX Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42107"/>
		<updated>2017-12-12T07:59:45Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Die Seite wurde geleert.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42106</id>
		<title>Fighting EX Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42106"/>
		<updated>2017-12-12T07:58:13Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{db-author}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42105</id>
		<title>Fighting EX Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42105"/>
		<updated>2017-12-12T07:55:08Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Die Seite wurde geleert.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42104</id>
		<title>Fighting EX Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer&amp;diff=42104"/>
		<updated>2017-12-12T07:54:42Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Ksm verschob die Seite Fighting EX Layer nach FIGHTING EX LAYER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[FIGHTING EX LAYER]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=FIGHTING_EX_LAYER&amp;diff=42103</id>
		<title>FIGHTING EX LAYER</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=FIGHTING_EX_LAYER&amp;diff=42103"/>
		<updated>2017-12-12T07:54:42Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Ksm verschob die Seite Fighting EX Layer nach FIGHTING EX LAYER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Fexl_godfather.jpg|link=https://www.facebook.com/ARIKAOfficial/]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=FIGHTING_EX_LAYER&amp;diff=42102</id>
		<title>FIGHTING EX LAYER</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=FIGHTING_EX_LAYER&amp;diff=42102"/>
		<updated>2017-12-12T07:52:15Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Die Seite wurde neu angelegt: „link=https://www.facebook.com/ARIKAOfficial/“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Fexl_godfather.jpg|link=https://www.facebook.com/ARIKAOfficial/]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Fexl_godfather.jpg&amp;diff=42101</id>
		<title>Datei:Fexl godfather.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Fexl_godfather.jpg&amp;diff=42101"/>
		<updated>2017-12-12T07:48:47Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=42099</id>
		<title>Benutzer:Ksm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Ksm&amp;diff=42099"/>
		<updated>2017-12-10T07:08:07Z</updated>

		<summary type="html">&lt;p&gt;Ksm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX plus&lt;br /&gt;
|title_alternative = ストリートファイターEX plus&lt;br /&gt;
|init_release_date = {{JPN}} 03.03.1997 {{USA}} 03.03.1997&lt;br /&gt;
|init_release_system = ZN-1&lt;br /&gt;
|other_systems = N/A&lt;br /&gt;
|tournament_system = Arcade / MAME&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:sfexp_title.jpg&lt;br /&gt;
|screenshot_charselect = Datei:sfexp_char.jpg&lt;br /&gt;
|screenshot_versus = Datei:sfexp_vs.jpg&lt;br /&gt;
|screenshot_ingame = Datei:sfexp_ingame.jpg&lt;br /&gt;
|screenshot_version = Arcade&lt;br /&gt;
|web_references = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:VersusGameInfoboxExtended&lt;br /&gt;
|title_main = Street Fighter EX3&lt;br /&gt;
|title_alternative = ストリートファイターEX3&lt;br /&gt;
|init_release_date = {{JPN}} 04.03.2000 {{USA}} 26.10.2000 {{EUR}} 02.03.2001&lt;br /&gt;
|init_release_system = N/A&lt;br /&gt;
|other_systems = [[Playstation 2]]&lt;br /&gt;
|tournament_system = [[Playstation 2]]&lt;br /&gt;
|media_references = N/A&lt;br /&gt;
|wiki_references = [[Street Fighter EX Series]]&lt;br /&gt;
|screenshot_title = Datei:sfex3_title.jpg&lt;br /&gt;
|screenshot_charselect = Datei:sfex3_char.jpg&lt;br /&gt;
|screenshot_versus = Datei:sfex3_vs.jpg&lt;br /&gt;
|screenshot_ingame = Datei:sfex3_ingame.jpg&lt;br /&gt;
|screenshot_version = Playstation 2&lt;br /&gt;
|web_references = {{JPN}} [http://www.arika.co.jp/product/ex_hp/ex3_index.html ARIKA Game Introduction]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_Plus_%CE%B1&amp;diff=42097</id>
		<title>Vorlage:Infobox Street Fighter EX Plus α</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_Plus_%CE%B1&amp;diff=42097"/>
		<updated>2017-12-08T21:20:58Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Änderung 42096 von Ksm (Diskussion) rückgängig gemacht.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[Vorlage:Infobox Street Fighter EX plus α]]&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_Plus_%CE%B1&amp;diff=42096</id>
		<title>Vorlage:Infobox Street Fighter EX Plus α</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:Infobox_Street_Fighter_EX_Plus_%CE%B1&amp;diff=42096"/>
		<updated>2017-12-08T21:20:26Z</updated>

		<summary type="html">&lt;p&gt;Ksm: Die Seite wurde geleert.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ksm</name></author>
	</entry>
</feed>